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    posted a message on No Sharks? What?

    This is a PSA for everyone complaining in this thread.


    GO OUTSIDE. FIND A SENSE OF HUMOR. DON'T RETURN UNTIL SUCCESSFUL.


    The inability to to recognize the humor in Mojangs response is frightening to say the least, just wow.. Talk about taking things literally overboard.

    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on I was almost killed by a random explosion?

    Definitely a creeper.

    Posted in: Survival Mode
  • 1

    posted a message on Full End Portal?

    Good info in here, thanks.



    Also, this is in the 1.9 patch notes:


    End portal

    • In the 0.0000000001% chance that all 12 frame blocks generate with eyes already present, the portal will now be active.
    Posted in: Survival Mode
  • 1

    posted a message on A few tips if you're Mining

    If you don't want tips then don't ask for them.

    Posted in: Survival Mode
  • 1

    posted a message on [1.7.2] Seed with EVERY 1.7.2 biome within 1900 blocks

    I quickly tested this in 1.8 and it seems to work. The biomes around the spawn point seemed accurate going towards the SW and the witchhut/jungle temple were both there. Nice seed, started a new SSP world on it. Hopefully, there are some ocean monuments in the nearby oceans.

    Posted in: Seeds
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    posted a message on What do you think of my Orcish Outpost?

    Here are two pictures from UO that might be useful for inspiration:


    Orc Fort


    Orc Fort


    Swamp Hut


    Swamp Hut

    Posted in: Survival Mode
  • 1

    posted a message on Easiest way to get 25 name tags without cheating?
    Just use your afk fish farm, it may take longer than 24 hours but you will fish up other fishing rods plus tons of useful things.
    Posted in: Survival Mode
  • 1

    posted a message on What does "Local Difficulty" Mean?
    The wiki is there to help people:

    http://minecraft.gamepedia.com/Difficulty

    Regional difficulty
    Regional difficulty is the gradual increase of difficulty as players spend time in an area. This effect is capped and difficulty will not continue to grow after a chunk has contained players for more than 50 hours. Note that regional difficulty is a cumulative measure of time—if 50 players spend a single hour in a chunk, it will have maximum regional difficulty.

    This effect can be simulated by running the command /time set 0, and then /time add 999999999 for a total of 9 times to reach day 250000. On this day, the moon phase is also at its highest, combining into these local difficulty levels:

    • Easy: 1,15
    • Normal: 2,59
    • Hard: 3,94
    The effects of regional difficulty are limited to the mobs which naturally spawn in these chunks. If a mob is spawned due to lighting conditions, a spawn egg, or a naturally generated monster spawner, it will be affected by regional difficulty.
    Posted in: Survival Mode
  • 2

    posted a message on Zombie Pigmen not spawning?
    I remember there was a bug with mob spawners and view distance setting. That might be worth looking into. Idk what else it could be, I'm not expert on the matter.
    Posted in: Survival Mode
  • 1

    posted a message on 1.8 Villager farm and sorter
    You can move them out of this one at a time.

    Posted in: Survival Mode
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