• 2

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Alright since I've posted alot of suggestions that didn't really get a response since they're scattered I'll add my input list of suggestions, questions and changes.


    1: AoA glass should be craftable and at least mineable, even silk touch doesn't work at the moment.


    2: I've mentioned this many times but seriously, the silencer needs to be nerfed. Maybe change its ability to jumpscare the player similar to grillface but with the silencer's face instead and inflicting blindness (similar to freddy's jumpscare in FNAF 1) and mining fatigue. Currently I have no reason to ever return to the greckon in its current state


    3: Halycons should be reliably breedable like cows. the way their spawns work right now, they spawn and despawn like hostile mobs and are quite uncommon.


    4: whitewash bricks and its variants take too long to mine (except lelyetian bricks), they currently have the same mining speed as obsidian, that's ridiculous.


    5: Until there are more staves that are as powerful as the noxious staff, cotton candor's health should be reduced to just 500 hearts (1000 health)


    6: High level infusion stones and runes give little xp. its way too tedious to ever level up runation beyond level 72, and pixons take forever to harvest due to their awkward hitbox or % to harvest infusion stones from it


    7: as it is right now 0.5 percentage is way too low of a drop percentage for any item. At least make looting work on this mods mobs.


    8: Upgrade kits should be usable on more than just a mere 3 weapons per kit. this isn't needed as much as the others above but there are many weapons that could made better, like the megagun with the haunted upgrade kit or lelyetian upgrade kit. (at the very least in the megagun's case just be a visual change)


    9: Necro armor is currently pointless and should have a stronger haste buff or have it changed.


    10: Rockbone armor should negate enemy gravitational fields of mobs like grobbler, fungung, orbitar and distorter.


    11: carpets also take way too long to mine and they seem to be coded weirdly because mobs keep trying to jump over them.


    12: I've mentioned this before but it wouldn't hurt to mention it, minions should be allowed to wander. I have to keep them in pokeballs because they're too annoying teleporting to me everywhere.


    13: lyon ingots should be more easily obtainable. they're already uncommon in iromine and the only other way of getting them is through foraging, which the foraging armor has no effect on lyon ingots either way.


    14: There should be more swords with their damage range between bloodfury and skeletal sword, to encourage more late game variety with swords.


    15: whatever happened to the Baroness? I looked way back on your twitter posts and she was mentioned way back last year but hasn't been heard of again?


    16: What happened to the design a minion contest? Was it all for naught? Leaving us in the dark on this one is what some of us are thinking as it was brought up then gone without a trace. I would've given some new ideas but I'll wait for another time.


    17: lastly, I'm sorry to say but the new mysterium isn't so great... The terrain gen of the original 1.7.2 mysterium actually felt mysterious and made me want to explore more, plus the darker sky and lack of fog made it easier on the eyes with night vision. The new one lost the random mystic lamps, has no caves, is a bit too foggy and a bit too flat IMO but you can take that with a grain of salt.

    Posted in: Minecraft Mods
  • 1

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    It doesn't surprise me one bit that DanTDM has been playing nevermine for well over a year now and he STILL hasn't fought a single boss from this mod. Ever since he crafted the magnum torch he's been spending way too much time around his base. Sigh.

    Posted in: Minecraft Mods
  • 1

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    There's something that's been bothering me for a while now... Why do whitewash bricks (and all of its craftable/uncraftable variants) take as long to mine as obsidian? for those that use it in construction like myself, it's extremely inconvenient and redundant when you consider that they're craftable in the first place. Now recently I started using tnt just to collect it faster because of this.

    Posted in: Minecraft Mods
  • 1

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Xolova»

    Unfortunately you're wrong on both. D=


    Ohhh. :o


    Also an update on my base.

    Posted in: Minecraft Mods
  • 1

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from shadowdragon25»

    How about nerf it to items only? Imagine the armor, with your body parts in the holes, suddenly coming off you. You really can't just instantaneously drop something you're wearing. Besides fixing something that, even with tons of dark silencer magic, makes no physical sense, items only would at least let you survive a grillface jumpscare, a random valkyrie bullet, or whatever comes your way.


    Sure grillface jumpscares a lot but at least you don't lose your inventory. Grillface has to be within a certain radius to jumpscare you, unlike silencers which can drop your inventory from some cliff half a mile away (provided your render distance is that far :D) Also, keep in mind that silencers are quite rare. If you do manage to see one (well, inadvertently), you can try to kill it and get the guaranteed portal tower blueprints.


    They're rare for sure, but I find they appear a tad too frequently. as for what I said before. losing all my items in the middle of fighting something is likely to happen, and why it needs to be nerfed, heavily. Or at least changed to something like blindness or nausea.

    Posted in: Minecraft Mods
  • 1

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Haha, yes it was on purpose, not a typo. if anything, Celeve needs some carnival based mini games, along with a large carnival or circus tent to go with it.

    Posted in: Minecraft Mods
  • 2

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    The combination of silencers inventory dumping ability and valkyries explosive projectiles that will blow me up along with my items seem really overpowered enemy wise- it just seems like a really cheap death. Not to mention my inventory still gets emptied when I'm not directly looking at the silencer. As a result I'm forced to stay underground when I go to the greckon and luckily the greckon portal spawned underground. The silencer should really have a different ability, or nerf it to quickpocket status or change valkyries from ranged to melee mobs like nightflies and visulars. Either way I'm not fond of being killed from simply looking at one mob then getting killed by explosive projectiles 2 seconds later. just my 2 cents about the greckon

    Posted in: Minecraft Mods
  • 3

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Xolova, Have you considered replacing the Megatherium's poor quality sounds with some new ones of higher quality? here are some good ones.

    Posted in: Minecraft Mods
  • 1

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    I think the Grillface jumpscare is actually kinda funny.

    Posted in: Minecraft Mods
  • 1

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from shadowdragon25»

    I too believe in obtaining them legitimately, though when bosses clear out areas they don't drop the blocks, they are just set to air. If labricon blocks are indeed unminable the two bosses may not even use the clearing function. Perhaps like the AC it will prevent blocks from being placed.


    The other day I was watching someone take on the elusive, and noticed the illusion altar was unmineable. when he summoned the elusive, it not only cleared the area but also destroyed the otherwise indestructable illusion altar.

    Posted in: Minecraft Mods
  • To post a comment, please .