• 1

    posted a message on How Has Minecraft Changed Positively and Negatively to You?

    Alright alright I'll bite; the Combat Update really did make combat in Minecraft even less rewarding and unfun by costing more to engage in partly because of the new hunger costs being so high when first implemented and partly because of the cost of shields; it also doesn't help that it feels like once you make it to late game you have to have chests full of thrown health 2 potions to be able to fight any boss now and diamond armor does very little. I had to try so many times to beat the Ender Dragon, after doing it dozens of times pre-update.


    That said, I'm pretty happy with the majority of new features and mostly just feel starved in a lot of areas of the game because they rarely get attention (Potions, farming, thank goodness for the fishing rework it made it SO MUCH better but I still want more fish, world gen/biomes, new in-home blocks akin to furnaces and brewing stands and the like)

    Posted in: Discussion
  • 1

    posted a message on Pumpkin Patch Resource Pack

    Oh my goodness; I have no idea how this isn't one of those legendary 100+ page threads. I'm not kidding when I say this is some of the best artwork put to Minecraft and I'm infinitely jealous of your talent and achievements here. Good grief just...well done well done.

    I hope you've enjoyed working on it, it sure feels loved.

    Posted in: Resource Packs
  • 0

    posted a message on [16x][1.14] 4R Craft Original Resourcepack (Requires Optifine) (MC 1.14 Ready!) (V.1.9)

    Ugh, I can't stand being so torn. I always want to keep people in the loop and updated but I know not only does no one watch this thread but I'll just be showing them nice in-progress things they don't get to play with.
    Luckily that time isn't now, because 1.7 has come alive!


    Get ready for 170+ changes and new additions, a major overhaul of the pack in nearly every area with lots of completely new textures and Optifine features. Custom Skyboxes, CTM for Stone to Dirt transitions, and so so many new Random Mobs; from biome specific to full random there are 60+ new skins for mobs going on.

    But heck, why tell you all this when I can show you some >very small< samples, right?






    Full Changelog right here, strap in and get ready for some text.





    Sorted by Date



    Additions-


    Added Minecraft 1.12 Support Including: Parrots, Illusioners, Knowledge Book, Beds, Glazed Terracotta, Concrete, Concrete Powder, Tutorial UI, Advancements UI, and Recipe Book UI
    Added Custom Skybox
    Added Button Textures (Stone and Wood.)
    Added Crafting Table Bottom
    Added Hay Bottom (Finally correct.)
    Added Lever Textures
    Added Custom Fog and Sky colors
    Added Variations of the following blocks: Brick, Cobblestone, Nether Brick, Red Nether Brick, Soul Sand, Grass, Leaves, Sand, Dirt incl. Coarse, Stone incl. Andesite, Diosite, and Granite, and Gravel
    Added Stone CTM (Stone to Dirt transition.)
    Added End Rod animation
    Added Grass Flowers (4 versions.)
    Added Blinking (50+ Blinkers!)
    Added Random and Biome specific skins for most mobs (60+ New mob skins)
    Added Elle (Alex) Zombie
    Added many secrets, do not seek to find them. They will find you first now.



    Reworks-


    Reworked Pumpkins (New Textures. I decided the classic Orange Pumpkin fit better, plus October!)
    Reworked Lapis Lazuli Block (More inline with other condensed blocks)
    Reworked Chainmail Armor + Items (New Textures. Scalemail)
    Reworked Armor Stand Ent. + Item
    Reworked Large Mushrooms (New Texture for inner cell. Changed Large Brown Mushroom to match current Button Mushroom style Brown Mushroom.)
    Reworked Gold (Everything but the Gold Ingot Block have been changed to follow a new less saturated style.)
    Reworked Glowstone and Redstone Lamps (New Textures. Paper lanterns are neat aren't they?)
    Reworked Wither and Wither Skeletons (New Textures. Hydra.)
    Reworked Fireballs (New Texture. Actually a fiery ball now.)
    Reworked Iron Ingots (More in line with the tools and items they make.)
    Reworked Husk (New Texture. Actually Stone like.)
    Reworked Water and Water animation (New Texture. 32x! May return to 16x but right now I really enjoy the new textures and animations.)
    Reworked Smooth Stone Slabs (New Texture. Should match other Stone blocks more now.)
    Reworked Cactus
    Reworked Spruce Door (Now with a view.)
    Reworked Guardian and Elder Guardian
    Reworked Magma (Old Glowstone rehomed.)
    Reworked Enderman
    Reworked Red Nether Brick
    Reworked Potato Growth Stages (New Textures. Finally unique.)
    Reworked Steaks (London Broil shaped!)
    Reworked Comparator block and Repeater and Comparator items (New Textures.)
    Reworked PurPur blocks (New Textures.)
    Reworked Crafting Bench, Jukebox, and Note Blocks (New Textures. Matches other home-base blocks now.)
    Reworked Potion HUD
    Reworked Farmland (New Textures.)
    Reworked Mycelium
    Reworked Lily Pad
    Reworked Carrier animal Chests (Llama, Donkey, etc.)
    Reworked Nether Portal animation (New Texture.)
    Reworked Cake item texture (Squarer.)
    Reworked Sandstone (Brighter, also added new bottom texture pattern.)
    Reworked Sand and Sandstone (Brighter)
    Reworked Webs
    Reworked Fishing Rod
    Reworked Rails
    Reworked Emeralds
    Reworked Dirt, Coarse Dirt, and all blocks containing Dirt (More textured, coarser dirt overall.)
    Reworked Stone and Ore blocks (Toned down contrast, roughed up some.)
    Reworked Shears (New Texture.)
    Reworked Andesite, Diorite, and Granite (New Textures.)
    Reworked Villager Happy and Upset particles
    Reworked Boats
    Reworked Wool (Added pattern.)
    Reworked Planted Beets
    Reworked Villagers (New Textures. Righted many outstanding issues I had with these and Illager textures.)
    Reworked Illagers (New Textures.)
    Reworked Witches (New Textures.)
    Reworked Dragon Egg (New Texture.)
    Reworked Rain and Splash particles (Welcome back splashes!)
    Reworked Zombie Villagers
    Reworked Zombies (No longer well dressed.)
    Reworked George/Steve (Fixed jacket, Improved Eyes, misc. changes.)
    Reworked Elle/Alex (New hat, pen, improved unique features.)



    Tweaks-


    Tweaked End Crystal
    Tweaked End Dragon
    Tweaked Minecart Items
    Tweaked Anvil
    Tweaked Flower Pot Item
    Tweaked End Crystal Itemwwwdw
    Tweaked Beetroot Item
    Tweaked Diamond Armor Items
    Tweaked Red Mushroom
    Tweaked Melon and Melon Slices
    Tweaked Cocoa fruits
    Tweaked Rabbit's Foot
    Tweaked Fermented Spider Eyes
    Tweaked Milk (Bucket)
    Tweaked Pumpkin Seeds
    Tweaked Font
    Tweaked Furnaces, Dispensers, and Droppers
    Tweaked Brewing Stand Item
    Tweaked Potions
    Tweaked Birch Door item
    Tweaked Acacia Door and Item
    Tweaked Golden Apple
    Tweaked Fish and Cooked Fish
    Tweaked Tipped Arrows
    Tweaked Chorus and Popped Chorus Fruit
    Tweaked Observer block
    Tweaked Quartz Pillar
    Tweaked Enchanting Table Book
    Tweaked Leather Armor (Colored Boots FINALLY! Sorry this wasn't done sooner.)
    Tweaked Dry and Wet Sponge
    Tweaked Soul Sand
    Tweaked Prismarine Crystals and Shards
    Tweaked Sunflower
    Tweaked Sea Lantern
    Tweaked Cooked Porkchops
    Tweaked Spruce Sapling
    Tweaked Hoppers
    Tweaked Chickens
    Tweaked Acacia Door
    Tweaked Growing Carrots
    Tweaked Lava
    Tweaked Melon Stems
    Tweaked Record Mellohi
    Tweaked Blaze
    Tweaked Enchanting Table
    Tweaked Chests
    Tweaked Water Bucket
    Tweaked Dyes
    Tweaked Grass
    Tweaked Nether Brick
    Tweaked Swords
    Tweaked Beet Seeds
    Tweaked Hotbar
    Tweaked Baked Potato
    Tweaked Log blocks
    Tweaked Cauldron
    Tweaked Redstone Dust
    Tweaked Coal Block
    Tweaked Trapped Chests
    Tweaked Leads
    Tweaked Quartz Ore block
    Tweaked Iron Chest Plate item
    Tweaked Lapis Lazuli item
    Tweaked Gravel
    Tweaked End Stone Bricks
    Tweaked Wood and Iron Trap Doors
    Tweaked Snow
    Tweaked Iron Bars (Thanks to macadamia238 for feedback on this)
    Tweaked Tripwires (And by Tweaked I mean made work properly after all this time.)
    Tweaked Redstone blocks
    Tweaked Emerald blocks
    Tweaked Stray
    Tweaked Evokers
    Tweaked Lightmaps
    Tweaked Stone Brick
    Tweaked Iron Doors
    Tweaked Hopper Item
    Tweaked Minecarts
    Tweaked Bone Meal
    Tweaked Bones
    Tweaked Sugar Cane
    Tweaked Leather Pants Item
    Tweaked Elytra
    Tweaked Structure Void item
    Tweaked Grass Path blocks
    Tweaked Bone blocks
    Tweaked Explosions
    Tweaked Redstone Torch
    Tweaked Nether Wart
    Tweaked Inventory
    Tweaked Daylight Sensor
    Tweaked Red Sand
    Tweaked Mooshrooms
    Tweaked Paintings
    Tweaked Zombie Pigman
    Tweaked Iron Golems
    Tweaked Bow+Animations
    Tweaked Zombie Pigman
    Tweaked UI (Massive number of change but no textures replaced or completely reworked.)
    Tweaked Spiders
    Tweaked Shulkers
    Tweaked Fireworks
    Tweaked Slime



    1.7 has been a huge undertaking for me and it means a lot to me, like 4R Craft always has, I really wanted to make a true upgrade that reflects me and my vision for 4R Craft but also takes all the feedback I've gotten from the years and really puts it to use (See: New Stone + Stone Transition textures) I want to say thank you to everyone that's given 4R Craft a try and a huge thank you to everyone that's given me feedback on it over the years. Thank you!



    With all my love, Rabbittt.

    Posted in: Resource Packs
  • 1

    posted a message on [16x][1.14] 4R Craft Original Resourcepack (Requires Optifine) (MC 1.14 Ready!) (V.1.9)

    Quick, have a spoiler picture before the mods notice I'm the only one posting and close the thread!

    There are 6 spoilers in this picture, the most obvious one is the new "Organic" pumpkin alternate texture.


    A lot of the pictures I have for 4R Craft are pretty out of date actually; something I also hope to address with the release of version 1.7.

    Posted in: Resource Packs
  • 0

    posted a message on Spyro the Dragon in Vanilla - Artisans World Complete!

    I love this! I'm a huge fan of the original Spyro trilogy so this was really cool to see. You've done a fantastic job recreating the worlds and I really loved the little title screen area (Such a nice touch). I'd love to write a huge spiel but I'll just sum it all up and say I really enjoyed what you have so far and anticipate seeing more. ^^

    Posted in: Creative Mode
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    posted a message on [16x][1.14] 4R Craft Original Resourcepack (Requires Optifine) (MC 1.14 Ready!) (V.1.9)

    Out of band post yaaaay. Okay but seriously guys, I know work on 4R Craft hasn't ever been very transparent and you have no idea what of the many misleading things I've said over the years might actually be true since most of them didn't pan out (1.4.X versions...) but today I wanted to open up very wide. I have a bunch of news old and new I would love to share so let's begin;


    The latest version of 4R Craft will not coincide with Minecraft 1.12 4R Craft now carries a "Requires Optifine" label and as such I won't be releasing the latest version (1.7) until after a stable version of Optifine is released that supports all of the pack's features. The latest version has also taken a lot of time and I have more to do yet, so this also lets me get more that I want accomplished.


    References and inspirations 4R Craft has a ton and I would like to be open about them, most artists shy away from this for fear of persecution but I ride that line all the time so hey, come read about my obsession for Sonic the Hedgehog and Painterly in the Spoiler below.


    Gem shine animation lovingly inspired by Final Fantasy VII!
    Dragon Egg texture inspired by Spyro the Dragon (3)
    Planks are an homage to Steelfeathers' beautiful work
    Glass is an homage to Doku and his fantastic contributions to the art world.
    Evoker inspired by (Naked, Robed) Sirius Black from the Harry Potter Series
    Potion effects, almost all of them draw inspiration and ideas from games I love-
    Haste, Slow, and Levitate icons are inspired by Sonic's shoes from the Sonic the Hedgehog games
    Invisibility and Glow icons inspired by the lives icon from The Addams Family game for the Sega Genesis / Mega Drive
    Hunger and Sickness icons inspired loosely by Toejam and Earl
    Jump height increase icon inspired by Crash Bandicoot 3 double jump icon
    Wither status icon inspired by Kingdom Hearts
    Potion particles are not shuriken and you can't prove it
    Cookies being bitten is a reference to my favorite resourcepack and largest influence, Painterly.
    Nether Star inspired by the Ouroboros; ancient symbol that I might have happened to find and like because of Fullmetal Alchemist
    Diamonds and Emeralds both inspired by Sonic the Hedgehog Emerald designs
    Leather Armor inspired loosely by the infamous dovahkiin armor from Skyrim
    Magenta Carpet Llama has a gold Ring on its' back, a reference to Sonic the Hedgehog
    Paintings-
    Digdug Steve, the masked blue shirted small painting is a mash-up of Dig Dug and Minecraft
    Sword with glaring eyes painting heavy inspiration from Zelda games and classic RPGs
    The small paintings from the Cuts alt. set are all inspired by music albums. The eye(s) the Coffin and the Cross are inspired by Swans' The Seer and the Hydra, Fan, Blood Table, and Hourglass paintings are all inspired by Otep's Hydra.
    The Lo-Bit alternate set has plenty too! The small blue painting is a reference to Death Cab For Cutie's Open Door EP and the medium Blue and purple painting is a reference to Frankie Goes to Hollywood (Frankie says Relax shirts), the medium and wide green painting with the flowing notes is a reference to Harvest Moon Magical Melody and the other mediums paintings are references to Pong(Cyan+GrayRed) Asteroids(Blue+GrayYellow) Pacman(Magenta+Blue) and Tetris(Green+Purple), the medium pink and large yellow paintings are both (sadly) meme references (I swear they were newer in 2011)
    One of the Colorful Bookshelf Alt. textures definitely isn't the cast of Futurama at all, no sir. No brain slugs either
    Plasma Rifle Bow alt. inspired by Doom, silly sound effects were for my own entertainment
    MixedGY (Green and Yellow) brick alt. inspired by Hydrocity Zone from Sonic the Hedgehog 3
    Exclamation Point and Question Mark alt. explosions inspired by Psychonauts
    The Nether. A lot-
    All of them are at least loosely inspired by the Silent Hill games(1-4). I adore them, seriously
    Default Nether; Pigmen are inspired by Executioners, the Netherrack is inspired by (bloody) padded cell walls
    Flesh Nether Alt; inspired by Silent Hill 3 otherside, referenced directly by Nether Brick transforming
    The Beast's Nether Alt; Inspired by Diablo 2, heavy inspiration taken from Act IV. Zombie Pigmen being a "Stranger
    Paradise Lost Nether Alt; inspired by the Christian lore of the Devil's fall from Heaven, also inspired by the Cradle of Filth albums Damnation and a Day and Darkly, Darkly, Venus Aversa. Pigmen are fallen angels in various stages of becoming Succubus', Glowstone are mirrors for Vanity, Nether Brick is Pearl Bricks (Symbolism), Ghast is the infamous Cthulhu
    Raught Nether; inspired loosely by Clive Barker's work
    Untitled Paintings and Untitled Nether both inspired heavily by the album Telepathic With the Deceased by Xasthur
    Construct Prismarine alt. inspired loosely by Megaman Legends 2
    Forever Skeleton alt. is none other than Duke Nukem, albeit not in his best shape
    Default TNT and CrateC3 and CrateCB are all inspired by Crash Bandicoot's TNT
    Firesquid Alt. inspired by off of a child's drawing they wanted to see in game as a Nether mob
    BroadSeax alt. sword is inspired by off of Cloud's Buster Sword from Final Fantasy VII, and the LoopStaves alt is inspired by (loosely) on Yuna's staff from Final Fantasy X
    For Legal reasons the Star Zombie alt. and the Laser Sword alt. both are not references to anything at all

    Finally, I want to share the history and roadmap of 4R Craft There's a ton of things you don't know about me and 4R Craft, but I do have an abridged version of a lot of it with pictures if you'd like to know.







    There also might be some spoilers for the next 4R Craft version in that above visual roadmap. Ah well!


    That's all for now, I hope you'll find 1.7 worth the wait. As always feel free to leave feedback on the current version of 4R Craft, it's always appreciated even if it is you complaining about the default Stone again! I'm not passive aggressive you're passive aggressive...

    Take care guys!

    Posted in: Resource Packs
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    posted a message on [16x][1.14] 4R Craft Original Resourcepack (Requires Optifine) (MC 1.14 Ready!) (V.1.9)

    Bumping to say I saw the first video review for 4R Craft! This is a pretty big deal to me, even if they don't go in to detail about alternate textures- I'd like to share it so I've added it to the first post. They were surprisingly kind to the pack, I expected a total ripfest! They made some subtle but noticed points I will be looking in to, and I truly appreciate the effort they put in sharing their thoughts and feelings on the pack.
    If more videos end up getting made I'll be happy to start a video section in the first post.


    Quote from Paperjam»

    Thank you! Glad to hear you like it.

    Posted in: Resource Packs
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    posted a message on [16x][1.14] 4R Craft Original Resourcepack (Requires Optifine) (MC 1.14 Ready!) (V.1.9)
    Quote from macadamia238»

    I saw your pack from your signature on another post and decided to check it out.


    Some critique:



    Single placed iron bars are hard to see, probably a model issue though.


    Gravel has a noticeable tiling on it.


    The water animation has 4 pixels that appear giving it a grid, other than that it's pretty static.


    The wool textures almost look like a single shade of colour.


    The pumpkins appear to be machined? May look out of place in nature or when grown.

    -Edit- I assume it has to do with the iron golem.


    I agree with previous comments, the stone is out of place when next to the very noiseless dirt, very high contrast and has a repeating pattern.



    What I like/love:




    Animated ores


    The discolouration in the hay block


    All the item textures


    The GUI


    Bookshelf




    Wow, thank you! It's been some years working on this pack without any major feedback besides the stone (There are multiple alternative textures to replace it but yes I do agree it's ill fitting and the fact you HAVE to replace it with alt textures and fumble with stuff is cumbersome to the user. I'm sorry for multiple reasons for this)

    First I appreciate the praise especially on the ore animations and item textures (The ore gleam gives me a warm and fuzzy feeling every time I see it hehe)

    On the critique:
    Agree, will look in to this thank you. @bars
    Yes I've tried to tackle this before but it usually ends in a worse survival texture but I am willing to throw this texture out entirely.
    I fear I'm tiling challenged. If you're willing to; tell me does this look the same, worse, or better?

    Agreed. I had higher hopes for the water but being my first ever animation it clearly sucks and I'll happily oust it if/when I re-do the pack.

    I see the texture okay but it's still just kind of a lame texture, I wanted it to look like the wool on the beds but couldn't ever get that to gel right so it ended up a hacked mess. I agree again, failed wool.

    Yep, pumpkins were part of the "story" supposed to be totem heads forged by the "natives" but you're right making them of natural resources would have been a vastly better looking and feeling option.


    In my haste to update the pack I redid the original much better stone and ruined it, gg. I plan to remake it a third time once I am a better texture artist (Angles, lighting, the whole thing. I have some plans)


    So yeah thank you so much for checking out the pack and writing me up some very solid feedback; I know you went easy on me and I appreciate that too haha. Even if I don't use it for this pack I will be continuing to make pixel art and your input has definitely helped me with that; thank you again!

    Posted in: Resource Packs
  • 0

    posted a message on [16x][1.14] 4R Craft Original Resourcepack (Requires Optifine) (MC 1.14 Ready!) (V.1.9)

    Rabbittt here once again to bring you another installment of 4R Craft and yet another new opening post~

    This also makes this the third 4R Craft update this year, wow.

    So for 1.6.2 I made some small tweaks to the pack here and there while I was working to hopefully fix some naturally occurring issues (Darn you mine cart chests) and some odd tweaks here and there (Green Villager has been reworked, I didn't expect him to ever make it in the game)

    I also added some new alternative textures to the alt pack as well as a set of bonus skins to use for your own character!

    These were in the now defunct 4R Craft mystery pack but I decided to let them roam free on their own; new pictures at the top of the alt. texture spoiler.


    Speaking of, I made some neat pictures as part of the riddle for that mystery pack I felt were still worth sharing (This is the 4R Craft thread right?)


    These were both meant to be solved by finding the right word in them (RPG and Nothing)


    First is a take on old game review magazines, haven't seen one of these in forever!



    This one is meant to feel more like a take on the 80s-era adventure games.




    So why another new opening post? (That's #4 btw) I liked a lot about the last one but it was a pain to post updates to (The imgur album made it a pain whenever you went to edit it and you had to re-write the codes without copy-paste for it to work properly together)

    I also just wanted something cleaner and easier to translate for anyone using translated pages or the like.

    I like the image posts and all but they always feel so big and cluttered and heavy it feels like it wastes the viewers' time vs. simple browser formatted text.


    So thanks again for stopping by and that's all for 4R Craft news.


    Oh and on the subject of resource packs and something new, no spoilers. Code name right now however is Spire.

    Posted in: Resource Packs
  • 0

    posted a message on [16x][1.14] 4R Craft Original Resourcepack (Requires Optifine) (MC 1.14 Ready!) (V.1.9)

    Bumping for updates and because I just wanted to share my views on 4R Craft and some insight in to what it took making it.


    First on updates, no new resourcepack is planned or in the works but I have an idea if I ever do make one. As for 4R Craft I still plan to keep it on the heels of Minecraft releases and as best I can, 1.11 compatible version is planned when it launches.


    Second, 4R Craft is very obviously not a popular or fan deserved pack I know that; but I feel like after working on it for half a decade I owe some explanation on how I came to love it and work on it with pretty much no feedback or support from anyone else at all or where I got the ideas or etc. etc.


    My background isn't too hard to guess, I'm a graphic designer that has loved games since I was born; Sonic the hedgehog being my first game and one of my all time favorites, the original 2D Sonic games hugely impacted me while making 4R Craft and I've sat for hours on end just studying them and learning what I could from them to get better. Just check the Yellow and Green Alternate bricks, pretty much a love letter (Aka rip) of the stone from Hydrocity Zone in Sonic 3 haha. And we won't discuss the Diamond item texture.

    Those games mean a lot to me both as a gamer and as an artist.


    The other things that have impacted me are Doku's old RPG and Dokucraft packs, lovely and fun to use but more than them even is the one that convinced me I wanted to make a texture pack- Kas/Rhodox's Painterly pack. Fell in love with it, it still blows my mind even now how he uses 16x textures to capture such wild and different extremes of texture and quality. So much depth and so so so many alt textures, something I wanted to carry on in making 4R Craft (Mine don't compare at all, but I still adore some of the alts. for 4R Craft)

    Shout out to Steel Feathers too, fantastic artist and amazing at textures of all sizes seriously. One of her packs from 2011 (Same year I started 4R Craft) looks just like 4R Craft does now only better! I just learned about it this year, kills me knowing she stomped me a whole 5 years in advance of me getting here and having 4R Craft where I want it. Ah well hahaha.


    So, what's up with me making 4R Craft pretty much in secret? Do I have a people, maybe a forum that supports it elsewhere?

    Nope. I've been making 4R Craft from the ground up all these years, remaking and tweaking textures myself alone just for me. I've plenty of times taken a lot of consideration for others and how they might see/use the pack (Did you know I've taken great care in making almost all textures in 4R Craft Colorblind friendly? Betcha didn't. I did this in part in respect for those who are colorblind and in part for my mother who has what we call "Roving Colorblindness" really her Multiple Sclerosis makes it hard for her to reliably see colors the same from day to day.)


    4R Craft has been a way for me to become better as an artist and change the way I work on art, it's been an avenue and outlet for tons of new and different thoughts, ideas, feelings, and techniques I wouldn't have otherwise had before and it means the world to me to be able to have made it and share it with other people. It has so many good memories and so much experiences in it I'm probably super blinded to just how bad others see it as. When I look at it I see all those years, so many good memories and so much meaning. I'm sad I can't ever truly share that all with you but writing this feels like my way of bringing some of that to you. To help you see even if you think some parts are terrible, and you're right because it's your opinion so it can't really be wrong, but those terrible parts were still made with so much love and care.


    4R Craft has been my baby. None of the projects I've finished have come anywhere close to the scope or size of 4R Craft. (The front page thing with the stories and stuff? Over half a year in the making! I took so much time and care making that beside 4R Craft 1.5 it's insane. But I love the pack and wanted something truly carefully made like the pack to present it.)


    So as I've said so many times before, thank you all for so much just for even seeing 4R Craft. It is self validating, so just you seeing it makes me all the happier about something I ultimately love and care very deeply about.

    Posted in: Resource Packs
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    posted a message on Macro / Keybind Mod

    Hi, very impressed with this mod and how well it works but I'm having trouble finding a way to change Minecraft's options menu features with binds (Namely Skin Customization features on and off and possibly Autojump on/off) I can't seem to figure out the calls for these. I'm feeling kinda stupid cause it's probably obvious but any help would be greatly appreciated!

    Posted in: Minecraft Mods
  • 0

    posted a message on Help with Skin Customization options? (Binding, and are there commands?)
    Quote from DrWeegee»

    The only way to toggle them is the skins customization menu. There is no way to access them otherwise.


    You can set up a macro, but that's quite a bit out there, being quite complex and requires 3rd party programs. The easiest and only way to access the menu is from the skin settings. Each piece of the outer layer can be toggled, though.


    Yeah, seems like the only choice as is. Thanks for chiming in.
    Posted in: Discussion
  • 0

    posted a message on Help with Skin Customization options? (Binding, and are there commands?)

    Hi, wasn't sure which forum this went to but I wanted to ask two things:


    1. Do the Skin Customization options added in 1.8 have commands that I can run such as in the chat box (like /gamerule) or any other calls I can use to access them?


    2. Can I bind any of the options to keys in any way? If I knew there was a way to catch the state change I could set up a macro but I'm kinda unsure and haven't poked the Minecraft states in a long while. (None of them appear to be saved in options.txt either despite handedness being saved there?)


    I'd love to be able to turn my top layers off and on without so much hassle, but I won't be too broken up if it can't be helped. I'm just stumped as is.

    Thank you for your time!

    Posted in: Discussion
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    posted a message on [16x][1.14] 4R Craft Original Resourcepack (Requires Optifine) (MC 1.14 Ready!) (V.1.9)

    Alright! No grand update I'm afraid but 1.6.1 is ready to go! Adding MC 1.10 support and some very minor changes.


    Will update you guys when/if I consider making a new pack. 4R Craft has grown pretty hard to update due to not matching my tastes anymore.

    Posted in: Resource Packs
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    posted a message on [16x][1.14] 4R Craft Original Resourcepack (Requires Optifine) (MC 1.14 Ready!) (V.1.9)
    Quote from mminnett»

    Thank you for your help! Love this resource pack :)

    Sorry for the late reply- And thank you! It means the world to me to hear someone likes my work.
    Posted in: Resource Packs
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