- Redyoshi101
- Registered Member
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Member for 12 years, 5 months, and 29 days
Last active Wed, Jul, 11 2018 18:57:01
- 4 Followers
- 1,780 Total Posts
- 309 Thanks
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Mar 7, 2014Redyoshi101 posted a message on Snapshot 14w10b Ready for TestingUntamed and tamed wolves alike will chase skeletons, who will only shoot back when cornered.Posted in: News
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Mar 5, 2013Redyoshi101 posted a message on Another Snaphot, You Say? 13w10a Ready For TestingPosted in: NewsQuote from Shzl
1.5: The Redstone Update?
or 1.5: The Bugfixing Update?
Either is good with me, although the new additions were so long ago (in terms of snapshots), it now feels like they have focused more on bug-fixing than on redstone!
They always focus on bugfixes toward the release date so that they can have a clean, mostly-bug-free release. The new redstone stuff was great (already used most of the features in my survival world) but I'm glad they're fixing bugs now. -
Aug 23, 2012Redyoshi101 posted a message on 12w34a Snapshot Available for Testing!Posted in: News
Holy crap, that is epic. Have some reputation. -
Aug 23, 2012Redyoshi101 posted a message on 12w34a Snapshot Available for Testing!Posted in: News
Haven't tested yet, but if you push them into the portal, they should end up there.
I wouldn't recommend it, though, since wolves still have dumb AI :| -
Aug 23, 2012Redyoshi101 posted a message on 12w34a Snapshot Available for Testing!Posted in: News
Awesome. Now, if you'll excuse me for a moment while I go sit in the corner and cry.
*sits in corner and cries*
Ok. Now to keep playing with the snapshot! -
Aug 23, 2012Redyoshi101 posted a message on 12w34a Snapshot Available for Testing!Posted in: NewsQuote from Random_Guy_32Of course. You just need a pair of shears.
For dead shrubs? I don't remember being able to do that...
I'll take your word for it!Quote from TimeforTravel
Carrots and Potatoes are now rare drops from zombies... Hmm they already have so many rare drops. I hope they remove the iron drops from regular zombies and just make all armored zombies drop something what they are wearing.
That would be nice. -
Aug 23, 2012Redyoshi101 posted a message on 12w34a Snapshot Available for Testing!Posted in: NewsQuote from Supermutant6112
I don't think anyone has even mentioned the new boss mob yet.
If you haven't seen it, check the Wiki.
Did you read all the pages? Both on page 2 and 3 people have mentioned it. -
Aug 23, 2012Redyoshi101 posted a message on 12w34a Snapshot Available for Testing!Posted in: News
I meant in survival. If they can be planted in flowerpots, that wouldn't really do much good unless in creative. I've always kindof wanted to be able to acquire them in survival... -
Aug 23, 2012Redyoshi101 posted a message on 12w34a Snapshot Available for Testing!Posted in: NewsQuote from Cswartz9
Maybe the Wither will spawn in one of those dirt rooms in abandoned mineshafts - I'm pretty sure they were intended to be for a boss of some sort.
Oh yeah! COMPLETELY forgot about those. Good brainwave, old chap! -
Aug 23, 2012Redyoshi101 posted a message on 12w34a Snapshot Available for Testing!Posted in: News
Game version.Major release.Minor release.
This isn't an official "release", it's just a test.
I haven't heard anything about that yet, but I hope dinnerbone will add that soon. -
Aug 23, 2012Redyoshi101 posted a message on 12w34a Snapshot Available for Testing!Posted in: NewsQuote from firzen221
OMG nice bugs !!!! YOU HAVE 64 DIAMONDS AND IF YOU WANNA PLACE 1 to item frame YOU LOSS ALL!!!!!!!! O M G please repaire it and make another snapshot
Go ahead and tweet dinnerbone (@Dinnerbone) about that on twitter, if you have a twitter account. -
Aug 23, 2012Redyoshi101 posted a message on 12w34a Snapshot Available for Testing!Posted in: News
You'll be getting your new mob soon - it's called a Wither, and is going to be a boss mob.
As for weapons, you have invisibility potions! -
Aug 23, 2012Redyoshi101 posted a message on 12w34a Snapshot Available for Testing!Posted in: News
I'm guessing because it's unfinished.It's amazing how fast people are posting here. -
Aug 23, 2012Redyoshi101 posted a message on 12w34a Snapshot Available for Testing!Posted in: NewsQuote from EnoFire
Mojang owns every single mod made for minecraft, and if they want to implement it, they do it.
Certainly. And I love them for it - I only play vanilla. (Only reason I knew about the mod is because I was downloading them for a friend who had a crappy internet connection) -
Aug 23, 2012Redyoshi101 posted a message on 12w34a Snapshot Available for Testing!Other things. Absolutely loving the tiny cactus, and planting saplings in flower pots means we can finally get decorational saplings! (Ones that won't grow)Posted in: News
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Oops, forgot to respond. I'll probably make a new character!
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If you want to reboot this that would be more than fine with me It's pretty safe to say that this thread has permanently halted, so feel free to use whatever parts you want.
By the way, let me know if you do end up making a new thread, I might just join...
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Good to know. It shouldn't affect my designs that much.
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It's SO annoying.
Also, I need to ask something (I will assume for the sake of progress that the answer is "yes" if I don't get one): Am I allowed to have offshooting towers? For instance, right now I can't really think of a way to expand my current main tower without making major (time consuming) changes to it, so I'm planning to have several different towers shooting out of the hill behind my main tower. They would be connected to the main tower and not accessible from anywhere else to comply with the building rules (even if the rules weren't there that's still how I would do it anyways). So far, this all complies with the building rules, so I guess the big question is this:
Do I have to circle the perimeter of all the towers with the outer wall or does the outer wall only have to be around the main tower?
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Also:
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Thanks :} If you have the free time I would definitely recommend giving it a shot. I've had the most fun playing this than I've ever had in Minecraft.
Really? I thought it was gold that had higher enchantability... Well, if you're right, then I'll be good to go for digging out my underground wheat farm at least...
I'll try a few iron picks, I'm not short on experience sources with my mob farm and a couple priests selling experience bottles.
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The mob grinder, new and improved:
The mob grinder from before had some flaws, mainly: Mobs at the back of the crushing room were unreachable, only a few mobs could fit in the room at a time, spiders would hardly ever get in the trap, and most importantly, the crushing room was in a place where standing there would prevent many mobs from spawning in the trap.
First thing I did was move it back so that the crushing room was far enough back to let mobs spawn on most of the spawning platforms. I also put a viewpoint in the tube.
Here's the crushing room itself. I realize that I didn't actually show the inside and the mechanics, but I can upload that later if anyone really wants to see it. Levers from top of the picture to bottom: Crushing levers, Access levers (so I can get inside if absolutely necessary), Door opening lever (piston doors farther back in the transport tube that close so that more monsters are prevented from coming in). Hoppers help pick up items.
It can fit a theoretically infinite amount of monsters in it now - the monsters are dropped into the crusher from above instead of just flowing straight into it as they were before.
Ah, 1.7. The crusher (and fists) can't kill witches, they keep drinking health potions.
The spiders were clogging up the trap, so I created an alternate route for them to follow.
When they were clogging up the trap, I had to open the maintenance hatch and kill them manually... And, inevitably, a creeper would explode, and, just my luck 10 times out of 10 it would be in the millisecond that it was bouncing above the water. I've been reduced to a half heart on multiple occasions. Playing on hard mode it's a wonder that I didn't die several times.
The common area - finally!
So, I've been taking absolutely forever on this stage, and part of it was because of tower planning. I came to realize that I couldn't fit every single room in my tower as is - and some of the rooms would be too big. I recently decided on a final tower layout accounting for all rooms I'll ever build. Anyways, I built the common room where the old storage room used to be, and I moved the location of the new storage room from the globe (which is a pain to get up to) adjacent to the common room.
The improved storage room
The new storage room can be accessed by pressing a hidden button in the common room's fireplace...
Which temporarily closes a set of pistons, pulling back part of the wall (the niche to the right in the picture above, seen in the picture below from the other side)
The new storage rooms, with room for expansion later on. It's much more compact, using the technique of putting chests and trapped chests together to skip the gap that is normally in-between the chests.
Here is the location of the storage rooms seen from the outside (farm viewpoint):
Stuff:
Getting ready for the meat requirements for the next stage as I've been relying primarily on carrots for food.
The endermen have been attempting to sabotage my farm.
My filter for the water source inside the tower seems to be working.
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Meanwhile, I've crafted 5 diamond pickaxes in an attempt to get fortune III. I've gotten Silk touch twice, one of which also has unbreaking and efficiency, and the others are just effeciency/unbreaking. It's getting kind of frustrating grinding to level 30 on the grinder and parkouring up to the mage globe just to not get it. Anyways, wish me luck (fortune, haha) on my next enchant
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