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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Good news. We got someone to say "a service person will arrive between 6AM and 9PM" today. This at least is progress.

    It also works well for my real-world time demands, as I cannot exactly run Fluent, CATIA, MatLab, or ANSYS without internet connections, thanks to on-launch DRM on $10K pieces of software.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Pixelated

    I opened up the lang file to be disappointed.
    With Rotary.
    Just want to change 'Whateverabbreviation Steel Whatever' to Just plain 'Steel Whatever'

    You will be able to do that after I actually have a language file.

    I am dubious you would want to do it, however, as others have been complaining in the past that the ingots are not visually different enough from other ingots (particularly tin and lead) and as such they needed a unique name.

    Quote from ZeroTheLiger

    well reika ill tell slowpoke thiers hope then. im talking with him now. but in all seriousness dude if this drags on for over a week use a college computer to email the files to me or dmod.

    Remember when I said I cannot edit my code without corrupting it?
    Also, it is not permitted to use lab computers for personal use like this.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Update: Not my phone - cannot up/download, especially considering data costs. Not even supposed go be using it for this.

    No updates of any kind until connection fixed. Getting p***ed people keep demanding them anyway.

    Crystal potions need crystal brewer for technical reasons.

    May be back in <24h after harrassing ISP.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    OK, I got access to a terminal with an internet connection, but this is not going to be a reliable way for me to remain up to date.

    Additionally, my code is completely unmodifiable without an internet connection, as GitHub will freak out about "conflicting edits" and "loss of sync" if I edit the files after having pushed a different commit (from a different computer than I normally use) Friday morning.

    So again, please hold any and all bug reports until I say that my connection has been restored. Any bug reports posted during this time will be ignored.

    Unfortunately, the resolution may be a while away - apparently a line broke somewhere, and since my area is almost entirely populated by those aged 70+, there are few internet users and thus the ISP deems the break of "minimal priority".

    They will not quote a ETA of repair, but one call responder gave a (likely off-a-script) figure of "three to five business days until we can review your issue" and "if the issue requires the dispatch of a repair crew, there is an estimated wait of two to four weeks".

    Quote from g_BonE

    bug report:
    The fermenter middle slot seems bugged - it does not accept items to be placed. Neither a water bucket for the yeast recipe nor the sugar canes for the sludge recipe. Ethanol crystal creation thus becomes impossible.

    Quote from g_BonE

    Yes, about the fermenter middle slot not working - so no ethanol crystals can be crafted...

    No, it is not a slot anymore. You need to pipe or bucket in water.

    Quote from Zandorum

    This is in the latest version, If I keep the Industrial Coil Menu open for too long OR I open the CVT I crash with this error.
    Other Mods Installed:

    Quote from Zandorum

    Another Bug, Upon right clicking on the freeze gun I get this crash, Similar error force Railgun:

    Quote from Zandorum

    I already said it was. I feel like its a mod conflict which is why I added my mods list.

    No, it is not the latest version. Redownload DragonAPI and RotaryCraft and try again.


    Any chance of tungsten for RotaryCraft?

    No, I will not be adding new ores.

    Quote from Zandorum

    What do I do with HSLA Steel Scrap?

    Melt it into ingots.

    Quote from Zandorum

    ...that produces more power than it would realistically...

    No.

    Quote from ChrisGryph

    Is there a wiki for your mods? RotaryCraft, especially? It looks really cool, but I'd like to have more information before deciding whether or not to include it in my personal modpack.

    No, as I do not have time to create one myself, and everyone who does starting making one gives up after shoddily making a few pages.

    As for that idiot who thinks my license is too restrictive to use in a pack:
    If "once you get permission, you can use it in your pack" is too restrictive, then I do not know what to tell you. My only restrictive licensing is with the code itself. If that is a problem for you, then I can only assume you had plans to steal the code and use it for yourself, possibly by ripping off the mod directly or by reworking it into something else.
    If that is the case, I see no reason and have no incentive to grant your permission.
    Congratulations - you are the first: Permission Denied.

    Also, having read the discussion on his page, I suspect he is that "zombinator" guy who posted here a few days ago with idiotic little gems like "the mod belongs to the community", and "we can take it if we want, a license is laughable".
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Update: Internet went out Friday afternoon, ISP has no immediate plans to fix. May be gone for days, but will return. Hold bug reports please.

    Edit: I hate smartphones...
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from FatBobTheSlob

    The hell do I do with all the scraps? I've not started yet into rotarycraft since I'm pre-occupied with Forestry's bee breeding. But I've amassed a gazillion steel and iron scraps. No recipes for them in NEI.

    Melt them down in the Pulse Jet Furnace to get ingots. Steel takes 9 scrap, iron takes one.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from FatBobTheSlob
    nevermind...

    ??

    Quote from Zandorum
    My friend crashes when opening the CVT in multiplayer, I will post a crash log once I get his log.

    Is this with the newest version?
    Posted in: Minecraft Mods
  • 1

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Master0r0

    Anyone looking for the Rotarycraft Spotlight with Slowpoke and Reika: and Reika, your voice is really hot for a Dragon ;3




    Quote from Master0r0

    Still super looking forward to Furry Kingdoms, will it allow you to join a pack or "clan" or whatever your species has? Its now my most looked forward to mod :)

    That is an interesting idea.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Zandorum
    Is there a guide on what you should do in what order, I've been winging it for awhile now and I think a guide would be nice. Like what does Reika do at the start of the game for example.

    There is no set order; the recommended path varies depending on your play style. Also, my play style is rather unique, so my starting procedure is not likely ideal for you.
    Posted in: Minecraft Mods
  • 1

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from rrusciguy
    My word, saw that brat's post on twitter man. ignore the haters and keep up the awesome work! no wait, dont ignore the haters, shove them into your jet engine

    That would get messy. ;)

    Quote from mikepike8585
    Hey I went ahead and recorded usefulTNT Mod. I will be review dyedTrees if you want, tomorrow!

    Go ahead. I appreciate the fact that you are helping give the little mods attention as well. :)
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    OK, the new versions are done.
    DragonAPI:
    http://adf.ly/Xg9N8

    RotaryCraft:
    http://adf.ly/Xg9Z9

    ExpandedRedstone:
    http://adf.ly/Xg9WT

    ReactorCraft:
    http://adf.ly/Xg9Xz

    GeoStrata:
    http://adf.ly/Xg9X8

    DyeTrees:
    http://adf.ly/Xg9VX

    UsefulTNT:
    http://adf.ly/Xg9aE

    Changes:
    • Reservoirs can now be drained by putting pipes/hoses/fuel lines on the bottom
    • Fixed sound glitch upon engine shutdown
    • Fixed ThaumCraft, Natura, TConstruct, and DartCraft block/item references
    • Fixed GeoStrata console/chat spam
    • Add variable tree types to DyeTrees
    • Fixed CVT GUI crash
    • Fixed worm gear getting CVT GUI.
    • Streamlined code executing, hopefully improving lag and fps
    • Fixed vacuum GUI glitch
    • Fixed railgun GUI crash
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from cosmicthing2

    Sorry to keep messaging you, must be a pain in the ass for you to keep having to respond. Getting a bug though whenever I go near the crystals of GeoStrata, I get 'Could not find field isBadEffect in net.minecraft.potion.Potion@6df17b91' spammed into my chat. I have recently installed the newly released Ars Magica 2 if that would affect it?
    EDIT: Doesn't seem to do it to all the crystals actually, having another look now, the green (or is it lime?) one however is definitely doing it, I assume it's trying to poison me but is failing.

    I fixed this and will upload it in a few hours.

    Quote from InsaneJ

    Network: happydiggers.net
    Pack name: HappyDiggers AMP

    Done.
    Posted in: Minecraft Mods
  • 1

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from g_BonE

    Yes - to make 100% sure i redownloaded both - error messages i posted earlier still apply: java.lang.ClassNotFoundException: thaumcraft.common.Config java.lang.ClassNotFoundException: mods.natura.entity.FlameSpider Could not add aspects to 1xitem.yeast@0: You must specify a level for every aspect! Could not add aspects to 1xitem.explosiveshell@0: You must specify a level for every aspect! java.lang.NoSuchFieldException: tileBlacklist

    Upon further investigation, these are both caused by oversights on my part - old, long-forgotten reflective references. These shall be fixed for today's update.

    Quote from bogatyr_n

    Tested Rotarycraft on our server tonight. Steelmaking works, although the gunpowder requirement is a little... strange.

    This is for realism - my steel needs phosphorus and sulfur.

    Quote from bogatyr_n

    The crafting table? A little redundant (with mods, that brings the server to a total of four different crafting tables).

    Why is this a problem?

    Quote from bogatyr_n

    Then we tried to build the ore processing device, and that's when everything went downhill. The guide gives the machine's requirements at 512 Nm @ 8192 rad/s -- just under 42kW.

    This is a clear early warning of why you are having problems. 8192*512 = 4194304. To run everything simultaneously, you need 4.2 megawatts. This is equivalent to 2 microturbines or 8 hydrokinetics.

    Quote from bogatyr_n

    That's an absurd number of DC generators or windmills at theoretical max but just inside the power range of three steam engines. Okay, that's doable. Three engines later we've got a problem: we have to supply the engines with water. Which means a pump. Which means its own engines. The pump wants 8192W, or eight DC engines joined together. Done. We set it up and... it was rapidly emptying the pool we were using as a water source, and not giving the source blocks a chance to refill.

    If you use a 2x2 or 3x3 source, it drains faster than MC water physics refill it. And no, DC engines are not intended for this use. One steam engine can run a pump and supply enough water to run both itself and a fully maxed-out (as in 20 items/sec all steps) extractor.

    Quote from bogatyr_n

    And then the steam engine exploded. The pump wasn't getting water to the engine fast enough.

    No, the problem is you used lava. Think about it - does liquid rock (1500C) seem appropriate for boiling water (100C) in a machine made of steel, which loses 90% of strength at 1000C?

    Quote from bogatyr_n

    So we switched to a Buildcraft pump and a combustion engine for maximum water flow and tried again. Still not able to keep up with the steam engine's demands. Not only that the GUI showed that the water we were pumping into the engine was simply disappearing. Even when the engine was off.

    No, it just has a very large tank, so a few buckets do not display.

    Quote from bogatyr_n

    Then we remembered we'd need lubricant for the gearboxes that would be converting the 48kW to the appropriate torque and speed. And we'd need to set up an entirely new production line just for that, with more engines to power a grinder.

    How is this a problem?

    Quote from bogatyr_n

    And more engines to cool those engines.

    No. Only the performance engine needs cooling.

    Quote from bogatyr_n

    And we weren't sure whether or not the material ratings in the guide meant anything at all when you can't really convert Nm to Pascals anyway.

    Basic materials science and stress analysis.

    Quote from bogatyr_n

    It's engines and gearboxes all the way down.

    If that is an issue for you to the point you think it is a bug, you are missing the entire point of RotaryCraft, and very strikingly at that.

    Quote from bogatyr_n

    Some simplification suggestions: Make the math easier.

    Everything is powers of 2. It does not get easier than that.

    Quote from bogatyr_n

    Engine output would be measured in total kW and given a speed rating: High Medium or Low. Then streamline the gearboxes down to ones able to convert between these speeds, applying a multiplier as the power goes in either direction.

    So you are asking me to discard the realism I worked so hard to include. No.

    Quote from bogatyr_n

    Add an engine that burns solid fuels like BC's Stirling.

    Why? It is redundant.

    Quote from bogatyr_n

    Give shafts kW ratings and maximum speeds.

    They already have maximum speeds - more material science - and maximum power ratings come from their maximum speeds and torques.

    Quote from bogatyr_n

    Make the normal furnace's heat limit via friction heating explicit in the warning.

    This one depends on something called common sense. When something is 1600C, hotter than lava, melting is to be expected.

    Quote from bogatyr_n

    Add an automatic transmission gearbox that can transmit power in any direction without needing to be explicitly oriented or dedicated to transmitting or receiving power, and can convert between any speed with a small efficiency penalty.

    Extremely complex both in code and operation, and it would only present further problems with the mathematics you are already complaining about.

    Quote from bogatyr_n

    Consider adding other lubricant recipes from things like rotten flesh grease or (magma) slimeballs.

    No. This makes no sense. Not only are those harder to obtain than canola seeds, but they would be sticky.

    Quote from bogatyr_n

    Make junctions and direction-changing gears as cheap as shafts

    This is one of your few valid suggestions - I have long thought that bevel gears and junctions were too costly.

    Quote from bogatyr_n

    or failing that consider taking the mod in an electrical direction, simplifying power transport tremendously for items in the mod that are obviously electrically-powered and are much more likely to be scattered around a particular base than concentrated near a powerplant.

    This one does not even deserve a response. Read the FAQ.

    Quote from bogatyr_n

    Make ethanol a liquid compatible with Forestry's instead of an item.

    They are deliberately not compatible, to avoid balance and interference issues.


    Long story short:
    You are apparently complaining because RotaryCraft requires too much thinking and logic, and are willing to tell the mod author to completely discard what makes their mod both unique and well-liked.
    This is not a way to get your suggestions included.


    Quote from Cooki3Monsta

    My game crashes when I try to add water or sugar to the fermenter here is the pastebin.

    Fixed.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from PonyKuu

    Not the railgun crash, but GUIs. Or you did fix that, too?

    Both.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from PonyKuu

    Same for 916, Reika...

    I fixed it a couple hours ago. I will upload it tomorrow.

    Quote from MattaBase

    Does this cover what you are concerned about?

    2. REDISTRIBUTION
    This PACK may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this PACK (selling, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.


    Yes. Go ahead.
    Posted in: Minecraft Mods
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