Bump! To show that I'm serious about starting the project, here's a screenshot of World Painter with an overlay of the Ivalice map.
The map is approximately 12,000 x 8,000 blocks. Now you may be thinking that's enormous and possibly can't be exported, and you'd be right about at least the size. To properly capture the scale of Ivalice I think it's necessary to start out with this size until further refinements can be made.
The next step will be to gather up all the local maps and stitch them together to estimate a practical size of the map and make any refinements as necessary. I don't any changes will be forthcoming in this step.
Then, world painting will begin in earnest to replicate the landscape as shown. This step will probably take me at least two weeks if I do it solo, so I'm hoping by then someone will be willing to assist. That's all for now, thanks for reading!
Here is a layout of all the individual rooms in Ivalice!
As you can see, there are over 300 individual rooms! This makes for a lot of work. Unfortunately, only a fraction of those are due to the major cities, and the vast majority of them are free terrain. Each individual room is considered a project, and is part of an overall geographical area project. A team consisting of a few designers would draft the layout of one of these areas, provide color schemes and material sheets, and then terraformers would model the area to represent that. Afterwards, the same process would be applied to buildings and interiors.
Rabanastre is considered the capital of Project Ivalice, and will be drafted first so that all following areas will branch out from it. From a previous submission, the Tomb of Raithwall is already mostly constructed! With some time and effort, the Westersand and two Sandseas will be made to join it to Rabanastre.