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    posted a message on [REQ] Zombie Pigmen Ruins (Got A Banner)


    Something I just slapped together for a banner.
    Posted in: Mods Discussion
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Quote from bobandjoe95 »
    Quote from Rienzoku »
    Quote from Unit2417 »

    Imagine these errywhere and constantly commiting suicide off cliffs and whatever



    I see you have the same problem I have.... too many spawn at once. I got major lag as soon as night fell.

    what are your spawn settings? I find that if I play on peaceful and it is night my flying pigs spawn like mad. I am guessing that it has to do with the fact that I set my mob to spawn at an light level.


    Exactly what I was thinking. I've noticed at night the peaceful mobs spawn near my house (where the most light is).
    So I guess the light setting needs to be a certain minimum.
    Posted in: Minecraft Tools
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    posted a message on [REQ] Zombie Pigmen Ruins (Got A Banner)
    Sound cool it gets lonely out there :Sheep: ... all alone :Pig: ..... at night with only the creepers outside..... :SSSS:
    Posted in: Mods Discussion
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Quote from Unit2417 »

    Imagine these errywhere and constantly commiting suicide off cliffs and whatever



    I see you have the same problem I have.... too many spawn at once. I got major lag as soon as night fell.
    Posted in: Minecraft Tools
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Quote from Unit2417 »
    Quote from Rienzoku »
    Quote from Unit2417 »
    I am posting to watch this thread. I think I'm having the same problem as nadine so yeah, keeping an eye on this. I also noticed he has Windows 7 and so do I so maybe that has something to do with it. When I test game cmd it says "WARNING: Found unknown Windows version: Windows 7." I think thats something. Or maybe it's just a coincidence. Either way I hope this gets figured out or fixed.


    Weird I'm running 7. Never encountered that.

    Well happens to me D:

    Theres a picture for you. Also another thing thats weird is how even when it says that it still lets me play Minecraft.



    FAIL>>>> nevermind... happens to me too... xP (I just checked)

    Shouldn't effect your mob though. Still works on mine.
    Posted in: Minecraft Tools
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    posted a message on Newb question (View at your own risk)
    Quote from Jumbify »
    What does Mo' mean? I googles it but couldn't find the answer...

    Thanks
    Jumbify


    Slang for more. LOL

    Example: Mo' Creatures (Slang)
    More Creatures (Proper)
    Posted in: Mods Discussion
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Quote from Unit2417 »
    I am posting to watch this thread. I think I'm having the same problem as nadine so yeah, keeping an eye on this. I also noticed he has Windows 7 and so do I so maybe that has something to do with it. When I test game cmd it says "WARNING: Found unknown Windows version: Windows 7." I think thats something. Or maybe it's just a coincidence. Either way I hope this gets figured out or fixed.


    Weird I'm running 7. Never encountered that.

    Edit: Then again that might be why I get errors like 40% of the time. Still a promising program just gonna wait for the kinks to work themselves out.
    Posted in: Minecraft Tools
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Quote from nadine »
    You mean added only Rendermanager?
    If so, that makes it ten times easier.


    please help me i have a problem i cant use reobf.bat it gives error how can i share it :sad.gif: :???


    Post a pic?
    Posted in: Minecraft Tools
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Quote from bobandjoe95 »
    Quote from Rienzoku »
    Quote from Rienzoku »
    Nice, Thanks for that i got it!!

    My mini cow... lol



    After you recompile you have to go into the "conf" folder and edit the "conf_obfuscation.txt" file and erase everything.
    Then type in this :

    EntityMob
    Rendermob
    Modelmob
    MobSpawnerBase
    RenderManager

    Then Re-obfuscate and it should show up in the normal game.


    All I had to do was add Rendermanager to the obfuscation txt and now my pigs are pigs



    You mean added only Rendermanager?
    If so, that makes it ten times easier.
    Posted in: Minecraft Tools
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Quote from nadine »
    Quote from Rienzoku »
    Nice, Thanks for that i got it!!

    My mini cow... lol




    hey wait how did you found out you have to re obfuscate MobSpawnerBase ?

    can you please tell me ? did it work in the game ?



    After you recompile you have to go into the "conf" folder and edit the "conf_obfuscation.txt" file and erase everything.
    Then type in this :

    EntityMob
    Rendermob
    Modelmob
    MobSpawnerBase
    RenderManager

    Then Re-obfuscate and it should show up in the normal game.
    Posted in: Minecraft Tools
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Quote from bobandjoe95 »
    Quote from Rienzoku »
    Quote from bobandjoe95 »
    what do we need to do in order to get our Mob to spawn in Minecraft.
    Heres what I did
    1. tested in test_game.bat And saw my mob
    2. re obfuscated EntityMob, RenderMob, ModelMob
    4. it generated EntityMob.class, RenderMob.class, ModelMob.class, im.class, om.class, qk.class
    3. put the class folders in my Minecraft.jar
    4.deleted META-INF
    5.started Minecraft
    6.Ran around looking for flying pigs but couldn't find any :sad.gif:


    Did you add it to the MobSpawnerBase class?


    That sounds important so I have a look at that. thanks

    found out you have to re obfuscate MobSpawnerBase.
    but now my pigs are man shaped?



    Nice, Thanks for that i got it!!

    My mini cow... lol

    Posted in: Minecraft Tools
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Quote from nadine »
    Okay heres my dalmation dog (bugged alot) high head because i mixed up in the 3d view when making the model i hope its gonna be transperant and bigger



    when they are killed they throw out their chewed bones

    i hope this program gets updated with these features:

    Hostility
    Sounds
    More Spawn Conditions (biomes, block type, nether)
    Pathing/Targeting
    File Selector for Texture?
    Flying/Swimming
    diving
    Save/Load of mob settings

    bigger screen when making a mob and not a black screen a transperant one (not to mix with mob textures)
    and abitlity to zoom in and out and rotate mob with the mouse not the keyboard arrows

    itself it add the mob to MobSpawnerBase so we dont need to add it


    then it would be greater :biggrin.gif:


    rubix said it adds to the MobSpawnerBase by itself. I tested it, it's true. But I still cant figure out why the mobs don't appear in the game.
    Posted in: Minecraft Tools
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Quote from nadine »

    okay ive got an idea for not overwriting your mob , you can rename it yes you can ! in the rendermob.java and entitymob.java and modelmob.java just rename these file to the name you want like rendercat.java or entitiycat.java or modelcat.java then download notpad ++ open those java files and replace with mob the mob name you want then save easy as that ?

    but i have a problem it wont view after the Obfuscation it wont show !! so i cant share it with people why :sad.gif:?

    here is my mod in testgame : :biggrin.gif: (:sad.gif: if you work for normal minecraft the classes wont work) ill try to find a way to add them





    LMAO It has two faces.
    Posted in: Minecraft Tools
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Quote from nadine »
    Quote from Frustration96 »
    Quote from CatManX »


    sigh. You have to install MCP. Minecraft Coder Pack. You then must have all paths entered, then you must copy minecrafts bin resources folder to jars, and then I think start.java and gq.java from sources folder inside the mcp folder and copy it into the patches folder. . And then you copy the exe, dll, and all the stuff into the main Mcp folder, then start the exe, after your decompile it via the bat. Then check integration MCP, and if the skin on the lower right corner of the exe is still their, everything is working. Do your ****, press save, then start the recompile.bat and if their is errors, either you or the Mob Maker ****ed up/bugged, if no errors, good! Then start the start test game bat file, and explore.
    Don't understand? No simpler way to explain it so gain some simple computer knowledge.


    I did all of this but when I do test_game It says I didnt recmpile, but I did...


    it said that because you have errors in your mob as he said either its bad , corrupted or anything more that i might not know :tongue.gif: im going to make a very easy step by step on how to make you mob with that program :biggrin.gif:



    Lol. Way ahead of you it's on page 3... but i guess no one'll see it unless it's in OP. :Pig: <3 :Diamond:
    Posted in: Minecraft Tools
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    posted a message on Mob creator program
    My sig says it all.....
    Posted in: Mods Discussion
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