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    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    I'm having a rather resent problem that seems to only be with magic launcher. I've been using magic launcher for a very long time now and was having no problems until a few days ago when now when I try and load up a world with it Minecraft just freezes at the terrain building screen, thus no crash report. Looking at the log however it's giving the "Can't keep up!" error when it does freeze up.

    I had just recently updated my java to the 64bit version, since I have a 64bit system and deleted the old 32bit version(which keeps getting installed on for some reason) and I think this could be the problem since I have done nothing in the time it was working to the time it stopped working to any of the files within my magic launcher folders, but I don't know how to fix it...

    Also, I can play Minecraft just fine using the FTB launcher or the basic Minecraft launcher, so whatever is going on only seems to be effecting me being able to play using ML, but I've used ML for so long I'd like to be able to play using that again, but I just don't have the know-how to figure out how to fix this little mess...

    Can anyone help me out?

    (edit) Oh, I guess I should also mention I'm using minecraft version 1.6.4 and using the current version of ML. If that helps, idk, but let me know what else I can add in.
    Posted in: Minecraft Tools
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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    I seem to have a recipe problem with this mod, or at least I think it is... It seems the beeswax is overriding the crafting recipe for the Digger's backpack from Forestry as well as seeming to be overwriting some other items from it, but with no ID conflict error...
    I'm having a hard time figuring out what items have been overwritten without the conflict log though...

    I had tried switching the placement of the two mods so Harvestcraft loads first, kinda hoping it would reverse the overriding or at the very least an ID conflict report, but nope, that just caused the game to flat out crash with nothing to tell me what the exact problem spots are... or at least for someone like me who knows nothing about code and can't read what a basic crash report is saying.

    Would there be an easy way to find out what needs to be changed, or do I have to just stumble around until I hopefully manage to fix it?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Dynamic Liquid Tanks-Color and Camo Tanks, Store Potions, BuiltIn Endertanks, Resize w/ BC/TE Power [3100+ DL]
    Love these tanks~ the ability to camouflage them as well is really cool~ Since Xycraft wasn't updated to 1.5 I've been wanting liquid tanks to replace them that wasn't railcraft(too expensive for me and didn't want the add-ons)...

    And please, as to what Peach774 say, if you do choose to make a more expensive recipe can you make that a hard mode type thing you can choose in the config? I personally like cheaper recipes since I'm a casual survival player and right now it I like it as is~
    So many mods eat up so much iron and there is only the vanilla iron that spawns so it makes my iron run out so quickly that thought of another one eating lots more iron isn't pleasant... I'd be fine with the tanks taking buckets in the recipe though, seems like a better fit then flowerpots... but maybe not 4 per recipe... like have a bucket for the center? idk...

    And I also got that nasty little surprise of my bucket being eaten, lol... it was my only bucket at the time too...

    Anyways I really like this mod so far~
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] ForgeIRC v1.0.18, Soul Shards v2.0.15, and Recipe Remover v1.1 [Updated 1/1/2014]
    Nothing happens when I try and place the shard in and when I break it all I get is the cage back... the shard is gone.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] ForgeIRC v1.0.18, Soul Shards v2.0.15, and Recipe Remover v1.1 [Updated 1/1/2014]
    I need some help I think... no matter how many times I try I can get my soul shards to work. Once I right click on the cage to put it in the shard disappears and and I'm left with an empty cage and lost a hard earned soul shard... I'm just trying to get a tier 2 zombie spawner... Is it because I've right clicked on a vanilla spawner to charge it?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] ForgeIRC v1.0.18, Soul Shards v2.0.15, and Recipe Remover v1.1 [Updated 1/1/2014]
    Quote from Zarkov

    The blocks should be placed horizontally, not standing up.


    Oh... Well it didn't say it had to be laying down so I assumed it would be upright... it looks better upright anyways, lol...
    Thanks~

    Edit: Well that sucked... I went to put my tier 2 zombie shard into the soul cage and it vanished... no zombies, just an normal empty cage...
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] ForgeIRC v1.0.18, Soul Shards v2.0.15, and Recipe Remover v1.1 [Updated 1/1/2014]
    I don't know what I'm doing wrong, but I can't get my diamond to become a soul shard no matter how much I right click on the glowstone in the middle of that structure the first post said to make...

    Just to be sure here is a screen shot of the setup... Picture Link
    Am I doing it right? Did something change and the first post just wasn't updated? Or am I just having an odd bug?
    And I know the mod is installed right(I think) since the shards and such are showing up in NEI...
    Posted in: Minecraft Mods
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    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    I'm having a few problems again... not sure if you have these fixed in the next version, or if they have even been brought up, but I thought I should report them.

    First, I'm having so graphical issues with the bedside tables with flickering when place facing a certain direction, this could just be an optifine thing... Picture link a little hard to tell in a still image, but that darker bit on the front is the flickering bit.

    Second, is when I place a bedside table(or maybe other furniture) I get strange lag when breaking or placing any block in the area... but once I remove the furniture item it stops.
    Posted in: Minecraft Mods
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    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Cool~ I'm excited for the update that's for sure~

    I have been having so much fun with your mod~ Making the outside so pretty with hedges and stepping stones. Can't wait to finish my house so I can start putting furniture in there~ And I love the fact that it's all texture pack compatible! Why can't all mods that use vanilla blocks do that? It would make life so much easier...

    Also I was wondering if you could make a way to change what wood is used for the cabinets(or maybe even other things)? I mean I do like birch wood, but I'd rather them be in oak... I find that the birch outside with the spruce door against oak walls to be too much contrast...
    Posted in: Minecraft Mods
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    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    I have come to really like this mod, but I have a question.
    Why do the hedges only stack to 8? It makes it very annoying when I'm tying to used them to fence a large area... It would be a lot nicer if they stacked to 64.

    Edit: In fact why does everything seem to only stack to 8?
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    I'm having problems with the newest dev of Treecapitator...
    For some reason I can break logs faster with my fist then an axe. With vanilla trees it's still rather fast, but the stone axe is still slower then my fist, and it's even slower with a Greatwood tree from Thaumcraft. It's about the speed of you trying to brake stone with your fist...
    And I'm only using the dev since I was having problems with the official release because I have Natura installed and the official release doesn't have it set to Natura in the config.

    Also, I can't get Treecapitator to work with the power gauntlet from Modular Powersuits, when I used to be able to back in 1.4.7...
    Posted in: Minecraft Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    I'm having a few issues... mainly with the axe module. It will chop logs and wooden planks just fine, but anything else, eg. wooden stairs, slabs, fences, crafting benches, ect. it doesn't. It's no faster then my fist with those blocks...
    Is anyone else having this issue or know a way to fix it? Because it's kind of annoying to always have to be carrying a normal axe just to chop other wooden blocks faster then my fist.
    Posted in: WIP Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    I'm having an issue with the portals... Though they work fine if I'm playing and placing them in a session, but once I log out and comeback later to play again and any portals that have been placed before I logged out I can't go through and they lag my game immensely until I get rid of them...
    Any ideas what could cause this?
    Posted in: Minecraft Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    I don't know if this is a bug, or was reported before, but I just tried to enchant my power gauntlet with fortune III and once I equipped it the enchantment was removed...
    In the 1.4.7 version I could enchant my power tool with tool enchantments just fine, so why not now? I miss having fortune and silk touch gauntlets...
    Also, even in 1.4.7 I could enchant the armor, but as soon as I equipped it the enchantment came off... it really sucks losing high level books like that...
    Posted in: WIP Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Anyone know why the power gauntlet doesn't show or how it could be fixed, or do I just have to wait until the next update? I mean I'm fine with waiting, it's just a tad annoying not seeing it.
    Posted in: WIP Mods
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