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    posted a message on The Colony - A Minecraft survival project
    Quote from Swimr16

    Already working on it =) do you want a new character or will you use your old one?


    Oops, forgot to respond. I'll probably make a new character!
    Posted in: Forum Roleplaying
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    posted a message on The Colony - A Minecraft survival project
    Quote from Swimr16

    Soo, I've been really considering re-starting this. Red, if you see this, you cool with me re-doing some parts of it and making a new thread?


    If you want to reboot this that would be more than fine with me :) It's pretty safe to say that this thread has permanently halted, so feel free to use whatever parts you want.

    By the way, let me know if you do end up making a new thread, I might just join...
    Posted in: Forum Roleplaying
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    posted a message on Snapshot 14w10b Ready for Testing
    Untamed and tamed wolves alike will chase skeletons, who will only shoot back when cornered.
    Posted in: Minecraft News
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    posted a message on [Challenge] The Darkness Beyond
    Quote from Genshou

    It's not an 'outer wall' in the sense of an unconnected wall surrounding a courtyard, it's the outside shell of the tower itself. I asked Thistle for clarification on that back many, many pages. The entire outer shell of your 'tower' has to follow construction rules. That means if you make any additions, they also need to be double-thick to keep the spell working.


    Good to know. It shouldn't affect my designs that much.
    Posted in: Survival Mode
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    posted a message on [Challenge] The Darkness Beyond
    I swear someone is hacking my account, logging in, and unfollowing me from this topic every so often just to screw with me.

    It's SO annoying.

    Also, I need to ask something (I will assume for the sake of progress that the answer is "yes" if I don't get one): Am I allowed to have offshooting towers? For instance, right now I can't really think of a way to expand my current main tower without making major (time consuming) changes to it, so I'm planning to have several different towers shooting out of the hill behind my main tower. They would be connected to the main tower and not accessible from anywhere else to comply with the building rules (even if the rules weren't there that's still how I would do it anyways). So far, this all complies with the building rules, so I guess the big question is this:

    Do I have to circle the perimeter of all the towers with the outer wall or does the outer wall only have to be around the main tower?
    Posted in: Survival Mode
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    posted a message on [Challenge] The Darkness Beyond
    Dang, you're right, Genshou. I got fortune III first try on an iron pick. Got 35 diamonds from the 15 diamond blocks I had left.
    Also:
    Posted in: Survival Mode
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    posted a message on [Challenge] The Darkness Beyond
    Quote from JarenR
    This would be worth trying out myself, keep up the good work folks.

    Thanks :} If you have the free time I would definitely recommend giving it a shot. I've had the most fun playing this than I've ever had in Minecraft.

    Quote from Genshou
    Well, I for one haven't been playing Minecraft lately. If you're using diamond pickaxes to try to get your first Fortune III, you're doing it wrong. D: Iron has a higher enchantability level than diamond, so you'll get Fortune III easier that way, and iron is much more plentiful, and you're not 'losing' any iron by mining the ore pre-Fortune like you are any diamond ore you've already broken. Though most of the enchanted diamond picks you're making are still great for general mining. :D

    Really? I thought it was gold that had higher enchantability... Well, if you're right, then I'll be good to go for digging out my underground wheat farm at least...

    I'll try a few iron picks, I'm not short on experience sources with my mob farm and a couple priests selling experience bottles.
    Posted in: Survival Mode
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    posted a message on [Challenge] The Darkness Beyond
    Promised update post, if a little bit late.

    The mob grinder, new and improved:
    The mob grinder from before had some flaws, mainly: Mobs at the back of the crushing room were unreachable, only a few mobs could fit in the room at a time, spiders would hardly ever get in the trap, and most importantly, the crushing room was in a place where standing there would prevent many mobs from spawning in the trap.

    First thing I did was move it back so that the crushing room was far enough back to let mobs spawn on most of the spawning platforms. I also put a viewpoint in the tube.


    Here's the crushing room itself. I realize that I didn't actually show the inside and the mechanics, but I can upload that later if anyone really wants to see it. Levers from top of the picture to bottom: Crushing levers, Access levers (so I can get inside if absolutely necessary), Door opening lever (piston doors farther back in the transport tube that close so that more monsters are prevented from coming in). Hoppers help pick up items.


    It can fit a theoretically infinite amount of monsters in it now - the monsters are dropped into the crusher from above instead of just flowing straight into it as they were before.


    Ah, 1.7. The crusher (and fists) can't kill witches, they keep drinking health potions.


    The spiders were clogging up the trap, so I created an alternate route for them to follow.


    When they were clogging up the trap, I had to open the maintenance hatch and kill them manually... And, inevitably, a creeper would explode, and, just my luck 10 times out of 10 it would be in the millisecond that it was bouncing above the water. I've been reduced to a half heart on multiple occasions. Playing on hard mode it's a wonder that I didn't die several times.


    The common area - finally!
    So, I've been taking absolutely forever on this stage, and part of it was because of tower planning. I came to realize that I couldn't fit every single room in my tower as is - and some of the rooms would be too big. I recently decided on a final tower layout accounting for all rooms I'll ever build. Anyways, I built the common room where the old storage room used to be, and I moved the location of the new storage room from the globe (which is a pain to get up to) adjacent to the common room.




    The improved storage room
    The new storage room can be accessed by pressing a hidden button in the common room's fireplace...


    Which temporarily closes a set of pistons, pulling back part of the wall (the niche to the right in the picture above, seen in the picture below from the other side)


    The new storage rooms, with room for expansion later on. It's much more compact, using the technique of putting chests and trapped chests together to skip the gap that is normally in-between the chests.




    Here is the location of the storage rooms seen from the outside (farm viewpoint):



    Stuff:
    Getting ready for the meat requirements for the next stage as I've been relying primarily on carrots for food.


    The endermen have been attempting to sabotage my farm.


    My filter for the water source inside the tower seems to be working.

    (just a note if other people are having the same problems with opening spoilers as I am: press "esc"/cancel the page loading and it will open, just make sure you give the images inside time to load)

    Posted in: Survival Mode
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    posted a message on [Challenge] The Darkness Beyond
    I'm sad that this thread hasn't been posted in in a while. Anyways, I'll be getting back into the habit of posting pretty soon - I've been perfecting my mob farm. You can expect a post about it soon.

    Meanwhile, I've crafted 5 diamond pickaxes in an attempt to get fortune III. I've gotten Silk touch twice, one of which also has unbreaking and efficiency, and the others are just effeciency/unbreaking. It's getting kind of frustrating grinding to level 30 on the grinder and parkouring up to the mage globe just to not get it. Anyways, wish me luck (fortune, haha) on my next enchant :P
    Posted in: Survival Mode
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    posted a message on [1.7] The Building Game server Now CLOSED
    Redyoshi510.
    Posted in: PC Servers
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    posted a message on [Challenge] The Darkness Beyond
    I'd be posting stuff but were on vacation right now so I probably won't be able to work on the world much. I will get back to it as soon as I can though.
    Posted in: Survival Mode
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    posted a message on The Empire Building challenge (inspired by Age of Empires, smp/mod compatible)
    Haha, I thought I had added that stuff already. Apparently not. I'll do it later, I'm on a an ipad currently. Concerning broken spoilers pressing "esc" key always fixes it for me.
    Posted in: Survival Mode
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    posted a message on [Challenge] The Darkness Beyond
    Wow, I had forgotten how much I had progressed on this world.
    Posted in: Survival Mode
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    posted a message on [Challenge] The Darkness Beyond
    I really should get working on this again. Maybe later today.
    Posted in: Survival Mode
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    posted a message on My t-shirt art submission
    Just wanted to show my entry for the jinx "unsung heroes" t-shirt competition.



    Posted in: Other Fan Art
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