Make sure to report back on whether that GT 620 can get "solid FPS on mid-high graphics"
PCPartPicker part list / Price breakdown by merchant / Benchmarks
CPU: AMD A10-6790K 4.0GHz Quad-Core Processor ($109.99 @ NCIX US)
Motherboard: Gigabyte GA-F2A75M-HD2 Micro ATX FM2+ Motherboard ($54.99 @ Newegg)
Memory: G.Skill Ripjaws X Series 8GB (2 x 4GB) DDR3-2133 Memory ($76.50 @ Newegg)
Storage: Western Digital RE3 1TB 3.5" 7200RPM Internal Hard Drive ($49.94 @ Amazon)
Case: Corsair 200R ATX Mid Tower Case ($49.99 @ Newegg)
Power Supply: FSP Group 450W 80+ Silver Certified ATX Power Supply ($54.99 @ Mwave)
Total: $396.40
(Prices include shipping, taxes, and discounts when available.)
(Generated by PCPartPicker 2014-03-11 08:44 EDT-0400)
- Rasah
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JohnOptegrove posted a message on Help Building Budget PC [$400-600]Posted in: Computer Science and Technology -
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munin295 posted a message on Looking for a specific kind of guide (newbie)I'll try to explain this particular situation first and then maybe I/we can help with more general knowledge.Posted in: Redstone Discussion and Mechanisms
Begin wall-o'-text:
The first thing to understand is that everything in Minecraft happens during game ticks. A game tick is a fraction of time in which things happen. There are 20 game ticks per second (even if your frame rate is higher or lower, that's a different thing), so every 1/20th of a second, Minecraft processes everything and "advances" the world forward in time 1/20th of a second.
However, with redstone we talk about "redstone ticks" which is a length of time equal to 2 game ticks. So 1 redstone tick is 1/10th of a second. Here in the redstone forums, unless someone says otherwise, when we say "tick" we mean "redstone tick".
When you first place a repeater in the world, it's set to a 1-tick delay. This delay can be increased by right-clicking it to 2, 3, or 4 ticks, then back to 1.
Pistons (usually) take 1.5 ticks to extend or retract. The difference between the piston's extension time and the repeater's delay is what makes the difference in these two circuits:
When the left circuit is powered (at the lime wool), the repeater powers the block in front of it. This powers the redstone dust going to the output (pink wool) and also starts extending the piston. 1.5 ticks later the diamond block cuts the connection between the powered block and the output, so it turns off. The net result is that the circuit produces a 1.5-tick pulse, starting 1 tick after the input turns on.- T+0.0: Input turns on.
- T+1.0: Repeater turns on, piston begins to extend, output turns on.
- T+2.5: Piston finishes extension, output turns off.
- T+0.0: Input turns off.
- T+1.0: Repeater turns off, piston begins retraction.
- T+2.5: Piston finishes retraction.
- T+0.0: Input turns on, piston begins extension.
- T+1.0: Repeater turns on, output turns on.
- T+1.5: Piston finishes extension, output turns off.
- T+0.0: Input turns off, piston begins retraction, output turns on.
- T+1.0: Repeater turns off, output turns off.
- T+1.5: Piston finishes retraction.
That's a lot of words to get through. Understanding how circuits work requires understanding the timing and other behavior of the components. -
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Averusnight posted a message on Is Minecraft "too hard"? [POLL]Maybe it's just because I lived with one at a point in my life, but I find the ego grinders that come on and say how minecraft is just too easy for them more annoying than the ones that say it's too hard.Posted in: Survival Mode
That's not to say minecraft isn't easy, but any game is once you get the hang of it. Being that you never actually 'beat' minecraft, or put it down once you've gotten to a certain point (since it's not that kind of game to most people) the effect of slaying the same mobs over and over, as well as learning how not to put yourself in dangerous situations as you keep going into new worlds, adds to your mental pool of how to approach the challenges thrown at you by mobs, difficult terrain, unfriendly building conditions, resource starvation, etc. And since mobs never change, and there are only so many cave systems you can explore before you've seen them all, the repetitive nature further enlarges the problem that you're learning how to approach a game that really never throws anything 'new' at you in terms of challenges.
That said, I never thought mobs were supposed to make the game 'hard', or at least not be much more than an annoyance mechanism and a Darwin check. I've tried some plugins that have made mobs more aggressive and gave them new mechanics, but in the end, I found them even more drab than vanilla, because all I was doing was fighting mobs, and all they ever were was annoying, just on a higher level.
Let's face it. Fighting mobs in minecraft isn't that thrilling. (That might be loaded, but forgive me.) They take their place in the minecraft world as more of hazards than monsters. I think they fit that role rather well from a design perspective. Minecraft isn't really a beat 'em up game, but there are plenty of plugins that make it one. And if your server prefers this, then by all means, implement the plugin. But I think if you want to challenge yourself more on minecraft, you should try something like playing a server with an amplified world. It adds a ton of new challenges to the basic gameplay without copping out with mob volume/health/damage. - To post a comment, please login.
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This is a PSA for everyone complaining in this thread.
GO OUTSIDE. FIND A SENSE OF HUMOR. DON'T RETURN UNTIL SUCCESSFUL.
The inability to to recognize the humor in Mojangs response is frightening to say the least, just wow.. Talk about taking things literally overboard.
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Definitely a creeper.
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Good info in here, thanks.
Also, this is in the 1.9 patch notes:
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If you don't want tips then don't ask for them.
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I quickly tested this in 1.8 and it seems to work. The biomes around the spawn point seemed accurate going towards the SW and the witchhut/jungle temple were both there. Nice seed, started a new SSP world on it. Hopefully, there are some ocean monuments in the nearby oceans.
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Here are two pictures from UO that might be useful for inspiration:
Orc Fort
Swamp Hut
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http://minecraft.gamepedia.com/Difficulty
Regional difficulty
Regional difficulty is the gradual increase of difficulty as players spend time in an area. This effect is capped and difficulty will not continue to grow after a chunk has contained players for more than 50 hours. Note that regional difficulty is a cumulative measure of time—if 50 players spend a single hour in a chunk, it will have maximum regional difficulty.
This effect can be simulated by running the command /time set 0, and then /time add 999999999 for a total of 9 times to reach day 250000. On this day, the moon phase is also at its highest, combining into these local difficulty levels:
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