Got it; figured it out (or at least figured out what I need to do; the second-to-last room is a pain in the butt, I might just write a solver rather than try to do it by hand).
Any possibility of a hint on what to do with the tape playback puzzle? I only see the three controls. I can see what the burst control does, and what the playback control does, but nothing seems to make the force fields passible and I can't figure out what the shift control does.
This should be pretty obvious....
Then at least one of them is not a source block.
What can cause a high pressure turbine to just explode for "no reason"? (nothing could have broke any of the blocks, I think)
too much steam buildup? (would make sense imo,
since the steam in the pipes was at around 300,000 and rising.just tested in cm and i got a pipe to 800k+ and the pipe didn't explode . . .)
weird chunk loading?
Should a fully injected fusion reactor (with neutron reflectors) power 16 HP turbines?
I used a backup before it exploded and just watched it, and it just blew up. . .
(didn't see any signs of something breaking a block on it, and lube was "maxed")
(on a semi unrelated note, hp turbine explosions are insanely laggy :I got 0 fps for
15 minutesnm 30 minutes later and it is still frozen, Oof)
hm can steam injectors explode with too much steam? (though I would guess irl steam things would have "safeties" that "burst"/open if the pressure gets too high)
Block removal is the only thing that can do so.