I wonder if this means that Minecraft's "Half-Life 3", the modding API, will actually happen now?
One of the first things I thought when I heard it went thru.
Modding has moulded the game and it quite possibly wouldn't still be here if it weren't for it (the community would certain only be a fraction). If they finally give us the ability to mod without the waits between release > MCP > forge > mod, AND with far less work for the modders between updates... that can only be a good thing.
I liken it to Skyrim. Modding happens there because Bethesda released the actual Creation Kit. They know that their game is still so hugely popular and sells a ton because there is more content always being added and they're not even doing the work! Win-win situation.
I picked up the demo and gave that a go. For me, 100 minutes was no way near enough time to decide if I wanted to purchase. I found a cracked client and played that for roughly 4-6 hours before I knew I wanted to buy. If the cracked client didn't exist, I would never have parted with my £17.95.
Extract the lang file from the game jar. Use the find function in Notepad/Notepad++/Whatever to find the tile/item you want and then create your own with just those entries.
Run the Minecraft.exe you downloaded, hit the New Profile button bottom-left, you select 1.6.4 from one of the drop-down lists. It downloads the files needed for you. Then you just select which version to run each time.
I crash any time I try and hit the combat tab in creative or open one of the hidden chests in the structures. I'm not seeing anything relating to any other mod but I disabled the last few mods I installed one by one until the combat tab worked and from that it was this mod that seemed to be the cause. I could still have missed something though so here's the crash log for your viewing pleasure!
Hey Neale, can't begin to thank you enough for your series. Just reached Ep.12 so found this thread. This is the first time I've actually been able to understand this stuff and I only started watching your vids yesterday!
Hi guys, I'm trying to tweak the configs to get a specific pickaxe tiering and the early stages really aren't behaving, hopefully someone can help or point out if it's not possible.
Here's what I'm after: - Punch or tinker wooden shovel to get gravel - Get flint and make flint pickaxe - Can now mine stone, coal, copper and aluminum - Make aluminum brass for casts and copper pickaxe - Can now mine tin... make brass pickaxe - Can now mine iron...
The issue is I can't get the copper pickaxe to mine tin unless I add a head boost/modifier and tbh I dislike the whole 'head' idea altogether. Using the harvest level config file and shifting tin to level 2 (and iron for that matter) doesn't change a thing. Neither does using the id entry instead.
Please tell me I'm being really dumb and missing something obvious?
Weeell sh*t! I've been trying to figure this out over a few days and then the moment I give up and ask for help, I figure the damn thing out!
Loving the mod but I do have an additional suggestion. Apologies if this has been already; I couldn't see that it had.
It'd be great to have a config setting to enable durability (and perhaps a rate/number of uses) when using the GUI. For me, this would be to balance it alongside multipart/saw. It just doesn't make sense that a tool crafted with a diamond gets limited uses and the chisel, out of iron, has effectively an infinite number.
Just wanted to comment to say I'm liking the feel I get from the pack. Love the transparent enderman.
Most others have suggested exactly what I was going to say; a bit more contrast and even it out over the whole set.
Thaaat's fair enough! The reason for my suggestions were because I've had a few ideas within my gaming group that would benefit from them. I'm thinking there's definitely potential for a gamemode kinda in-between survival and adventure (survival quest?) that they would work well for.
That being said, I'm still going to be using this often, so thanks again!
0
One of the first things I thought when I heard it went thru.
Modding has moulded the game and it quite possibly wouldn't still be here if it weren't for it (the community would certain only be a fraction). If they finally give us the ability to mod without the waits between release > MCP > forge > mod, AND with far less work for the modders between updates... that can only be a good thing.
I liken it to Skyrim. Modding happens there because Bethesda released the actual Creation Kit. They know that their game is still so hugely popular and sells a ton because there is more content always being added and they're not even doing the work! Win-win situation.
0
I picked up the demo and gave that a go. For me, 100 minutes was no way near enough time to decide if I wanted to purchase. I found a cracked client and played that for roughly 4-6 hours before I knew I wanted to buy. If the cracked client didn't exist, I would never have parted with my £17.95.
0
IIRC, 8 is the general default for most monsters. So, 2 makes the ocelot fairly rare, which we know to be true.
0
0
0
http://pastebin.com/Pe25Gv4W
0
1
0
0
0
Hi guys, I'm trying to tweak the configs to get a specific pickaxe tiering and the early stages really aren't behaving, hopefully someone can help or point out if it's not possible.Here's what I'm after:- Punch or tinker wooden shovel to get gravel- Get flint and make flint pickaxe- Can now mine stone, coal, copper and aluminum- Make aluminum brass for casts and copper pickaxe- Can now mine tin... make brass pickaxe- Can now mine iron...The issue is I can't get the copper pickaxe to mine tin unless I add a head boost/modifier and tbh I dislike the whole 'head' idea altogether. Using the harvest level config file and shifting tin to level 2 (and iron for that matter) doesn't change a thing. Neither does using the id entry instead.Please tell me I'm being really dumb and missing something obvious?Weeell sh*t! I've been trying to figure this out over a few days and then the moment I give up and ask for help, I figure the damn thing out!
0
It'd be great to have a config setting to enable durability (and perhaps a rate/number of uses) when using the GUI. For me, this would be to balance it alongside multipart/saw. It just doesn't make sense that a tool crafted with a diamond gets limited uses and the chisel, out of iron, has effectively an infinite number.
0
1
Most others have suggested exactly what I was going to say; a bit more contrast and even it out over the whole set.
0
Thaaat's fair enough! The reason for my suggestions were because I've had a few ideas within my gaming group that would benefit from them. I'm thinking there's definitely potential for a gamemode kinda in-between survival and adventure (survival quest?) that they would work well for.
That being said, I'm still going to be using this often, so thanks again!