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    posted a message on Using Structure Blocks through different worlds

    You can use clientside mods with Realms, though. So if you were OK with building it again I'd say go download Schematica with LunatriusCore and you're good to go rebuilding it.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on .
    Quote from Empirer_BAD»

    Guess I made that one too. btw it's 2 fps and slow as hell. Use the 10 fps repeater disp instead plz...

    PS. Gotta return my phone again because of the bootloop issue. so no skype yet :P :(

    Ohh, cool! Sorry, forgot the name briefly and hadn't seen your new profile pic. Oops.

    It'd be cool to try putting together the 10 FPS display, this keyboard, and a tiny RS CPU.

    Maybe it would be possible to make a tiny "simulation" CPU that just has memory, the decoder, some GPIO, and only one half-adder that you could use to simulate an adder of whatever size? I'd bet it would be possible to make it pretty compact. I may have to try this. Admittedly I know nothing about branch predictio, pipelines, and that kind of stuff though.
    Posted in: Redstone Creations
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    posted a message on .

    Cool stuff! I think this would go well with that 2.5FPS flat 1 pixel per block display someone made.

    Posted in: Redstone Creations
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    posted a message on Frame Interpolation

    Hello! Recently I was playing around on my old mac and noticed that the new 1.9 OptiFine shaders did a lot of damage to my framerate. After recently looking at what is called Frame Interpolation, I've wondered if it would be possible to add it to Minecraft as a clientside mod to double framerates.

    (For those who don't know: Frame Interpolation is the averaging of two frames to result in 1 additional frame between each two, effectively doubling framerate by quickly rendering another frame before the one currently done/being done has been displayed.)

    Would this be viable to implement into Minecraft, or would the current method of drawing frames make this impossible?

    Posted in: Requests / Ideas For Mods
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    posted a message on Realistico texture pack, with Advanced Mapping

    Is this a copy of R3D.CRAFT Default Realism?

    I see a few similar-looking textures.

    Posted in: Resource Packs
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    posted a message on [Development Halted] 5-Layer 2D Rendering System [16:9] (GPU) {Part of RedTech} [Indev]
    Quote from flip35»

    I don't really see commandblocks 'redstone' :P

    I'm not saying they are, I'm just saying that they can be used in conjunction with redstone to improve the quality of the device.
    Posted in: Redstone Creations
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    posted a message on [Development Halted] 5-Layer 2D Rendering System [16:9] (GPU) {Part of RedTech} [Indev]
    Quote from flip35»

    What about using maps - then you've got color displays and an extremly high pixel-density ;) think about the box mate, that's the fun part about redstone ! (if you want an example of the map in use - watch the video that is in my bio :P, that one is very unefficient tough)


    Yeah, I know about map displays. Not practical for some usages, more practical for others. Refresh rate is decent, but not enough for "fast" computers. (Of which in redstone none REALLY exist with the exception of the one dudearent made, the Commandore)
    Posted in: Redstone Creations
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    posted a message on [Development Halted] 5-Layer 2D Rendering System [16:9] (GPU) {Part of RedTech} [Indev]
    Quote from flip35»

    If you commandblock in 1.9 you aren't supposed to use redstone anymore :|? why is there even any redstone wires? can't you do it with cmdblocks


    I agree about the inner part, but I personally think displays are better as command block contraptions, as they allow for more advanced functions and better speed, as well as good pixel density as compared to most redstone displays, where a 1x1 pixel density is nearly impossible to achieve and ends up taking a LOT of space or using BUD retraction mechanics, making the image slightly unstable, and without a good refresh rate.
    Posted in: Redstone Creations
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    posted a message on [Development Halted] 5-Layer 2D Rendering System [16:9] (GPU) {Part of RedTech} [Indev]
    Quote from EtzGamer»

    I understood about the depth. However, "Set up a dedicated 23*23*23 area to be your scanning area", I do not get the extra width and height.


    Primarily just so you can have bigger objects to scroll past without the need for complicated math.
    Ultimately the area is your decision, though.
    Posted in: Redstone Creations
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    posted a message on MPL (Minecraft Programming Language) - A language for easy development of commandblock programs
    Quote from Adrodoc55»

    Ah yea I might do that, but this will use up more characters of the one command that get's generated.
    On the other hand most real Programs don't use /say anyway and /tellraw doesn't use the name of the command,
    so do you really think anyone would use that feature?

    How do you imagine the Syntax for renaming a command block?
    For example how would you rename the following commandblock to "I am a command block":

    repeat, always active: /say I can say something

    It would probably be part of each process declaration.
    Unless tellraw can print text, then yes, many people use CMD block "say" for their commands. (E.g. crafting instructions for 1CMD VMods)
    Posted in: Commands, Command Blocks and Functions
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    posted a message on One Command Ideas! !WANTED!

    Hey, the ideas been done to death in 1.8, but can you make a morph mod for 1.9? There aren't any yet.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on [Development Halted] 5-Layer 2D Rendering System [16:9] (GPU) {Part of RedTech} [Indev]

    Basically I mean the scanning area SHOULD be wider and taller. it is the 3D space to be compressed into 2D; Keep scanning until a solid block is found, then set that as the color from that perspective. The hard part would be glass color blending (and I can understand why you might not do that)

    basically, imagine a 1 wide by 5 high 2D screen.

    Depending on the depth you need, say, 5 depth, the SIDE VIEW of the 3D space for the 1 wide screen might look like this:

    00000

    10000

    11101

    00001

    11111

    And then the 2D output would be like this:

    0

    1

    1

    1

    1

    Do you understand now, or did I do a bad job explaining?

    Posted in: Redstone Creations
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    posted a message on FIX for Item Elevators in 1.9

    They finally fixed the fix for the fix that was a bug!

    Yay!

    Posted in: Redstone Creations
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    posted a message on More RS CPUs!
    Quote from Pissingfish»

    Update times would still limit anything beyond it's boundaries, so there's no point in anything that stands far across that point.
    As for mods, one could skip this process altogether, and it ruins all the fun in implementing technology by yourself.


    The mod only speeds up the tickrate, which you could theoretically do by just editing the Minecraft files. It's borderline vanilla minecraft, and doesn't "add" anything.
    Posted in: Redstone Creations
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    posted a message on [Development Halted] 5-Layer 2D Rendering System [16:9] (GPU) {Part of RedTech} [Indev]

    Any plans on 2D "3D" capability? With command blocks it should be easy in theory, doing the following:

    -Set up a 16*16*16 Cube to be your "VRAM" of sorts.

    -Set up a dedicated 23*23*23 area to be your scanning area. Have a 16*9 2D section in which the model will be scanned, where a 16*16*16 clone of the VRAM will be moved and/or rotated at will so it can be scanned to fit the 16*9 screen.

    -Now, have the system scan it. Something like:

    | Glass = Ignored

    | Wool or Clay = Solid Color, End scan and use the color shown.

    | Colored Glass = Blended Color, blend with the color behind it, etc.


    TL;DR: Using blocks you could make a 3D system complete with a blocky point cloud, multiple POVs, and color blending using command blocks.

    Posted in: Redstone Creations
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