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    posted a message on Slimes Don't Spawn
    Quote from Dicemage

    I found one small slime after two weeks of playing. I killed it and get nothing and now that same cave keeps empty. Am I doing something wrong? I filled that place with torches but if I understood right they are friendly so it should not affect of their spawn.


    Don't kill them with a weapon! If you do that, they will drop nothing. You have to punch them, or use a very weak item, to kill them. Then they will subdivide, and the little ones will drop slimeballs.
    Posted in: Survival Mode
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    posted a message on Slimes Don't Spawn
    Quote from andysim

    Carefull not to use any weapons to kill them, only bows or bare hands. If you hit them to hard they wont drop anything.


    That's what I suspected... Thanks for confirming my suspicions. Every time I used my diamond pick-axe on them, they just died and dropped nothing. With my fist, they multiplied and then dropped slimeballs. Slimeballs are definitely a hard to get item...
    Posted in: Survival Mode
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    posted a message on Slimes Don't Spawn
    I found two slimes! But they didn't drop anything once I've killed them... It finally worked. Thanks guys.
    Posted in: Survival Mode
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    posted a message on Slimes Don't Spawn
    Quote from Malacodor

    You forgot
    C: I successfully used a slime finder tool and get tons of slime balls. :wink.gif:

    1. Don't make a high ceiling, 2 blocks is enough. Big slimes will still spawn there but suffocate and split. Better make several floors instead.
    2. Slimes share their mob limit with other hostile mobs, and mobs spawn most probably elsewhere. Light caves and surface in a 128m radius, or make the slime farm under an ocean.


    I have done that, as I explained, and found several chunks that could spawn slimes. I excavated everything, lit up everything. Not one slime.
    Posted in: Survival Mode
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    posted a message on Slimes Don't Spawn
    Guys, I have used that chunk-finder, very precisely, and found two chunks, side by side, and proceeded to excavate the heck out of them, with a rather high ceiling.

    I have spent hours down there (and this area is right above the bedrock layer), and not a single slime was seen or heard. I tried every difficulty level. Nothing.

    What am I doing wrong? And why are slimes so incredibly rare? I agree with the person who said chunk-finding was cheating and shouldn't be used, but I also think slimes shouldn't be rarer than diamonds! And even with the chunk-finder program, I can't find slimes. This is annoying because I would definitely want to use sticky pistons to create contraptions, huge doors and etc.

    At this point, I'm led to believe there is some sort of a bug with slimes. I've done everything that should be done, and I still can't get slimes. I assume one wouldn't need to actively look for slimes to find them (like every other mob), but I would assume even more intensely that if one were to look for slimes, he should be able to find some with far more ease than this.

    I suggest people share their experiences with slimes; to make things simpler, you can write either A or B, with the following meaning:

    A: I found slimes without looking for them, I just was at the right layer and they just were there.

    B: I have never seen a single slime in my entire Minecraft career.
    Posted in: Survival Mode
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    posted a message on Slimes Don't Spawn
    Quote from Flowzor

    Here's a neat little website that displays chunks capable of spawning slimes by simply feeding it your world's seed:

    http://mcslimes.appspot.com/

    Make sure to set the display boundaries rather high for a start, or you probably wont see anything.



    I've used that, but to no avail. Even chucked that are supposed to spawn slimes did not. I'll try again, just to be sure...
    Posted in: Survival Mode
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    posted a message on Slimes Don't Spawn
    Quote from RedRainn

    It seems some of you regularly see them while others, like me, do not. I did do research on slimes, even used a program to find chunks that spawn them. I found that my area had many such chunks, but still no slimes.

    As to raising the roof, my cave is 3 blocks high; is that high enough or should it be more?

    Thanks for the help! (I really need slimes for sticky pistons.)



    According to this guy, http://www.kevblog.co.uk/minecraft-how-to-farm-slime-balls-from-slimes/, his cave is only 2 blocks high, and it works. I'm not sure roof has any effect on spawning now.
    Posted in: Survival Mode
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    posted a message on Slimes Don't Spawn
    It seems some of you regularly see them while others, like me, do not. I did do research on slimes, even used a program to find chunks that spawn them. I found that my area had many such chunks, but still no slimes.

    As to raising the roof, my cave is 3 blocks high; is that high enough or should it be more?

    Thanks for the help! (I really need slimes for sticky pistons.)
    Posted in: Survival Mode
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    posted a message on Slimes Don't Spawn
    In my life, I have never met a single slime, ever. Since I started playing again in August of this year, I still haven't met any, and I have tried. Yes, I'm aware of tools that enable you to find what chunks spawn slimes, and I have used them, and still, in spite of hundreds upon hundreds of spawning blocks just above bedrock, I have never seen any. Some said slimes spawn on peaceful, others say they don't. In doubt, I tried both. Still, no slimes. Not one.

    I badly need slimeballs to make sticky pistons. As things are, slimeballs are more precious than diamonds because of their rarity.

    Is this a bug? What am I doing wrong?
    Posted in: Survival Mode
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    posted a message on Ariadne's Thread
    I've been exploring some more caves, and honestly, I pine for that Ariadne's Thread thing. Sure, you can use more cumbersome techniques, but it'd be so much simpler to use that item. It'd also provide a use for those hundreds of strings I have and don't use (and those many more hundreds I've just thrown away against the cactus of my mob factory, to make room for items I needed).

    Torches are fine but when your cave is 60 blocks high with multiple entries on different heights, and with ways to 8 different exits, I'd either need a rather complex indication system, or just a damn rope. I'll take the damn rope.

    This is like: you meet a strange who doesn't speak your language. You are dying of thirst, and want water, do you:

    1) mimic drinking
    2) invent an international language so you can ask for water

    I don't see why I'd not take the simplest means to my end.
    Posted in: Suggestions
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    posted a message on Chicken farming
    Idea:

    Build a cart track inside your fenced area, where your chickens are. Place boosters on most of the track, if not everywhere entirely. This way, you'll automatically pick up whatever eggs are produced automatically.

    I haven't tried it, so I don't know what would happen, but I suspect chickens wouldn't die, they'd just slow you down, hence the need for boosters all around.
    Posted in: Survival Mode
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    posted a message on Options, Freedom, and Adversity
    Quote from surfimp

    Dude, HTFU and take some personal responsibility for your choices and stop expecting external institutions to provide structure for you. Don't you get enough of that in the real world already?

    Minecraft is a perfect encapsulation of existential crisis and my point is that it's a GOOD THING for us, as real people, that we're forced to make these decisions. Be grateful to have choices with meaningful consequences instead of a grey morass of compelled realities.


    So you're telling me to harden the F up because I want things more difficult for me? Interesting. I believe I explained my point well enough in the first point, if you didn't understand, I don't think I can explain it again in a more enlightening way; moreover, your reaction was anticipated. I had foolishly hoped that stating so would spare me the redundance.

    As to my personal life, I'm pretty much free. I just like rules in a game. The rest is explained in details in my first post, try reading it fully.
    Posted in: Discussion
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    posted a message on Options, Freedom, and Adversity
    Quote from robly18

    I think notch should add something on world creation:Locked difficulty. This would make it so that the difficulty would NOT be able to be changed. You'd pick the world's difficulty at creation! What'cha think


    Like a choice on whether difficulty should be changeable or not? I suppose that's workable, but that's yet another choice I may not want to make! It's a choice about choice itself, we're getting meta fast here! My line of thinking, currently, is "Don't give me choices over things I shouldn't have choices over", such as enemy strength (which we can't change, rightfully so).

    But it's an idea. If I did that, though, I may find myself regretting my choice, "Why didn't I leave the option to change levels?" To erase that regret, I'd need to have been forced. If I was never given the choice, there would never be any regret, because it'd be just how the game is. I think that's what I wish for.
    Posted in: Discussion
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    posted a message on Options, Freedom, and Adversity
    Ahoy, fellow Minecrafters,

    The topic I wish to address is a common subtopic to many; it has to do with options, "sliders", etc. Whenever something displeases a part of us, someone suggests a slider, an on/off option, etc. Not necessarily a bad idea, but I'll present the problem in the shape of my own experience.

    I used to play on normal difficulty, because I liked the challenge. Then I realised you could change the difficulty level at any time, and I immediately felt bad about this. Why? Because I had to resist the temptation, on my own. But I did so for a while. Then, one day, after dying for the 87th time in this dark complex series of caves, and losing yet all my items, I thought: "I really want to explore that area, shall I turn the game on peaceful for a moment?" I resisted the thought for 40 more deaths. I resented the fact that all my current efforts could be outdone by just a few clicks, and that I had to blind myself in order to think this was a bad alternative. Then I gave in, and got into peaceful mode.

    Oh the joy of exploring this damn cave without any problem! Except I wasn't proud. It felt like cheating. Right there and then, I wished the difficulty level couldn't have been changed after you generated a new world.

    Then I got back to normal, but the spell was broken: I had tasted the forbidden fruit, and no longer saw a valid reason to get back to normal. I kept playing on peaceful and visiting caves peacefully.

    Long story short: even though I voluntarily chose to play on peaceful, I regret to have been given the freedom to change my difficulty level. I know what's coming to me when I say that:

    You weak-willed individual! Don't blame the game for your short-comings!

    Fair enough, but I know I'm not the only one to feel this way. Hear me out: crafting weapons, crafting armours, developing survival kills, etc, it's all done to resist better to mobs and their attacks. In the absolute, clicking "peaceful" gets you to the same place, so after a while, you have to force yourself against yourself, to not choose an option that maybe you should have no freedom over (except once, before your world is generated).

    Don't get me wrong, I have been very happy to have that freedom when endermen started taking blocks away from everything, but apart from that, I sometimes regret that I have the freedom to remove challenges like this. It's a complex situation in which I want to not have to want something that hinders me, I don't want to have such a control over my enemies, because with such control, they feel fake when you do fight them. It's like, "I can remove you at the snap of a finger, but I'll fight you for sports." I don't want to fight for sports, I want to fight because I must, not because I choose to. Think of another game. Now imagine that there's a button that removes all enemies. That button is always at hand. I wouldn't like that! I wouldn't like to have that evil temptation around me all the time.

    I don't mean to focus on the difficulty level and such, that's just an example. You can use examples (real or imagined) for any other aspect of the game. I am interested in hearing how you feel about all this, and if anyone else feels the way I do.

    The same thing may happen to the hunger/food system: if you know that a few clicks can remove the problem of food and hunger (at any time), doesn't eating become a self-inflicted chore? I don't mind chores when I have zero choice about them, but this is different.

    The larger topic, thus, is whether we shouldn't be forced to more things, and have our freedom reduced - and I mean specifically in the sense that too much freedom may kill a game (imagine invincibility in every game you've ever played, that sort of "freedom" would kill tension utterly, and you'd probably never want to play these games).

    Playing on normal or else currently feels as if I were using my toes instead of my fingers: it feels like a superficial difficulty I'm imposing on myself for no good reason. Fighting mobs is a means to an end, that's why we shouldn't be exposed to the choice of removing them so easily; they are by definition a nuisance (the good kind) but for this reason must be imposed on us so we don't feel like they're a fake enemy (since an enemy you can remove any second isn't really a threat, we're just fooling ourselves).

    I am not suggesting that the difficulty level system should be changed (although I think I would like that), I am merely inciting you to share your opinions on everything I said here. Keep in mind that the main difference between creative mode and survival mode is precisely this restrained freedom, and this is why those of us who play on survival like it. Imagine if you could suddenly get as many items as you wanted in a few clicks, could you still dig for hundreds of them? It's what I often do to get blocks to build things, but if I knew there was such an easy way to do it, I'd become disheartened because:

    1) I wouldn't want to acquire this stuff that way
    2) I couldn't work hard for it knowing there's such an easy way, I'd feel stupid (that said, the distance between creative and survival is enough to remove that feeling, since it's a different mode, etc)

    Reduced freedom is required for survival, by definition, but how far should it go? Feel free to add your own questions to everyone, using examples I didn't use here.

    I hope we'll have an interesting conversation. :smile.gif:
    Posted in: Discussion
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    posted a message on Enderman Is Sabotage!
    I guess this thread is over now. Notch has stated he will kill the ability we have been criticising. This is a great victory for Minecraft. I am thankful to Notch and everyone who helped.

    :smile.gif:

    Quote from icarus963

    Eh.... well, it would take some reall life YEARS till they get to bedrock.


    If you do the maths, it wouldn't take that long at all. But your landscape would have been one ugly piece of cheese long before that.
    Posted in: 1.8 Update Discussion
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