As Axe2760 said. The laptop would have been given a different IP on your network than the desktop. This means that the port forwarding you configured on your router is now pointing the computer that is no longer running the server. Update your port forwarding settings and ensure the firewall on the laptop is configured to allow the inbound connection and you should be all set.
The important thing to know about localhost is the word local. This means THIS computer. You will need to connect to the server using its IP address (likely 192.168.1.XXX).
Its not the size that takes a long time to delete but the number of files. The dynmap I have running on my server is upwards of 20 MILLION files and uses 100GB of disk space. When you try to delete this in Windows the OS will scan through ALL files to get the size so it can estimate the time remaining BEFORE it deletes a single file.
I suggest deleting this from the command prompt, once you navigate to the path of dynmap type "del *.* /s /q". DEL means delete (obviously), *.* means ALL FILES, /s will continue the delete through sub-folders and /q is quiet mode (so you don't have to confirm each file). Depending on the number of files this will still take time but will be a lot faster than deleting normally.
My only comment is regarding the division of Disk space. Having your 6 drives in pairs of with Raid 0 will give you better performance but if either drive in the pair fail that entire set is toast. If you're willing to sacrifice the usage of ONE of the 120gb drives I would suggest doing a Raid 5 as it gives you much of the performance of the Raid 0 but will keep one disk unusable to allow a rebuild/replacement of any of the disks should there be a failure. On the raid you then create many virtual disks and partition the space into as many drives as you want.
This suggestion assumes you have a hardware raid controller and weren't planning to do a software raid.
Do you actually need to connect to the VPN to be able to connect to minecraft OR just have the VPN listener running on the server? Is minecraft hosted on the same machine you are playing from? Are you using the default port for minecraft?
Depending on your cable modem you may need to have 2 layers of port forwarding, one on the modem and another on the router. To check if this is the case you should look for the IP that the modem issued the router. If it is 10.x.y.z or 192.168.x.y then your modem gave your router a private IP and kept the public IP for itself.
If this the case you will need to enable the DMZ on the modem to forward all ports to the router and then your normal port forwarding on your router to the server.
You should also make sure you add an exception to your firewall (OS or AV controlled) to allow incoming connections for Java on your minecraft port.
To build on Dylan's suggestion. If you encounter any specific issues while setting up a server feel free to come back to the forum and ask for assistance then.
im having the same problem my ipv4 starts with 192.168 and my gateway is starts with 192.168 my regular ip starts with 76
The IP's you listed seem normal, not sure where your problem is. If you require additional assistance I suggest you create your own thread rather than resurrect one that is 3+ years old.
He would need to leave the computer hosting the server on even when he is not there and tell mom/dad about it so they won't shut it off (though they likely won't be too keen on the idea).
An alternate solution is to have one of the other people in the group host it since their location is (maybe?) more static.
Some screenshots of your server config, port-forwarding rules, firewall settings and IPConfig results would help.
In short when you configure port forwarding you are telling the router (which is your door to the internet) which computers within your local network to forward this message to. This will be your local IP and NOT what www.whatismyip.com tells you (it will be 10.x.y.z or 192.168.x.y).
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As Axe2760 said. The laptop would have been given a different IP on your network than the desktop. This means that the port forwarding you configured on your router is now pointing the computer that is no longer running the server. Update your port forwarding settings and ensure the firewall on the laptop is configured to allow the inbound connection and you should be all set.
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This is a great way to not get any more help. There are lots of things that could mean "not working".
1. The server won't load.
2. Clients can't connect
3. The game crashes
4. The mod doesn't do what is expected
You need to help us to help you and check the attitude at the door.
1
This thread was 2 years old. If you require help I suggest starting a new thread.
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The important thing to know about localhost is the word local. This means THIS computer. You will need to connect to the server using its IP address (likely 192.168.1.XXX).
0
Its not the size that takes a long time to delete but the number of files. The dynmap I have running on my server is upwards of 20 MILLION files and uses 100GB of disk space. When you try to delete this in Windows the OS will scan through ALL files to get the size so it can estimate the time remaining BEFORE it deletes a single file.
I suggest deleting this from the command prompt, once you navigate to the path of dynmap type "del *.* /s /q". DEL means delete (obviously), *.* means ALL FILES, /s will continue the delete through sub-folders and /q is quiet mode (so you don't have to confirm each file). Depending on the number of files this will still take time but will be a lot faster than deleting normally.
0
My only comment is regarding the division of Disk space. Having your 6 drives in pairs of with Raid 0 will give you better performance but if either drive in the pair fail that entire set is toast. If you're willing to sacrifice the usage of ONE of the 120gb drives I would suggest doing a Raid 5 as it gives you much of the performance of the Raid 0 but will keep one disk unusable to allow a rebuild/replacement of any of the disks should there be a failure. On the raid you then create many virtual disks and partition the space into as many drives as you want.
This suggestion assumes you have a hardware raid controller and weren't planning to do a software raid.
0
Do you actually need to connect to the VPN to be able to connect to minecraft OR just have the VPN listener running on the server? Is minecraft hosted on the same machine you are playing from? Are you using the default port for minecraft?
0
Depending on your cable modem you may need to have 2 layers of port forwarding, one on the modem and another on the router. To check if this is the case you should look for the IP that the modem issued the router. If it is 10.x.y.z or 192.168.x.y then your modem gave your router a private IP and kept the public IP for itself.
If this the case you will need to enable the DMZ on the modem to forward all ports to the router and then your normal port forwarding on your router to the server.
You should also make sure you add an exception to your firewall (OS or AV controlled) to allow incoming connections for Java on your minecraft port.
0
This is because "minecraft_server.1.8.3.EXE" is not a .JAR file. You can either launch the EXE directly or download the JAR from Minecraft.net.
0
To build on Dylan's suggestion. If you encounter any specific issues while setting up a server feel free to come back to the forum and ask for assistance then.
0
You're right, there were 65 of them.
0
The IP's you listed seem normal, not sure where your problem is. If you require additional assistance I suggest you create your own thread rather than resurrect one that is 3+ years old.
0
He would need to leave the computer hosting the server on even when he is not there and tell mom/dad about it so they won't shut it off (though they likely won't be too keen on the idea).
An alternate solution is to have one of the other people in the group host it since their location is (maybe?) more static.
0
I assume he means this. Leave the server-ip in your server.properties file blank.
0
Some screenshots of your server config, port-forwarding rules, firewall settings and IPConfig results would help.
In short when you configure port forwarding you are telling the router (which is your door to the internet) which computers within your local network to forward this message to. This will be your local IP and NOT what www.whatismyip.com tells you (it will be 10.x.y.z or 192.168.x.y).