To everyone who's asking for an update...... TRY READING THE THREAD
Rubix specifically said he wasn't going to be updating it too often.
Quote from rubixcuber »
Yeah, I just haven't been all that interested in Minecraft lately. I didn't think it could happen, but for now I'm kind of burnt out on it. So, updates will probably be dependent on how much Notch manages to rekindle my interest with updates to minecraft.
Quote from rubixcuber »
Eh, sorry guys, been busy and haven't really been playing Minecraft or up to working on this lately.
I'll probably update a bit once I sit down and play with the new 1.4 update some, but I make no promises on keeping this actively developed. Most likely, I will update this a bit every time Minecraft is updated, but probably not mess with it too much between.
This is you:
"oHEY DeR! tHIS MoD WAS CREATED BY A JaVa CoDER! hE DID NoT UsED thIS BUT IM GOnNA UsE HIM fOR MAH ARGuEM3NT!!!"
I love a good lol.
A java coder? Are you high? It even says in his title that is was made using this Mob Maker. He even has several posts saying he did. And several posts mentioning talking to the author of this. Maybe you should read stuff instead of one click and assuming things.
He doesn't credit them nor does it say he used it. It just said MOD CREATOR
I literally told him how to use the Mob maker. If you look back a few pages he had no idea how to use it and i showed him... Plus it does credit this thread if you actually read.....
Hmm, I must admit I'm not incredibly well versed with MCP myself. Does someone know how exactly client_obfuscation.txt works? Do I need to have the editor add the names of all of the modified classes to that file to prevent people from having to edit that manually?
Yes, when you reobfuscate MCP looks for which files are modified using that and makes the class files.
You can't just put in a skin and have it magically make a human you have to make a human in the progam first and texture it. The mods not far enough yet to have human base model.
what do we need to do in order to get our Mob to spawn in Minecraft.
Heres what I did
1. tested in test_game.bat And saw my mob
2. re obfuscated EntityMob, RenderMob, ModelMob
4. it generated EntityMob.class, RenderMob.class, ModelMob.class, im.class, om.class, qk.class
3. put the class folders in my Minecraft.jar
4.deleted META-INF
5.started Minecraft
6.Ran around looking for flying pigs but couldn't find any :sad.gif:
can you explain more precisely, i want to make a mobs pack but i dont find the mob file or thing like so. i want to become a moder in future but for now, i want to make some mobs =)
Check page 3 i made an entire guide.
.....does no one read the whole thread...... (:sleep.gif:)
If you want to add more than one Item the Mob should drop, and you press recompile it says one error.
In EntityMob:
Starting in Line 19:
public void onDeath(Entity entity){
super.onDeath(entity);
if(!worldObj.multiplayerWorld){
int r =rand.nextInt(100);
if( r <100)dropItem(Item.snowball.shiftedIndex,1);
int r =rand.nextInt(100);
if( r :Lava:<100)dropItem(Item.snowball.shiftedIndex,1);
int r :Lava:=rand.nextInt(100);
if( r :Lava:<100)dropItem(Item.snowball.shiftedIndex,1);
All the "r"`s inbetween the lava symbols are wrong because "r" is already defined inbetween the Water symbol.
You have to change the "r"´s to some other letter like this:
public void onDeath(Entity entity){
super.onDeath(entity);
if(!worldObj.multiplayerWorld){
int r=rand.nextInt(100);
if(r<100)dropItem(Item.snowball.shiftedIndex,1);
int s=rand.nextInt(100);
if(s<100)dropItem(Item.snowball.shiftedIndex,1);
int d=rand.nextInt(100);
if(d<100)dropItem(Item.snowball.shiftedIndex,1);
Yeah you have to go into EntityMob and change the variables because the program assigns the same variable for every drop. posted this a while back.
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Rubix specifically said he wasn't going to be updating it too often.
That is all.....
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Or snatch up cows like a hawk.
Or rip you to shreds when your newly spawned......
........or wreak havoc on the land.
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I stand corrected(forgot he implemented the drop box with animations) but still my other points are valid.
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No flying
No Water mobs
No Dragons
No A.I.
Nothing that can be called a unique mob
If anything its helps with making unique mobs but can't actually make unique mobs itself.
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I literally told him how to use the Mob maker. If you look back a few pages he had no idea how to use it and i showed him... Plus it does credit this thread if you actually read.....
/FAIL
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Here you go.
http://www.mediafire.com/?buac9pcnp6z1b4o
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Yes, when you reobfuscate MCP looks for which files are modified using that and makes the class files.
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Nice. If you want I can help you with the presets / template, so you can focus more on the program.
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Nice save me the time of renaming the mobs and variables.
And I'm guessing the .mob file just in case you want to re-edit a mob?
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Check page 3 i made an entire guide.
.....does no one read the whole thread...... (:sleep.gif:)
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Yeah you have to go into EntityMob and change the variables because the program assigns the same variable for every drop. posted this a while back.
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Peaceful mobs spawn in light of 9 or higher
Hostile mobs spawn in light of 7 or less
So my guess is they keep spawning no matter what if "any light" is selected.
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