• 2

    posted a message on If you can have one thing in minecraft what would it?
    The ability to choose Male or Female when starting a world. The female model has to have a bit more curve.

    I know there is already a mod for it, but I want it legitimately in-game.
    Posted in: Survival Mode
  • 3

    posted a message on Minecraft Texture Issues
    For Windows nVidia Video Cards:

      1. Right-click on desktop and click NVIDIA Control Panel
      2. Select 'Adjust image settings with preview' in the left pane
      3. Select the 'Use the advanced 3D image settings' on the right
      4. Click 'Apply' at the bottom right

    For Windows ATI Video Cards:

      1. Right-click on desktop and click Catalyst? Control Center
      2. Select 'Advanced Settings'
      3. Select 'Graphics' then '3D'
      4. For Anti-Aliasing, check 'Use Application settings'
      5. For Anisotropic Filtering, check 'Use Application settings'
      6. Click Apply or OK

    Source: http://mcsaver.net/
    Posted in: Legacy Support
  • 1

    posted a message on No Color Chat??
    Quote from hamstain

    Replacing the mq class as above doesn't actually work. The game will stop loading entirely. and throw the following error:-

    http://pastebin.com/5uDHDPnF

    Replacing the mq.class file has worked and is still working for the majority of people experiencing the non-coloured text problem. If it didn't work for you, I suggest paying his thread a visit and asking him about it personally. Make sure to follow his guide down to the letter.
    Posted in: Legacy Support
  • 3

    posted a message on Slime Question
    As I iterated time and again, and as the Wiki had stated - the biggest of slime "require a 3 x 3 x 3 space to spawn". On no part did it mention them to spawn on a 2 block-high room. If it used to work, it is no longer effective. At best, the chance of occurrence is rare.

    I suggested a sufficiently efficient slime farm on an older thread. And seeing that you have already predetermined the exact location of your slime chunk, you can skip the idea of a 30 x 30 room and instead just dig out the entirety of the slime chunk alone. Although be sure to light up nearby caving system, because a room that is less than 30 x 30 in length and width will not take up the required space to ensure the restriction of spawn chance to slime.

    Quote from Repeatist
    Quote from Peppe
    Quote from Repeatist

    Slimes spawn from level 40 and below.

    If you want an efficient farm, try the following:



    The red numbers represent the y-axis, from level 40 down to the bedrock. Dig five 30 x 5 x 30 rooms, one atop of another, and make sure to light it up completely. That will ensure that no other hostile mob will spawn in any of the nearby chunks, therefore increasing the slime spawn rate.

    When lighting the place up, make sure to place your light source in between the floors. This way you don't occupy the areas that could otherwise provide a spawn.

    If you want to go the extra mile, you can fit in a total of 7 rooms(without hitting most of the lava pools; located at level 12 and below) by making each of them 3 block-high starting from level 40 downwards. This is possible due to the fact that the largest of slime only needs a space of at least 3 x 3 x 3 in order to spawn. Doing so will further increase your profit. Either which way you choose, you should be able to get more slimeball than you'd ever need.

    The whole schematic can take a while to construct, but the pay off is hefty.

    First, why dig a 30x30 room if only one of the chunks is a slime chunk?

    Second, you only need a 2 high room for any slime. Huge slimes will still spawn in a 2 high room and suffocate into medium slimes. An added bonus is medium slimes won't be able to damage you in a 2 high room.

    Slime will spawn in slime spawning chunks on any solid block with the floor at or below y=40.6 (in f3 screen). They won't spawn on transparent blocks, list here: http://www.minecraftwiki.net/wiki/Transparent#Types_of_transparent_blocks

    Until you light up the caves in the area slime spawn rates will stay low as most of the mob spots will fill with the normal hostile mobs.

    The idea of a 30 x 30 room is to give an extra leeway in case you're not certain where the exact slime chunk is. It is intended for those who do not want to use a third-party application/mod in order to determine a slime chunk. Or the people who want to be able to find where a slime would spawn on their own. For them, there is no "sure-fire" way to pinpoint a slime chunk. Digging extra space will increase the chance of finding one. It also serves to occupy and light up the "caves in the area" to minimize hostile mob spawn rate, as I mentioned on the original post.

    The idea of a 3 block-high room on the other hand, was taken right from the Wiki; which has stated that "Big Slimes require a 3 x 3 x 3 space to spawn" and later goes on to state that "Slimes are much more likely to spawn in a 3 high room". Not only that, but it also gives the bonus of XP when killing the biggest slime. Doing so will further increase your profit, as I again, said on the original post. Keep in mind that my schematic is not aiming to be fully automated; otherwise I would have gone piston/grinder fancy. I'm rather for the natural feel of it.

    And as I stated, the lighting has to be in between the floors - meaning a torch on a block/glowstone resting mid-air. It will give you the sufficient light source you will need and at the same time still provide a spawn chance for the smaller variety of slime.
    Posted in: Survival Mode
  • 1

    posted a message on Slime farm problems
    Quote from Peppe

    First, why dig a 30x30 room if only one of the chunks is a slime chunk?

    Second, you only need a 2 high room for any slime. Huge slimes will still spawn in a 2 high room and suffocate into medium slimes. An added bonus is medium slimes won't be able to damage you in a 2 high room.

    Slime will spawn in slime spawning chunks on any solid block with the floor at or below y=40.6 (in f3 screen). They won't spawn on transparent blocks, list here: http://www.minecraftwiki.net/wiki/Transparent#Types_of_transparent_blocks

    Until you light up the caves in the area slime spawn rates will stay low as most of the mob spots will fill with the normal hostile mobs.

    The idea of a 30 x 30 room is to give an extra leeway in case you're not certain where the exact slime chunk is. It is intended for those who do not want to use a third-party application/mod in order to determine a slime chunk. Or the people who want to be able to find where a slime would spawn on their own. For them, there is no "sure-fire" way to pinpoint a slime chunk. Digging extra space will increase the chance of finding one. It also serves to occupy and light up the "caves in the area" to minimize hostile mob spawn rate, as I mentioned on the original post.

    The idea of a 3 block-high room on the other hand, was taken right from the Wiki; which has stated that "Big Slimes require a 3 x 3 x 3 space to spawn" and later goes on to state that "Slimes are much more likely to spawn in a 3 high room". Not only that, but it also gives the bonus of XP when killing the biggest slime. Doing so will further increase your profit, as I again, said on the original post. Keep in mind that my schematic is not aiming to be fully automated; otherwise I would have gone piston/grinder fancy. I'm rather for the natural feel of it.

    And as I stated, the lighting has to be in between the floors - meaning a torch on a block/glowstone resting mid-air. It will give you the sufficient light source you will need and at the same time still provide a spawn chance for the smaller variety of slime.
    Posted in: Survival Mode
  • 2

    posted a message on Slime farm problems
    Slimes spawn from level 40 and below.

    If you want an efficient farm, try the following:



    The red numbers represent the y-axis, from level 40 down to the bedrock. Dig five 30 x 5 x 30 rooms, one atop of another, and make sure to light it up completely. That will ensure that no other hostile mob will spawn in any of the nearby chunks, therefore increasing the slime spawn rate.

    When lighting the place up, make sure to place your light source in between the floors. This way you don't occupy the areas that could otherwise provide a spawn.

    If you want to go the extra mile, you can fit in a total of 7 rooms(without hitting most of the lava pools; located at level 12 and below) by making each of them 3 block-high starting from level 40 downwards. This is possible due to the fact that the largest of slime only needs a space of at least 3 x 3 x 3 in order to spawn. Doing so will further increase your profit. Either which way you choose, you should be able to get more slimeball than you'd ever need.

    The whole schematic can take a while to construct, but the pay off is hefty.
    Posted in: Survival Mode
  • 2

    posted a message on Baby testificates arent they adorable! :)
    I love them. Apparently, the team does listen to the community.

    I remember requesting this implementation just a few days back.

    Quote from Repeatist

    Villagers should be able to breed. On their own at a random interval.

    Regardless if it serves a purpose or not. Little testificates running around!

    Then again, I'm sure the same request had been iterated a million instances already way before I made it. They also decreased rare mob drop chance, which is a bummer for me. But a lot of people had suggested it, so in one way or another, the fact that they took it into consideration is a good thing, no?

    Anyway, I hope they flush out all the bugs that came with the latest snapshot in the next update.
    Posted in: 1.1 Update Discussion
  • 2

    posted a message on New structure?
    Yup, those would be Desert Wells added in 12w04a.
    Posted in: Survival Mode
  • 1

    posted a message on i... hate... creepers!!!
    Quote from Mrcycloboy

    You know if you use protection, you CAN go ahead and "hug" that creeper with out getting STD's...

    C'mon, get your mind out of the gutter! I mean if you use armor, you can come as close to creepers as you want without getting a Stupid Tnt Death!



    +1
    Posted in: Survival Mode
  • 5

    posted a message on i... hate... creepers!!!
    How can you hate a creeper?

    Posted in: Survival Mode
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