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    posted a message on [1.7.2][1.6.4][FORGE] Plants Vs Zombies Mod
    Quote from JOnesto95

    Issue: The 2.2 version for Minecraft 1.6.2 doesn't work for multiplayer LAN servers...is this supposed to be?
    (I downloaded 2.2, since crafting recipes in 2.3 don't seem to work)

    We both downloaded the same version (2.2) and I host. On the other computer, it states that the various item ID's (791, 777, etc) are missing from mod CountryGamer etc. and they can't join in. But they have the same exact mod.

    How can I fix this?

    There's a couple things you can try. First, check to make sure you don't have a config file for an old version. Easiest way to do that is just delete all the configs for this mod, restart the game, and edit the settings back to how you had it. Another work-around that has worked for my husband and I is before connecting to the LAN, have the other player log into a single player game. They then leave that game to join yours. It's a weird bug we get with Magic Launcher sometimes, so if that's what you're using give it a shot.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.6.4][FORGE] Plants Vs Zombies Mod
    Quote from DiggyDigger456

    What is that 3D texture maker thing?

    If you mean the one he got the Day Plant screenshots from, that would be Techne.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.6.4][FORGE] Plants Vs Zombies Mod
    Quote from Dapwnage

    How do you install this on magic launcher?! minecraft forge says no mods found and plants vs. zombies says no forge!! WHAT DO I DO!! PLEASE HELP!!

    Like he said, install Forge as you normally would. Put the mod in your mods folder and it should run fine. If you have used an older version of this mod, delete the existing config file so the new version can create a new one. Check to make sure Forge is installed correctly and that you're putting this mod in the right place.

    Quote from laithqakeesh

    such a great mod but r u gonna make a tab in creative to put it in? since idk where to look and i cant find the box of seeds the only plant i can find is the sunflower


    Go into your creative inventory. Up at the top where the tabs are, over the "Search Items" tab you'll see an arrow. Click that and it'll scroll to the next page of tabs.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] DrZhark's MagicCarpet Mod v1.2
    Really hope this one updates soon, and I second all of the calls for more color variety.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.6.4][FORGE] Plants Vs Zombies Mod
    That did the trick, thanks! Good to know for future reference.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.6.4][FORGE] Plants Vs Zombies Mod
    Installing mods isn't any different, it is just a different launcher. Since it's not giving me a crash report, I can't you tell what's going wrong. I never had this problem with the older PvZ versions. I know it's this mod though because the previous version works fine, and when I remove this version from my mods folder nothing goes wrong.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.6.4][FORGE] Plants Vs Zombies Mod
    I'm having issues getting logged in using Magic Launcher. I click to log in, it flashes the title screen, then stops without showing a crash log.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.6.4][FORGE] Plants Vs Zombies Mod
    Quote from Country_Gamer

    As far as the Endowed Hoe, it is NOT an included feature and should not be appearing in the inventory. If you are using any inventory editor, then it is looking into the code and puling out items that should not be used yet. If you are finding it ANY where in your creative inventory, and you did not use any other mod or command to pull it out, please tell me so I can fix it.
    About the chlorophyll bowl, please post a screen shot so I can see what it is that might be happening. It shows up fine in testing and when I used it in the actual game.


    Then problem is just when you're holding the bowl. The hoe shows up for Too Many Items but doesn't show up in creative mode inventory (for the record, it seems to work like intended). I got a shot showing the creative inventory and TMI. http://i.imgur.com/3Si6cUr.png The item in the first slot is the hoe (added using TMI) and the item in the second to last slot is the bowl. They both look the same while in-hand so it doesn't matter which is selected. But once the bowl is placed in world it looks and works fine, it's just while you're holding it that it's weird.

    Also, is this supposed to happen? http://i.imgur.com/NTPgdiu.png That's the second time I've seen a sunflower do that.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.6.4][FORGE] Plants Vs Zombies Mod
    Ah, gotcha. I wouldn't call myself a texture artist but I do a decent enough job.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.6.4][FORGE] Plants Vs Zombies Mod
    Quote from DualVission

    I'd love to help, texturing, techne-ing, etc. but I know no java. :(


    Don't need to know Java to do textures. I don't know any Java and I'm currently doing new textures to match Dokucraft.

    Edit: Speaking of the textures the endowed hoe and Chlorophyll Bowl don't show up right. The one for the hoe seems to be missing entirely, the bowl just shows up that way.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.6.4][FORGE] Plants Vs Zombies Mod
    I see the new version is out, but I can't find the download link. Am I blind or is it broken?
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.6.4][FORGE] Plants Vs Zombies Mod

    Can you also add a flowerpot to plant plants in?
    suggested recipe:

    Endowed Grass = G
    Brick (Item) = B
    Nothing = N

    NNN
    BGB
    BBB


    I really like this idea, more for decorative purposes than anything else (potted pea shooters on my porch? oh yeah). I don't know how hard it would be, but maybe you could create a special shovel or trowel that removes the plant and returns it to your inventory. It would be great for those times when you accidentally plant it in the wrong place or want to swap plants around. And for the person talking about the lack of Crazy Dave, maybe change the seed box to Dave's shop?
    Posted in: Minecraft Mods
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    posted a message on [WIP][1.2.5] MLP:FiM Familiar Pack [pre-release v0.5]
    Just giving a heads up, the main API has updated but due to an impending move it might take me a bit to get this pack up to speed with it. The good news is that the main API has added LAN and SMP support so once I get this completely updated you can use my pack on a server!
    Posted in: WIP Mods
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    The mob isn't what I was saying was unnecessary, it was the fact that you felt compelled to post that picture. I'm sorry if I have offended you with my dislike/disgust in your suggestion. I didn't realize that disagreeing with you was such a big deal. Even if some people like your suggestion, that doesn't mean that everyone will. All I said was that the idea was gross to me, unnecessary (as in, if it's just for atmosphere there are other things that can be added that will work just as well), and the whole idea of this mod is to add living things, which carcasses are not (even though they used to be). Yes, it can be disabled, but that doesn't mean it should be added in the first place. Yes, death is a part of life (which I accept openly and am more comfortable with than most), and yes we slaughter animals with swords, but you'll notice they don't leave corpses, nor do they bleed. I have a small child and I am able to play this game around him because there isn't gratuitous blood and/or gore, and the violence isn't graphic. It's no worse than they'd see in a cartoon. But it doesn't really matter, because what gets added to the mod isn't up to either of us. It's up to Davey. And if he decides he wants to add it, I'll deal. If he decides he doesn't want to add it, then you'll have to. Either way, life goes on and it's just a game. With that, I'm done with this thread.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Okay, even more ew. That's unnecessary, and juvenile. First of all, what's the point of carcasses? If it's only there to fill in the empty space in the desert, there's plenty of other mobs (see my previous post) that can do the job, are cooler, and are less gross. Secondly, why add carcasses when we have zombies, which are essentially walking cadavers that you can texture to look as grotesque (or not) as you want? Oh, and they spawn in the desert, as do skeletons, so carcasses are unneeded in terms of drops. Just because it's been suggested before doesn't make it a good suggestion.
    Posted in: Minecraft Mods
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