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    posted a message on PowerCrystals' mods - MineFactoryReloaded, PowerCrystalsCore, and NetherOres updated! - MFR 2.7.9 released
    Quote from xXIZVenomZIXx»
    for some reason when i use minefactory reloaded my game always freeze in the mojang logo screen even though i have the latest PowerCrystalCore (Version 1.8.8 build 9) and the latest minefactory reloaded (Version 2.7.9) please help!

    If you are running 1.6.4, then we need to see a crash report or log to help you. If you are running on version 1.7.10, then you have the wrong versions and need to go to the link that I am providing.

    http://minecraft.curseforge.com/members/TeamCoFH/projects

    Whatever your dilemma, I hope it all works out for you. :)
    Posted in: Minecraft Mods
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    posted a message on PowerCrystals' mods - MineFactoryReloaded, PowerCrystalsCore, and NetherOres updated! - MFR 2.7.9 released
    Quote from Neadekvaten»
    MineFactoryReloaded-[1.7.10]2.8.0RC6-5 - Oil(BioFuel)generators not working ((

    Sorry, clicked on wrong person.
    Posted in: Minecraft Mods
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    posted a message on Iron Backpacks
    It would smelt things like a normal furnace does. It would need coal/charcoal/lava to work.
    Posted in: Minecraft Mods
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    posted a message on Iron Backpacks
    This mod looks very cool. It has more flexibility than some other backpack mods out there and has it's own version of inventory tweaks, so to speak. Now, all it needs is a furnace upgrade and it will be perfect.
    Posted in: Minecraft Mods
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    posted a message on Compact Machines v1.21
    OK. Thanks.
    Posted in: WIP Mods
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    posted a message on Compact Machines v1.21
    I cannot get the cables or modems from ComputerCraft to work for the blocks. Is this something that is going to be added?
    Posted in: WIP Mods
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    posted a message on ZZZZZ Custom Configs 2 - Create your own recipes using XML files!
    Quote from Zanzammar»
    Hello,

    I am having an issue migrating from minetweaker to your mod. I am using rotarycraft items in some recipes in minetweaker, but when I include a rotarycraft item in any custom config recipe, the game crashes on load with a NPE at ganymedes01.zzzzzcustomconfigs.files.CraftingRecipes.init(CraftingRecipes.java:71). I have read your statement earlier about not supporting editing rotarycraft recipes, but I am not able to use rotarycraft items at all even in other recipes. The recipe is :

    <shaped>
    <output>Forestry:bituminousPeat 1 0</output>
    <row1>"bcb"</row1>
    <row2>"cac"</row2>
    <row3>"bcb</row3>
    <a>Forestry:peat 1 0</a>
    <b>"bioCompost"</b>
    <c>RotaryCraft:rotarycraft_item_ethanol 1 0</c>
    </shaped>

    As far as I can see, there is no error in the script.

    Are you able to add support for just using rotarycraft items in recipes without allowing for changes in rotarycraft machine recipes?

    It looks like this line-<b>"bioCompost"</b> is missing the amount and metadata numbers.
    Posted in: Minecraft Mods
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    posted a message on ZZZZZ Custom Configs 2 - Create your own recipes using XML files!
    Quote from ganymedes01»

    Well you can always just carry on using the old version.
    But if you are having trouble just show me your file and I'll tell you what you did wrong.

    I finally got it to work. See spoiler below.

    <CraftingRecipes>
    <!--Add your recipes here!-->
    <shaped>
    <output>minecraft:nether_star 1 0</output>
    <row1>"wxw"</row1>
    <row2>"yzy"</row2>
    <row3>"wxw"</row3>
    <w>minecraft:redstone_block 1 0</w>
    <x>minecraft:diamond_block 1 0</x>
    <y>minecraft:emerald_block 1 0</y>
    <z>minecraft:skull 1 1</z>
    </shaped>
    </CraftingRecipes>

    What I had been doing is this.



    <CraftingRecipes>
    <!--Add your recipes here!-->
    <shaped>
    <output>minecraft:nether_star 1 0</output>
    <row1>"wxw"</row1>
    <row2>"yzy"</row2>
    <row3>"wxw"</row3>
    <w>minecraft:redstone_block10</w>
    <x>minecraft:diamond_block10</x>
    <y>minecraft:emerald_block10</y>
    <z>minecraft:skull11</z>
    </shaped>
    </CraftingRecipes>

    I was not putting spaces between the end of the item description and the amount and meta data.
    Posted in: Minecraft Mods
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    posted a message on ZZZZZ Custom Configs 2 - Create your own recipes using XML files!
    Quote from ganymedes01»

    It's coming back in a more robust form (allowing biome control, amount, and everything)

    The only thing that I want to know is why you made such a drastic change to the mod? I cannot get any recipes to work and they work flawlessly in the first version. I followed your steps to the letter and I just can't get it to work.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from MrKeh»

    Just tried using 1272 and same issue. I just finished reinstalling everything again from scratch and it still crashes. My friend who is using the exact same mods folder as me on the same server has 0 issues.

    Wow! Now that is a strange one. I have no idea what is causing it. I looked at your crash report and everything looks good. I hope you figure something out and get it working. Good luck. :)
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from MrKeh»
    Whenever I try opening up the RotaryCraft handbook my game crashes. It only happens when I am on a multiplayer server. If I run a single player map it runs fine. I play under linux and I've tried OpenJDK 7 as well as official Java 7 and 8 and still always crashes when opening hte RotaryCraft handbook. It seems the ReactorCraft handbook will crash too but only intermittently. Sometimes if I open the ReactorCraft handbook first and then go to the RotaryCraft handbook it will not crash. I also tried running under Windows 8.1 and i get the same crash. Again multiplayer only. Also my friend on the same server has no problems whatsoever using the handbook.

    Minecraft 1.7.10
    ForgeMod 10.13.2.1230
    All your mods are the latest version.

    http://pastebin.com/UvqDPnQe

    Try using Forge 1232 or higher. That may fix your problem.
    Posted in: Minecraft Mods
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    posted a message on Lucky Block Mod - Drops items, spawns mobs, structures and more!
    Quote from marioguy25»
    I can't download it; The download link just sends me to some book store website...


    Quote from marioguy25»
    I can't download it; The download link just sends me to some book store website...
    [quote=shadowdragon25;/members/shadowdragon25;/forums/mapping-and-modding/minecraft-mods/1292247-lucky-block-drops-items-spawns-mobs-structures-and?comment=742]
    I had the same problem.

    Look for the one that says "one drive live" or something. That's the only real one - everything else is fake...screw that stupid site.

    When you click on the download button, it takes you to the adfly website. Ignore the "Download Manager" link in the center of the page. Instead, look in the upper right corner and look for a yellow bar that says "Skip Ad' after a 5 second countdown. It should then take you to the main Lucky Blocks page and you download it from there.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Mithion»
    Okay, I will work on polishing what's there for a release mid next-week.

    Thanks guys!

    Mithion, YOU ARE AWESOME!
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    [quote=Mithion]
    A note about the update:
    It's sadly looking like I won't have everything ready by Christmas (new target is new year's). However, if there's a desire for it, I can release what I do have for then and just release the rest in a subsequent update. Just let me know what you want in that regard; it makes little difference to me how I go about it.

    Please note that I pretty much don't have any beta testers anymore, so I plan to test myself quite a bit, but I won't catch everything. Therefore, an interim release wouldn't be guaranteed stable (though still better than current). I'll need you guys to help me test it out. You have our unwavering support Mitheon.

    We would love to see what you have already so we can get back to what we love. Whatever you decide to do is OK with me. :)
    Posted in: Minecraft Mods
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    posted a message on Insta House Mod v 8.0 Full! -- Completely Updated! -- Rotatable Structures, Major Code Updates and Aesthetics, Download Now!
    Is there a download for 1.7.2??

    Look down at the bottom of the post, under where it says download and you will see a spoiler tab with older versions in it. You're welcome. :)
    Posted in: Minecraft Mods
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