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Dec 15, 2013Posted in: WIP ModsQuote from Zmanwarrior
Hey guys. Been looking forward to seeing this mod again. I'm not much for coding, but if you guys need help with models and textures then just let me know. I have some experience with Techne for a werewolf mod that fell through.I could also help advertise the mod. I do mine-imator animations, and I'd certainly be happy to whip up an animated "commercial" for you.Hell, I even had a spider-queen character in one of my based on the old mod.
nice animation wanna skype sometime i am a bit of a animator with mine-imator i just need a better computer to do some really big stuff. eh my skype is MagmaCubeGaming i'd lke to talk to you.
Quote from ramseh
That would be swell, just kind of hoping you can make videos that move a bit faster/smoother than the spider queen one you linked. No offense! Idk the program at all! Just seems to be really jello slow
it dosn't seem that slow in fact it seems pretty awesome for someone who dosn't spend tons of time on his animations.
Dec 15, 2013Posted in: WIP ModsQuote from darktemplarrrr
Can we keep our replies on the topic of the mod, please?
lol? what is that?
(I'm very ignorant of about 99% of games out there)
the last time I had a babysitter (about 10 years ago), I burned my thumb really bad and had a huge blister that covered my entire thumb
wow well um the only thing I probably have more or less to that injury is either a broken arm or my leg catching fire(small area was burn but it hurt like... idk how to explain it...). ok back on topic, so anyways by the looks of it most people here are burned out of idea's and I could probably come up with a few of hand but im lazy :P.
Dec 13, 2013Lost my list again *facepalm* so i wont be able to say a sugjestion. Well atleast my cousin is babysitting me tonight (like i need a babysitter >_>) and he is make the BEST mac and chese, also he dosn't have a school computer so i can play lol on there when hes not playing.Posted in: WIP Mods
Dec 12, 2013RazorClaw posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft ModsQuote from SoccerStud
Try using a later version of forge. Do the recommended (126.96.36.1993).
Let's wait until DivineRPG is released before asking questions like this.
Edit: Also look at my rank
Dec 12, 2013Posted in: WIP ModsQuote from KalebP
Wow, I'm surprised at how much is actually done. Can't wait for the finished product. Also, I'm glad you are adding pet spiders, I hate spiders in real life, but I think they are adorable in Minecraft and very awesome. Keep up the good work!
to be honest im not suprised at this.
Dec 12, 2013RazorClaw posted a message on [Index]The Official Animated Player Mod Skin Skin Library [1.6.4]Posted in: SkinsQuote from xXMusicTranceXx
Actually no, I can't move the eyes...they are where they are, so. I can still make your Christmas skin if you'd like.
ok, well it was worth a shot but anyways yea do this christmas skin please.
Dec 12, 2013RazorClaw posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]eh well right know i am just waiting for something later then v5.2 to come out...Posted in: Minecraft Mods
Dec 12, 2013well once again i start a new page on this forumPosted in: WIP Mods
The reason I thought damage would be nice, is because I think it'd make more sense if you could cocoon a hurt mob more easily than a health mob, and I thought damage would be easier to do, rather than make the game keep track of how many times a mob was hit by a web. I never said that cocooning needs to be built around damage, and I never said it's for combat. Finding a lone mob is harder than you might think, and I'd prefer I can cocoon a zombie without having to deal with 2 skeletons and 3 other zombies with it. Besides, in the original mod, the cocooning was a way of combat, just as much as it was a way to get cocoons.
Also, I the reason I think cocooning should be easier to a degree, is because if you make it as hard as you say, lots of unexpired players will have no choice but to carry around stacks upon stacks of webbing at spam them to have any hope of capturing. I want it so players could be more diverse, and make their own techniques for catching mobs and fighting, and I don't want sticking mobs in 1x1 holes to be the most effective way of cocooning mobs. They can use a web-only to capture mobs, or they can weaken the mob before catching to save up on webs, or they can use webs to weaken mobs and help them kill them easily. I thought making it use the mob health will be easier to program, so I put the idea out there. Plus, if you make the webbing deal damage, animals that get hit will run 'away' from you.
even your method of cocooning can deal with large amounts of mobs with enough cocoons and distance. besides, I remember that eating 1 food gave you enough string for 1 webbing. If a zombie takes 14 cocoons to wrap, breaks webbing in .6 seconds, and aggros to you, I'm pretty sure that webbing travels around 5 blocks per second, so you'll need to be at least 4 blocks away from the zombie, have 14 webbing with you, plus at least 2~4 more in case you miss, just to catch 1 zombie. even if you wanted to nab an animal, it could take a long time with it running around. if you miss even once, you'll lose a layer of webbing.
Oh, and I never said it's supposed to replace all types of offence. I just said it should be able to be used for offence as well as getting cocooned mobs, which is quite different from saying that webbing should replace all weapons. even if webbing can deal damage, it will never replace swords or bows, because of
1. enchantments. a webbing cannot be enchanted, which can put it at an disadvantage.
2. range. a webbing cannot match the range or accuracy of a bow.
3. damage. even if the webbing can deal damage, it will never deal as much damage as swords or bows
4. usage. the most webbing you can carry in 1 stack is 64. that is less uses than even a gold sword.
5. drops. a mob will get cocooned by webbing, and will not drop it's drops. if webbing is the only offence you use, you will not be able to get gunpowder, spider eye, bones, etc
6. inventory space. a cocoon takes up 1 whole slot, making cocooning mobs use up space faster than if you just killed it.
there, 6 reasons why webbing can never replace all types of offence.
yea i get your point at this, maybe something combinding all these webing idea's will come out
Dec 11, 2013RazorClaw posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft ModsQuote from SoccerStud
Yes I meant fix the OP (Original Post). I want XolovA to change the OP so it doesn't say SSP only.
ok well whats that guys server ip?
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