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    posted a message on Tinkers Construct
    Quote from IStoneI

    also, im kind of lost on the new tools and the forge, since there isnt a description yet in the books. whats up with the new slot to the left of the tool parts, in the crafting interface for the tools, in the forge?


    That just means that that tool can still be made in the Tool Forge, but it doesn't use the new fourth slot.
    Posted in: Minecraft Mods
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    posted a message on Community Creations - "Go Get Building" A Parody of Pitbull's Feel this Moment
    The song this is based off of is also known as "Why A-Ha and Lady Gaga Should Have Collaborated with a Rapper."
    Posted in: Minecraft News
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    posted a message on [1.7.10] RedLogic - replacement for RP2 Wiring/Logic/Lighting
    This was all I ever used RedPower for anyway.

    Frames were too complex to use. Blutricity was too expensive and too useless. Microblocks are neat but eventually I wind up lagging terribly and I can't make the exact things I want. Tubes were confusing and pipes were more intercompatible anyway. Marble looked cool but was too easy to mine. Volcanoes were terribly implemented. Tungsten was only useful for GregTech or EE2. Gems looked pretty, but that was all they were good for. Enderpouches were always more functional than canvas bags, and you only needed to kill about 3 monsters and a couple of cows instead of fifty spiders. And there was that backpack mod if you just wanted to slaughter cows for extra storage. And the fancy sorting machines were just a little too fancy. Again, BC pipes.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    That above post reminded me: NEI only shows the iron block recipe for the tool forge.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from paintballkev12

    is there a way to disable grave ores(like copper and aluminum) from spawning above ground?


    Yes. Check the configuration file. You have to disable them entirely because they ONLY spawn above ground.

    Quote from chORANGE

    <bows>


    Read the OP. These are coming.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from snipercrowbar

    Hope this gets fixed / is already fixed - it is doing my head in (not to mention wasting metal qq)


    From what I've seen, this is when you put the cast in _after_ pouring the metal in. The cast should always be in the table before the metal.

    To try to fix it, I'd suggest using a mod like Thermal Expansion or BuildCraft to pipe the liquid out into a tank or a drain if you have stuck metal in the table.
    Posted in: Minecraft Mods
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    posted a message on Snapshot 13w24a Ready For Testing!
    One invisible spider, ah ah ah!
    Two invisible spiders, ah ah ah!
    Too Many invisible spiders, ah ah ah!
    Posted in: Minecraft News
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    posted a message on Tinkers Construct
    Quote from mDiyo

    I'm also working towards a true API. The one that exists now is next to useless.


    Yaaaay! :D
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from MrSapient

    When i click my middle mouse button to rearrange my invi it selects and picks up the nearest tinker weapon ( pick,sword, axe ) and its really annoying..


    Hey, at least you have a middle mouse button ;)
    Posted in: Minecraft Mods
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    posted a message on Magic Bees: Magic themed bees for Forestry; The Successor to ThaumicBees
    So I've found these Oblivion Frames in my dungeons... Naturally, given their name, I'm skeptical about just sticking them in an apiary and seeing what happens. Does anybody know what they do? Are they just for breeding Oblivion bees?

    EDIT: Heh, it's not often that when I hit the post button to submit a post, there's already a post sitting underneath it on the page right away...
    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    I have a slight bug report. Saplings aren't rendering correctly, unless you view them upside-down...







    They're also wonky on my item labels on my chests, so it's not just the display cases. I don't know if any other items/blocks have this problem; everything else renders fine for me, except that they are slightly off-center:





    Also, to clarify what someone mistakenly said above: Aura nodes in ThaumCraft 3 are not blocks. They're not entities, either. They have their very own data system (which has caused quite a bit of frustration for some people, when they vanish for no good reason.)

    Chicken_Bones's Enderchests/endertanks/chunkloaders have a spinning thingy that isn't square, and also the valve on the endertank, I think.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from drog92

    I seem to be having a problem finding the dev version of TC.
    Has it been removed pending a new recommended update or am I just THAT blind?


    As far as I know, there's no longer a stable dev build because it got pushed to recommended, and then tweaked a few final times. mDiyo's working on new tools now, so I think we can expect a new dev build soon.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7/1.5.1][ThaumCraft3][Essentia Everything 2.3.2c] KeyBored Industries TC3 Addons
    Quote from enkryptor

    Does this mod allow to override some of the innate TC3 aspects? For instance, remove the "Bestiola" aspect from the string?


    Yes, it should. You can't simply remove an aspect from an item, but you can override them with a new aspect list that has less or different aspects.
    Posted in: Minecraft Mods
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    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    Quote from power crystals

    The main issue is defining the set of "everything organic" is difficult unless I make that another API call, and imagine how many items I would have to add for harvestcraft. Total pain in the butt.


    HarvestCraft uses the OreDictionary. listAllFruit, listAllVeggie, listAllSeed, stuff like that. :)
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from FSMAcolyte

    Done in a jiffy with Treecapitator and Natura/Twilight Forest huge trees.


    We're talking almost 1,172 full stacks, which is almost 22 full double chests of nothing but wood.

    That, my friend, is more wood than anyone could realistically want to use for anything.
    Posted in: Minecraft Mods
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