My character would get here if this RP gets attention, don't worry.
And for the sake of god, try to read most of the story and OP!
Thanks, and have fun.
Status:
Accepting, it's quite cold and chilly, so I am not very strict with apps.
Chapter I: Welcome to City Unnahnburg
Chapter II: ***
Chapter III: ***
Chapter IV: ***
Chapter V: ***
Chapter VI: ***
Chapter VII: ***
Reccomendations:
We have some satisfied customers. For now he is one, but...
-snip-Quote from gameaddictwn
((Ok, I'm just scared to die. This is my favorite RP EVER))
Story
No wait, bad start. Sorry.
202Xth year. Town Unnahnburg. The only town in the world, in the middle of europe that didn't got influenced by any country: the city was a little country itself in fact. The city possessed loads of different resources that everyone would be jelaous to have. Every country in the world was glad to take the resources for themselves, by any means that won't alert other countries. World War was just ready to be started.
Well, luck was on their side the day it happened. The 5 year old resourcefull country was struck by very strange, deadly and horrifying disease. Virus V/A1HV broke out in Unnahnburg, infecting the first wave of people. Alarms went off, the city got on quarantine. The virus was up to be researched in local labs. Unfortunately, all the scientists died in the process of research.
The city was cut off the world. No means of communications left there, cellphones stopped supporting it, internet was cut off along with TV and radio. Sattelites were specially ignoring this little place, leaving the people without GPS, Sattelite TV and other usefull stuff. The borders were guarded by United Nations' armies. No one could leave this forsaken place.
The food was barely enough for the big population. The people started dying because of hunger, heart attacks and numerous assaults. They were in great fear. The city, which was always nice and full of people has suddenly become a lonely and spine-chilling place. The streets were empty, with only rare strangers walking around, trying to get some food or just trying to get to their friends or relatives. The corpses all around the street, all haved exhausted and depressed faces. The people didn't have enough motivation, place and strength to bury them properly: the piles of corpses were burning all days, in hope to protect the people from illness.
Then the medics proved that the livestock isn't dangerous to consume. The virus only affects humans and other close relatives to him (with close DNA structure, like mice, monkeys or (how surprising) cats). The food was no longer such a big problems as the farms were still working somewhere. The meat helped the people to live somewhat healthier, but still, the city was too grimm.
On the second week after the outbreak, the goverments finally took their action. They knew that the resources in city just waited to be claimed. The people, how patriotic they would be, won't be able to give a good resistance now. But the war was better to be avoided: the resources should be claimed covertly. So, dosens of different countries sent their agents to "Contain the Infection". Their orders were simple, their knowledge was minimal, their loyality was iron. The agents were armed with flamethrowers to burn up infected alive. They were performing officially approved genocide, informally cleaining up the place for new generations. Sometimes, they didn't even realise that. The other jobs of Agents were to defend the last pieces of law in this place and "provide help for those who are in need".
The scientists were working on this city as well. After they obtained the little information about the virus from city's scientists' researches, they knew that they need to get someone in action. Ocassionally they sent some action scientists that gathered information. They were first and only to discover the strange structure of the Virus. It was not from the earth. The researches continued and scientsts were packed up with better and better gear. They helped the locals as much as they could, even without any cure discovered, they helped the immune to live and the infected to die without suffers. Of course they are not that perfect: sometimes science meant to them more than morale. But still, those guys were better than corrupted goverments.
The city was getting slowly more and more deserted. Districts 35, 36 and ASYLUM district were abandoned. No one lived in there and the people were too afraid to go there. The districts 39 and 40 were full of madmen that escaped the asylums. Generally safe for the society, some of them were getting their mind even more insane after the virus. This place was starting to be more dangerous, and the people who were immune and kicking tried to shoot the dangerous ones up. Of course some went out in city and wreaked havoc. But they did everything they could.
Five weeks after the outbreak. Everyone who was still alive had a gun. A child? Get a magnum. A policeman? Good old baton and shotty. Scientist? Crowbar and every single gun your suit could support. The Marauders were walking on streets, taking everything they could to get a better life, often stealing from those who were too weak to resist. In this new criminal world no one needs a hitman, a casino guy or a drug dealer. Marauders work for themselves and were a great problem for goverments. They were taking the stuff the goverments were up to claim for themselves. Agents got new orders: Deal with Marauders with any means nececary.
The local people organised small organisation of people who were trying to help those who are still alive. They were motivating some people to move into thier makeshift fortresses where the people were much safer and had better food or water. Those people call themselves simply "Helpers" and the name is correct. Some scientists support those guys and this makes them succeed in their task sometimes.
The city was now looking more like a horror film dicoration. The fog on streets was in fact smoke, ill smelling and deadly smoke from burned bodies that were still piling up the streets. Sun wasn't seen from this city for a long time. The streets were full of abandoned cars, broken windows and rubbish. Not all the houses were not abandoned though: the flats had the electricity, the food and water. Not all people could get into the fortresses and were living their normal lives, sometimes doing their jobs.
Scientists understood that they are not alone. Something created the virus for sure. They didn't know what it was, but whatever it is, this thing would come out for the harvest. They knew also that their mouths must be kept shut. More scientists walked around the streets. This time, with more guns.
Seven weeks after the outbreak and the people were still surviving. The goverments (finally) realised that their plans were not the most unique: every single nation was up to claiming the resources as well. The Agents got new orders: shoot up other agents. Leave their country to be the only one in there. That was the last spark. The gunpowder is now ignited, barrel was soon to be exploded. The Silent War broke out. Fast paced war between agents ended quite fast: the loyality was lost and the surviving agents were mostly united to survive in this hellhole. The rest of loyal and surviving were hunting for non-loyal, beating them up with skill, loyality, goverment support and numbers.
And all this stuff, in the middle of Winter. Cold, unforgiving. The white snow fell on the ground, covering the unstopping burning flames, covering ruins and roads, covering everything. The smoke didn't retreat though. The city was even more slow now.
The borders were guarded heavily. Recent science developments allowed automatic systems to get this city into the full humanless quarantine. Everyone to enter, no one to exit.
The agent wars were soon known by the goverments. Enraged, they got the ultimatum to each other that they could not fullfill. The World War III started, killing millions of people in the first days. Luckily, the nuclear weaponary wasn't working and unfortunately, the heavy weapons weren't working too. The war was going to last for doesns of years, if not centuries.
The agents were abandoned. They were on their own now. Loyality meant nothing to them now. It's now only survivor. They still shoot each other, they still fight. But now only to save their lives. The Unnahnburg's history starts now...
Allright, after this HUGE wall of text, you may ask me "Hey, stop your fanfic, get to your buisness! I want RP!" and guys, you are getting your position now.
You are one of those people. Loyal Agent? Bright-minded Scientist? Unlucky tourist? Patriotic Local? It's up to you! Find the exit out of this problem, save the world or get great profit, discover the mason conspiracy and destroy the alien threat that is now over our planet! Or die trying. Or have an facehugger over your face. It's up to YOU!
Rules:
1. Be logical and realistic. This includes the standart rule of no Powerplaying...
2. Mind the forum rules. I don't mind swearing to add to realism and awesomness, but please, don't overuse it. I don't want to see yiffing in thread either (oh well, I maybe lied here. But forum admins and forum moderators don't want it and thus I don't want it here either).
3. I want to know if your character likes cakes.
4. Even though I may not mentioned something in rules, keep in mind that something may ruin the gameplay. Thus, it means that I can add a new rule in any time, by any excuse. I can change any action. Remember that.
5. Be literate and use proper grammar. Try to do at least basic things, like punctuation and capitalising.
6. Be active. Disappearing in the middle of RP when you are the middle of universe would suck it into itself.
7. Make good app. Be literate in it. Don't say that you character is "caring and helpful, but he can be very angry sometimes". You can actually make a PARAGRAPH describing your character's personality and even TWO describing his look.
8. You want to discuss something about RP? PM me, I'll respond within a day. You have idea? Plot twist? Want to ask if your plan is OP? PMing me is magical thing.
9. OOC = ((---)), don't overuse it though, this is not a chat thread.
10. I appoint Moderators (not forum ones) that can devote their time, that are literate and that are not asking me for that.
How would this work:
This is an ordinary, semi-scripted, post appocallyptic RP. This time the disaster is local though, the rest of world is not that bad (but the world war is raging and would rage untill they won't shoot each other).
You create character, give him/her a good start and I would sometimes throw in random events. I would also check if you can actually do something like meeting up with a guy. I would also push the story up.
The city around you looks like an ordinary city, with gray typical flatted buildings and roads. The city has got some industries in it and even a power plant (SPOILER: It is possible story moving place :biggrin.gif:)
But it became different now. The streets are empty. The houses have got not much people living in them. Offices that became useless are just plain empty, sometimes being scavenged for resources or reorganised into fortresses. The corpses all around are burned by the people that still care and the buildings look poorly. Goverment sector is literally blown up: The people were so angry that they managed to explode the main square and the goverment building.
The outlands of city look much better. You can see the smoked city from there: it looks like a big smokehole with the smoke coming up into skies, creating a very creepy tornado-like formation. But outlands are looking in different way. Even though it's winter, the snow here is not ash-gray like in city. It's somewhat cleaner. Some industries around the city still work, some people outside the city still live (some of them don't let the people come near them because of the infection). Outlands are nice, but the nicer place is any other city. Counting that automatic robots all around the wall that quarantined the city are ordered to shoot anyone, escaping it would be hard, if not impossible.
This RP is SEMI-SCRIPTED. Main words are Semi and Scripted. I've got some good scripts ready for future, some possible storylines and other stuff. But, anything can happen and I would have to change my plans. Don't worry still, I'd see it coming and think off it.
But it's still an RP. Do you jobs well. AND DONT LET IT DIE PLEASE.
Addition:
I am glad to announce, on the fourth page of this RP, that it's going relatively well (not that comatose as my previous non-narrated ones).
And I am going to announce the second good part: This RP would develop through numerous acts, formed by your actions and my mood. This means, the Unnahnburg Dusk may turn into the global world RP. Maybe.
Factions, more Virus information:
The Virus:
The Virus, commonly named "The Plague" is not making zombies. It is just an unordinary virus that has got very strange effects on humans.
The first strange thing, is that it can be transfered in numerous ways. Airbrone, Waterbrone, touching diseased, being in one room with diseased. Anything. If you are in city without proper equipment you know that you are either infected or immune. The virus would kill you sooner or later if you are not immune and this makes you lay bricks.
The Plague always gives different sympthomes on it's stages: from slight cough, ocassional vomiting and slight headaches to bloody coughs, dehydrating vomiting and insanity. The Plague always has got three stages and the duration of them is unknown. But each time it progresses, the sympthomes are getting worse.
The people infected by the virus are mostly harmless. Some of infected are not. They are called the Madmen, the people that get into an unstopping rage at any stage of illness. They walk around, searching for someone to kill. Not anything else.
The Immunity:
The scientists know about for kinds of immunity:
AA - Non immune. These people would die after 5-15 weeks after contacting the disease and sympthomes can be seen instantly after contacting the disease.
Aa - Resistant. These people would die after 7-?? weeks after contacting the disease. The actual time of the infection outbreak for them is unknown, and unfortunately they often have their role as carriers. The sympthomes may appear in any time, with any speed and death could be in any second.
aA - Carriers. These people aren't affected by the virus at all. They hold virus inside them, spreading it around but it doesn't affect the carrier himself.
aa - Immune. Absolutelly. Totally. Their immune system is powerful enough to kill the virus inside them, stopping the spreading and not letting it affect themselves. They can rush through the army of madmen with chainsaw, get their blood all over them and still be healthy as before. Their immune system actually empowers each time they contact the disease: each time the system stops the disease, it gets stronger against normal diseases. Soon it becames so strong, that no other virus could touch the immune guy. Due to this, they have got very strong allergia to different things - they have allegia for many objects and had it before. But now it's more potent, getting them great ichiness all over the body and making them harder to breathe. They could die after eating a piece of chocolate just because they have allergy to it. Note: aa and aA classes can be played as players. Just specify your class of immunity in OTHER line. Class of immunity should be specified with letters. But, if you wish, I may allow you to be Resistant or Non immune if you REALLY want. Believe me, you can die. And immunity applies to any creature that is affected by the virus, be it the beforemetioned monkeys and cats.
Factions:
The city has got lots of different factions. Those include:
Non-locals:
The Agents:
People sent by different goverments to destroy the native population of the city and the disease with it. Soon they had more orders for example burning marauders or other agents. They caused and participated in the Silent War that was not silent at all. Soon, most of them lost loyality to their countries and united with other non-loyal agents to survive. They were frowned upon by the locals that were often not accepting the agents in their homes, sometimes killing them and driving them to the Outlands of city.
The loyal agents, a rare sight, were hunting the non-loyal agents. They didn't get the orders from the goverment but knew what hindered their progress and progress of their goverments. Without knowing that the radios weren't giving them any orders not because the connection problems, but because govements forgot after them, the loyal guys were still completing their old orders.
The Scientists:
The scientists were sent here to get as much information as they could. The scientists came with great range of usefull items that were great for researches and defending them from disease but had really poor weaponary and were often shot by everyone else. The mainland scientists lost contact with the city scientists after 5 weeks. They've stopped sending them here too. The living scientists now are trying to save their lives using their knowledge of technology, science and disease.
The Others (Tourists, adventurers and anyone who is not military):
Poor guys who got trapped in Unnahburg after the outbreak. Having only some money and their working hands, they had to live and work in the city in it's darkest times. Identical to the Local Citisens, with the exception that they posess no actual property here.
Locals:
Marauders:
The criminal band of people scavenging and stealing anything good from the town. The Marauders are poorly organised and don't have great equipement and no good numbers at all. But their advantage is the resources, knowledge of place and actually better amount of people here. They hide during the darkest times only to get out in somewhat fruity times and get their profit.
Citizens:
The poor guys who lived here and worked here. The people that are relatively healthy try to complete their jobs in city that are essential, such as working on power plant, healing people, farming or selling and dispencing goods. Some of them work in different jobs that appeared in those dark times, some of them have no jobs at all.
Helpers:
The group of citizens that help other ill and weak citizens by hiding them into their makeshift fortresses and providing them food and water. The helpers contain the madmen from the "Insane Districts" and shoot up Marauders and Agents to stop their buisness.
Character application:
[b]Name:[/b] [b]Gender:[/b] [b]Age:[/b] [b]Faction:[/b] [b]Items:[/b] [b]Personality:[/b] [b]Preferences:[/b] [b]Appearance:[/b] [b]Strenghts:[/b] [b]Weaknesses:[/b] [b]Biography:[/b] [b]One-liner:[/b] [b]Active time:[/b] [b]Suggestions:[/b] [b]Other:[/b]
Name - You should know how to do this right?
Gender - That's easy too.
Age - 14 - 75. But it would be better if you'd get a mature but not old character.
Faction - The faction your character belongs to. Affects your starting items, skills and other stuff. Factions are: Scientists; Agents (Loyal); Agents (Not loyal); "Helpers"; Maruaders; Citizens/Tourists.
Items - Your starting items. Clothing that affects the gameplay heavily (backpacks, glasses, satchels), weapons and the stuff in the portable containers (backpacks, satchels, pockets, etc). I have no limit for this, but do not get OP. I watch after you.
Personality - A good, descriptive paragraph of your character's personality, his/her motivations, shifts and just basic parameters.
Preferences - The things that your character likes. Amethysts, gold, machinery. Anything. No need to be literate there, it could be just a list.
Appearance - One paragraph about physical state and look, another one about the clothing. Minimum.
Strenghts - Your character's good sides. Is he/she a proficent cook? Or maybe he/she has got a great memory? Maybe he/she hides an Enshtein inside? Paragraph about it would go well.
Weaknesses - Something about your character's bad sides. Mind the balance. Put there everything your character fails at. Deaf at the left eye? Colourblind? Gemophobia? Bad luck? Absolute lazyness? Paragraph of this stuff would settle well.
Biography - The story of your character. How did he end up with his skills and current situation? A good, awesome story. At least three paragraphs would go well, the first one for his young times, second for the start of outbreak and the last for his current situation. Test of literacy, grammar and writing skills in general if you ask.
One-liner - The name of your character plus short summary of him/her, like "John Smith: The Avenging blacksmith"
Active time - Important thing to help GM to keep you up at the same time. Your timezone and the time that you are active then or just may post.
Suggestions - Typo? Broken code? gramor errar? Idea? Awesome rule I missed and forgot to post? Post it here comrade!
Other - Whatever you need. The possibilities are endless!
Players:
GM - Ultimate power!
Moderator - Kicks, approves, sometimes moves story.
Trusted - Maybe be a mod, won't get kicked for inactivity for longer time, some errors may be ignored.
Normal - Average
Missing in action - We don't know their destiny. Because they are AFK. Anyone who won't act in RP for some time GM considers long, would be called "Missing in Action". His destiny would be as known as any destiny of unknown NPC. GM can do whatever he wants to guys who are Missing in Action to push the story. To remove the status, send GM the PM about claiming back. If GM didn't put your character somewhere, he would allow you to use him, but don't hope on this much.
Alex, The Coder. Played by DrNightKOT
Name: Alexander Khohlov Alexandrovich "Alex"
Gender: Male
Age: 24
Faction: Scientists
Items: A glock in the holster with 12 bullets loaded in it and 24 bullets in 2 clips connected to each other with duct tape that are lying in pocket. Lots of coins that Alex didn't bother to throw out. 20 Moscow Metro tickets, all used fully are sitting in pockets too. The backpack has got a PDA, a laptop, a sattelite phone, lots of wires and chargers, CDs, some food (mostly meat), water in two bottles and a trusty crowbar.
Personality: Untrusting at first, faitfull at the end. Alex values the numbers and power at the same time. Alex is a science maniac, but friends matter him more than science. Alex is somewhat paranoid and is enraged very easily. He is also prone to the mood swings.
Preferences: Loves Napoleon cake and overdrinks tea. Loves chockolate but is allergic to it. Plays lots of video games. Feels pity for constructions more than to living beings. Favourite animal is cat. Loves explosions, weapons and science. Edorses antromorphism. Patriot. His favorite characters are Gordon Freeman and McGuyver. His favourite colour is orange. Reads lots of Metro 2033 series and Popular Mechanics magasines. Dislikes horses. Particulary dislikes injustice in big amounts, corruption of goverments, democracy, SOPA, all world toleracy, pseudo science. Hates ridiculous internet organisations.
Appearance: Absolutely ordianry height and weight always made Alex rage, mainly because he was endorsing absolute unique characters and dind't want to be as the mass. Alex's hair are messy, uncut and black, sometimes they get a proper wash. Alex's eyes are dark green with gray tint. Alex has got unnaturaly pale hands, the result of recent allergia.
Alex can be always seen wearing a protective suit that is ordinary for every scientist sent to Unnahnburg. White-orange coat and white-orange trousers are made of chemically resistant material that has got great resistance to wear. The suit is dirty and the parts of the suit are repaired with trusty duct tape. Some places of suit are melted because of some fire fights. Alex wears orange resin boots that replaced the broken and useless suit boots. Alex wears white-orange rubber gauntlets with lead enforcement and radiation sign. Alex's face is hidden behind a gasmask that saves him from the allergy causing dust.
Over his suit he wears a cheap yet long fur coat that saw too much adventures. The coat has got lots of pockets and Alex really loves the coat for this. He wears an ushanka on his head that saves his ears and head from the cold winter of Unnahnburg. And the last, but not least, the backpack that has got all the stuff Alex collected on his adventures and a holster on the belt of coat that has got a gun in it.
Strenghts: Knows about plague well, fully aware of his immunity. Great coder: knows C# programming language well. Has got faster reaction and better sense of enviroment, despite being myopic. Resistant to stresses and plague.
Weaknesses: Extremelly allergic to ordinary dust and chocolate, both being pure poison for him. Short-sighted. Can't keep up with an idea for a long time. Can't live without his cat named Biruk. Due to his heavy equipement Alex is slow and can't run for long time.
Biography: Alexander was born in Moscow and had an ordinary childhood. When he got to school, he became very patriotic and scientific. At the highest grades he was too lazy to work and his grades became very poor. At the last classes he managed to pull out some of the grades to best ones and passed exams to get into the Bauman's university where he got a robot coding education. As he ended the univercity he was drafted and got very basic military education there, as every single other man. Soon he returned home and started working in the non-goverment laboratory as a system administrator. Alex was the only man who was capable of repairing and maintaining computers, along with writing programs for them and coding robots so the employers and collegues saw him as a very usefull person. Alex was standing out even in his extraordinary collective: his internet knowledge was high and he often brought some internet memes and jokes with him. No one got them some times of course. Alex also bugged the genetics to make the DNA of human easily changeable, mainly in joke but secretly dreaming of it.
Some time later, the outbreak started and labaratory started working more about the virus. Alex was quite interested in researches but couldn't do much: he didn't know much about the biology and couldn't help the scientists much. He read the magasines and news about the virus and sometimes his friends from biological sector gave him some exclusive information from labs, giving Alex some knowledge that other people couldn't possess.
Soon Alex got involved into the project. He was chosen to join the expedition of scientists that planned on getting to Unnahnburg labaratory and getting samples and logs from there. They knew that they would need someone that could hack the computers and Alex was the only candidate for this role. At the four weeks after the outbreak Alex and the team flew on the helicopter to the city. As they landed, the first problems started. The pilot, despite being in the protective suit and vactinised, caught the disease straight after the landing, getting major headaches and started vomiting with blood. The scientists could do nothing about that. They left some of them to look after the pilot and moved on to the labaratory, loosing one of the best biologist because of the agent's bullet. Finally, the group made it to the complex and got some information from it. They noticed the strange look of the labaratory and were too late to realise something very wrong about this. Alex was the first and only to run out of the building. He didn't remember anything about the events there, but knew that it scared the hell out of him.
Time passed, Alex got used to the streets of Unnahnburg. He used his glock to shoot up everyone who shot at him, often getting suceeded. Alex knew the streets well. He got used to it. But he was still curious about the recent events, he was trying to find the answers.
The winter came and he, with the Biruk the cat he found on streets, walked around the streets...
One-liner: Alex, the Coder
Active time: GMT +3, Fridays are the best.
Suggestions: More players please D:
Other: Immune: aa
Mark, the hateful agent. Played by ProPoro
Name: Mark McAllenstein
Gender: Male
Age: 42
Faction: Agent, not a very loyal one at that..
Items: A handgun with 3 bullets left, a syringe (stolen from a doctor) as well as two capsules of poison for the syringe, medkit and food for two days. Oh, and a gas mask to keep the disease at bay. Naturally winter clothing, featuring a long jacket, which just happens to be torn from the right hand.
Personality: Manipulative and ruthless, hates anyone touching him. Also has a slight phobia of bacteria.
Preferences: Tobacco, however, he hates cake
Appearance: A tired looking guy in a fine suit would have worked eight weeks ago, but now Mark is merely a shadow of his former glory. He has lost some weight after coming to the town, and his fine suit has been torn. He has bandages on his right arm, covering something, maybe a bite?
Always wearing a gas mask, Mark is a famous sight in the town as a crazy dude who no-one should approach without caution. His black and unkept hair is always pulled back mafia style, reminding him of the old days when he was a real agent.
Strenghts: Mark is a proper shooter, having been a cop and all, his physical fitness is okay, but not great and he can, and WILL snap someones neck from behind, if required.
Weaknesses: He is afraid of bacteria, so he must always take care of his wounds carefully, which ends up consuming quite a lot of time. He is also somewhat anti-social, and gets grumpy if he can't have a smoke daily.
Biography: Mark McAllenstein, a famous agent, thought Mark when he found out about getting a new job. He'd been a detective, not the best, but not the worst, for the past few years, and a change of air was exactly what he needed.
Once, Mark was a married man, but like most devoted cops these days, the marriage couldn't uphold his serious workaholism. So his beautiful wife had left, and Mark had become a sad and lonely man. His first marriage hadn't lasted for more than three years and he hadn't gotten any children from it. When Mark was called to be a so called 'detective', he was hopeful, thinking that maybe, just maybe this new job in a far away place would give him the opportunity to start over as someone else. Mark was never briefed properly about his mission, and later he understood why..
Killing people, burning corpses, Mark lost his loyalty very quickly on the field. In just a week after being dispatched, he went rogue, stealing supplies and killing and taking stuff from agents whenever he could.
When Mark found out that the third world war had began, he panicked, went out of his hideout, and got into a fight with a madman. That's where he got a wound to his arm. Now, he attempts to lay low and survive in this god forsaken town.
Phase of sickness/not sick: ??? (Not known)
One-liner: Mark, the hateful agent
Active time: Whenever possible, but with GMT+2
Suggestions: The state-of-disease box
Other: Not a bad story :biggrin.gif:
Samuel, the forgotten commando. Played by Muttonhawk.
Name: Samuel Agon
Gender: Male
Age: 35
Faction: Agents (I guess you could say loyal, explained in bio)
Items: Flamethrower, mostly to fit in with other agent's agendas, the two fuel canisters on Samuel's back are about a quarter full of diesel and the pressurising nitrogen canister has just enough pressure to fire his weapon dry. The canisters are smaller than usual for the purposes of special operations. An SG 552 LB assault rifle with night sights, three 20 round box magazines of 5.56mm rounds are studded beside one another in the loaded position, one of the cartridges has been spent, this gun has a strap and a foldable stock. A small first aid kit in a pouch on his belt. A swiss army knife in a leather holster on his belt. A PDA with no signal in his coat. A military water bottle slung to his belt. Under his flamethrower canisters in a short backpack is a passport, an old MRE and an unopened can of beans. He has empty pockets on a bandolier where he would normally keep extra magazines of bullets, not that he has any.
Personality: A very focused individual, its hard to take him off guard, this trait has helped him survive. Know him for long enough and you'll find that he is rather emotionless when he has a mission. Despite his seemingly blank, even robotic manner, its hard to think that he would have any free thought of his own, but he is still human. Under that constant scowl of his is a hidden sense of humour. He tries to uphold a sense of honor, almost out of spite of his surroundings. He has found no other duty than to willingly help those around him, but he would leap at the chance to leave Unnahnburg if he could.
Preferences: Hasn't had cake in a long time, he likes brownies. Often likes to drink. Is fond of respect, discipline and control. He likes old cars and car races.
Appearance: Samuel has thick brown hair cut to a short crew-cut, flecks of gray show in some places. He has small eyes that he squints through and a bulbous nose. He prefers to be clean shaven but has grown a small layer of facial hair to keep him warm. His body is toned from service and survival. Samuel wears a long, fire resistant trench coat and trousers that are camouflaged for urban combat, the coat has the red shield with a white cross embroidered on the side of the right arm and a strong belt and bandolier that hug it close to his body. Under the coat is a khaki shirt. His trousers are tucked into black boots and his hands are covered by thick gloves. He wears a clinical mask over his nose and mouth because his gas mask was broken. He wears a helmet on his head that is charred during a run in with a rival agent.
Strengths: Cool and calm is stressful situations, Samuel is a trained operative, taught to adapt to situations as they arise as well as being a fair shot with his rifle.
Weaknesses: A flamethrower pack is heavy and bulky, confined spaces are not for him. Is slowly losing touch with his emotions, so finds it hard to relate to others. He thinks drinking helps, but it just makes him cry.
Biography: Despite Switzerland's neutrality, they had a vested interest in the resources in and around Unahnburg as much as any other country. Their plan was a bit more covert, however. They sent in pairs of operatives as agents, dressed to look like any other agent and keep the locals at bay.
Samuel was one such operative. He grew up in the city of Bern without much of an idea of what to do with himself. When the time of his conscription came, the armed forces suited him. He continued his service professionally and eventually got into special forces and the rest is history. He was teamed up with a partner operative named Dylan, a man he had worked with in other missions before, especially with how tense the world was.
The pair were flown in by helicopter and rappelled into a city square. Their orders; consolidate resources, report positions of resources for requisition. In 8 days they would be extracted in an undisclosed location. The landing zone was free from any contacts, but the taint of the plague was still in the air and Dylan contracted the virus within the first night.
Their mission was going well, Samuel and Dylan encountered no resistance that they couldn't deal with and marked one resource sight to the satellites overwatching their activities. Unfortunately it wasn't even a week before Dylan was coughing up blood. They tried to call base for early extraction but the requests always came back denied, the quarantine was too tight to deviate from the plan. The next night, Dylan was lucky enough to die by choking on his own blood. Samuel wouldn't realise until later that this would be a preferable death.
On the 8th day, Samuel's final message from base was to go to ground, survive, do not compromise Switzerland's involvement in Unnahnburg. There would be no extraction. Then the signal went dead.
One-liner: Samuel, the forgotten commando
Active time: About the same as dragonslayers, GMT +9:30 but I tend to stay up late.
Suggestions: I'm sure I'll come up with something to whine about eventually.
Other: Samuel is aA, but he doesn't know about it yet.
Jacob, the nervous Nerd. Played by Beowulf
Name: Jacob Reis
Gender: Male
Age: 32
Faction: Citizen
Items: Jacob carries an old, worn pack, inside is his supplies, several cans of food, his pocketknife, his half-empty lighter, two bottles of water, several books, and his trusty old Ruger .22 that was given to him by his grandfather attached to his belt. He also has several clips given to him also. He wears a plastic mask over his mouth, preparations against the infection, he wears a medium-sized coat and an old pair of jeans. He also has his glasses, which he keeps with him always.
Personality: Jacob is very uneasy, he rarely trusts people nowadays. He is very nervous and often stutters during conversations, overall he is pretty much a nerd who keeps to himself, he never was a social one, and often strays away from people. He loves video games, and misses them a lot, wishing he could go back to the days before everyone was infected.
Preferences: Jacob loves to play video games, as said earlier, he loves to read too, carrying around several books to read during down time, he loves cats, as he used to have one before it ran away, he likes the color cyan and cobalt, he loves bladed weapons, preferring the katana over everything else, his favorite game is Minecraft. He also LOVES cakes, preferably Carrot Cake.
Appearance: Jacob is a short man, but not overweight. His coat is long and slim, one that only does the job of protecting against the cold. His coat is light brown, with some darker stripes running down his back. He wears black glasses with small lenses, making his eyes stand out more. He has dark brown hair, ruffled and messy from him not cleaning it much. He has very bright blue eyes. His jeans are worn and old, faded to a darker blue than they used to be. The mask he wears over his mouth is made of plastic, grey in color, one of the only precautions he has against infection, which he luckily hasn't gotten yet.
Strenghts: Jacob is smaller than most, so that makes it easier for him to hide, he is an okay runner, faster than most. He is also pretty smart from reading so many books.
Weaknesses: Jacob is nearly blind when he takes his glasses off, his glasses are the only things that allow him to see, and he would go nearly crazy if they broke. He also suffers from slight breathing problems.
Biography: Jacob was born in Unnahnburg, he lived in a nice home in the suburbs, his father never being around much, his mother took care of him. He was bullied a lot in school, making him not have a good self-esteem, he passed easily and went on to College, going to a small nearby College, taking classes for algebra and math, learning a lot, he got a job later as an fast-food worker, he didn't use much money, living in his small apartment, living on ramen noodles and frozen pizza.
When the infection started, he didn't really notice, cooped up in his apartment, doing raids on WoW, a few days after the first infections, people in his neighborhood started getting sick, him noticing pretty easily, this made him coop up even more inside his apartment, not even going to work anymore, when finally he noticed that the streets were basically a ghost-town, he soon ran out of food and decided to head out and get more supplies and stuff, heading towards the super-market, hoping there was still some stuff left.
One-liner: Jacob, the Nervous Nerd.
Active time:3:40 P.M. to 11:00 P.M. EST. on Weekdays, 9:00 A.M. to Whenever I fall asleep. x3
Suggestions: Nope, not really anything.
Other: Carrier: aA
Grey the survivor, played by gameaddictvn
Name: Graham Ardrickt. Most people call him Grey.
Gender: Male
Age: 18
Faction: Citizen
Items: Pocket knife, Flashlight, backpack, Water flask (with water), Large bag of trail mix, Smith Wesson & revolver with a few .38 rounds, Wallet with $20.
Personality: He can't socialize too good but knows how to make friends. He's not afraid to take risks even if that means making things more dangerous than it should be. He has a very sgort temper when people try to judge him and tell him what he's good at. He gets irritated when people dissagree with him even when he knows he is wrong but he usally keeps his temper. He'll never back out from a fight. If he senses someone is becoming hostile he'll enrage the person even more instead of calming him, just for the fight. When it comes to survival he'll always take the lead, claiming it's the best plan (even tough it's not always the best). When there's too much confilct beteween him and others he will dissapear for a while to calm himself and return.
Preferences: Video games, adventure, fighting
Appearance: He has sort dark hazel blond hair with some spikes in the front.
He has dark blue eyes with the eyelids slightly closed usally. He has a very light brown tan. He has some freckels under his eyes and on his cheecks and a small vertical scar on his lower lip. He has a athletic and strong build.
He wears a green hoode with a Imma pwn you n00b logo printed on the front. Under the hoodie he wears a wolf claw necklase aand a grey plain t-shirt that also reaches under the hoodie. He has a dark navy jean with the knees slightly torn with a leater belt and a wolf skull style belt buckle. He wears mountain climbing leather boots.
Strenghts: Athletic, can run fast and can do many phisical labor. Also good hand-to-hand combatant. Great survival skills. Also good with guns.
Weaknesses: Not the brightest person. Can do some pretty stuppid things. Also has a phobia of spiders.Often suffers from insomnia. He has a MASSIVE fear of hights.
Biography: Grey has always been the black sheep of the family. He had 3 brothers and 2 sisters and his whole family was geniusess and had phobias of about everything. He on the other hand loved the outdoors and doing a variety of physical things however his grades was the worst in his whole family. His parents even sent him to test his brain! The doctors said that he was a natural athletic person. His parents was shocked and they tried everything to make him like them. Locking him in his room, forcing him to sit through boring lectures and doing everything to break him. When he was 12 he ran away. They lived on a farm so it was hard to get to civilazation. So bad that he couldn't. He ran to the river near his families farm and followed it until he saw a abondened shack. When he saw that he decided to wait until it was dark, sneak back to the house and take the things he wil need to survive. He took his pocket knife, a lighter, a backpack, a water flask, a bag of trail mix and a flashlight and moved in the abondened shack. He survived by fishing, hunting foxes and taking thier heads and claws, and then killing sheep, pigs and chickens and used the foxes heads and claws to make it look like they killed the animals. His bed was made of sheep wool and he got his water by filtering the river water. He also stole his fathers revolver and practised shooting every sunday when the family was away on a family day.
Everytime his family came looking for him there he hid in a makeshift hidden cave/basement under the shack. He made his life there until he was 17 and decided to move on. He took his things, snuck in his old house where his family used to live (they imigrated due to the high costs of running a farm) and took his emergensy wallet he used to hid in his room. He hitched a ride to the ariport and snuck in the cargo on a plane to Unnahnburg. There he slowly made a new life for him. He's now 18.
One-liner: Grey the survivor
Active time: GMT +2
Suggestions: There is a typo at the scientist part. It says for not four.
Other: He is Aa resistant.
Rachel, the mechanic, played by kimi
Name: Rachel Smith
Gender: Female
Age: 17
Faction: Helper
Items:
-2 hidden blade-gun
-50 rounds of .22mm handgun bullets
-screwdriver
-crowbar
-2 500mL water bottles
-5 granola bars
Personality: Quiet, and slightly shy. Loyal, not the type to leave someone behind. Jumps at the chance to fix/tinker with anything. Always thinking about her late friend.
Preferences: prefers to pick off her enemies from afar. Likes cherry pie.
Appearance:Wears a red tubeshirt midriff, with a grey hoodie over, and navy blue jeans. Dark green eyes. average height. lightly tanned skin. Slightly below shoulder lengthed redish-orange hair. Also has a bobby-pin in her hair.
Strenghts:
-Picklock: Rachel knows how to break into standard key locks, thanks to past experiences fixing them.
-Reapir: From part experiences as a mechanic, Rachel can usually fix any mechanisms that have been damaged.
Weaknesses:
-Peaceful: Rachel would not hurt anyone, unless either Rachel, or her friends, are in danger.
-Distraction: She would constantly gaze off into the horizon, thinking about her past, her friend...
-Low Pain Tolerance: If Rachel gets a moderate leveled injury, most likely she would be incapacitated.
Biography:
-[early life]Rachel had always shown intrest with machines. She was always there, beside her father, watching as he fixed their car. Her mother always tried to get her to do cleaning, but Rachel usually ignores her. After a few months of the same routines, her father decided to start allowing his daughter to help by passing him the tools. A few years later, Rachel applied to be a mechanic. When she got the job, she immediately tried to learn everything about machines. One day, her friend comes up to her, and ask her if she could make something...something called a hidden blade. Rachel said she would try to make one when she has time. As the years past, Rachel finally made, not one, but two hidden blades. Her friend popped by, and ask another favor. The favor was, to include a mechanism called, the hidden gun. Rachel agreed to create the gun, and add it on to the hidden blade. While Rachel was on holidays, she decided to try and finish the gun. When she finished it, her friend however, did not come back. When Rachel went outside to look for her, she was met with a terrifying sight. Her friend, on the ground, covered in burns, the ground around her black with soot. She asked her fellow employees what happened. From what she could tell from their stories, was that her friend, didnt know Rachel was on holidays, and came in the workshop. Her friend had apparently knocked over a canister of propane, causing it to explode, killing her in the proccess. Soon afterwards, Rachel quit her job, because she couldnt concentrate on repairing any more vehicles. She got home, turned on tv, and switched to the news channel, she couldn’t take her eyes off the screen. The news showed, the town where she resided in, has been hit with some sort of virus, and that the city has been quarantined. She then packed up two water bottles, and a few bars of non-perishable food items. Rachel also watched a little too much movies when she was younger, so she decided to bring her crowbar, and screwdriver. As she was about to leave, she spotted the hidden blade-guns. She couldn’t bear to leave such painful memories behind, so she put one on each wrist, then ran out the door.
One-liner: Rachel, the mechanic
Active time: GMT -5:00 Timezone; times active is depending on whether its a holiday for me or not.
Suggestions: none
Other: Carrier=aA, although she hasn’t figured it out yet
Vector: The calm but vengeful and blunt marauder, played by jumjummju
Name:Hector "Vector" Bridges
Gender:He's a man, and a very manly man at that.
Age:
Faction: Marauders. Because I feel like being vaguely evil for once.
Items: Preferring up-close-and-personal tactics, his weapons consist of a carpenter hammer he uses to great effectiveness, and a 12-gauge Sawn-Off shotgun. Other equipment involves a pocket-knife, a backpack with a few packs of dried beef and several bottles of water, along with a flashlight.
Personality: Generally, Vector likes to deal with his problems head on, going for a more blunt approach rather than a tactful one. However, even being a marauder, he is actually quite sympathetic with his friends (not so much towards his enemies), and prefers not to kill. His philosophy is generally to not kill unless necessary, unless he dislikes whomever he's fighting, then he kills with extreme prejudice.
Also, surprisingly, he almost never gets angry or scared, rather he looks at everything from a usually calm perspective. However, when he gets angry, you'd best clear out, as he tends to attack everything in reach.
Preferences: He always liked Heavy Metal, as it fit his personality, and his favorite band is Slayer, however he also has a soft spot for classical music, especially Swan Lake. His favorite color is actually yellow, though he mostly picked it because no-one else likes it. He never liked any form of animal, and usually ignores them. He always disliked cake, as he was never a fan of sugary foods.
Appearance: Vector is a rather tall and somewhat muscular guy, weighing 180 pounds at 6'2". His skin is Caucasian and his hair is actually bald, though you'd never notice, and he's clean-shaven. He has hazel eyes, and has scars up and down on his arms.
He always wears a pair of faded jeans with black patches on the knees that were sewed on. He wears generic black sneakers and a white tank-top underneath his jacket, which is black on the torso and red on the sleeves and hood. He always keeps his hood up on top of a similarly colored baseball cap, and wears aviator sunglasses.
Strengths: He's generally physically fit, being not overly strong or fast, but rather has decent strength. He does have a relentless determination and unstoppable will, which, while making him quite stubborn, also gives him quite a bit of stamina, since he's able to push himself so well. He's not quite intelligent either, but isn't an idiot, and as such is actually quite a mechanic.
Weaknesses: He's exceptionally aggressive at times, as his main combat tactic is "charge in and beat everything with my hammer while occasionally using my shotgun" which has given him several wounds, including a blow to the ear which left him deaf in his left ear. Also, as stated before, he isn't intelligent in anything that isn't mechanics, so don't bother asking him anything intelligent about anything else.
Biography: "Vector" is a nickname that was given to him when he was younger. He's not exactly sure where it came from, but he assumed it was because it was close to his original name, Hector.
When Vector was younger, he was an average kid, generally. His bluntness and stubborness usually got him in fights in school, and more than once led him to being suspended. His father died when he was 3 in a work-related accident, leaving Vector's mother to raise him alone.
In his teenage years he worked at a mechanic's place that a friend of his mother owned which is where he learned his mechanical skills. He got a job there helping fix everything from cars to random electronics.
When the outbreak started, he was in the town on a trip. He witnessed the killing of someone on the streets by a gang of marauders, and, being afraid they would turn on them, ran and hide. After that, he adopted a Survival of the Fittest philosophy, and started to steal from weaker people. He wasn't an animal, though. He didn't kill them unless necessary.
One-liner:Vector: The calm but vengeful and blunt marauder.
Active time:Anytime that isn't sleep or school, so from 3-9PM EST Standard, usually.
Suggestions:Needs more Russian.
Other:Carrier, aA (I think).
Vincent the lone wolf, played by Evanist
Name: Vincent Cavarda
Gender: Male
Age: 34
Faction: Tourist
Items: Backpack with water supplies, some cloths, a lighter, Long view, Revolver and a Swiss knife.
Personality: Vincent is rather a lone wolf, he does not like being with people a lot, because he had bad experiences with them. He likes to travel and explore the world, finding out new things and exploring ruins.He like cake, thought he is carefull with his allergies. What was important for him was discovering new things, new places, and new tastes.
He was rather interested in the Maya culture, how they worked before.
Preferences: Old things, mysterious objects.
Appearance:
Vincent looks like a tall man, with brown hair and eyes. He has a couple of scars from accidents in his travels, one on his left elbow, one on the top part of his eye and one on his left hand. His hair is rather short. His muscles are rather developed.
For his cloths, he wear some rather long sleeved grey shirt with some camo jeans. He also have a rather warm jacket for cold weather.
Strengths: Rather athletic. He trained a lot on surviving in most places, having travelled a lot. He knows basic first aid, and also survivalist things. Rather use to stressful situations
Weaknesses: Vincent is not a people person. He usually have a hard time talking to others, preferring staying alone. He is not too use to new technology, having some trouble using computers and all, but not for weapons. Can’t stand noisy people.
Biography: Vincent, in a young age, wanted to explore the world. His parents were rather respected in his town, his father being a accountant, and his mother a lawyer. At school, even if his parents were respected, things were not so easy. Vincent was always laughs at, being a silent type and being too interested in the old things. The others kids always played without him, with all their gadgets and all. Some kids even tried to beat him up sometimes, one of the reason why Vincent started to train up, having been able to defend himself. He was never use to computers, even if his parents tried to make him understand how to use them. After a couple of years, Vincent had gone to school in archeology, having gotten a passion for the old and mysterious things in life. He wanted to know everything about them, wanted to know how people lived before, what was invented and such. After years of studies, he finally was able to do his dream. He gone to many places, exploring the world and its mystery’s, but he did not really talk too much with the other archeologist’s, finding most of them stupid because of their theories that had no thoughts into it. Life with others was never easy for him.
At the time of the outbreak, Vincent was exploring some ruins in Unnahnburg. When he heard some citizen run away, being infected and having a extra arm grow from his body, Vincent had hid, looking, but not approaching the person. He had been extra careful ever since, hoping not to grow a extra limb from his body. He had been feeding himself by working for some people, exploring some of the ruins and bringing back resources for food, but he hated reacting with others, he had no choice. He been working on hunting small animals also, feeding from their corpse. He did try to get out, but the border guards had block him the entry.
These days Vincent is just looking for ways to get more food, trying to survive in this cursed place, having heard the rumor that it was a alien virus, and finding out how to survive here. He had a small base in a abandon building, having gathered some basic metal scrap there.
One-liner: Vincent the lone-wolf
Active time: Usually in the morning at my place, but still some good time in the day. Being in the east Canada (-5 GMT if I remember), morning is different here.
Suggestions: Not much... really don’t know.
Other: Well, lets go with aa (Gonna have to be carefull to what I eat thought…).
Edward, the sniper with standarts, played by OrchishSmithlord
Name: Edward "Ruin" Longwater
Gender: Male
Age: 36
Faction: Agents (Loyal)
Items: A huge backpack (to make my point of its size clear, I'll put a picture in spoiler tags into "Other" section.) which he uses to carry all his items when on the move. The items itself include a sniper rifle with 75 spare bullets, an empty SMG looted from a now dead agent, a coffee cup, a kerosene stove, a kettle, 3 bottles of fuel for the kerosene stove, one and a half jar of coffee (the kind you don't need to filter, just add into the water), 3 jars of canned pea soup, military rations to survive a week with and a water cleansing straw. Not to forget the military radio used to communicate with his home country before it silenced, the razor blade and a 10 litre container with 4 litres of water in it. Outside of the backpack can be found 4 bars of dark- and milk chocolate, 3 bars of white chocolate, 2 bars of white chocolate with peanuts and his trusty army knife.
Personality: The only way Edward likes to see other people is through the scope of his sniper, but if you get to talk to him without getting your head blown off, you might as well try it. When asked, he referred to himself as a "professional with standards", which basically means he tries to be as polite and efficient as possible, and be ready for anything that might be thrown at him. As every good sniper has to be, he is calm and patient.
Preferences: Chocolate is one of his favourite treats along with spice cake, but any other form of cake is not good. Does not like books, nor movies, but has nothing against old fashioned radio plays or music.
Appearance: Edward is 182cm tall and weighs 63kg. His hair is brown, but usually kept under his hat (another image in the spoiler tags). His eyes are grey, but are usually (when not scoping) covered by mirror sunglasses. His beard has recently been shaved.
As already mentioned, Edward has a hat and mirror sunglasses,but that of course is not enough. Since it is winter, he has gotten himself long johns (for legs only), earmuffs, black leather gloves and an overcoat. Other than that, he hasn't prepared too much for winter, since his everyday equipment is quite warm: A long sleeved white T-shirt, a brown sweater, black army boots, thick socks and blue jeans.
Strenghts: Edward is calm and patient, as mentioned before, and his aim is steady and precise. As one of his standards is to be efficient, he does his best to fulfill it.
If given the element of suprise, he is is almost certain to win in close range combat. He also is bilingual.
Weaknesses: If suprised when camping in a building, which he does a lot, he is quite helpless, unless he happens to be close to the door with the army knife. Due to the excessive amounts of equipment he has to carry when moving, he does definately not break any speed records when switching his temporary headquarters. Being without chocolate is also a pain to him. His two languages are english and finnish, the latter is quite useless in Unnahnburg.
Biography: Edward was born in the United Kingdom as the second son of George and Anniina Longwater. His mother had moved into UK from Finland, and only spoke finninsh to her children, whereas the father only spoke english. They did this on purpose, to make them bilingual, though finnish was not used too often outside their home. Edward was never too much into school, but stayed on the average level. After school, he joined the army, and after returning, found out that working as a hitman was good business. He could hone his sniping skills and earn a pretty penny while doing it. The sniper who used the name "Ruin" was highly sought after, and he was no other than Edward. Though his work did not go without catching attention of the police: They eventully caught Edward, and he was sent into prison, locked into the complete darkness of an isolation cell.
When he thought everything had ended, the door opened after 27 hours (which had felt like a week or more) and Edward was taken to tests. It turned out his immunity class was aA, therefore suitable for being sent on a mission to Unnahnburg. His briefing was short and simple: Get in, and follow the orders in this book. Shoot the people on "Targets" pages, and leave the ones on "Allies" be, unless they show signs of turning non-loyal. And that's exactly what Edward has been doing. The book also contained information about Unnahnburg itself, including some radio frequencies.
One year of radio silence has not rang any bells. As he was a criminal, and this is his "punishment", it is no wonder that he has not been contacted. He is still filling his old orders of shooting the marked targets, which have lately started showing signs of running out. Making temporary headquarters in a building, staying there for some time and moving then to another is his way of life. He has recently started speaking to himself in finnish, as he does not want to lose his bilinguality.
One-liner: Edward, a sniper with standards.
Active time: GMT+2, I visit the forums from Monday to Friday, but usually end up here during weekends too.
Suggestions: Nothing I could think of at the moment.
Other: Oh hi again ProPoro! No, Im not following you, it seems we happen to like the same RPs. :wink.gif:
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or get this little "challenge complete" thing to pop up saying you gained experience for a solo psychic link
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bonus points if you know what the phto used for this photo is from.
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i mean how else am i going to destroy the wrodl wth a alternate function of my
black hole gungalactic destruction rifle.2
behold! fake transparanecy for the forums here!
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Insult: even hepheastus would have better luck with a woman (or man) than you.
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