• 0

    posted a message on Smart Moving
    NVM - operator error: Didn't extract the .jar file from the .zip...which, in my defense, I have not had to do before this release :)

    Crashes - looking for Player API which I have installed. (1.0 Forge version)

    http://pastebin.com/Qhp1QRfi
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1] Double Door Mod v4.6 [Forge]
    Whenever I craft wood double doors, I end up with Silver Skeleton Swords! They're an item from Mo' Creatures. I've looked the ID's and did not see any conflcts. If I look at a recipe for a Wyvern Staff it lists the recipe for the double doors. Strange, very strange....
    Posted in: Minecraft Mods
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from eshep

    I'm using FML minecraftforge-universal-1.4.7-6.6.0.499 with OptiFine_1.4.6_HD_U_B5 and they work together just fine.


    Using the latest Forge and Optifine causes a crash. Tried changing chunk loading options (Default, Smooth, and Multi-Core) in the config and in forgeChunkLoading.cfg but it still crashed. Works fine once I remove Optifine. Hope it gets solved soon...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7] More Pistons
    Download link points to version 1.2.2. Text says it was updated to 1.2.3? Cheers!
    Posted in: Minecraft Mods
  • 0

    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Yep, I get the same error.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7] More Pistons
    Link to the 1.4.6 mod update says "The file you requested has been blocked for a violation of our Terms of Service." ?!?!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1]ID Resolver (Finally updated!)
    Quote from BriNCz

    So I'm getting this error from buildcraft whenever I try to install all the mods together. The client crashes before I can go into the menu for the individual id settings, is there a config for it? It's related to the oil's (sitll must be +1 or whatever).

    Here's the log


    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Failed to start game

    A full error report has been saved to C:\Users\FifthBeast55\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-22_15.55.04-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT af996293 --------
    Full report at:
    C:\Users\FifthBeast55\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-22_15.55.04-client.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 11/22/12 3:55 PM

    -- System Details --
    Details:
    Minecraft Version: 1.4.5
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_09, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 366435576 bytes (349 MB) / 532873216 bytes (508 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.23 FML v4.5.0.457 Minecraft Forge 6.4.0.394 46 mods loaded, 46 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized
    mod_GuiAPI [mod_GuiAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights [Dynamic Lights] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_onFire [Dynamic Lights on burning] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_creepers [Dynamic Lights on Creepers] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_dropItems [Dynamic Lights on ItemEntities] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_otherPlayers [Dynamic Lights Other Player Light] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_thePlayer [Dynamic Lights Player Light] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized
    Backpack [Backpack] (backpack-1.5.4-1.4.4.zip) Unloaded->Constructed->Pre-initialized
    BattleTowers [Battle Towers] (BattleTowers_1.4.4.zip) Unloaded->Constructed->Pre-initialized
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Errored
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized
    DivineRPG [DivineRPG] (DivineRPG v1.1.jar) Unloaded->Constructed->Pre-initialized
    DungeonPack [DungeonPack] (DungeonPack 1.4.4 v1 Universal.zip) Unloaded->Constructed->Pre-initialized
    ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.5.0a.jar) Unloaded->Constructed->Pre-initialized
    fabiulu_farlanders [The Farlanders] (Farlanders_v0.5.zip) Unloaded->Constructed->Pre-initialized
    FinderCompass [Finder Compass] (FinderCompass_1.4.4.zip) Unloaded->Constructed->Pre-initialized
    Forestry [Forestry for Minecraft] (forestry-A-1.6.2.0.jar) Unloaded->Constructed->Pre-initialized
    LegendaryBeasts [Legendary Beasts] (Forge_LegendaryBeastsAlpha1.4.4.0.zip) Unloaded->Constructed->Pre-initialized
    mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.45-1.4.4.zip) Unloaded->Constructed->Pre-initialized
    IronChest [Iron Chest] (ironchest-universal-4.4.0.176.zip) Unloaded->Constructed->Pre-initialized
    MagicYarn [Magic Yarn] (MagicYarn_1.4.4.zip) Unloaded->Constructed->Pre-initialized
    MetallurgyCore [Metallurgy Core] (Metallurgy Core 2.3.3.jar) Unloaded->Constructed->Pre-initialized
    MetallurgyBase [Metallurgy Base] (Metallurgy Base Metals 2.3.1.jar) Unloaded->Constructed->Pre-initialized
    MetallurgyEnder [Metallurgy Ender] (Metallurgy Ender Metals 2.3.1.jar) Unloaded->Constructed->Pre-initialized
    MetallurgyFantasy [Metallurgy Fantasy] (Metallurgy Fantasy Metals 2.3.1.jar) Unloaded->Constructed->Pre-initialized
    MetallurgyNether [Metallurgy Nether] (Metallurgy Nether Metals 2.3.1.jar) Unloaded->Constructed->Pre-initialized
    MetallurgyPrecious [Metallurgy Precious] (Metallurgy Precious Metals 2.3.1.jar) Unloaded->Constructed->Pre-initialized
    MetallurgyUtility [Metallurgy Utility] (Metallurgy Utility Ores 2.3.2.jar) Unloaded->Constructed->Pre-initialized
    darkhax_msm [More Swords Mod] (more swords mod 1.4.4.zip) Unloaded->Constructed->Pre-initialized
    mod_SuperFoods [mod_SuperFoods] (Super_Foods_Mod.zip) Unloaded->Constructed->Pre-initialized
    mod_TaleOfKingdoms [mod_TaleOfKingdoms] (Tale of Kingdoms V1.4.1.1.zip) Unloaded->Constructed->Pre-initialized
    TaleOfKingdoms [Tale of Kingdoms] (Tale of Kingdoms V1.4.1.1.zip) Unloaded->Constructed->Pre-initialized
    pitman-87_TF2_Teleporter [TF2 Teleporter] (TF2_Teleporter_1.4.5a.zip) Unloaded->Constructed->Pre-initialized
    toomanyplants [TooManyPlants] (TooManyPlants.jar) Unloaded->Constructed->Pre-initialized
    TwilightForest [The Twilight Forest] (twilightforest-1.13.0.zip) Unloaded->Constructed->Pre-initialized
    AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.4.zip) Unloaded->Constructed->Pre-initialized
    mod_IDResolver [mod_IDResolver] (IDResolver_1.4.5_COREMOD_Update-0.jar) Unloaded->Constructed->Pre-initialized
    LWJGL: 2.4.2
    OpenGL: GeForce GT 540M/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    java.lang.RuntimeException: Oil Still id must be Oil Moving id + 1
    at buildcraft.BuildCraftEnergy.initialize(BuildCraftEnergy.java:133)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:480)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:151)
    at net.minecraft.client.Minecraft.a(Minecraft.java:424)
    at net.minecraft.client.Minecraft.run(Minecraft.java:756)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT f81b6e04 ----------


    Yep, you have to manually edit the ID Resolver properties to fix it. Look for 162 (I believe) and swap the values that is assigned by IDR with the one right before it. Works like a champ then...
    Posted in: Minecraft Mods
  • 0

    posted a message on [Jul.08] Rei's Minimap v3.4_01
    I'm having the same issue.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1]ID Resolver (Finally updated!)
    Quote from Highwayman300

    I cant get it to work, just gives me a black screen, none of the mods are conflicting till i use a 4096 mod
    Without using a 4094 mod it wont work.
    Edit:
    I successfully managed to install Robbinsons 4096 ids, but it still gives me this:
    "Block hook is disabled or not working! Block conflicts will not be resolved correctly."
    OR
    "Item hook is disabled or not working! Item conflicts will not be resolved correctly."
    And i have installed it correctly, any idea why it gives me this?


    Just use the latest version of Forge and no other ID mods besides ID Resolver. Make sure ID resolver is in the coremods folder. I recommend using MultiMC...makes using mods very easy.

    Edit: assuming you're using 1.3.2...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5][BC2.2.14 - BC3.1.5][REV2.1.3/REV3.1.0] Additional Pipes for BuildCraft (Teleport Pipes)
    I'd like to see an official post from one of the mod's developers. Please.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1]ID Resolver (Finally updated!)

    Does this work for 1.3.2? I am about to go on a mod installing rampage and need this?


    Have it working quite well in 1.3.2 with the major mods (BC, Forestry, IC2, etc.). Only issue I had was with Buildcraft but after some fiddling with its config file it was able to load properly. [Oil Still and Oil Active were giving ID Resolver fits since one needs to be right after the other...]
    Posted in: Minecraft Mods
  • 2

    posted a message on ChickenBones Mods
    The adfly links for WRCBE are still pointing to the older 1.2.0 version...shouldn't it be 1.2.1?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0]Robinton's Mods
    Getting a "java.lang.NoSuchMethodError: pb.canCreatureSpawn(Lacf;Lxd;III)Z" with the latest version of Forge (.102). I've had the error since .98 and up...stuck with using version .97 for now.


    java.lang.NoSuchMethodError: pb.canCreatureSpawn(Lacf;Lxd;III)Z
    at vf.a(SpawnerAnimals.java:207)
    at vf.a(SpawnerAnimals.java:120)
    at xd.c(World.java:2802)
    at net.minecraft.client.Minecraft.k(Minecraft.java:1867)
    at net.minecraft.client.Minecraft.x(Minecraft.java:819)
    at net.minecraft.client.Minecraft.run(Minecraft.java:747)
    at java.lang.Thread.run(Unknown Source)

    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from TheEnlightened

    A very curious bug. Which version of redpower are you using? Are you using brick(block) or brick(item)?


    I am using PR5b1. I removed WRCBE and reinstalled it which caused a crash due to an ID conflict. After turning on auto-config in RP2 and trying again everything seemed to be fixed. I did lose all my redstone and other RP2 timers, toggles, red ally wires, etc.; however, I think the issue is resolved. I have tried this with Magic Launcher and by installing mannually. It seems that RP2 should be the very last mod that should be installed so that it will auto-config and everything will work properly.
    Posted in: Minecraft Mods
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