A dirty quickfix for MinecraftForge would be to make Finite liquid a "coremod". Simply add the Finite Liquid baseclass code to the same classes with MinecraftForge, recompile and put the Forge Finite liquid baseclasses in a zip or jar file then simply put it in the coremods folder. It should work without any problems.
It doesn't seem like you know about the word 'incompatibility'. When 'proper' modders "create" mods for Minecraft, they use MinecraftForge. THE best API for Minecraft.
Are you serious? You simply don't include the armor rendering code. No idea if it will work like it should, I know making a transparent texture will work though. *shrug*
All you *honestly* need to make basic mods is Java knowledge (NOT from YouTube videos or MinecraftForum) then you simply look at MinecraftForge's wiki page. There are enough examples and tutorials on there to get you going.
It's quite obvious to see you're using MinecraftForge, heh. Stack traces are *ALWAYS* easy to understand. You're missing a class file called 'GunpowderX' in package blazedGinger.gunpowderx
I am using Eclipse Juno on Windows 7 64 bits and it works just fine, I am also running Java 64 bits.
Perhaps try Eclipse Juno? You should check if you have more than one version of Java installed. Having more than one copy can make "interesting" things happen.
Here is a fun fact: ItemBow, ItemArrow, EntityArrow, RenderArrow can basically be turned into "guns". "Grenades" can be made by making a simple throwable item, e.g a snowball, also exists inside Minecraft.
Now for a little piece of the harsh truth: no one is going to spoon feed you code in Modification Development, actually IIRC, this section is for help with mods that have been started.
A lot of tutorials are so called "outdated" but if you have just a little tiny bit of Java knowledge, you don't even need "tutorials" for most things, only when it comes to advanced stuff that is in MinecraftForge, for example using the ASM library's accessTransformers.
I know this is an old post, but have you finally made your tutorial ?
Don't necro post please! I'll answer the armor/sword items and enum thing: Use MinecraftForge and simply extend the desired item to make them enchantable, etc.
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Seriously? Oh my, I can actually play with Minecraft 1.5 then. :D!
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Indeed, this is the best way to do it, you just have to use @Override on any methods you decide to overwrite with your own in ItemBow's subclass.
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Porting a mod from ModLoader to MinecraftForge shouldn't be a big problem, it'll also allow you to not have to edit baseclasses. :3
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It's quite obvious to see you're using MinecraftForge, heh. Stack traces are *ALWAYS* easy to understand. You're missing a class file called 'GunpowderX' in package blazedGinger.gunpowderx
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Perhaps try Eclipse Juno? You should check if you have more than one version of Java installed. Having more than one copy can make "interesting" things happen.
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Now for a little piece of the harsh truth: no one is going to spoon feed you code in Modification Development, actually IIRC, this section is for help with mods that have been started.
A lot of tutorials are so called "outdated" but if you have just a little tiny bit of Java knowledge, you don't even need "tutorials" for most things, only when it comes to advanced stuff that is in MinecraftForge, for example using the ASM library's accessTransformers.
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Don't necro post please! I'll answer the armor/sword items and enum thing: Use MinecraftForge and simply extend the desired item to make them enchantable, etc.
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