• 1

    posted a message on Witchery 0.24.1

    Did anyone ever ask Chimneyswift if he knew what happened to Emoniph? I know that he talked to Emoniph quite a bit back in the day.

    Posted in: WIP Mods
  • 3

    posted a message on Witchery 0.24.1

    No, anyone can enter. They're really useful in my opinion though. They're effectively portable storage rooms. No need to sift through a million bags of holding when you can pop down a mirror and use labeled chests. They can effectively act like a temporary base of operations if you're working on a large build. No need to leave dozens of chests lying around!

    Posted in: WIP Mods
  • 3

    posted a message on Witchery 0.24.1
    Quote from Thermawrench»


    Why don't you find out where he is and steal his bed? Infinite taglocks! Just don't break it, else it'll reset his respawn point.


    Well his default spawn point may be closer to where he can update the mod.
    Posted in: WIP Mods
  • 1

    posted a message on Witchery 0.24.1

    Actually *pushes up nerd glasses* AM2 is now Open source and anyone can contribute to it. It will update when the community updates it.

    Posted in: WIP Mods
  • 1

    posted a message on Witchery 0.24.1
    Quote from gluttonfree34»

    I really don't want a whole rewrite of it. It might be cool, but I just really like how it is. Although, this mod seems to aim more towards multiplayer, and adding more stuff for single player would be great.

    ooooh and more compatabillity with mods like am2 and thaumcraft would be amazing. like using the obelisk for power, and maybe being able to cast rituals from the infusion alter. I think a ouiji board would be cool too. Not in real life, though, that things scares the crap outta me lol.


    It has to be rewritten. The mod is still going to be the same with the same features(At least as far as I know), but do to changes between 1.7.10 and 1.8.x a huge percentage of the code has to be rewritten.
    Posted in: WIP Mods
  • 1

    posted a message on Witchery 0.24.1
    Quote from fleskywood»

    tfw my post got deleted

    EDIT:

    now that it won't get deleted again, i don't like the wolfman texture, is it okay if someone can retexture it?

    and if whoever deleted this deletes it again, either pm or post here why you did it because someone looks angry when an opinionated post gets deleted and i'd rather not see the creator of this mod as pretentious because i love this mod


    May I ask why you don't like it? I think it looks fine and fits in well with the mod! :D
    PS
    Not the guy who deleted your previous post.
    Posted in: WIP Mods
  • 1

    posted a message on Intangible (0.0.25 Alpha)
    Quote from Emoniph»

    oops, slave labor:



    Ha! Honestly, it is a bit morbid, but there is nothing funnier then having villagers do something in minecraft. :P
    Also, nice "charged" armor.
    Posted in: WIP Mods
  • 1

    posted a message on Witchery 0.24.1

    Siamese Poppet.


    Capable of being harmful and helpful.


    Essentially what it does is connects two beings to the doll, like a vampiric poppet. It connects the beings together completely, when one is healed, so is the other. When one is damaged, so is the other. When one gains food, so does the other, ect.


    This can be used for such things as pairs of players teaming allowing them to cut their resource costs in half. One can use this to battle against a pair of players/npcs so they can damage both at once. Any buffs and debuffs are shared between the two as well.


    Vampires, werewolves, and infused players can't use this since they have massive advantages, and it would allow them to make whoever is connected to them very powerful and resistant to damage.


    I really like this idea! It seems really witchy and it's relatively balanced, but codebracker0's ideas for it do make it more balanced. It would definantly fit right in with the mod.
    Posted in: WIP Mods
  • 1

    posted a message on Witchery 0.24.1

    Gargoyles have been suggested before, but as an alternative to Fetishes, the way you suggested it though is unique. I like it, maybe have them be inanimate and then jump to life to kill anything that isn't taglocked (like treefyds),and when there slain they are turned back into an inanimate gargoyle that hasn't been enchanted.

    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10] NEI plugin for "The Lord of the Rings Mod" - 1.0.0-BETA

    I do not know how many times to say thank you! I have been needing an add on for the LotR mod for some time, thank you for making this mod! :D

    Posted in: WIP Mods
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