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    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]

    Thank you, didn't think about that

    Posted in: Resource Packs
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    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]

    Mornings, it's me again~

    I still haven't found out what and where the problems with the grass comes from I am still looking through it but for the moment I have another question. Where are the trees from ancient trees stored? They do have a Texture from this texture pack but there is no folder called ancient ttrees in the zip file. There is one texture I don't like and want to edit it from the folder but I can't find it. Trees included by the ancient tree mod are nucis, proffor, salyx and so on.

    Second issue is that some trees do not have the leave textures given by this pack. Jacaranda for example, same as flowering oak leaves, still are default minecraft textured. I checked the textures and they are definitely there. Any ideas how to fix this?


    Edit: found the acient trees, they are located in the dendrology folder

    Posted in: Resource Packs
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    posted a message on Antique Atlas

    Hi there, I dunno if someone already asked this, but I have a colored atlas (I dunno if this is an overlay, since I use it on a litw server that updates automatically) but I'd like to know how dark oak wood bioms look like. I found one but I missed to label it, now I'm searching for it like an idiot and can't find it anymore. Since it's kinda easy to spot the bioms with the colored atlas you may see the dark oak wood biom as well? If yes can someone pls tell me how it looks like on the atlas?

    Posted in: Minecraft Mods
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    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]

    Yes I have the pack for modded. I'll look into this as soon as I have time and if I find a solution I'll post it here. Thank you for your support :)

    Posted in: Resource Packs
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    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]

    So I deleted the colormap along with the grass texture since there was no diffrence when only deleting the color map, now my grass looks like this http://666kb.com/i/ddx3rrmgc654c74sg.jpg :D I don't know if I did something wrong, but on the sides is the color it's supposed to have, and on top it's green, I dunno where this green comes from :/

    Posted in: Resource Packs
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    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]

    Thank you, I'll try this out and let you know. There are some Obelisks in Thaumcraft, and if you just let them be within your range the grass starts to turn darker and darker till it's black while it expands over time. There are some trees in thaumcraft as well which grow in kinda teal colored bioms, and if you plant one on normal grass the grass surrounding the tree changes it's color to this tealish color as well. There are probably even more things but I am kinda new to thaumcraft as well and still exploring, but those are both things not visible with this package

    Posted in: Resource Packs
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    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]

    This is just simple amazing¨I really love this sourcepack, but! I have mods installed that change the grass color in some locations (liek thaumcraft) which is overwritten by the grasstextures in this package. I am not asking for additional textures, more over I want to know which files within the zip file I need to delete so the grass blocks won't be overwritten with another texture. I would really appreciate it if someone could answer me. I do love the grass textures but it's really bothering me that I can't see color differences caused by thaumcraft

    Posted in: Resource Packs
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