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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    My question is, why would you list Monstrosity on a list containing Ragecraft and Pantheon? It is not even in the BALLPARK of those maps. It's not even that bad, probably the easiest of the recent big-name CTM maps. Also, Ragecraft is insanely difficult unless you're good at tackling large areas, in which case it's alright.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    By the way, Az (not quoting posts because why not), wouldn't it be better to have the base as a central hub and the areas expand from it? Then, you could have improving your base as a secondary objective and not just the primary one. After all, the issue would be that you'd sacrificing various parts of the map in order to have a minigame where you can improve your base instead of building a monument. Rather, wouldn't it be better to simply have base improvement as an optional thing that people can do if they so desire instead of being forced into it? Gives more options for both the map designer and the player that way.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Difficulty makes a BIG difference for CTM maps. For an example, it's a pain to pass the Everforge entrance in Inferno Mines on hard but on easy its pretty pathetic. Also, Sunburn Islands got a major buff recently that made the second dungeon quite difficult. I'd recrommend giving an attempt at Monstrosity, since it's pretty awesome yet not overly hard.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from I_am_Jens

    Sounds cool, if your screenies look good I'd definitely give it a try. Watch out with boss mobs though, boxing yourself in and killing feets for 10 minutes is NOT fun.


    Oh, trust me, the boss encounters will be -FAR- more than just boxing yourself in and killing them. There's a planned 3 non-arena boss mobs, so it isnt even that bad.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    Sounds cool. Make sure you don't bite of more than you can chew though. A 19 objective map is pretty large by itself, and even in those some players (and mappers) loose steam, but as long as you keep it interesting that shouldn't be a problem ;)


    Yeah, it's certainly one of the things that could bring me down, but I'm not overly worried. Every area has a unique atmosphere within it and there's such a variety of stuff that, once I get going, I should be working on SOMETHING for a while.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    (Pardon me if this ends up not being the proper place to place this, but oh well)

    Since it's not quite a large enough thing (no screenshots) to create a thread nor do I have any of it finalized, I've decided to post a bit about my upcoming map to this thread (It'll be named 'Twisted Ultimatium')

    The reason why I post it here, just to make sure everyone understands, is because I typically dislike CTM threads that don't have a product, let alone don't have screenshots. Therefor, I feel like this would be a good place to share concepts and stuff. If I'm wrong, then oh well. Worth a try ^^

    - It'll feature a 26 basic block monument, featuring 16 wools, 4 blocks, 2 types of books, 3 mob heads and 1 type of weapon
    - There will be a thriving post-game that not only features a few basic areas but has areas added to it with time, sortof like an MMO.
    - It will be incredibly challenging, featuring a ton of custom mobs and a vast amount of creative 'traps'.
    - You will have a main base throughout most of the mid-game and late-game that, while allowing the map to be fairly easy to speedrun, will allow players who want to keep a consistent base throughout the game that option.
    - There will be five intersections of gradually climbing difficulty.
    - Features new 'arena' areas, which have you facing off against insanely difficult custom mobs in unique terrain.
    - Each area has a cascade of optional places to go to get some amazing loot and is fairly large.
    - Oh, and did I mention that there's going to be boss battles? (at least as planned, if I seriously hit a wall here then there won't be any, unfortunally)

    Also, here's the poem (Still a W.I.P, but contains most of the important stuff) that you'll see at the start of the game and in the thread.

    Where the bones of the wasted lay
    Skin set aside by a flay
    Core of explosions, a staple of lore
    Chime of the treasures to plunder, more!
    Carved into the lake of purgatory
    Villian's lair straight out of a story
    But, you aren't the only hero around
    When you explore the salvage of the drowned
    A city of gold where the citizens are hysteria
    Sinking deeper and deeper into the malaria
    Into the land of the ruins and illusions
    Crushed by the fog that was never found by humans
    Storming a citadel to find what you reap
    But what you find makes your conscious weep
    You will not be prepared
    Now, are you scared?

    (Trust me it'll be better with screenshots, but it's still in its infancy and, since it's my first map, it may take a while to grab a hold of, which is why the thread isn't up. By the way, there will be an open beta which will come with the thread as well. Alpha requires an application and pre-alpha is closed.)

    Also, for the post-game, there may be guest areas. We will see. But yeah, I feel like this works. Might be missing a thing or two, but oh well :3
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    I think it'd be nifty to see a discussion on small areas vs large areas, maybe even getting into a ctm guide-esque discussion of how to defeat larger areas without being way too intimidated.
    Posted in: Maps Discussion
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    posted a message on The Mystical Caverns, a CTM series by LULZ180 - Bedrock Dreams 2 Released!
    I'll gladly beta test, bro :3
    Looks pretty nice, too!
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    You have to realize that Vechs doesn't cater to a handful of people, but the majority of his fans. Also, the last few areas were made for Vech's friends, that may be why they weren't the best.

    Didn't you sorta contradict yourself there?
    Posted in: Maps
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    posted a message on [1.5][CTM][COLLECTION][WIP] Infamous Adventures- A CTM Collection by Infamy- The Caves of Miscellaneous Horrors Currently In Pro
    Woo!
    Been watching this for a couple weeks now xD
    Pretty good looking, so I'm very interested in trying it whenever possible :3
    Posted in: Maps
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