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    posted a message on What's your biggest Minecraft pet-peeve?

    My biggest pet peeve is people who leave floating trees on multiplayer servers, just take the whole darn tree and be done with it!

    Posted in: Discussion
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    posted a message on Problem with my mods

    I'm not too good at these but it appears to me that your render distance is too high. Either lower it through the stranded options or if it won't load then open you'r .Minecraft folder, open options.txt, and change render distance to 6 chunks or lower if need be.

    Posted in: Mods Discussion
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    posted a message on Do you have a budget laptop that runs Minecraft really well?

    I don't personally have a budget laptop but in my experience of building and working on PC's and Laptops I'd recommend something with an AMD A series processor. You can generally find an A-6 (low end) laptop for around $260 or an A-10 (high end) for $350, The A-10 would be my recommendation as it has a reliable 1.8GHZ speed and integrated Radon R6 graphics that will give you a nice stable 40-60 fps in small modpacks. Newegg actually has quite a nice ASUS laptop for only $349, very nice seeing as ASUS is one of the better component manufacturers. I purchased a similar laptop (A-6) for my step father about a year ago and he gets 30-50 fps for Minecraft (yes he's hooked too) with small modpacks (50 or fewer mods).

    https://www.newegg.com/Product/Product.aspx?Item=1XV-000C-00055&ignorebbr=1&nm_mc=KNC-GoogleAdwords-PC&cm_mmc=KNC-GoogleAdwords-PC-_-pla-_-Notebooks-_-1XV-000C-00055&gclid=Cj0KEQjwo-XIBRCOycL7hsuI_NoBEiQAuS6HtDv7ifmNl_Eyi7K0DF-LVc_ZXo8-EW0RKnynrqx_LFIaAnYJ8P8HAQ&gclsrc=aw.ds

    Posted in: Discussion
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    posted a message on What do ya'll play on? Highest fps with mods?

    I tend to get 80-110 fps on small packs (50 mods or less) and 70-90 on large packs. My PC's a custom build (made it myself) however it's quite old at this point being nearly 5 years old but I just don't have the funds to build a new one just now. As for a favorite brand, I have none as I'd much rather build a PC and get exactly what I want verses compromising with a pre built unit. However I will say I prefer ASUS motherboards and AMD graphics.

    Posted in: Discussion
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    posted a message on What's the fastest way to get around with these mods?

    I'd suggest either the Portal gun (which can be comonly found in chests) or Angel Rings from Extra Utilities (which give creative mode flight).

    Posted in: Mods Discussion
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    posted a message on Mod Basic Questions :\

    Hardcore Questing doesn't actually add any quests it just makes it possible for pack authors to create quests, if you add it to a pre existing pack you'd need to create your own quests and system of progression. The reason I mentioned adding mods as ruing progression in HQM (Hardcore Questing Mod) packs is the authors have already chosen a path of progression based on the mods already in the pack which must be followed to advance in the quests. Wheres non HQM packs allow the player to create their own path of progression through the mods.

    Posted in: Mods Discussion
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    posted a message on Mod Basic Questions :\

    1. There are a few mods which tend to be in every pack like WAILA, Inventory Tweaks, and Not Enough Items which are common utility mods. Other mods depend on the type of modpack for example technical packs almost always have Buildcraft, Extra Utilities, Ender IO, and/or Big Reactors while magic packs tend to have Botania, Thaumcraft, and Witchery.


    2. There are some pre built packs out for RPG like questing like Tolkin Craft for 1.7.10 but you can easily create your own pack if you wanted. Sadly there are no mods that automatically add quests, these must be created by the pack author. I'd suggest looking for packs with the Hardcore Questing Mod, these packs are full of quests created by the author and there's a lot of variety in the content.


    3. most mods now don't have compatibility issues with other mods but in the rare case they do the author will mention it either on the forum post or in the notes on Curse.


    4. You can easily add mods from one pack to another but in the case of questing mod packs this is discouraged as it can ruin the progression of the pack.


    5. Curse.com is the best place for your mods, Curse Forge is intended mainly for experimental builds of mods on Curse.com.


    As your new to modding Minecraft I'd suggest trying the pre built packs on some of the modpack launchers like Feed the Beast and ATLauncher. FTB is particularly good for questing and rpg like packs just check under "third party packs".

    Posted in: Mods Discussion
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    posted a message on Which mod was it again that had this block (some kind of reading stand)?
    Quote from JAndyP»

    Dang, was hoping it was a more lightweight mod like OpenBlocks or Extra Utilities. :-/


    Edit: I checked two Ars Magica wikis and found no reference to such a block. Please don't troll.


    It's not a troll, the block is called a lectern and has the secondary function of displaying books for ease of access.
    http://am2.wikia.com/wiki/Lectern
    Posted in: Mods Discussion
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    posted a message on Looking for Redstone Activated TnT Cannon Mod

    Not to sure about redstone activated cannons but you could use turrets from Open Modular Turrets. The turrets can be fully programmed and controlled with either Open Computers or Computercraft, though I'm not sure how they'd do on moving ships. You could also use QuiverBows Arms Assistant which is a small turret like robot that can be equip with QuiverBow weapons and given whitelists or blacklists. Another option is the cannon from Balkon's Weapons Mod which I know work with moving ships form Archimedes Ships and MetaWorlds. Sadly the cannons are player controlled but they're a good last resort if nothing else works.

    https://minecraft.curseforge.com/projects/openmodularturrets

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292078-quiverbow-ranged-weaponry-thought-up-by-steve

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272627-balkons-weaponmod-v1-14

    Posted in: Mods Discussion
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    posted a message on Few questions.

    1a) Sadly Optifine's policy forbids it to be added to public mod packs (i.e. packs made available to everyone in the community), privet packs (packs only available to a small group for their privet use) are fine.


    1b) Yes. If the pack is exclusively privet you won't need to worry about gaining the mod authors permission before adding a mod to your pack.


    2) Certain mods like FastCraft or Better FPS work by tweaking or outright replacing Minecrafts Graphics algorithm removing unessential assets. Optifine however simply adds more advanced control over the in game graphics settings allowing the player to adjust each individual aspect of the games graphics.

    Posted in: Mods Discussion
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