omg I'm loving this~ I suck at building anything nice xD
- Ravage656
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Member for 9 years, 2 months, and 13 days
Last active Thu, Apr, 11 2024 20:48:58
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Bloomi posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016Posted in: Minecraft Mods
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Bloomi posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016Posted in: Minecraft ModsHere is my room! It took all day to complete! My Little Maidy~ I call her Lola. My cat is Schrodinger, the Shiba Inu is Mickey and the Dachshund is Tiny. I just wanted to share this with everyone! \o/
Totally didn't wait until sundown.
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Dizzlepop12 posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft ModsI'm just going to be honest, but I have been sort of drifting apart from Advent of Ascension. I still love the mod, and Xolova is a genius for making such a thing, but I feel like the 2.0 update made me not like it as much. I used to play this every day, but now not so much. Admittedly, I have been "modding" and making textures for some mods, but I feel like, in general, the skills and thermal bar limited a lot of exploration. Similar to when Mojang added the Hunger bar. It was simply unnecessary, and made gameplay less enjoyable. And since I have been put to level 0, after loading in 2.0, I can't use a lot of weapons that I have obtained. I'm not saying AoA is bad, but I definitely haven't been in the mood to play it since the recent update.
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Ariannae posted a message on Lycanites Mobs - Strange and Deadly Creatures!Posted in: Minecraft Mods
Make sure that you're looking under the "multipliers" section, and not under "boost". It looks like there are two separate groups of stats; base stats that are influenced by the multipliers, and then a bonus stat section.
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AnimationWiz posted a message on Kingdoms of the Overworld Mod v1.6 [1.7.X/1.6.4] [SSP/SMP]Posted in: Minecraft ModsBasically it's a powerful golem that don't take no crap from anyone.
You can build it and let it attack mobs around your farm, or you can build it to help you with a boss, or, like Pat, you can just fight it for fun. Your choice.
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christiantx posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft ModsSome constructive criticism after spending some time playing:
It's been a headache to have to resort to browsing the decompiled source to find information that should be available in game or at the very least on the wiki-- that being said, the wiki has improved about a million percent over the past day or so. Still, when you enter the world for the first time there are things a new player should be made aware of, be it via a book in the inventory or some kind of initial screen that has to be dismissed. Not even knowing of the temperature mechanics existence until you are taking damage is silly. Botania is an example of an in game guide done to perfection.
Without question the icons in the top-right corner used for various game mechanics and skills are well designed, but on their own they have zero meaning. Ways to improve this: describe each icon in that new player book ... provide a game pausing GUIScreen that keeps the UI elements but gives the user a mouse cursor and provides informational tooltips when mousing over items (you could even allow for repositioning of UI elements from this same screen) ... provide multiple versions of the UI with varying sizes and have the biggest version include text labels.
On the subject of temperature... I think it's a neat mechanic with potential to be used in interesting ways but I can certainly see why there are so many asking for a way to disable it because it definitely needs some tweaking. I'd love to see it expanded to have increasingly negative effects at both extremes, hot and cold, with positive effects in the sweet spot. But ways to improve temperature as currently exists:
- The rate at which you lose health once you're "cold" is a bit ridiculous and the amount of damage and the rate of that damage should be configurable and by default much slower.
- The multipliers used by the various ways to gain and lose temperature should be configurable.
- Earlier warning(s) as temperature is dropping instead of only being told when you're at the point of taking damage would be nice.
Limonite vein size and rate could stand to be nerfed considerably whereas Sapphire and to some extent Jade could stand to be buffed slightly. I can't comment on other ores yet, I've only just recently got to the point where the nether isn't instant death and have only just begun to explore it.
All in all the mod is impressive as hell, especially being the work of a single developer so bravo.
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Alright since I've posted alot of suggestions that didn't really get a response since they're scattered I'll add my input list of suggestions, questions and changes.
1: AoA glass should be craftable and at least mineable, even silk touch doesn't work at the moment.
2: I've mentioned this many times but seriously, the silencer needs to be nerfed. Maybe change its ability to jumpscare the player similar to grillface but with the silencer's face instead and inflicting blindness (similar to freddy's jumpscare in FNAF 1) and mining fatigue. Currently I have no reason to ever return to the greckon in its current state
3: Halycons should be reliably breedable like cows. the way their spawns work right now, they spawn and despawn like hostile mobs and are quite uncommon.
4: whitewash bricks and its variants take too long to mine (except lelyetian bricks), they currently have the same mining speed as obsidian, that's ridiculous.
5: Until there are more staves that are as powerful as the noxious staff, cotton candor's health should be reduced to just 500 hearts (1000 health)
6: High level infusion stones and runes give little xp. its way too tedious to ever level up runation beyond level 72, and pixons take forever to harvest due to their awkward hitbox or % to harvest infusion stones from it
7: as it is right now 0.5 percentage is way too low of a drop percentage for any item. At least make looting work on this mods mobs.
8: Upgrade kits should be usable on more than just a mere 3 weapons per kit. this isn't needed as much as the others above but there are many weapons that could made better, like the megagun with the haunted upgrade kit or lelyetian upgrade kit. (at the very least in the megagun's case just be a visual change)
9: Necro armor is currently pointless and should have a stronger haste buff or have it changed.
10: Rockbone armor should negate enemy gravitational fields of mobs like grobbler, fungung, orbitar and distorter.
11: carpets also take way too long to mine and they seem to be coded weirdly because mobs keep trying to jump over them.
12: I've mentioned this before but it wouldn't hurt to mention it, minions should be allowed to wander. I have to keep them in pokeballs because they're too annoying teleporting to me everywhere.
13: lyon ingots should be more easily obtainable. they're already uncommon in iromine and the only other way of getting them is through foraging, which the foraging armor has no effect on lyon ingots either way.
14: There should be more swords with their damage range between bloodfury and skeletal sword, to encourage more late game variety with swords.
15: whatever happened to the Baroness? I looked way back on your twitter posts and she was mentioned way back last year but hasn't been heard of again?
16: What happened to the design a minion contest? Was it all for naught? Leaving us in the dark on this one is what some of us are thinking as it was brought up then gone without a trace. I would've given some new ideas but I'll wait for another time.
17: lastly, I'm sorry to say but the new mysterium isn't so great... The terrain gen of the original 1.7.2 mysterium actually felt mysterious and made me want to explore more, plus the darker sky and lack of fog made it easier on the eyes with night vision. The new one lost the random mystic lamps, has no caves, is a bit too foggy and a bit too flat IMO but you can take that with a grain of salt.
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It doesn't surprise me one bit that DanTDM has been playing nevermine for well over a year now and he STILL hasn't fought a single boss from this mod. Ever since he crafted the magnum torch he's been spending way too much time around his base. Sigh.
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There's something that's been bothering me for a while now... Why do whitewash bricks (and all of its craftable/uncraftable variants) take as long to mine as obsidian? for those that use it in construction like myself, it's extremely inconvenient and redundant when you consider that they're craftable in the first place. Now recently I started using tnt just to collect it faster because of this.
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Ohhh.
Also an update on my base.
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They're rare for sure, but I find they appear a tad too frequently. as for what I said before. losing all my items in the middle of fighting something is likely to happen, and why it needs to be nerfed, heavily. Or at least changed to something like blindness or nausea.
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Haha, yes it was on purpose, not a typo. if anything, Celeve needs some carnival based mini games, along with a large carnival or circus tent to go with it.
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The combination of silencers inventory dumping ability and valkyries explosive projectiles that will blow me up along with my items seem really overpowered enemy wise- it just seems like a really cheap death. Not to mention my inventory still gets emptied when I'm not directly looking at the silencer. As a result I'm forced to stay underground when I go to the greckon and luckily the greckon portal spawned underground. The silencer should really have a different ability, or nerf it to quickpocket status or change valkyries from ranged to melee mobs like nightflies and visulars. Either way I'm not fond of being killed from simply looking at one mob then getting killed by explosive projectiles 2 seconds later. just my 2 cents about the greckon
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Xolova, Have you considered replacing the Megatherium's poor quality sounds with some new ones of higher quality? here are some good ones.
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I think the Grillface jumpscare is actually kinda funny.
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The other day I was watching someone take on the elusive, and noticed the illusion altar was unmineable. when he summoned the elusive, it not only cleared the area but also destroyed the otherwise indestructable illusion altar.