AFAIK, the arrow does the same amount of damage on direct hit.
The upside to the arrow of harming is that if you miss, you still have a chance of getting splash damage on your opponent. This will make being an archer more accessible to those who are new to the class and for more experienced players means taking out large camps is marginally easier.
Forgive my false knowledge, apparently you're right and mojang opted to have it be direct rather than splash.
>_>;
However I do question why the arrow of healing is a thing.
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You can use clientside mods with Realms, though. So if you were OK with building it again I'd say go download Schematica with LunatriusCore and you're good to go rebuilding it.
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Ohh, cool! Sorry, forgot the name briefly and hadn't seen your new profile pic. Oops.
It'd be cool to try putting together the 10 FPS display, this keyboard, and a tiny RS CPU.
Maybe it would be possible to make a tiny "simulation" CPU that just has memory, the decoder, some GPIO, and only one half-adder that you could use to simulate an adder of whatever size? I'd bet it would be possible to make it pretty compact. I may have to try this. Admittedly I know nothing about branch predictio, pipelines, and that kind of stuff though.
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Cool stuff! I think this would go well with that 2.5FPS flat 1 pixel per block display someone made.
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Hello! Recently I was playing around on my old mac and noticed that the new 1.9 OptiFine shaders did a lot of damage to my framerate. After recently looking at what is called Frame Interpolation, I've wondered if it would be possible to add it to Minecraft as a clientside mod to double framerates.
(For those who don't know: Frame Interpolation is the averaging of two frames to result in 1 additional frame between each two, effectively doubling framerate by quickly rendering another frame before the one currently done/being done has been displayed.)
Would this be viable to implement into Minecraft, or would the current method of drawing frames make this impossible?
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Is this a copy of R3D.CRAFT Default Realism?
I see a few similar-looking textures.
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I'm not saying they are, I'm just saying that they can be used in conjunction with redstone to improve the quality of the device.
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Yeah, I know about map displays. Not practical for some usages, more practical for others. Refresh rate is decent, but not enough for "fast" computers. (Of which in redstone none REALLY exist with the exception of the one dudearent made, the Commandore)
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I agree about the inner part, but I personally think displays are better as command block contraptions, as they allow for more advanced functions and better speed, as well as good pixel density as compared to most redstone displays, where a 1x1 pixel density is nearly impossible to achieve and ends up taking a LOT of space or using BUD retraction mechanics, making the image slightly unstable, and without a good refresh rate.
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Primarily just so you can have bigger objects to scroll past without the need for complicated math.
Ultimately the area is your decision, though.
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It would probably be part of each process declaration.
Unless tellraw can print text, then yes, many people use CMD block "say" for their commands. (E.g. crafting instructions for 1CMD VMods)
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Hey, the ideas been done to death in 1.8, but can you make a morph mod for 1.9? There aren't any yet.
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Basically I mean the scanning area SHOULD be wider and taller. it is the 3D space to be compressed into 2D; Keep scanning until a solid block is found, then set that as the color from that perspective. The hard part would be glass color blending (and I can understand why you might not do that)
basically, imagine a 1 wide by 5 high 2D screen.
Depending on the depth you need, say, 5 depth, the SIDE VIEW of the 3D space for the 1 wide screen might look like this:
00000
10000
11101
00001
11111
And then the 2D output would be like this:
0
1
1
1
1
Do you understand now, or did I do a bad job explaining?
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They finally fixed the fix for the fix that was a bug!
Yay!
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The mod only speeds up the tickrate, which you could theoretically do by just editing the Minecraft files. It's borderline vanilla minecraft, and doesn't "add" anything.
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Any plans on 2D "3D" capability? With command blocks it should be easy in theory, doing the following:
-Set up a 16*16*16 Cube to be your "VRAM" of sorts.
-Set up a dedicated 23*23*23 area to be your scanning area. Have a 16*9 2D section in which the model will be scanned, where a 16*16*16 clone of the VRAM will be moved and/or rotated at will so it can be scanned to fit the 16*9 screen.
-Now, have the system scan it. Something like:
| Glass = Ignored
| Wool or Clay = Solid Color, End scan and use the color shown.
| Colored Glass = Blended Color, blend with the color behind it, etc.
TL;DR: Using blocks you could make a 3D system complete with a blocky point cloud, multiple POVs, and color blending using command blocks.