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Member for 12 years, 6 months, and 6 days
Last active Mon, Sep, 4 2017 19:17:04
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Mar 1, 2013Regicidal posted a message on Beardless Notch?Well that just took away 20 years.Posted in: News
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Jan 7, 2013Regicidal posted a message on Uploading Your Texturepacks to Bukkit - a How-To GuideHow does this possibly work and what does it do in general? I want my texture pack to become more popular but I don't know how to get started.Posted in: News
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Mar 2, 2012Regicidal posted a message on The Forum Has Been Upgraded!Posted in: NewsQuote from TheMightyAnonym
I am soooo close to organizing a group of people to recreate the old layout on a new site.
If things don't get fixed within a week, I'm seriously going to do so >.>
Please do!
It can be called: Minecraftforums.net (Notice it has the S while the current forums doesnt) -
Mar 2, 2012Regicidal posted a message on The Forum Has Been Upgraded!These new forums hurt my eyes, I think I'll be going to planet minecraft now.Posted in: News
It's just..... too hard..... to get used to..... GARH!
I have so many questions left unanswered: Where did the viewcounter go? Where did the Recent Articles go? Where did the lava buckets go? Where did the Steve head for people without profile pics go? This isn't facebook, you don't need to add a dude in a shadow for people with no profile pics. I want the Steve, it's way better/
This new forums is a pile of tit and that's all it ever wil be.
#ragequit - To post a comment, please login.
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That's it. I see the problem now. You see, in creative mode blocks break in one hit. And when you select the first position, it destroys that block. And instead of selecting the block you destroyed, it selects the block you are looking at afterwards instead! You can clearly see it in the pictures above. Exalm, this should not be hard to fix, since you can easily make it so the block never breaks when selecting the first position even if you are in creative mode (Just like how the multiplayer worldedit handles it)
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When I use the wand tool, the positions get set incorrectly and it does something very irrelevant. I'm bad at explaining things, but I'll take a shot at it.
Here, I select the two positions which is clearly noticeable on what blocks I placed the positions on, yet it completely ignores the blocks I selected and does something else:
You see how I tried to delete the wooden cube, but instead it deleted some of the ground near it instead? This is very annoying and hopefully you can find a fix for it or at least understand whats going on. Here is a better example:
I try to delete the entire bar but instead it deletes half of the ground near it.
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In other news, why did this have to happen...
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He's going to restore the old way texture packs are created (Textures loaded from a huge sprite sheet instead of individual textures)
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With the help of Exalm, no it's not
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Were MD3 mobs animated back then?
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1. Ironic, the old sounds are located in a folder called "newsound"
2. So it's basically half-half?
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1. Where do you get the old sound files back?
2. Does it take too much time? And also, how do you re-implement a feature - do you just copy and paste the old coding into the new one, or re-create the feature?
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Yes, I have noticed that the sand sounds were a bit different before.
Question: For the things in the todo list, do you not implement them right away because are they hard to implement, or do you just have not enough time to work on it?
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Bleh, the update was basically nothing anyways
Anyways, when are you planning to release the next version of OldDays?
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