This does seem like a really cool update, but after trying it out, many of the things I have built with redstone in the past have broken because of the timing changes. Can we please put the timing back the way it was?
Other than that, love the new blocks, items, and naming mobs and creatures!
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Anyone else having issues where shift+right-click with the Forcefield Controller just makes another forcefield and doesn't remove the last one? Shown below:
I am only able to remove them by breaking them in creative mode.
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I'm seeing a weird rendering issue with the rusty hatch where when I first place it down, it looks fine (screenshot) but as soon as I move, the ladders and the frame around the door disappear (screenshot) and won't come back, unless I place a block adjacent to it (screenshot). Then, If I move even a little bit, it disappears again (screenshot). What would cause this?
I tried disabling Optifine, since that is usually the cause of render issues, but that just made the frame and ladders permanently disappear.
I also restarted Forge with ONLY the doors and doors-core mods, and have the same results.
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I think this option is actually pretty close. I was able to reset the dragon and get it to fly around and be killable with this command:
/summon EnderDragon ~ ~1 ~ {DragonPhase:0,NoAI:0,Invulnerable:0}
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Thank you for the awesome program! It has saved me hours of time that would have been spent researching how to write each give command I have wanted over the last year or so.
One question: Any idea when you will be updating it to include the items in the new update (Elytra, for example)?
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Username: joegrant0114
Location: Oregon, USA
Here is an album if screenshots from some of my better builds: http://imgur.com/a/A8Iu8
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Other than that, love the new blocks, items, and naming mobs and creatures!
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