So, I had this idea for a Luck enchantment, which could be for swords, axes and pickaxes, and it will make the swords get rare drops a little less rare (even more so than Looting, which doesn't work all too well in my opinion), as well as get more Experience. And for the pickaxes it gives a chance to get more Experience when mining, as well as a chance to auto smelt the block (if Stone/Gold/Iron). Finally, the Axe. I kinda want this one to give Experience (very little) and have a chance to auto smelt the Wood. Once again, these are just minor ideas that do not have to be made. and thank you to Kaisa for pointing out the lack of explaining the specifics.
V.1.2: Stands, Play area, Buildings (Can't be entered).
V.1.3: Buildings (CAN be entered) [Possible, not positive], Zombie Pigman Exhibit, Iron Golem Exhibit.
V.1.4: Bigger Exhibits, Field for the Ocelots.
V.1.5: A different setting (As in the road won't be Glowstone, but there will be Glowstone lamps).
V.1.6: Straight path (as in you can see the all by walking along the path), Another path with a train track (Minecart).
V.1.7: TBA
V.1.8: TBA
V.1.9: TBA.
V.2.0: A survival map based off of this map.
~~~~~
BUG & SUGGESTIONS
Known bug(s):
Animals sometimes glitch out of the cages.
Wolves eat the Sheep when freed and Ocelots disappear.
!!HUGE EDIT!!:
Due to a glitch with the animals, the updates are not precise, meaning that all animals will get a field now, plus there will be a new Employee's Only area. One thing I can say for certain is that the Zoo will be a lot different than Version 1.0 of the Zoo. The lamps will also be quicker than I expected, sorry for this drastic change.
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Age: 14
Have you voted for Savage Realms at all 3 sites mentioned below?: No, because it wouldn't load.
Any questions/concerns/comments? If not, that's ok. No questions, concerns or comments as of yet.
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Pictures:
Aerial View ^
Cows
Pigs
Sheep
Chickens
Wolves/Ocelots
Squids
Soon to be added pool.
Download: http://www.mediafire...ix4x0p6th5bwnh6
INCOMING UPDATES:
This is V.1.
V.1.1: Pool, Bigger Zoo, Zombie Exhibit, Better landscape (River, Grass, etc), Underwater tunnel.
V.1.2: Stands, Play area, Buildings (Can't be entered).
V.1.3: Buildings (CAN be entered) [Possible, not positive], Zombie Pigman Exhibit, Iron Golem Exhibit.
V.1.4: Bigger Exhibits, Field for the Ocelots.
V.1.5: A different setting (As in the road won't be Glowstone, but there will be Glowstone lamps).
V.1.6: Straight path (as in you can see the all by walking along the path), Another path with a train track (Minecart).
V.1.7: TBA
V.1.8: TBA
V.1.9: TBA.
V.2.0: A survival map based off of this map.
~~~~~
BUG & SUGGESTIONS
Known bug(s):
Animals sometimes glitch out of the cages.
Wolves eat the Sheep when freed and Ocelots disappear.
!!HUGE EDIT!!:
Due to a glitch with the animals, the updates are not precise, meaning that all animals will get a field now, plus there will be a new Employee's Only area. One thing I can say for certain is that the Zoo will be a lot different than Version 1.0 of the Zoo. The lamps will also be quicker than I expected, sorry for this drastic change.
~~~Leave suggestions for the 3 TBA updates?~~~