Considering the near-unanimous negativity of the feedback - here and elsewhere - I suggest reconsidering this decision. Additionally, what of cases where a user does not and cannot have a Twitch account tied to the same name (eg availability)? How is that going to work?
EDIT:
Also, why did it post this as a reply to Builder?
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You asked the question before and got more than four responses. Read them before repeating the question.
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I moved the pack list to a dedicated page on my site, so I can track changes (as per the third-party modifications rule):
https://sites.google.com/site/reikasminecraft/approved-modpacks
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The book should explain.
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Quite literally, you.
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Log?
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Just DragonAPI? It adds no content and little active code. It singlehandedly reducing your performance, especially by the amount you claim, makes no sense. And no, you cannot update some mods without updating DragonAPI.
They
absolutely need to be the native CC biomes, not any imitations or
wrappers. Vanilla ones are a bit more flexible, as long as both the
BiomeDictionary tags and the naming are reasonably similar (i.e. an
ocean would need to both have Type.OCEAN and have "ocean" in its name).
Go ahead,
but that leaves an uncraftable item that is likely to confuse players.
Why not move the smelting recipe for scrap to the Pulse Jet?
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Just the one. But I never changed anything, at least on my end, and daylight savings was a month ago.
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That error does not make sense, especially only for a dedicated server. We are not having that issue, and those methods are there.
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I never edited this one.
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.
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Also, has anyone else ever heard of "BigMobs"? It apparently has some sort of incompatibility, and the author is apparently very hostile to the idea of sharing the code for inspection.
https://github.com/ReikaKalseki/Reika_Mods_Issues/issues/795
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v13b is out.
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I save repeatedly while making it, in case the computer/browser crashes or the internet goes out.