Are you running any other mods besides OptiFine? If so does it work without them?
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Mar 26, 2016Regi24 posted a message on [1.10.2] Waving Plants Shaders Mod by Regi24 [Updated 12/24/15][380K+ Downloads]Posted in: Minecraft Mods
Try running the shaders without any other mods. I can't seem to reproduce this on my client.
Dec 24, 2015Regi24 posted a message on [1.10.2] Waving Plants Shaders Mod by Regi24 [Updated 12/24/15][380K+ Downloads]Posted in: Minecraft Mods
Whoops I uploaded the wrong file, sorry about that.Waving Plants TEST3
Dec 22, 2015Regi24 posted a message on [1.10.2] Waving Plants Shaders Mod by Regi24 [Updated 12/24/15][380K+ Downloads]Posted in: Minecraft Mods
Can you send me a log of when you load the shaders?
Dec 21, 2015Posted in: Minecraft Mods
Hey I'm sorry it took me so long, I coulda swore I replied already. It does the same thing. You just need the shadersmod.log right?
[Shaders] ShadersMod version: 2.4.12 [Shaders] OpenGL Version: 4.5.0 NVIDIA 358.91 [Shaders] Vendor: NVIDIA Corporation [Shaders] Renderer: GeForce GTX 970/PCIe/SSE2 [Shaders] Capabilities: 2.0 2.1 3.0 3.2 4.0 [Shaders] GL_MAX_DRAW_BUFFERS: 8 [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8 [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32 [Shaders] Load ShadersMod configuration. [Shaders] No shaderpack loaded. [Shaders] Loaded shaderpack: Waving Plants TEST.zip [Shaders] allocateTextureMap 6 2048 2048 [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh Vertex info ----------- 0(278) : warning C7050: "gl_Position.z" might be used before being initialized [Shaders] Program gbuffers_terrain loaded [Shaders] Framebuffer created. [Shaders] Reset world renderers [Shaders] Reset model renderers [Shaders] Framebuffer created.
Alright I'm pretty sure I fixed it this time.Waving Plants TEST2
Dec 18, 2015Posted in: Minecraft Mods
Can you try using this version to see if it fixes the issue?Waving Plants Test
Dec 17, 2015Posted in: Minecraft Mods
Can you send a log of your game when you have the shaders running?
Oct 9, 2015Posted in: Minecraft Mods
This is a standalone shaderpack so you can't use it with others unless you manually modify the files.
Water should already be available, try downloading V3.4.
Jul 23, 2015Posted in: Minecraft Mods
The shaders don't play too well if item ID's get changed when installing mods. You can modify the gbuffers_terrain.vsh to fix the the ID's.
Jul 5, 2015Posted in: Minecraft Mods
Sometimes the item ID's change, you can manually edit them in the gbuffers_terrain.vsh file to correct any changes.
Apr 21, 2015Posted in: Minecraft Mods
Sorry for the slow reply. My shaders currently are not compatible with the aforementioned shaders. Your going to have to take go through the gbuffers_terrain.vsh in those shaders and try manually adding whatever plants you want to wave. You can manually add item ID's for other mods you want the shaders to be compatible with.
Mar 2, 2015Posted in: Minecraft Mods
Logs from “~/Library/Application Support/minecraft/logs/shadersmod.log” after trying 3.3, 3.2, 3.1, 3.0, 2.9, and finally 2.8 in sequence.
If you want different logs please be more specific. Thanks for your help.
One thing that stands out:
[SMC INF]Loaded shaderpack.<br>[SMC INF]Uninit<br>[SMC INF]Info log: /shaders/gbuffers_terrain.vsh<br>ERROR: 0:72: 'f' : syntax error: syntax error<br><br><br>[SMC INF]Info log: /shaders/gbuffers_terrain.vsh,/shaders/gbuffers_terrain.fsh<br>Validation Failed: Link error:<br>Program is not successfully linked.<br><br><br>[SMC SEVERE][Shaders] Error : Invalid program gbuffers_terrain<br>
If I replace the 3.3 "gbuffers_terrain.vsh" with the 2.8 "gbuffers_terrain.vsh" the shader loads without an error, although nothing is animated properly either.
V2.9 was when I rewrote the shaders to reduce the file size, it must be the way GPU on OSX read the new format. The only thing I can think of is for you to manually to replace the item ID's in 2.8 with the 1.8 ID's. Replace the numbers in the "if (mc_Entity.x == 141.0)" lines etc with the newer ones.
Feb 28, 2015Posted in: Minecraft Mods
[Shaders] Error: Invalid program gbuffers_terrain
Version 3.2 works fine, although of course block IDs aren't properly mapped because of changes in MC 1.8.
OS X 10.10.2 Yosemite
OptiFine 1.8.0 HD U D1
Before you ask: No, on a Mac you cannot upgrade graphics drivers individually. It's bundled with the OS.
That's strange I'm pretty sure the only changes between 3.2 and 3.3 were just the block ID's. Can you give me a log of when you enable the 3.3 shaders?
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