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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    I always pronounced it as rhyming with "BombCraft".
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from YaNKeeR

    How did you accomplish this? I would like to use Biomes 'o Plenty too, but it just crashes with Thaumcraft installed... please help?


    Notice he said he updated BoP. Try downloading the latest version.

    ----

    Also, the next version of Additional Aspects, the first with true mod support, will have, at the very least, aspect values for BuildCraft pipes (thanks to me), and most Twilight Forest items (thanks to Auric245524!) I'll probably work on more BC and perhaps other stuff, and Auric will be working on blocks and mobs from TF as well.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from TenebrousHerald

    I changed Shuriken Id and nothing happened.

    I just need a solution for 1 iron ingot to be able to become a iron nugget. It turns into a shurken instead.


    Ohhhhh, you have a recipe conflict.
    Aside from getting deep into GregTech, there isn't much you can do apart from removing the mod that adds shurikens, or using NEI to cheat out the ingot and cheat in 9 nuggets.
    Also, you really should go shout at the creator of the shuriken-making mod to change his recipe -- a single iron ingot is a terrible recipe for anything but nuggets. (Is it DivineRPG...? If so, you really should just lose it altogether, it does not balance well with any other item-adding or mob-adding mod....)
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    The very first preliminary version of Aspect Additions has been released! I will be making a thread soon, but for now, you can download it here! Right now it just helps fill in the gaps of vanilla + TC4, but soon, you will have aspects for items, blocks, and creatures from your favorite other mods, such as Industrial-Craft 2, BuildCraft, Forestry, HarvestCraft, Mo' Creatures, Twilight Forest, and more!

    If you want information on how to help me expand it, read my post in this thread here!
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from DarkSteamy

    Hello everyone, just finished watching a Thaumcraft 4 vid or two, and I have a question about research. this is what I understand so far.
    1. The Thaumometer is used to scan objects to unlock their essences. There are limits to what you can scan, you have to start with basic stuff and work your way up.
    2. Each objects confers a set number of essence points for research. Because there are limited items, there are limited points available.
    3. Unless I cheat, I envisage myself spamming points needlessly because, in all honesty, I am not very good at this.

    My question is - Is it possible to run out of research points before completing the thauminomicon? Or is there some method of acquiring unlimited power research points.


    Scanning new nodes to get more basic aspects, combining basic aspects to get complex aspects, and putting crystal clusters next to your research table.

    Not to mention you can get a whole darn lot of research points if you have other mods that add crafting-table-crafted items, like HarvestCraft or GregTech.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Auric245524

    I beleve we should leave vanilla/TC4 aspectless things to Azanor. That way the addon wouldn't be a requirement to fill in the blanks of the world.


    No reason to leave them blank until he does it, right? I agree he should add them, but while I'm at my scientist world-aspect table-of-elements writing desk, why not put away the things every player can have, in addition to the modded ones that only most or some will have?

    Quote from Auric245524

    And yes, I'm still working on the twilight forest aspects. Just kinda hard as I've been getting distracted by playing TC4. There's still so much more to learn and do!


    I know! :D I spent a couple hours battling Pigmen to get enough Ignis in my wand to craft me some Goggles of Revealing, and then spent another hour running all around and under my base using them (and filling my wand up more, heh heh).
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Rongmario

    Yes I'm saying the "Plants" (Patato, Wheat) cannot be learnt when it is in the ground (planted) right?

    This means Azanor haven't added the tile IDs in the list of IDs that can be scanned then. For now only block and item IDs :c


    They can be learned from, but there is no tile entity ID stuff in those blocks... they are metadata. Which does not matter in this case. All stages of growth are the same.

    Until my addon comes out, that is, which will also fix the Cocoa Beans and Pods problem. :D

    //Cocoa Beans and Pods
            ThaumcraftApi.registerObjectTag(Item.dyePowder.itemID, 3, new AspectList().add(Aspect.CROP, 1).add(Aspect.SENSES, 1).add(Aspect.HUNGER, 1));
            ThaumcraftApi.registerObjectTag(Block.cocoaPlant.blockID, new int[] {0, 1, 2, 3}, new AspectList().add(Aspect.CROP, 1).add(Aspect.SENSES, 1).add(Aspect.HUNGER, 1));
            ThaumcraftApi.registerObjectTag(Block.cocoaPlant.blockID, new int[] {4, 5, 6, 7}, new AspectList().add(Aspect.CROP, 2).add(Aspect.SENSES, 1).add(Aspect.HUNGER, 1));
            ThaumcraftApi.registerObjectTag(Block.cocoaPlant.blockID, new int[] {8, 9, 10, 11}, new AspectList().add(Aspect.CROP, 3).add(Aspect.SENSES, 2).add(Aspect.HUNGER, 2).add(Aspect.HARVEST, 1));
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Qwertygiy

    For those of you who can't download because Ad.Fly is down:

    https://dl.dropboxusercontent.com/u/47135879/Thaumcraft4.0.1b.zip

    THIS IS THE OFFICIAL DOWNLOAD LINK, HOSTED BY AZANOR, THAT AD.FLY TAKES YOU TO WHEN IT IS WORKING. I AM NOT REHOSTING IT. I WILL REMOVE IT FROM THIS POST ONCE AD.FLY COMES BACK ONLINE.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from vScourge

    > 2013-10-09 18:56:22 [SEVERE] java.lang.NoClassDefFoundError: net/minecraft/world/gen/structure/MapGenStructureIO

    I grabbed latest 4.0.1b and I'm still getting this exception. MC 1.6.2 and Forge 9.10.1.871
    Thaumcraft is the only mod present. The server does finish loading, but having a worldgen exception concerns me.
    Any ideas?


    It's a 1.6.4 thing. You needn't worry about it.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Auric245524

    That is going to be one huge project. There's a lot of mods to cover and some mods such as the Twilight Forest have a lot of content. In fact I'm going to get started on a list for the Twilight Forest right now.

    Also on the topic of aspects: I've found a few vanilla things that lack aspects. Leads, name tags, horse armor (at least iron anyway. Going to assume gold and diamond lack aspects too) and cocoa (block). Also, is it intended that tainted soil and encrusted taint don't have the vitium aspect? Cause that seems a bit odd.


    Go right ahead! Just be warned, TF is the mod everyone wanted to do for Essentia Everything and that nobody actually finished.

    And yes, vanilla and TC4 items and blocks that are aspectless will be adressed. In most of your cases, I think they are aspectless because they are new MC 1.6 items.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from chaosrik

    I'm getting the following error on load...

    Something to do with Gregtech. Also I get similar error with Traincraft. Any help ?


    I think you have an item ID conflict. It doesn't crash the game on program-load like a block ID conflict, but it still causes problems. Check your GregTech, ThaumCraft, and TrainCraft config files, and also your Forge ModLoader log file, because it should tell you where an item is being overwritten.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    For those of you who can't download because Ad.Fly is down:

    https://dl.dropboxusercontent.com/u/47135879/Thaumcraft4.0.1b.zip

    THIS IS THE OFFICIAL DOWNLOAD LINK, HOSTED BY AZANOR, THAT AD.FLY TAKES YOU TO WHEN IT IS WORKING. I AM NOT REHOSTING IT. I WILL REMOVE IT FROM THIS POST ONCE AD.FLY COMES BACK ONLINE.
    Posted in: Minecraft Mods
  • 7

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    I have a project for you guys to jump in on, should you wish to accept it.

    Anyone remember "Essentia Everything" for TC3? The addon mod that let you configure aspect values for items that didn't have them? Yes, that was by me.

    I'm planning on recreating it for TC4, in a much more CPU-friendly way. The old way involved scanning the entire item list a dozen different ways for every item in the configs. Did it work? Yes. But it added more minutes to your load time than GregTech.

    I may reinstate its end-user configurability, where you can edit a CFG file to change or add aspects to items on a per-mod basis, but I think that to start, I won't have that, because it's difficult to code, I'm a little rusty on my modding skills, and I want to spend more time playing TC4 than writing code for it. (I equally pity and respect you greatly, Azanor. You write insanely tough code for TC4 all the time, instead of playing it all the time. You are a much better man than I.)

    It'll also add entity values, and golem crop harvesting, in addition to block and item aspect values like Essentia Everything used to. Plus maybe some other cool API stuff if I happen to find it.

    So, what I need your help for, is coming up with aspect values for mod items that either do not have aspect values, or have inadequate aspect values. Everything from EBXL's Red Rock to Buildcraft's Gears to HarvestCraft's Cherry Pie to Mo' Creatures' alligators.

    Here's a list of aspects for you (huge potential spoiler alert!) to be able to use, and some examples (not every source, but more than enough so that you should know which aspects to use for which item types) of their vanilla/TC4 usage. You non-project-minded people might want to use this as a sort of cheat sheet if you're low on research points.


    Primal
    • Aer: Air. Chicken (1), Enderman (2), EnderDragon (10), Normal Minecart (2), Every other Minecart (1), Taint Swarm (3), Wisps (1), Tall Grass (1), Sugarcane (1), Feather (1), Music Discs (4), Jukebox (4)
    • Terra: Earth. Pig (2), Sheep (2), Zombie (1), Cow (3), Wolf (3), Iron Golem (3), EnderDragon (10), TC Golem (2), Dirt (2), Sand (1), Clay Block (3), Potato (1)
    • Ignis: Fire. Creeper (2), Charged Creeper (4), Ghast (2), Blaze (1), Zombie Pigman (2), EnderDragon (10), C[harc]oal (2), Coal Ore (1), Brick Item (1), Netherrack (1), Obsidian (2), Fire (6), Lava (3), Gunpowder (4), Blaze Rod (4), Nether Portal (4), Flint and Steel (4), Lava Bucket (4), Inactive Furnace (2), Active Furnace (4)
    • Aqua: Water. Snow Golem (1), Squid (2), Boat (4), Slime (2), Taintacle (2), EnderDragon (10), Clay Block (3), Lily Pad (1), Cactus (1), Sugarcane (1), Water (6), Raw Fish (1), Water Bucket (4), Brewing Stand (2)
    • Ordo: Order. EnderDragon (10), Lead Ingot (1), Lead Dust (1), Lead Ore (1), Nether Star (8), Chiseled Stone Brick (1), Chiseled Sandstone (1), Redstone Comparator (2), Silverwood Log (1)
    • Perditio: Entropy (chaos). Ocelot (3), Spider (2), EnderDragon (10), Cobblestone (1), Metal Dusts (1), Tin Ore (1), Lead Ore (1), Sand (1), Cactus (1), Gunpowder (4), Cracked Stone Brick (1)

    Secondary (only made from Primal)
    • Vacuos: Void. Glass Bottle (1), Chest (4), Empty Bowl (1), Empty Bucket (1), Flower Pot (1), Vanilla Enderchest (4)
    • Lux: Light. Glowstone Dust (2), Glowstone Block (10), Dandelion (1), Rose (1), Torch (1), Nether Star (8), Daylight Sensor (3), Candle (2)
    • Potentia: Energy. Redstone Ore (3), Nether Quartz Item (1), Coal Ore (2), C[harc]oal (2), Redstone Dust (2)
    • Motus: Motion. Iron Door (1), Wooden Door (1), Piston (4), Trapdoor (1)
    • Saxum: Stone. Stone (2), Cobblestone (1), Ores (1), Gravel (1), Netherrack (1), Netherbrick Block (2), Mossy Cobble (1), Obsidian (2), Lava (3), Flint (1), Regular Stone Brick (2), Other Stone Brick (1), Sandstone (1), Lava Bucket (2), Totem (4)
    • Victus: Life. Nothing! It's only an intermediate aspect at the moment, for researching and combining.
    • Tempestas: Weather. Nothing! It's only an intermediate aspect at the moment, for researching and combining.
    • Gelum: Ice. Snow Golem (3), Ice (4), Snowball (1)

    Tertiary (made from one Primal, one Secondary or Compound)
    • Vitreus: Crystal. Diamond Ore (3), Diamond (4), Emerald Ore (3), Emerald (4), Nether Quartz Ore (3), Nether Quartz Item (1), Tin Ingot (1), Tin Dust (1), Tin Ore (1), Glass (1), Amber-bearing Stone (2), Amber (2)
    • Mortuus: Death. Bone (2), Ghast Tear (4), Wither Skull (4), Zombie Brain (2)
    • Volatus: Flight. Chicken (2), Bat (1), Firebat (1), Tainted Chicken (2), Feather (2)
    • Iter: Travel. Enderman (2), Saddle (3), Ender Pearl (4), Nether Portal (4), End Portal (4), End Portal Frame (4), Mob Spawner (4), Normal Minecart (4), Boat (4), Fence Gate (1), Carrot On a Stick (4), Vanilla EnderChest (2)
    • Venenum: Poison. Cave Spider (2), Poisonous Potato [duh] (2), Spider Eye (2), Wither Skull (4), Quicksilver (2), Quicksilver Ore (1)
    • Auram: Aura. Beacon (2), Wisp Essence (2)
    • Vitium: Taint. Taintacle (3), Tainted Pig (2), Tainted Cow (3), Tainted Creeper (2), etc.
    • Granum: Seed. Every Sapling (1), Wheat Seeds (1), Melon Seeds (1), Pumpkin Seeds (1), Egg (1)
    • Limus: Slime. Slime (2), Magma Cube (3), Purple Slime (2), Slimeball (2)
    • Herba: Plant. Creeper (2), Charged Creeper (3), Mooshroom (1), Every Sapling (1), Every Leaves (1), Grass Block (1), Mycelium (1), Mossy Cobble (1), Tall Grass (1), Lily Pad (2), Vine (1), Nether Wart Item (1), Rose (2), Dandelion (2), Cactus (3), Brown Mushroom (2), Red Mushroom (2), Sugarcane (1), Mossy Stone Brick (1), Flower Pot (1)
    • Arbor: Tree. Every Normal Log (4), Every Planks (1), Wooden Slabs (1), Wooden Stairs (1), Stick (1), Every Sapling (1), Silverwood Log (3), Greatwood Log (3)
    • Cognitio: Mind. Angry Zombie (1), Paper (1), Book (4)
    • Sensus: Senses. Dyes (1), Lapis Ore (3), Glowstone Dust (1), Glowstone Block (3), Dandelion (1), Rose (1), Carrot (1), Spider Eye (2), Music Discs (4), Eye of Ender (4), Detector Rail (2), Pressure Plates (1), Jukebox (4), Note Block (4), Golden Carrot (2), Tripwire (1), Daylight Sensor (2), Quicksilver (2)
    • Metallum: Metal. Iron Golem (4), Metal Nuggets (1), Iron Dust (3), Other Metal Dusts (2), Iron Ingot (4), Other Metal Ingots (3), Iron Ore (3), Other Metal Ores (2), Chainmail Armor (7-12), Buckets (8), Quicksilver (4)
    • Telum: Weapon. Arrow (1), Swords (1 per level)
    • Tutamen: Armor. Leather (1), Armor
    • Vinculum: Trap. Soul Sand (1), Cobweb (2), Tripwire (1), Amber-bearing stone (3), Amber (2)
    • Permutatio: Exchange. Hopper Minecart (1), Copper Ingot (1), Copper Dust (1), Copper Ore (1), Beacon (2), Vanilla EnderChest (2), Hopper (2), Shimmerleaf (2)

    Compound (no Primal aspects in the direct combination)
    • Tenebrae: Darkness. Endstone (1), Obsidian (1), Brown Mushroom (1), Red Mushroom (1), Totem (2)
    • Spiritus: Soul. Soul Sand (1), Ghast Tear (4), Wither Skull (4)
    • Sano: Heal. Golden Apple (4), Super Golden Apple (8), Bucket of Milk (2)
    • Alienis: Eldritch. Enderman (4), Blaze (4), EnderDragon (10), Ender Pearl (4), Nether Star (8), Dragon Egg (8), End Portal (4), End Portal Frame (4), Totem (2)
    • Praecantatio: Magic. Witch (2), Wisp (1), Thaumcraft Golem (2), Mossy Cobble (1), Nether Wart (1), Blaze Rod (2), Ender Pearl (2), Nether Star (8), Dragon Egg (8), Mob Spawner (4), Gold Apple (2), Super Gold Apple (4), Enchanting Table (8), Beacon (2), Greatwood Log (1), Silverwood Log (1), Crucible (4), Candle (1)
    • Bestia: Beast. Horse (4), Pig (2), Sheep (2), Cow (3), Mooshroom (3), Ocelot (3), Chicken (2), Squid (2), Wolf (3), Bat (1), Spider (3), Cave Spider (2), Silverfish (1), Firebat (2), String (1), Leather (1), Egg (1), Spider Eye (2), Raw Chicken (1), Raw Pork (1), Raw Beef (1), Saddle (2), Mob Spawner (4)
    • Corpus: Flesh. Rotten Flesh (2), Bone (1), Egg (1), Raw Fish (3), Cooked Fish (4), Raw Pork (3), Cooked Pork (3), Raw Beef (4), Steak (4), Zombie Brain (2), Candle (1)
    • Exanimis: Undead. Zombie (2), Skeleton (3), Angry Zombie (3), Zombie Pigman (4), Wither Skull (4), Mob Spawner (4), Wither Boss (7)
    • Humanus: Man. Zombie (1), Skeleton (1), Witch (3), Villager (3), Angry Zombie (1), Rotten Flesh (1)
    • Messis: Crop. Wheat (2), Wheat Crop Block (3), Apple (2), Carrot (1), Potato (1), Baked Potato (1), Poisonous Potato (1), Pumpkin (2), Melon Block (2)
    • Meto: Harvest. Tilled Soil (2)
    • Perfodio: Mine. Pickaxes (1 per level)
    • Instrumentum: Tool. Flint (1), Fishing Rod (1), Anvil (2), Axes (1 per level), Shovels (1 per level)
    • Fames: Hunger. Melon Slice (1), Wheat (1), Apple (1), Carrot (1), Potato (1), Baked Potato (2), Cookie (1), Raw Fish (1), Cooked Fish (3), Raw Chicken (2), Cooked Chicken (3), Raw Pork (1), Cooked Pork (3), Raw Beef (2), Steak (4), Bowl of Soup (4), Milk Bucket (2), Meat Nuggets (1)
    • Lucrum: Greed. Diamond Ore (3), Diamond (4), Emerald Ore (4), Emerald (5), Gold Ore (1), Gold Dust (1), Gold Ingot (2), Silver Ingot (1), Silver Dust (1), Silver Ore (1), Music Discs (4)
    • Fabrico: Craft. Wool (1), Cooked Fish (1), Cooked Chicken (1), Cooked Pork (1), Steak (1), Brewing Stand (2), Enchantment Table (4), Crafting Table (4), Anvil (2), Crucible (4)
    • Pannus: Cloth. Cobweb (1), String (1), Leather (2), Wool (4), Saddle (3)
    • Machina: Mechanism. Boat Entity (2), Minecart Entities (3), Redstone Ore (2), Redstone Dust (1), End Portal Frame (4), Minecart Item (2), Iron Door (2), Wooden Door (1), Buttons (1), Detector Rail (2), Powered Rail (2), Fence Gate (1), Pressure Plates (1), Lever (1), Redstone Torch (1), Piston (2), Jukebox (2), Note Block (1), Clock (2), Redstone Comparator (2), Hopper (2), Tripwire (1), Daylight Sensor (3)

    That's 50 total aspects. It does not cover the values of most TC4 items, and it does not cover most vanilla items, but it gives you plenty.

    Yes, I spent far too long on this list. No, I will not make it into a spreadsheet. You are welcome to, though.

    Now, we need these aspect values applied to other items in Minecraft's vast modded world that are in need of some proper identification. Remember, try to keep things in balance. I reserve the right to tweak any values submitted, or ignore them and come up with my own, or take someone else's. If I use yours, you will be credited in the eventual thread when the addon comes out.

    How to submit:

    First, you need your list sectioned out properly. If you're brainstorming up aspects for more than one mod, divide it up, please. Providing a link to the mod isn't totally necessary but very helpful, and I may ask you for it if I don't know the mod you're submitting for, or it's a port of an older mod and I can't find it, or so on.

    Next, make sure you have your list written in a way it's easily understandable. English item/block/entity names, not IDs, please. Some good ways:

    Industrial-Craft 2
    • RE-battery: Metallum (8), Potentia (4), Machina (4)
    • Copper Wire: 2 Metallum, 1 Machina, 2 Potentia
    • Macerator:
      • 3 Stone,
      • 12 Metal,
      • 5 Machine,
      • 2 Energy,
      • 5 Entropy

    Please, only use one way per list, though.

    Once you are pleased with your values, you need to send them to me somehow. You could just post it in this thread, at least until the thread of its own is properly set up. If you do, mention my name in it somewhere so that I can search and find it. Even just prefixing your message with "Here's a list of aspects for [mod name] I wrote for Qwertygiy's WIP addon" will work. Also, put it in spoiler tags, so that you aren't taking up a large part of the page.

    You could also simply PM me the list, if you want to keep it private. That will guarantee that I, and only I, see it.

    Have fun, you guys!
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from aLazyChimp_

    I have this eerie biome that just kinda appeared in my base.... How can i get rid of it? does it grow? Help My fellow thaumargists!

    http://imgur.com/C4Uhuvp


    Did you build your base around an obsidian totem pole? Did you move an obsidian totem pole there? It shouldn't get larger than about a chunk if you did. I'm not sure how to get rid of it, though, apart from maybe getting rid of the totem.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Lazermaniac

    I'm ridiculously new to minecraft mods in general and Thaumcraft in particular, but I've made some headway on research. That is to say, I was making some headway until I ran out of prime aspects and became unable to fuse any more of the complex ones as a result. I have a bunch of shards that I've mined out, as well as some Ethereal Essence. How do I get more prime aspects for use with research?


    Make crystal clusters and place them beside your research table. It's slow, but it generates points for you.
    Posted in: Minecraft Mods
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