omg I'm loving this~ I suck at building anything nice xD
- Ravage656
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Member for 9 years, 2 months, and 17 days
Last active Mon, Apr, 22 2024 13:15:21
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Bloomi posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016Posted in: Minecraft Mods
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Bloomi posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016Posted in: Minecraft ModsHere is my room! It took all day to complete! My Little Maidy~ I call her Lola. My cat is Schrodinger, the Shiba Inu is Mickey and the Dachshund is Tiny. I just wanted to share this with everyone! \o/
Totally didn't wait until sundown.
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Dizzlepop12 posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft ModsI'm just going to be honest, but I have been sort of drifting apart from Advent of Ascension. I still love the mod, and Xolova is a genius for making such a thing, but I feel like the 2.0 update made me not like it as much. I used to play this every day, but now not so much. Admittedly, I have been "modding" and making textures for some mods, but I feel like, in general, the skills and thermal bar limited a lot of exploration. Similar to when Mojang added the Hunger bar. It was simply unnecessary, and made gameplay less enjoyable. And since I have been put to level 0, after loading in 2.0, I can't use a lot of weapons that I have obtained. I'm not saying AoA is bad, but I definitely haven't been in the mood to play it since the recent update.
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Ariannae posted a message on Lycanites Mobs - Strange and Deadly Creatures!Posted in: Minecraft Mods
Make sure that you're looking under the "multipliers" section, and not under "boost". It looks like there are two separate groups of stats; base stats that are influenced by the multipliers, and then a bonus stat section.
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AnimationWiz posted a message on Kingdoms of the Overworld Mod v1.6 [1.7.X/1.6.4] [SSP/SMP]Posted in: Minecraft ModsBasically it's a powerful golem that don't take no crap from anyone.
You can build it and let it attack mobs around your farm, or you can build it to help you with a boss, or, like Pat, you can just fight it for fun. Your choice.
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christiantx posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft ModsSome constructive criticism after spending some time playing:
It's been a headache to have to resort to browsing the decompiled source to find information that should be available in game or at the very least on the wiki-- that being said, the wiki has improved about a million percent over the past day or so. Still, when you enter the world for the first time there are things a new player should be made aware of, be it via a book in the inventory or some kind of initial screen that has to be dismissed. Not even knowing of the temperature mechanics existence until you are taking damage is silly. Botania is an example of an in game guide done to perfection.
Without question the icons in the top-right corner used for various game mechanics and skills are well designed, but on their own they have zero meaning. Ways to improve this: describe each icon in that new player book ... provide a game pausing GUIScreen that keeps the UI elements but gives the user a mouse cursor and provides informational tooltips when mousing over items (you could even allow for repositioning of UI elements from this same screen) ... provide multiple versions of the UI with varying sizes and have the biggest version include text labels.
On the subject of temperature... I think it's a neat mechanic with potential to be used in interesting ways but I can certainly see why there are so many asking for a way to disable it because it definitely needs some tweaking. I'd love to see it expanded to have increasingly negative effects at both extremes, hot and cold, with positive effects in the sweet spot. But ways to improve temperature as currently exists:
- The rate at which you lose health once you're "cold" is a bit ridiculous and the amount of damage and the rate of that damage should be configurable and by default much slower.
- The multipliers used by the various ways to gain and lose temperature should be configurable.
- Earlier warning(s) as temperature is dropping instead of only being told when you're at the point of taking damage would be nice.
Limonite vein size and rate could stand to be nerfed considerably whereas Sapphire and to some extent Jade could stand to be buffed slightly. I can't comment on other ores yet, I've only just recently got to the point where the nether isn't instant death and have only just begun to explore it.
All in all the mod is impressive as hell, especially being the work of a single developer so bravo.
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You have conflicting dimension ID's. dimension 20 is already being used.
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I forgot to mention if you'll add support for Tragic MC?
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I think Outpost-X sounds like something more akin to the vox ponds, or an apocalyptic wasteland version of the haven or lelyetia.
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Yep, but with a little help from Runic Dungeon's Flight belt.
This screenshot was from a few months back. hasn't changed much since. Still very WIP.
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I meant to post this earlier. These are most of the rooms from the first floor of my base. and most of it is still very WIP. the chest room is in the basement and the walls and floor there will be replaced with labricon's eternal themed blocks once they're obtainable.
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Alright I'll redo all of my submissions in one post. Although I have no interest in beta testing, I'm more than happy to wait until the beta testing is finished.
Cybzoid:
HP:150
Level Required: 70+
Cybzoid looks like a coconut crab (the actual species of crab). it looks as if it came from the everland, but with colors of Cyberzon instead
(black, light blue, light green and purple)
Abilities: Melee minion: climbs up walls. It also takes 25% less damage from mobs while in Cyberzon.
Viraiton:
HP:260
Level Required: 65+
Viraiton looks somewhat like an upside-down dual rotor helicopter with animated rotors like Gyro and Cotton Candor. colors are also like Cybzoid
Abilities: Melee minion: Can fly but usually stays close to the ground and won't fall into the void. I guess because of this it should also be immune to fall damage. Can be used more effectively in dimensions like the haven and lands of lelyetia without worry of it falling into the void.
Tankor:
HP:200
Level Required: 70+
Tankor is a little unique with its locomotion. it looks like a tank turret mounted on a single barrel, which rolls forward as it "walks" while the turret remains on the top. Sort of like a mini turret on a unicycle.
Abilities: Ranged Minion: shoots gravity affected projectiles that impair the target's jumping ability. Barreler will start to back away if the enemy gets too close. Projectiles have a particle effect like the goblin, king shroomus, fungik, clown, etc.
Here's my gun idea:
Firewall is a gun and the name derives from software to protect computers from unwanted nasties by monitoring connections. in the case of the weapon, its almost literally a firewall
Ammo: Metal pellets
Ability: Shoots a row of 4 bullets at once, all horizontal from each other. Sets the target on fire.
Damage: 10 per bullet.
speed: Same rate of fire as the carrot cannon.
Now for my only hostile mob idea for Cyberzon.
Terra Bite is a standard melee attacker but would appear as a tron themes skeletal mouth half buried in the terrain and biting through the terrain to move though it (though it doesn't actually break blocks.) Think Mattermouth for super mario galaxy 2.
HP: 90
Damage: 11 HP per hit (5.5 hearts)
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Now's for an idea for a hostile mob:
Terra Bite is a standard melee attacker but would appear as a electronic mouth half buried in the terrain and biting through the terrain to move though it (though it doesn't actually break blocks.) Think Mattermouth for super mario galaxy 2.
HP: 90
Damage: 11 HP per hit (5.5 hearts)
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I updated my submission for Competition A. I mean who doesn't want minion that looks like a tank turret mounted on a tron colored rolling steel barrel?
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I miss the old mysterium. the sky color and overall darkness was just right, the terrain gen was perfect, and there wasn't any fog.
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right click the config file and select to open it with notepad.