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    posted a message on [1.7.2][Forge] In-Game MCEdit Filters & Scripts - A new Map Making tool! Updated!
    Does this mod work on 1.6.4?

    Thanks for the great mod.

    (Not trying to rush you, BTW.)
    Posted in: Minecraft Mods
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    posted a message on Server that can run MCPC+?
    So me and my friends who all play Minecraft decided to have a server to play together on. I have been looking for a good server host that fits my criteria for a while and decided to ask the community at Minecraft Forums.

    Price: Around $5 is preferred, $6 or $7 max (should be in dollars)
    Players: 6-10
    Amount of Plugins: 15 (more is fine, as long as it fits my price range)
    RAM: I'm not sure about this one, but what is the preferred amount that can support the amount of players and plugins/mods with MCPC+?
    Custom .jars: I want to make this an MCPC+ server, so I think that would make this a necessity.
    Forge Mods (using MCPC): 5 or 6
    Location: Somewhere on the east coast US is recommended, but anywhere in the country should be fine

    Thanks for reading this.
    Posted in: Hosting Requests
  • 1

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Does this mod work on an MCPC+ server? And if so, do you need the mod on the client, too?

    I also have a suggestion for the Mutant Enderman. Maybe a rare melee attack can be added that messes with your potion effects. When you are hit by the attack, if you have any potion effects, they will reverse, but to the lowest level. Ex. You have Swiftness II, it will reverse to Slowness (I) and will last the duration you had left on the effect. (THIS SHOULD ONLY BE ON EASY). On Normal, instead of reversing the effects to the lowest level (I), the effects would reverse to the same level they were before. Swiftness II would become Slowness II. On Hard the items would reverse to the MAX (natural) level and only Positive effects will reverse. On the other gamemodes maybe you could abuse this attack by giving yourself negative potion effects in hopes of having them reversed. If you try to do this, the Mutant Enderman gets angry and makes your negative potion effects all change to Level 10 (X). YOU CAN'T RUN NOW.

    A new potion that counters Invisibility could be added that makes passive and neutral mobs (such as the Mutant Enderman) automatically hostile for the duration of the effect. You're still visible, of course. Otherwise, Invisibility could just be removed from you when hit by the attack.

    This should be rare, as to not make the ME even more OP than it already is, but a surprise for those not prepared. The chance of this attack should go up by 0.5% for every potion effect you have, negative or positive. You won't try fighting this creature without the help of potions unless you are well prepared.

    I'm not sure if this is even possible to code, but feedback on this idea is welcome.
    Quote from Tocaraca2

    I have an idea for the mutant spider. It could go sideways and upside-down to climb up walls and on the cieling, and it could curl up when in a corner to camouflage himself. When he attacks, he would create spider webs all around him, and spawn normal spiders and cave spiders to help. His melee attack would be like the mutant enderman, hitting you with his legs instead of arms, not doing quite as much damage as the mutant enderman, but the spider would be bigger than him. he would also be able to put away his long legs to fit through spaces like the other mutant can. If you like this idea, vote it up.





    I personally think that idea is better than your Zombie Pigman one. First upvote for you.
    Posted in: Minecraft Mods
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