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    posted a message on Spawn inside Crater + Npc Village + Jungle temple
    There's also a dungeon with four records in one chest at:

    x: 236
    y: 21
    z: -231

    It's in a cave accessed through a hole in the ocean floor.
    Posted in: Seeds
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    posted a message on Skeleton too hard to kill
    2) Holding right mouse button with your sword out. It seems a lot of people have forgotten about this feature. Blocking will reduce the damage a skele does by half. Unfortunatly, the knockback still has some effect. Still, blocking when you know the skele is about shoot can really help, especially if you're low on life.


    I honestly do this all the time just playing on easy. I notice that knockback is about the same for me and the speed reduction when blocking is just enough so that in the time it takes for me to try to move closer, I just end up walk right back to about the same spot and just get arrowed again.

    I think someone earlier mentioned this on a scale of difficulty, which wouldn't be a bad idea. Heck, maybe options to fine-tune the difficulty would be good too, so that way it can suit everyone's tastes.
    Posted in: Recent Updates and Snapshots
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    posted a message on Witch spawning?
    I've seen a few witch huts, but for the life of me, I've never actually seen a witch in one, around one, on one, or anywhere at all. I'm kind of curious whether they're even spawning at all on my files or not.
    Posted in: Recent Updates and Snapshots
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    posted a message on Scarecrows
    I just had this idea when I made one right after downloading the new snapshot in fiddling around.

    I was thinking about using scarecrows for decorative purposes originally, by arranging fences in a T, much like a utility mob, and then placing a head on top of it. Perhaps as well putting a block of wool in the middle (or if craftable normally, could be crafted with a dyed leather tunic for customizable scarecrow colors).

    Then I got to thinking about what kind of purpose that they might serve. Perhaps, depending on which head you use to create the scarecrow, it could have the purpose of scaring away that particular mob from an area in exactly the same fashion that creepers are afraid of cats. So if you were to use a zombie head for a scarecrow head and then place it down, zombies would "run away" from the area in "fear of it".

    Of course, some people might not have a use for it and think it's stupid. Though some people might be able to use it to, say, keep zombies away from a particular building or keep creepers away from destroying their stuff if they don't want to cheat and have a hard time taming a cat.

    As far as programming it goes, I can't imagine it be more than slapping some pre-existing code onto an object with some alterations. Doesn't seem like it'd be too difficult, in my opinion.

    What do you think?
    Posted in: Suggestions
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    posted a message on Villager Trading Coming Soon!
    I had this idea kicking around once for a trading system.

    I was thinking that perhaps right-clicking using an item (perhaps a book, or paper, or something like that) could put a villager into "trade mode" for starters.

    From there, one of two ways could be gone about this;

    1.) Using the item on a villager brings up another inventory, kind of like opening the chest. From there, you could give them an item and you could take an item from the villager in return. The inventory could be randomized, but once you take everything from that villager, that's it. If the villagers aren't breeding, then well, no new items for you!

    2.) The second idea would set the villager in a trade mode kind of like how you get an animal into "love mode", with some kind of little animation going over their heads and a "Hmm?" sound effect from the villager. From there, you could choose any item you wanted to give them and they in turn would give you an item back. Different villagers would have different items to consistently give you. For example, if you gave a common villager some coal, they might give you a hoe, but if you give a butcher some coal, they might give you some cooked pork.

    In addition to different villagers giving you different things, each villager type would have a preference system attached to it. So you could get three different types of items in return from each villager type. If you give them something valuable (like a diamond), they would really like it and give you something valuable in return (perhaps an enchanted sword or something). However, if you gave them something they disliked (either something useless like dirt or something 'scary' like zombie flesh), they might only give you dirt, gravel, or sand in return.

    Just my idea of working within what already exists for Minecraft, while also doing something neat.
    Posted in: Recent Updates and Snapshots
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    posted a message on Looking for a village...
    Unfortunately, the "gimmeabreak" seed doesn't work.

    I'm currently running the 12w06a seed, so with the jungles and stuff, it's probably why it didn't work. :/
    Posted in: Seeds
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    posted a message on Looking for a village...
    Would someone happen to know of a seed around the recent development versions where there's a village with either a ravine or a river running through it?

    I wanna take a map in Creative and make repairs and additions, and my searching around hasn't found any results for such a village. Thanks!
    Posted in: Seeds
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    posted a message on Epic Seed that includes ravine, 2 dungeons, and an abandoned mineshaft
    It just leaves it open for making our own caves into them!

    Thanks for sharin'!
    Posted in: Seeds
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    posted a message on Snowmen - do they belong?
    I think if they weren't actually a mob, I'd think they'd fit in a whole lot better. They feel to me like an amusing gag or something, especially with their goofy little grins.
    Posted in: 1.0 Update Discussion
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Maybe I'm just missing it or doing it wrong, but is there an option to have Endermen spawn out of a monster spawner block?
    Posted in: Minecraft Tools
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    posted a message on Epic Minecraft 1.8 seed: Professor Layton
    Haven't found a stronghold, but has anyone found a dungeon at all?

    I made an art store out of one of the houses in the NPC village and I'm trying to find some cocoa beans to put in it.
    Posted in: Seeds
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    posted a message on Is it just me, or...
    I've been searching and looking all over the place in the pre-release, and I haven't seen one single rose generated. Has anyone else seen them or is it a pre-release bug?

    I just have no idea if I haven't looked hard enough or what.
    Posted in: 1.8 Update Discussion
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    posted a message on urgent things need to be done before 1.8
    The one seed I'd like to see hung onto is "creepers", but I've had to restart the map several times and I don't have a good map to upload for it.
    Posted in: 1.8 Update Discussion
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    posted a message on Underwater content in Beta 1.8?
    Well many people that I play with like to create underwater structures, so that's what I was thinking when I mentioned that the snorkel would be a good idea. I also tend to go after squid quite often too, and it gets a bit tough to keep track of them deep underwater and going up for air a lot.

    Guess it's just all in how ya play, I suppose.
    Posted in: 1.8 Update Discussion
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    posted a message on Underwater content in Beta 1.8?
    I've always thought that maybe a snorkel would just be a good idea, and it would extend the time you were underwater for. That's kind of what I was expecting ever since Notch announced it, and it seems like it'd be an easy thing to just plunk in there compared to things like pistons or something else. I'm kind of surprised it hasn't been worked on, actually (as far as I'm aware).
    Posted in: 1.8 Update Discussion
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