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    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update

    You need Render Player API for the 1.7.10 version

    Thanks for the help, sorry if I missed that in the forum.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update

    ---- Minecraft Crash Report ----
    // Ooh. Shiny.

    Time: 2/13/16 5:30 PM
    Description: Initializing game

    java.lang.RuntimeException:

    ========================================
    The API "Model Player" version 1.0 of the mod "Render Player API core 1.0" can not be created!
    ----------------------------------------
    Mandatory member method "api.player.model.ModelPlayerBase getModelPlayerBase(java.lang.String)" not found in class "api.player.model.ModelPlayer".
    There are three scenarios this can happen:
    * Minecraft Forge is missing a Render Player API core which Minecraft version matches its own.
    Download and install the latest Render Player API core for the Minecraft version you were trying to run.
    * The code of the class "api\player\model\ModelPlayer" of Render Player API core has been modified beyond recognition by another Minecraft Forge coremod.
    Try temporary deinstallation of other core mods to find the culprit and deinstall it permanently to fix this specific problem.
    * Render Player API core has not been installed correctly.
    Deinstall Render Player API core and install it again following the installation instructions in the readme file.
    ========================================

    at api.player.model.ModelPlayerAPI.register(ModelPlayerAPI.java:91)
    at api.player.model.ModelPlayerAPI.register(ModelPlayerAPI.java:32)
    at api.player.model.ModelPlayerAPI.register(ModelPlayerAPI.java:25)
    at wehavecookies56.kk.core.proxies.ClientProxy.registerRenderers(ClientProxy.java:79)
    at wehavecookies56.kk.KingdomKeys.init(KingdomKeys.java:306)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoSuchMethodException: api.player.model.ModelPlayer.getModelPlayerBase(java.lang.String)
    at java.lang.Class.getMethod(Class.java:1778)
    at api.player.model.ModelPlayerAPI.register(ModelPlayerAPI.java:51)
    ... 40 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at api.player.model.ModelPlayerAPI.register(ModelPlayerAPI.java:91)
    at api.player.model.ModelPlayerAPI.register(ModelPlayerAPI.java:32)
    at api.player.model.ModelPlayerAPI.register(ModelPlayerAPI.java:25)
    at wehavecookies56.kk.core.proxies.ClientProxy.registerRenderers(ClientProxy.java:79)
    at wehavecookies56.kk.KingdomKeys.init(KingdomKeys.java:306)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 192112720 bytes (183 MB) / 385687552 bytes (367 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 26 mods loaded, 26 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHI FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCHI Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCHI CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
    UCHI NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
    UCHI lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar)
    UCHI FLabsBF{4.3} [Better Furnaces] ([1.7.10]Better_Furnaces_V4.3.jar)
    UCHI BattleTowers{1.5.2} [Battle Towers] (BattleTowers-1.7.10.jar)
    UCHI chisel{2.5.1.44} [Chisel 2] (Chisel2-2.5.1.44.jar)
    UCHI chocolateQuest{1.0} [Chocolate Quest] (chocolateQuest-1.7.10-1.0.jar)
    UCHI redgear_core{2.2.2} [Red Gear Core] (RedGearCore-1.7.10-2.2.2.jar)
    UCHI redgear_geocraft{2.4.5} [Geocraft] (Geocraft-1.7.10-2.4.5.jar)
    UCHI InfernalMobs{1.6.6} [Infernal Mobs] (InfernalMobs-1.7.10.jar)
    UCHE kk{0.7.0.1.7.10} [Kingdom Keys] (Kingdom Keys-0.7.0.jar)
    UCHI Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar)
    UCHI radixcore{1.3.4} [RadixCore] (RadixCore-1.7.10-1.3.4-universal.jar)
    UCHI mca{4.1.5} [Minecraft Comes Alive] (MCA-1.7.10-4.1.5-universal.jar)
    UCHI AS_MultiMine{1.4.4} [Multi Mine] (MultiMine-1.7.10.jar)
    UCHI clayspawn{1.7.10b} [Pam's Clayspawn] (Pam's Clay Spawn 1.7.10b.jar)
    UCHI getalltheseeds{1.7.10a} [Pam's Get all the Seeds!] (Pam's Get all the Seeds 1.7.10a.jar)
    UCHI harvestcraft{1.7.10j} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10Lb.jar)
    UCHI mobdropcrops{1.7.2a} [Pam's Mob Drop Crops] (Pam's Mob Drop Crops 1.7.10a.zip)
    UCHI AS_Ruins{15.4} [Ruins Spawning System] (Ruins-1.7.10.jar)
    UCHI Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
    UCHI TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar)
    UCHI AS_UpdateCheck{1.1.7} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar)
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 359.06' Renderer: 'GeForce GTX 960/PCIe/SSE2'
    Mantle Environment: Environment healthy.
    TConstruct Environment: Environment healthy.
    Launched Version: 1.7.10-Forge10.13.4.1558-1.7.10
    LWJGL: 2.9.1
    OpenGL: GeForce GTX 960/PCIe/SSE2 GL version 4.5.0 NVIDIA 359.06, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    I was planning on making a private modpack featuring this (for me to play) and this keeps erroring no matter what I try, I've changed version and removed mods to check.


    EDIT: I do have all of the recommended versions of the mods.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    So I found (did not make it, someone else did but it's free use so I felt like I could at least try it) a model for Keyblade of People's Hearts) and I want to test the model to see if it works, is there any way to do this in game?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    Minor suggestion - for the synthesis table, if you can of course, could you make it look like a moogle station and have a drop down list (with a search bar) of keyblades, where if you click one it will have the option to auto-synthesize if you have the requirements? I know it can be done, but I know nothing of Java so I have no clue how hard it would be, or how long it would take.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    I figured out my old issue - now comes a question. Is there any possibility of the 1.6.4 version crafting recipes view-able by NEI?
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    I'm compiling a custom modpack to play on, but most of the mods are in 1.6.4. I'm wanting to add this mod in - is there a 1.6.4 build or just 1.7.2?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    Quote from AxuzSpark

    The enchantments work just fine for me
    The enchantments were working, but when the keyblade reverted back to the chain it removed them.
    Posted in: Minecraft Mods
  • 0

    posted a message on Extinction in Minecraft?
    Quote from Moonstonegaming

    if you are going to make a map to play the mod on while waiting for the mod to be made then give me your skype and we can make one
    Well my idea is that the hive, random loot spawns, drill and so on are all blocks. So if I were to make a map I would need the mod before doing so.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.7][1.6] DemoXin's Mods (Over 20k Downloads!)(FortuneOres (1.7!), MoreEnchants(1.7), Ender Pouch)
    It doesn't seem to work with Tinkers' Construct Aluminum. Is this a bug or is it not just made for it?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    So, I have an error to report. Whenever I try to craft a Keyblade of any form, I can not actually craft it. And when I spawn it in it randomly reverts back to the chain, which won't allow me to add enchantments. Is there something I am missing here?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7][1.6] DemoXin's Mods (Over 20k Downloads!)(FortuneOres (1.7!), MoreEnchants(1.7), Ender Pouch)
    I know this is a long shot - what with the mod being 1.7 now. But would you be able to add Uranium and Titanium support for OreSpawn in 1.6.4 using Fortune Ores?
    Posted in: Minecraft Mods
  • 0

    posted a message on FortuneOres
    Can you make Uranium and Titanium support in OreSpawn, and if possible, in 1.6.4?
    Posted in: Minecraft Mods
  • 0

    posted a message on Extinction in Minecraft?
    Hello friends. I would like to reach out to some more advanced mod creators to request a mod based off the


    Call of Duty: Ghosts
    Game mode Extinction. If you feel up to the challenge but do not know what it is, YouTube would be a great source. As well as IGN, which should have a guide

    A short run through of the game mode:

    You are tasked with using a laser drill to destroy hives (look up a picture of them on Google) to clear the way towards a nuclear bomb to detonate. Once you destroy a certain number of hives you will reach a Barrier hive, which requires heavier firepower to destroy. You start off with a pistol, four special items (list below) and a class, you find more guns such as Assault Rifles, Sniper Rifles, Light Machine Guns and Sub Machine Guns throughout the map. As well as search piles, which offer attachments, money, semtex grenades and more. Once you reach the nuclear bomb, you activate a timer to start detonation. Then you run back to the beginning to reach extraction. The creatures you fight are aliens, and when you reach a Barrier hive. Out come the scorpions. Your objectives are to reach the nuke and escape, while defending the drill. Aliens only come out while the drill is attacking a hive.
    (Note: the maps are linear to some extent)

    I would recommend looking up pictures of the aliens as I cannot explain them fully, as well as a guide to the mode so you can get a more in depth explanation. (sorry for not having so much information)

    Things I would like to see in the mod:

    The ability to create custom maps (place the hives where you want, place the guns where you want, make custom prices. So on.)

    Custom classes, like in the real game mode.

    Custom search pile rewards.

    List of perks to start out with:

    Weapon Specialist Class: deals more damage with bullets.

    Tank Class: Health is doubled

    Engineer Class: More drill health.

    Medic Class: You and your allies are given a slow regeneration effect.

    Weapons:

    Semi automatic pistol.

    Revolver.

    Three round burst pistol.

    Fully automatic pistol.

    Perks:

    (you can have one of each class)

    Ammo:

    Normal Ammo: Fully refills weapons.

    Explosive Ammo: Fills your gun 70% of the way with 70% explosive bullets

    Incendiary Ammo: Fills your gun 70% of the way with incendiary bullets (lights them on fire)

    Stun Ammo: Fills your gun 70% of the way with 70% stun ammo

    Armor Piercing Ammo: Fills your gun 70% of the way with 70% ammo that does more damage.

    Team Perk:

    Explosives: Gives four landmines.

    Feral Instincts: Allows you to move faster.

    Armor: Gives diamond armor (wow something from vanilla minecraft omigosh)

    Swiftness: Makes all actions faster (this can be excluded)

    Finally, a list of search pile results.

    Random amounts of money, which is used to buy stuff like weapons and the last three options listed above. Ranges from $50-$250

    Grenades

    Landmines

    Ammo (all types)

    Flares (used to distract the Aliens)

    Hypno Knife (used to turn one alien friendly)

    Trophy (used to deflect scorpion projectiles)

    Attachments for your gun (can be excluded)

    If anyone feels up to the challenge, I'd be willing to go more in depth. It may take a long while for me to get back to you if you have any questions, take this as a resting period.
    You can also look up the game mode in full detail, then build off of that. Your choice.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Luck Enchantment
    Quote from Kaisa

    I'm a little off on this, but is this not what looting does?
    Yes, I noticed. But I misnamed the topic by accident and this was a request for more enchantments, I was gonna add as I got further ideas. Edited the main post with fixes to the idea to make it >less< like Looting.
    Posted in: Requests / Ideas For Mods
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