Latest version of AE is rv2.stable build 1. And downgrading a mod is never a good idea.
For your mods too there are up to date.
Are automatic crafting table vitals for the rest of the mod?
Use the beta branch, rv2.beta build 33. Works fine for me. (apparently they are identical, I would imagine that if there is a difference it would be some extra code/attempted bugfixing in the stable branch that is playing up)
Try updating forge to the recommended build 1291 i believe.
There have been reports of issues with java 8 builds and minecraft, if all else fails you could try downgrading to a Java 7 build. However I would not recommend doing this as older Java versions tend to have security/performance issues.
Issue 1:
Go into the config folder in .minecraft and find galacticrafts config file (might be in a folder called mcdoodle not sure) open it in a text editor and do a search for 170 and find out what mob is trying to be assigned to that ID. Change the number to something else e.g. 180 and see if it no longer conflicts (trial and error here)
Issue 2:
There is a remaining .jar file that is trying to import methods from mcdoodle core, in other words one or more of the galacticraft mod jars is still in the mods folder.
Try updating forge to the recommended version, i believe at this time its 1291. If not, I have had no issues running these mods on the 1230 build.
Also make sure you do not have any mod double ups, i.e. galacticraft v2 and v3 at the same time, stuff like that.
In general try updating all the mods you are currently running, unfortunately not all of them have systems in place to tell you when there is an update.
If none of that works, try deleting your player data as it may just be a corrupt item in your inventory crashing the game.
To do this:
Caution this will remove any items you have in your inventory and achievement history etc
win key + r
type %appdata%
open .minecraft
navigate to your world folder
navigate to the player folder
delete yourusername.dat
Your optifine is somewhat out of date, update to the latest version for 1.7.10 (currently b4 i beleive).
You also may want to assign more memory to minecraft, at the moment it is capped at 512M. You can do this by editing your minecraft profile and changing the argument down the bottom from -Xmx512M to -Xmx1G.
Have a look at that, also you shouldn't need to set Xmn to 1024.
Xmx and Xms are the only params you should worry about, set -Xmx4G -Xms4G.
-Xmn : the size of the heap for the young generation
Young generation represents all the objects which have a short life of time. Young generation objects are in a specific location into the heap, where the garbage collector will pass often. All new objects are created into the young generation region (called "eden"). When an object survive is still "alive" after more than 2-3 gc cleaning, then it will be swap has an "old generation" : they are "survivor".
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Use the beta branch, rv2.beta build 33. Works fine for me. (apparently they are identical, I would imagine that if there is a difference it would be some extra code/attempted bugfixing in the stable branch that is playing up)
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Try downloading the universal version of NEI instead of the dev.
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Unfortunately smart moving conflicts with quite a few mods and anything that involves the player will probably cause issues.
For starters try removing smart moving, otherwise check in on flans mod and see if there's a fix or new version available.
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There have been reports of issues with java 8 builds and minecraft, if all else fails you could try downgrading to a Java 7 build. However I would not recommend doing this as older Java versions tend to have security/performance issues.
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Perhaps try re-downloading the latest forge version
Also you should probably update your Java install to the latest version.
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Go into the config folder in .minecraft and find galacticrafts config file (might be in a folder called mcdoodle not sure) open it in a text editor and do a search for 170 and find out what mob is trying to be assigned to that ID. Change the number to something else e.g. 180 and see if it no longer conflicts (trial and error here)
Issue 2:
There is a remaining .jar file that is trying to import methods from mcdoodle core, in other words one or more of the galacticraft mod jars is still in the mods folder.
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Also make sure you do not have any mod double ups, i.e. galacticraft v2 and v3 at the same time, stuff like that.
In general try updating all the mods you are currently running, unfortunately not all of them have systems in place to tell you when there is an update.
If none of that works, try deleting your player data as it may just be a corrupt item in your inventory crashing the game.
To do this:
win key + r
type %appdata%
open .minecraft
navigate to your world folder
navigate to the player folder
delete yourusername.dat
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You also may want to assign more memory to minecraft, at the moment it is capped at 512M. You can do this by editing your minecraft profile and changing the argument down the bottom from -Xmx512M to -Xmx1G.
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Reduce render distance
Those are pretty much the only reliable lag reducers, optifine can help smooth your fps and chunk loading.
If you are getting stuttering try pressing F3 and watch your ram. If it hits 100% often then you probably need to allocate more ram to minecraft
Entity tracking requires a lot of processing power, if you have entity heavy mods like ReactorCraft/MoCreatures they may be the cause of severe lag.
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It is possible that programs other than Synapse could cause this issue, if that is the case the same workarounds should work.
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Will help with this issue.
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Has some options for workarounds.
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Razer have confirmed work on a patch for the issue.
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Have a look at that, also you shouldn't need to set Xmn to 1024.
Xmx and Xms are the only params you should worry about, set -Xmx4G -Xms4G.
-Xmn : the size of the heap for the young generation
Young generation represents all the objects which have a short life of time. Young generation objects are in a specific location into the heap, where the garbage collector will pass often. All new objects are created into the young generation region (called "eden"). When an object survive is still "alive" after more than 2-3 gc cleaning, then it will be swap has an "old generation" : they are "survivor".
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For other options