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    posted a message on Custom Ore Generation: First Revival
    I swear that I saw something in this forum on how to make the config settings work the same for every new world I create, but I cannot seem to find it. Will someone please tell me how this is done? Thanks.
    Posted in: Minecraft Mods
  • 0

    posted a message on Too Much TNT mod (50+ TNTs)
    -- System Details --
    Details:
    Minecraft Version: 1.7.10



    You are on Minecraft version 1.7.10 and the mod is for 1.6.4. There are no later versions of the mod available.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    I suggested a while back about possibly coming up with some sort of guide for the mod like the Thaumonomicon, Arcane Compendium and Lexica Botania. Is this going to happen or what?
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    I have a suggestion for you, Reika. How about making a book that explains all of the details of the Chromaticraft mod like the Thaumonomicon or the Arcane Compendium. The manuals that you have for Rotarycraft and Reactorcraft are epic and it could be in that style. I just threw that out there. I hope you consider my suggestion.
    Posted in: Minecraft Mods
  • 0

    posted a message on Iguanas Tinker Tweaks
    I was so used to vanilla tools that when I first started using this, I was like "This is way too hard", but now I wonder why I ever liked vanilla tools. The tool and weapon progression system is incredible and I'll never go back to vanilla again. Are there any plans on making this compatible with mana steel and terra steel from Botania? Awesome mod, BTW. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] Highlands 2.2.3 [updated February 19]
    This actually looks better than BoP. I'm downloading now and thanks. :)
    Posted in: Minecraft Mods
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    posted a message on Slime Carnage 1.8.9 + 1.7.10 - A World of Slimes V2.1.1 (23k+ downloads!)
    Very interesting. I'm gonna have to check it out.
    Posted in: Minecraft Mods
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    posted a message on MrCrayfish's Construction Mod v1.1 - A.O.E. Inspired Construction! Huge Update Beta Release!
    Where's the 1.7.10 version? If it doesn't exist yet, then I need it very badly. Thank you. :P
    Posted in: Minecraft Mods
  • 0

    posted a message on RemoteIO v2.1 - It's Time to Think Outside the Blocks
    I'm getting this crash when attempting to load the latest version:


    ---- Minecraft Crash Report ----
    // I feel sad now :(

    Time: 9/17/14 6:40 PM
    Description: Initializing game

    java.lang.IllegalArgumentException
    at dmillerw.remoteio.item.ItemSelectiveMeta.<init>(ItemSelectiveMeta.java:24)
    at dmillerw.remoteio.item.ItemTransferChip.<init>(ItemTransferChip.java:26)
    at dmillerw.remoteio.item.HandlerItem.initialize(HandlerItem.java:22)
    at dmillerw.remoteio.RemoteIO.preInit(RemoteIO.java:43)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    Posted in: Minecraft Mods
  • 1

    posted a message on Applied Energistics 2 - Open Source
    I don't understand why so many people talk down on AE2. It is like the Albert Einstein or Stephen Hawking of mass storage mods. All other mass storage mods WISH they were 1/10th of what AE2 is.
    Posted in: Minecraft Mods
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    posted a message on Custom Ore Generation: First Revival
    I really like this mod a lot, but I don't know what it is that makes this mod cause my game to lag so bad. It gets really glitchy and laggy, but when I remove it, the game no longer lags or glitches. I have an epic PC, so it's a total mystery.
    Posted in: Minecraft Mods
  • 0

    posted a message on Solar Flux - a.k.a. CompactSolars for Redstone Flux
    I think this mod is an awesome idea and here are some suggestions for the mod. The solar panels should use different tiers of gears in the recipe and here are my ideas.

    1. The first one should contain tin gears.

    2. The second should contain invar gears.

    3. The third should contains gears called hardened invar gears. These are gears that you would have to come up with yourself. They would basically be an invar gear surrounded on the top,bottom and sides with hardened glass.

    4. The fourth should be hardened electrum gears. The principal is the same as # 3.

    5. The fifth should be enderium gears.

    6. The sixth and final ones should be hardened enderium gears. See #'s 3 and 4 for more info.

    I really hope that you take my suggestions into consideration as this is the best way of balancing the recipe I could think of. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)
    I just watched DanTDM's video on this and all I have to say is OH...........................MY....................................GOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Posted in: WIP Mods
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    posted a message on ZZZZZ Custom Configs 2 - Create your own recipes using XML files!
    I got the entity filter to dis-allow spiders, but I cannot figure out how to get cave spiders filtered out. Any suggestions?
    Posted in: Minecraft Mods
  • 0

    posted a message on PowerCrystals' mods - MineFactoryReloaded, PowerCrystalsCore, and NetherOres updated! - MFR 2.7.9 released
    https://drone.io/github.com/Parker8283/ForestryMC/files

    I was going to give you a link to Forestry RF, but it's not working. If you head over to the "Not Enough Mods" website, this is where you will find the Forestry RF mod. I use it with TE4 and EnderIO and it is perfect.

    Edit: It's listed as RFForestry in the "R" section.
    Posted in: Minecraft Mods
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