What does Herobrine say?
*crickets*
Apparently not much, but most people call him "Herobr-ahhhhh!," because that's all they have time to say!
Oooooooo...
- RandomMcSomethin
- Curse Premium
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Member for 10 years, 8 months, and 15 days
Last active Thu, Apr, 15 2021 18:56:51
- 0 Followers
- 78 Total Posts
- 6 Thanks
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Oct 12, 2013RandomMcSomethin posted a message on Community Creations - What Does the Squid Say?Posted in: News
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Sep 29, 2013RandomMcSomethin posted a message on Community Creations - What Does the Squid Say?Good news: I heard that they will be working on the song to make it full-length! Whoo!Posted in: News
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Sep 23, 2013RandomMcSomethin posted a message on Community Creations - What Does the Squid Say?The squid says: "Why do you continually abuse me? Why, people, must you concentrate so much negative energy on this video? Haven't you seen worse videos?"Posted in: News
Well, you heard it straight from the squid's mouth! Mystery solved! -
Sep 22, 2013RandomMcSomethin posted a message on Community Creations - What Does the Squid Say?Like I said, 8/10 people hate this, which is also 4/5, also known as 0.8.Posted in: News
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Sep 21, 2013RandomMcSomethin posted a message on Community Creations - What Does the Squid Say?Posted in: News
Good point. I was talking about how it seemed that just about everyone hated it. -
Sep 21, 2013RandomMcSomethin posted a message on Community Creations - What Does the Squid Say?Why is everyone so critical? I love this! I know many people have opinions, and I respect that; but seriously? Posting 3 negative from the same user is not only annoying, but not helpful. You've made your point! At least give some credit to the guy who cared to upload this: he cared enough to roll out of bed, make this video, click or tap several times, and upload this video to see what the public would think, and this is what they think... So what? People could use constructive criticism from time to time. I don't mind at all. What I'm saying is that other people might mind. I know it may seem terrible, but people have other opinions, too! So if someone looks here and says to himself "wow, it must be pretty terrible," that's not his opinion, it's yours. Think what you want, I don't care. I just don't understand why everyone is making such a big deal about this; I've seen worse videos. Well, I don't know what to think, but I do know that everybody's a critic; some more critical than others. It's not like I'm outraged or anything, I'm just making a point: maybe you should be a little less critical, but not much; just enough to make your point. I'm not doing this as a heroic act to apply for moderator, I would make a terrible moderator, And I'm not mini-modding either! I'm just stating my opinion to the public:Posted in: News
Translation:
I don't get why you hate it so much, but I don't mind you hating it. Either way, I still like it! Great job! -
Sep 7, 2013RandomMcSomethin posted a message on Community Creations - Night Rail Before Christmas (Roller Coaster)Wow... Just wow.Posted in: News
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Although I see potential in the tweaks made in the Combat Update, I feel like they're still rough and need more fleshing out. I'm not entirely certain how Mojang wants to go about this, but I can think of a few ways to tweak the existing combat system to make it more usable.
1. Lower the cooldown slightly for swords. Now, I'm not asking for it to be lowered too much, to the point where sword spam is a viable tactic again, just to the point where you can attack at a similar rate to pre-1.9 combat. The cooldown period would mean that you can't sword spam as before, but you can still rush in with a diamond sword and kill most overworld hostile mobs in 3 slashes or less. Speaking of slashes,
2. Buff the sweep attack and make it toggle-able. One of the biggest problems with 1.9 combat is dealing with groups of mobs up close. To mitigate this issue, Mojang added a sweep attack that would deal a small amount of damage to surrounding mobs and knock them back. Despite this, it's still easy to be overwhelmed by several mobs, especially if they're not clumped together in a group. A solution to this would be to buff the sweep attack, maybe by making it deal more damage. There are probably better ways to buff it, though, but I'm not entirely certain of what they would be and how they would make sense in the game. The next part of the suggestion is a way to toggle whether or not you want to use the sweep attack. Many people have complained about accidentally hitting their pets with the sweep attack while fighting mobs. A good way to tweak this might be to make it so that you have to be sneaking in order to use the sweep attack. Better yet, maybe a toggle should be added to prevent the sweep attack from hitting pets.
3. Tweak invulnerability frames to be the attack speed of the weapon divided by 2 or 3. I'll admit that this system was
stolen frominspired by a popular 2D combat/exploration-based game with a pixel aesthetic involving blocks, but Minecraft hasstolen ideas frombeen inspired by many other games before, so this wouldn't be too much of a stretch. It would also allow for tools/weapons with a lower cool-down, like pickaxes and hoes, to become more viable for combat.That wraps up my suggestion for some minor combat tweaks that I feel wouldn't drastically change the game's spirit but still improve the game overall. Feel free to leave feedback, including constructive criticisms, if you'd like, and please let me know if I screwed anything up on here, as I think this is my first suggestion post to this forum.
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Thanks, I'll do that tomorrow
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I can't get this to work with blocks for some reason
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Is there a way to detect block metadata as well?
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Thanks
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Actually, could you please go into detail on what I need to do once I've created the class?
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Thanks for the quick reply; I'll try that and see if it works
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How would one detect whether a player has a block in their inventory? I'm aware of hasItem, but that's just for items, it seems. On that subject, how can you use blocks in place of items?
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I was working on a custom mob, but I got one of those pesky NullPointerExceptions, like Z3to did earlier. I would like some assistance, please. I was using multiple tutorials at once, so I may not have cleaned up all of the spare code. Here is the code:
// Who set us up the TNT?
Time: 9/9/15 7:26 AM
Description: Initializing game
java.lang.NullPointerException: Initializing game
at cpw.mods.fml.common.registry.EntityRegistry.doModEntityRegistration(EntityRegistry.java:171)
at cpw.mods.fml.common.registry.EntityRegistry.registerModEntity(EntityRegistry.java:150)
at com.randommcsomethin.amod.AMod.registerEntity(AMod.java:75)
at com.randommcsomethin.amod.AMod.preInit(AMod.java:159)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
at net.minecraft.client.Minecraft.startGame(Minecraft.java:522)
at net.minecraft.client.Minecraft.run(Minecraft.java:942)
at net.minecraft.client.main.Main.main(Main.java:164)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source)
at GradleStart.main(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.common.registry.EntityRegistry.doModEntityRegistration(EntityRegistry.java:171)
at cpw.mods.fml.common.registry.EntityRegistry.registerModEntity(EntityRegistry.java:150)
at com.randommcsomethin.amod.AMod.registerEntity(AMod.java:75)
at com.randommcsomethin.amod.AMod.preInit(AMod.java:159)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
at net.minecraft.client.Minecraft.startGame(Minecraft.java:522)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.run(Minecraft.java:942)
at net.minecraft.client.main.Main.main(Main.java:164)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source)
at GradleStart.main(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 591390400 bytes (563 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1492 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{7.10.99.99} [Forge Mod Loader] (forgeSrc-1.7.10-10.13.4.1492-1.7.10.jar)
UCH Forge{10.13.4.1492} [Minecraft Forge] (forgeSrc-1.7.10-10.13.4.1492-1.7.10.jar)
UCE amod{0.1} [Plants That Drop Stuff] (bin)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 355.60' Renderer: 'GeForce GTX 750/PCIe/SSE2'
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 750/PCIe/SSE2 GL version 4.5.0 NVIDIA 355.60, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
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Oh, one more question: is there some special formatting that needs to be used in the string, or can you just type a string that you want to use as the lore?
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Banned for running from ender titans
They just want hugs T_T
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Banned for standing at my door
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Banned for blowing up direwolf20 and stealing my diamonds
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I don't have to move to another place; I'm at home
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From looking at earlier posts, I have learned that you are a waffle; I wonder what toasted waffles taste like... >:)