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    posted a message on Can One Actually Break Through Bedrock? You WILL NOT Mine It
    Ah, a necromancy thread! Here, I'll attempt to fix every concern people have by fixing the original post. Changes in italics.

    Quote from NoBanForFantoz

    Bedrock has an 18 million BLAST RESISTANCE, meaning no explosion in the game can break it. It also has a hardness of -1, a special value which makes it unmineable. But one can theoretically explode his or her way through.

    The way explosions are handled in regards to destroying blocks is fairly complicated, and it turns out that TNT at point-blank range will break a block with blast resistance of ~77.67. Meaning, it would take an explosion roughly 231,750 times more powerful than TNT to destroy said block. And I'm fairly sure no computer in the world could handle that.

    (Note: Blocks do not have "health". When there's an explosion, the block calculates whether it should be destroyed by that explosion, and each explosion is calculated separately. 200K TNT, even during the exact same game tick, would not have the effect of one gigantic explosion; instead, they would be 200K explosions, all of which are far too weak.)

    Code for bedrock. hardness determines how hard it is to mine with the correct tool, and resistance is how hard it is to destroy with an explosion. It's impossible to mine -1 because damage starts at 0 and only counts up..
     bedrock = (new Block(7, 17, Material.rock)).setHardness(-1F).setResistance(6000000F).setStepSound(soundStoneFootstep).setBlockName("bedrock");



    Also, a fun fact: If a mod was made that created a powerful enough explosive, and a computer was able to handle it, it's incredibly unlikely that the bedrock would drop as an item, since the odds decrease as explosions get more powerful.

    Bonus fun fact: TNT is not the strongest explosive in the game. Charged creepers are. Blue wither skulls actually have a pitiful explosion, but they treat most blocks as having an equally pitiful blast resistance.
    Posted in: Survival Mode
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    posted a message on COUNT TO 100,000,000 FOR A WORLD RECORD!
    Twenty-two thousand, seven hundred ninety-seven.
    Posted in: Forum Games
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    posted a message on Go through the alphabet before someone posts a my little pony picture
    I hope everyone realizes that this thread has been engineered with the specific goal of giving bronies an opportunity to be massive trolls to everyone.
    Heck, I'm a brony, but I have plenty of images that have nothing to do with MLP.

    A
    Posted in: Forum Games
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    posted a message on Push "x" for as long as you can hold your breath.
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    Hooray for no character limit! I think I almost died...
    Posted in: Forum Games
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    posted a message on 24/7 1.7 Vanilla Server. Very Calm
    How limited is the "limited time" for the free diamond armor?
    Posted in: PC Servers
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    posted a message on [1.7.2] Whitelisted Vanilla Server
    My IGN is Randomwaffle23
    Hope to see you soon! Will you notify the people you whitelist?
    Posted in: PC Servers
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    posted a message on [128x] Redefined (1.6.2 Test Release)
    Quote from corner_g

    I'm trying to juggle this with my other packs, and my current focus is Definitance. However, it should be compatible with 1.7.2. The pack isn't finished by a long shot (none of my packs are), so the new textures will be default like the other unfinished textures.

    Quote from corner_g

    I'm trying to juggle this with my other packs, and my current focus is Definitance.

    Quote from corner_g

    my other packs

    There's more?! I'll have to check them out.
    *checks them out*
    Wow, these are cool - I like how you've done packs of all different resolutions.
    Posted in: Resource Pack Discussion
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    posted a message on 1.7 Ruins PvP
    Quote from IMineUCraft

    People with mice without macros will have to strain their hand while occupying a finger for a button for the toggle sprint. This means you will not have enough fingers to hotkey up to 9.

    I'm struggling to think of a situation in which it would be necessary to quickly reach more than three or four inventory slots. For PvP, let's see... You've got your primary melee weapon, your ranged weapon, and your optional secondary melee weapon. What sort of PvP requires six additional slots?
    Posted in: Recent Updates and Snapshots
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    posted a message on [128x] Redefined (1.6.2 Test Release)
    I love how this can turn my boring stone-brick wall into a less boring stone-brick wall. Any estimate on when we can expect an update for 1.7?
    Posted in: Resource Pack Discussion
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    posted a message on Tell me how to find strongholds
    If you know a fair bit about trigonometry and can get some information off the F3 screen, you can use triangulation to approximate the stronghold's location with just two Eyes of Ender (or one if it doesn't break on the first throw).
    It might be easier to just get a bunch of Ender Eyes and follow them. When you throw it, it will float upwards and away from you, toward the nearest stronghold. Pick it up if it drops, and walk in that direction a while. Throw another one occasionally to make sure you're still on track and haven't passed it. Remember that once you get there, you'll still need up to twelve Ender Eyes to activate the portal.
    Posted in: Discussion
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    posted a message on See who opens a chest?
    You could have a trapped chest or nearby tripwire activate a command block with "tp @p ~ -1 ~" to teleport them underneath bedrock. Unless people frequently die in the End, you'll know who it is by the death message. Might be a bit harsh, though.
    Another solution would be to make sure gamerule commandBlockOutput is true, and use any command that gives their username in the output.
    In survival, you could use a simple tripwire-based trap, with pistons or something to pull out the floor and drop them to their death. Or take your pick from here.
    Posted in: Discussion
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    posted a message on Randomly generated floating paintings?
    Did you play any other worlds recently that may have had paintings arranged like that? I read about a bug (later fixed, I think) where paintings and item frames could be duplicated from one world into another.
    Posted in: Discussion
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    posted a message on ... How rare is this?
    I've never seen that happen before. Could we have seed & coords? I want to see if there's a block or two of plains there that the village may have spawned from. Either way, be glad the villagers were smart enough to build their farms above water.

    Come to think of it, I don't think I've ever found a village that big on land, either.
    Posted in: Discussion
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    posted a message on 1.6.4 what happened?
    Quote from MinecrafrGi

    Why is 1.6.4 not announced in the launcher or Minecraft.net or even the minecraft wiki? It is just released to the launcher.

    I'm pretty sure it's not on the wiki yet because the wiki is doing some sort of weird maintenance or something. Nobody will be able to make edits for a while, I think, which is also why the new snapshot hasn't been put there either.
    Posted in: Recent Updates and Snapshots
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