Minecraft beds are very plain and have been since the beginning, what if you could make custom bed-sheets to customize your bed to your liking? This is something I have been thin gs about for sometime now, it may be small but it would be a neat little add on.
How it works:
How this would work would be you make a bed as normal, then you make a banner such as this:
(Banner made HERE)
and once it is made, you shift click the bed with the banner. The banner becomes the bed-sheets. Then if you want to remove it, you shift click it again with your hand, plain and simple. I know this is a very small suggestion but I think it would be really cool for people who enjoy decorating houses or just want to make something their own. Hope you like it!
Here is a render for a example by ThePiDay:
NOTE: I am planning on making a mod for this, please do not steal my idea. Thank you!
If you like Better Beds, please PUNCH that like button!
- Qwantyrioem
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217
thebaum64 posted a message on Better Beds! Custom Bed-Sheets! [223 Supporters!]Posted in: Suggestions -
1
Kholdstare posted a message on Better Mob CombatPosted in: Suggestions
No? Everything listed here is related to a common idea (improving mobs) so it isn't a wishlist. (On an unrelated note, your signature is mesmerizing.)
Quote from Dinoshark32»
Skeletons: Ah, the undead Legolas. This mob is extremely OP when it comes to combat though, because it can instantly shoot arrows with keen precision, while we struggle to pull back our bow with bad targeting because he keeps shooting us. The skeleton needs the same bow mechanics as players do, and that means an inventory of arrows, rather than unlimited. Only if the skeleton has a bow enchanted with Infinity will it have unlimited arrows. It should also have the same animation wait for pulling back the bow as us players do.
Finite arrows seems kinda eh to me for some reason, but they really really should follow the player's archery mechanics. I hate that there's no indication of when to dodge, even if a skeleton's damage is too low to reliably kill someone (unless they have a Punch bow, in which case God help you).
Zombies: Oh yeah, those low-lives. These mobs are extremely overlooked because the player can overpower these guys in just a few Minecraft days. So zombies should spawn in slightly larger groups, plus having assorted weapons and armor more often, that way they can't be easily ignored and being worth fighting in hopes of getting backup materials.
In addition to this, they should have a lot of knockback resistance on Normal (to the point where hitting them will only slow their movements slightly rather than outright knocking them back) and knockback immunity on Hard unless you have Knockback or Punch enchanted weaponry. Part of the reason zombies are so easy is that you can shut down their approach with almost no effort; spiders may have the offensive capability of a twig, but at least they'll land a hit on you on the occasion.
Creepers: The decendants of the pig, these guys get so excited whenever they see you they blow up. These guys shouldn't kill themselves so easily. They need a melee ability, such as kicking you, and then when at low health, they attempt to finish you off by blowing up. Perhaps a slight chance of exploding when killed?
Seems like a bad idea; just make it so that they move when exploding, so they won't waste their life dealing one damage to an unarmored player.
Spiders: Admit it. These giant beasts just ask to be killed when they leap at you. They should shoot webs to slow you down, and then they leap at you when you can't strike at them so easily. You can deflect their webs and shoot it back at them, using their attack against them, but this would be as likely as sending a fireball back at ghasts.
IIRC spiders aren't slowed by webs so it wouldn't be helpful to reflect the web. The webs should also decay relatively quickly so you don't have spare web blocks hanging around. (Or just make it so that the webs are a projectile that don't deal damage but inflict some level of slowness or something and have nothing to do with the block.) It also makes more sense for them to try to keep their distance if they fight like this, so they can leave you prey for another mob that can deal more than a smidgeon of damage.
Endermen: Ah, perfect gentlemen. Until you lookusthem in the eye! They need to be balanced as well. They could have ranged combat by throwing the blocks they have at you, attempting to get you stuck and possibly suffocate you. Perhaps not being easily startled by water, but slowly taking damage if in it.
On Normal and Hard they should be able to kneel and go through two-block high passages. This makes them somewhat slower if they do it on Normal, but on Hard their movements are unimpeded. Also, it makes more sense for the blocks to deal the double the blast resistance of a block in damage (so a dirt block would deal six damage) rather than attempting to suffocate you; the block would just hit the ground where it won't harm you, and you can just jump to get free of the block.
Slimes: These dudes just hop around trying to get you. They are very annoying to deal with. Large slimes could have a chance of trapping you inside of them, thus suffocating you if you don't move quickly. They could have various numbers of how many spawn when one is killed as well.
Slimes have the same problem as zombies: they're too slow to actually hit you, and except for the large slimes they deal even less damage. Large ones should have knockback immunity on Normal, and medium ones should have immunity on Hard. They should also be considerably faster.
More mobs coming soon!
What do you think? Should they add this to balance mobs a little more? Let me know!
Just going to say this: mobs are really easy now, but that's because they're balanced around a poorly-equipped player (save the Wither and Guardians). Even the Nether ones, for some reason. The solution to this problem isn't "make mobs stronger" because then you would make the game ridiculously difficult early on, especially for new players. What you should do alongside what you're doing (working out kinks in the existing mobs that render them cakewalks, aside from skellies) is implementing new mobs in the underground and the Nether that are balanced around a better-equipped player.
Generally speaking your ideas are good but they alone won't rebalance the mobs. I support anyway. -
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Chameleonred5 posted a message on [Change log]: "Mobs, No longer run from creepers" [Me]: "What!?"Posted in: Recent Updates and Snapshots
Couldn't they have an exploding creeper check for mobs? -
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JeanValjean posted a message on If Google bought Minecraft..They would track every block you place, every mob you kill, and every step you made...then they will sell that info to big companies and security agencies. And finally you will be charged for terrorism, because of the detonation of TNT in a multiplayer server.Posted in: Discussion -
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NeonBat posted a message on Blocky Discovery - Space Update! [Now With Velociraptors!]Posted in: Creative Mode
A heads up, read this as if you're watching a documentary.
We're here in the wild, ready to explore. Many mobs and more live and exist outside our view around this vast world, and not all have been found and documented. That's what I'm here for. No one's going to rest until we document all of those hidden creatures. Welcome, to Blocky Discovery.
The Dinnerbunny
A recently discovered creature, in a flowery forest in the land of Minecraftia. Secretly in the night, a skeletal-like creature roams in the dark. Nomming on his carrot, he swerves his head, looking around for potential prey. This is the Dinnerius Bunnius, known for its appetite of humans itself and its abnormal size. If found, it is essential to possibly take photos, and keep at a safe range, as it is considered dangerous.
I actually read this on Reddit, made by Quad9363. He actually found out how to create this and shared it to the public.
/summon Skeleton ~ ~ ~ {CustomName:"Dinnerbone",Riding:{id:"Skeleton",Equipment:[{id:391}]}}
The Bomb-Chicken
Its origins unknown, some have said that it is native to the Nether, brought here by humans. Live footage of this shows that any player, whether new or experienced, should be cautious of this fast kamikaze animal. Its looks and behavior are extremely similar to an ordinary one, except for one thing. It's urge to chase you cannot be contained, and it immediately runs towards you, standing out of any crowd of feathered creatures in a farm. Be wary of these, quarantines have failed and bases have been destroyed. It's basic attack is to run towards you and explode, a faster version of the infamous creeper. Not to mention that it's in groups, to become even deadlier.
This was found on Reddit, made by MrCheeze. It's basically an invisible creeper stacked on a baby zombie riding a chicken. The reason why it's a baby zombie, is so it won't burn in the sunlight and it will control the chicken, forcing it to run towards a player. The creeper is primed to immediately explode when it finds the player close enough.
/summon Creeper ~-5 ~ ~ {Fuse:1,ActiveEffects:[{Id:14,Duration:99999,Ambient:1}],Riding:{id:Zombie,IsBaby:1,ActiveEffects:[{Id:14,Duration:99999,Ambient:1}],Riding:{id:Chicken}}}
Do note, that this cannot be typed in the chat, as the command is too long. Only use it in Command Blocks.
The Phantom
Not many people have seen this cursed mob, as they would often die after that. Witnesses claim that this creature has been found in places like strongholds, temples and more. They are extremely hostile, and will walk towards you on sight, slowly and terrifyingly approaching you until finally; death occurs. They are seemingly covered in some bluish unusual glow, and their bodies disfigured. In any situation, people should immediately retreat and report this, being the safest thing to do if possible.
This was also found on Reddit, the concept made by Pizsuppe. It's just a charged creeper with invisibility, as the bluish glow it has can still be seen even though the creeper is hidden by the effect.
/summon Creeper ~ ~ ~ {powered:1,ActiveEffects:[{Id:14,Amplifier:2,Duration:100000000}]}
Slimenado And Lavanado
This is getting more and more common everyday, people have reported seeing these bizarre occurrences. Slimes and Lava Slimes stacked on each other to size have been found in Mesas and the Nether respectively. These have been speculated to be related to each other, but not much research has been done. The wild flying of these ferocious creatures can be avoided, as it would be the best thing to do. Multiple specimens have been found, and players are now experimenting on these unknown mobs.
This was once again, also found on Reddit, the commands made by Valark and LinuxBoi. It's basically a lot of slimes/lava slimes riding on each other, the last smallest one riding on a bat. They do not aim towards you, but in cave-like/secluded areas, these can be considered dangerous.
Slimenado: /summon Slime ~ ~2 ~ {Size:4, Riding:{id:"Slime", Size:3, Riding:{id:"Slime", Size:2, Riding:{id:"Slime", Size:1, Riding:{id:"Slime", Size:0, Riding:{id:"Bat", ActiveEffects:[{Id:14,Amplifier:0,Duration:100000000}]}}}}}} Lavanado: /summon LavaSlime ~ ~2 ~ {Size:4, Riding:{id:"LavaSlime", Size:3, Riding:{id:"LavaSlime", Size:2, Riding:{id:"LavaSlime", Size:1, Riding:{id:"LavaSlime", Size:0, Riding:{id:"Bat", ActiveEffects:[{Id:14,Amplifier:0,Duration:100000000}]}}}}}}
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Mucky Soup
Found in the murky swamps, a cauldron of this vile and smelly liquid has been brought back to the Overworld for research. According to stories and witnesses, a player originally found this in an underground temple of sorts. She had seen skulls and skeletons which lied close to the green juice, and it didn't take time for her to put things together. Obviously not going to taste it, she immediately contacted authorities. For now, people are being quiet about this, all we know now about this is nothing. It might remain unknown forever if scientists decide the public shall not know about this mystic and mysterious soup...
This was also found on Imgur, made by leogili. It's actually a minecart with a clay block, made properly to fit in a cauldron.
EDIT: It looks like the Imgur version has been removed. Luckily, a Youtuber by the name of NixterGaming has made a video for that, which also provides instructions to how to make the soup. Here is the to the video, and here is the link to the reddit post.
Just follow the tutorial in the video.
Magma Jockey
Ever since wild chicken jockeys had started to appear, with baby zombies on chickens, these pairs of unique mobs have been popping up around the Nether. It seems that these mobs want to keep up on the new trend, and their population are increasing by the second. All players are reccomended to stay away from these pair of troublemakers until further information is given out, as these can be extremely dangerous if found in groups of the lava fields, known as the Nether.
This is basically a baby zombie pigman riding on a Magma Cube. And yes, I actually created this myself, with the commands(like the phantom command).
/summon PigZombie ~ ~3~ {IsBaby:1,Riding:{id:LavaSlime}}
Flying Witches
Being late for halloween, the witches have something up their sleeves(that rhymes!). The foul sorcerers had mastered one of the things in combat they needed the most; flight. With this new power, the combination is deadly. Players should be equipped with a bow and arrow to fight these vile mobs from a range. Like a bomber aeroplane, the witch simply drops potions on you while it flies above your head. Authorities are now closing in on areas and begining to quarantine places with these witches.
I also created this concept with the command. It's quite simple, a witch on a bat.
/summon Witch ~ ~3~ {Riding:{id:Bat}}
Wither Jockeys
The Wither Skeletons are stepping up their game. Following from their cousins in the Overworld, the Wither Jockeys are a pair of mobs not to underestimate and mess with. They don't often stay in Fortresses, and traverse and wander around the Nether, waiting for their next victim. Few have lived and saw these, as the encounters usually end up in death. The fast speed of the spider and Wither effect of the skeleton make it a force to be reckoned with.
Once again, I didn't copy this from Reddit. It's basically a Wither Skeleton on a spider.
/summon Skeleton ~ ~3~ {SkeletonType:1,Riding:{id:Spider}}
Ghost Miners
This mob urges you to stay at home at night. Origins say that these lost souls were actually miners in those abandoned mineshafts many had visited over the months. And they are angry for the disturbance the humans has caused, waking them up from their deep sleep. The helmetted zombies rise in the night, holding on to their pickaxes. They ride on Minecarts on the surface, but don't be fooled. Their vehicle can even ride without tracks, and go at an extremely fast speed. No one has yet to actually capture one of these, which is the reason why research and official documentation is hard to conduct. Stay indoors at night, for if you don't, it may be your last trip out of your house.
I'm extremely proud of making this, with the complicated command as well(it is for me, because I'm not a really hardcore Redstone guy). You can't type it in chat, so use a Command Block. It's actually a zombie with a helmet on(to stop burning in day) and a pickaxe, riding on a minecart which is riding on an invisible silverfish. Be careful not to spawn too much of these, as they are quite dangerous if you're not well prepared, especially in hordes and herds of them.
/summon Zombie ~ ~3 ~ {Equipment:[{id:278},{},{},{},{id:316}],Riding:{id:Minecart,Riding:{id:Silverfish,ActiveEffects:[{Id:14,Amplifier:1,Duration:100000,Ambient:0}]}}}
Mutant Spiders
One fateful night, a herd of spiders roams around a giant factory. Pipes ran from everywhere, dispersing foul gasses and liquids. Most people agree on this as the origins of the Mutant Spiders. They have double the arms of an ordinary spider, and can do double the damage as well, not to mention double the eyes for better accuracy. At night, these thing come in fast hordes, their evil eyes glowing in the dark. Be cautious from now, as many players have been killed because of these malicious creatures.
It's an upside down spider riding a spider. That's it, enjoy
/summon Spider ~ ~3 ~ {Riding:{id:Spider},CustomName:Dinnerbone}
Collosus Wither
Only one account of this giant monstrosity of a creature has actually been officially recorded. The mob is said to be extremely huge, way larger than the Ender Dragon and it's smaller cousins. The player immediately ran away at the sight of this, only managing to capture one mysterious photo. No one knows where it came from, some say it even came from a rift in the End. Players are vigilantly exploring the areas around currently, attempting to find this. There is even a reward if anyone is capable of doing so.
Simplysarc did a video about this, and I'll link it for you. Now, I'm not going to do any explaining, I'm going to let him do it. Just a note, do not spawn many of these in your world. They will cause lag, and if given enough time, will blow it up entirely and possible crash it.
Villager Warlords
A few of these warriors have been found around villages, commanding zombies according to witnesses. The villager simply sits on a diamond throne, as all his lackeys seem to hold it up and push it to it's next destination. Players however, cannot often get a good sight, as they are most likely immediately targeted by the army of zombies. One person however, has stated that he once saw the zombies even killing the villager, uprising against the foul king. All these are not officially approved by the authorities, and it is best that any player should stay away and keep a distance, as these are hostile on sight.
I'm extremely proud of this one as well, as I think I did a good job on a mob like this. It's actually a villager riding on an invisible zombie with a diamond helmet. It looks like a throne that the villager sits on. The other zombies are simply naturally spawned ones, attempting to take a bit at the testificate. This makes it look like they are actually followers, carrying their master.
/summon Villager ~ ~3 ~ {Riding:{id:Zombie,Equipment:[{},{},{},{},{id:310}],ActiveEffects:[{Id:14,Amplifier:1,Duration:100000,Ambient:0}]}}
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Our team has had the opportunity to visit a high tech security area, known widely as Area 52. They have invited us for a trip there, and they gave us a top secret map and everything. We're not allowed to give the location, but they provided us with permission to publicly give information about what we saw. Here is our log of what we had experienced.
Leaked Portals
Some photos we managed to snap.
Looks like they aren't friendly, we got a hostile reaction from them.
Log 1- We were walking through a forest, which was extremely thick and dark. Our team practically couldn't see anything at all, all we were relying on was a GPS. It beeped a bit, and we noticed we were getting close to the facility. We however, noticed a glow off in the corner. Being curious, we hid behind a tree, the cameraman taking out his video camera. What we saw was terrifying, a Nether Portal. Parts of the portal itself appeared to have broken out, and they wandered closely to the Obsidian structure. Netherack could be seen spreading out too, from our short evidence that we encountered this strange anomaly.
One of our men however, got too close. They rampaged towards us like an angry horde, and we ran away as fast as possible. They made a hellish and mad kind of noise, being brought from the Nether themselves. After that, the Sun began to rise and the second we turned back, there was simply nothing left. They had disappeared mysteriously...
It's an invisible zombie with a portal on his head, quite simple really.
/summon Zombie ~ ~2 ~ {Equipment:[{},{},{},{},{id:90}],ActiveEffects:[{Id:14,Amplifier:2,Duration:10000000}]}
Extraterrestrial Astronaut
We took a photo of the crater, there seems to be something there in the middle...
Upon further investigation, we realised that it was friendly, and 'came in peace'. At least, for now...
Log 2 - After that tiresome and horrid night, we made our way into a larger open area. We managed to catch a sight of the famous crater, of which they have also been talking about. Our crew were tired, but our curiousity got the best of us. We noticed something... something unusual in the crater. We know that the authorities had mentioned that it was extremely dangerous, but we didn't care.
Upon getting closer to it with a sword, it didn't seem to react to us. It looked like an technologically advanced zombie, wearing even some sort of helmet on it's head. We tried to get more photos, but at around that time, the guards came and brought the creature away, ready to kill us before someone interrupted them. It was the director, and she called the guards off, leading us to the gates to the facility. She apologised for the threat, and that "The alien was extremely dangerous, and as for now, we don't even know if a quarantine is needed for possibly diseases. The guards have been trained to kill trespassers who have had contact with those life forms.". After that, we continued on as she brought us to the base.
This one's quite simple too, it's a classic zombie wearing a glass block on his head. Also, the download for this map(which I will be using for several more pictures) is here.
/summon Zombie ~ ~2 ~ {Equipment:[{},{},{},{},{id:20}]}
Velociraptor
Hmm... what could that be, we thought.
When we got closer, it looked as if it was a baby dinosaur of sorts, due to it's size. It wasn't hostile, and didn't cause any damage to us.
Log 3 - We were brought to a large hallway filled with doors. As we walked, the director had to pick up a phone call and went to a room. Our crew continued to walk down through the corridor, until noticing something suspicious come out of an opened door. It looked around, swerving it's head from here to there. We got closer and took some pictures, and one of our team member's actually said out loud, realising the creature, and shouting that: "It's a Velociraptor!". This caused guards everywhere opened the doors, grabbing guns out and using their tazers on the poor baby creature. Some of our team members have even speculated that an alien device that they found has actually been used to create this creature.
It was covered with a net, and brought back into a room, locked and sealed. We never found out what happened to it from there, but the director got back and said that: "Are you and your crew alright? You could've become severely injured, that was one of our experiments which had actually escaped due to some unknown causes. Luckily, none of you look like you got hurt. That's good. Follow me, I'll show you some stuff we've found from the crater."
This is actually a Silverfish stacked onto a Chicken, with it's age toggled really down a bit to make sure it got leveled down to the right height to be seen as a tail.
/summon Silverfish ~ ~2 ~ {Age:-200000,Riding:{id:Chicken}}
Alien Tech - Pogo Sticks
One of the scientists tinkering with a so called 'pogo stick' found inside one of the meteorites.
Log 4 - We were then showed to a room with a table and some scientists sitting down next to it, making sophisticated 'Squidward' noises as they talked about theories. The director asked one of them to showcase how the device they had found worked, and the man had bounced up quite high. It was quite amazing, most of us clapping at the sight. The director told us that: "For now, we still need to conduct more research, so the technology might not be available for sometime to the public.", she said as we walked by a room, seeing more villagers playing around with the machines.
Simply put, it's a villager riding a magma slime. This pogo stick comes in Green too! Just change the id of the mob.
/summon Villager ~ ~2 ~ {Riding:{id:LavaSlime}}
8 Eyed Alien
A quick photo we managed to take, before the being teleported.
Log 5 - The day was getting weirder and weirder. As we walked down the corridor to the canteen for some lunch, our crew were interrupted by a being which literally just teleported in front of us. Our cameraman noticed it and quickly took some photos, knowing what to do in moments like this. However, one of our crew which was looking at the creature's eyes fell unconscious, falling to the ground. This caught our attention, and all of us moved to him, seeing whether he was okay. The director whistled out and noticed the alien teleported away, gesturing for some iron golems to come. The guards came, and they walked in the direction of which they had seen the being teleport away to. She brought him back up, and called for some more iron golems to come, as she spoke again.
"Sorry, we've been having some containment breaches recently. These golems will bring your friend to the medics. The rest of you, can go and have lunch and I will meet you at the end of it."
It's a cave spider riding a villager, only thing is, the age of the spider has been decreased beyond zero, decreasing the level of it's height to the eye level of the testificate.
/summon CaveSpider ~ ~2 ~ {Riding:{id:Villager}}
Two-Headed Man
The being was silent, and didn't seem to react to us at all.
Log 6 - What we had just seen is... quite strange and spooky. As we were eating in lunch in a garden-like area, we noticed a man just standing there, looking at us. We decided to see what he was doing, and noticed that he had two heads. Our cameramen tried not to scream, and simply took some photos. We were about to call the guards, before noticing he had walked behind a tree. After that, we eagerly attempted to find him behind the tree, only to see that he has disappeared. Then, the director came to us and spoke again, as two lines of Iron Golems marched by to the trees we were at before.
"So yes, this will be the last thing of the day, so just follow behind me."
It's a villager riding a villager. The villager on top however, is a baby and has it's age decreased so it height 'level' decreases as well.
/summon Villager ~ ~3 ~ {Age:-20000,Riding:{id:Villager}}
Alien Tech - Protected Displays
The small room we were in contained two displays, which showed an egg, perhaps belonging to an alien, and a mysterious potion.
The objects were definitely real, yet, we couldn't seem to break the first display, and couldn't pick up the second one, as if it was a hologram.
Log 7 - This amazing thing we just had the chance to witness might have paid off all the mysterious and frightening things we had seen on our trip so far. It was a display of sorts, found on in the meteorite. We took our time to just admire it's beauty, for it looked magnificent. If this was actually alien technology, then we are too far back. The director mentioned a last few words, before leading us out: "We are currently trying to piece together what this is as quick as possible, yet, our best men have not been able to find out most of it at all. But anyways, I hope you enjoyed this trip. The exit is there on your right."
And that was the end of that trip. Our team hopes you enjoyed it, and it's now going back to usual.
A guy on Youtube named MasInYoFace posted a about this which I followed. The items actually can't be picked up, but more explanation on that in the video(including on how to create it). So watch it to find out more about this or if you plan to make this too.
Void Zones
Most people have made reports about seeing these weird occurrences in Minecraft. It involves a portal like mechanism, witnesses saying that people close by were even sucked into it, never to be seen dead or alive again. Some people even speculate that these are wormholes, and will literally put you on another planet or in a Black Hole. Our team has been working hard on trying to find out what it is, but with no luck. If you ever see this, please do not attempt to go close to it, for you might just disappear. Please stay away from it under any circumstances.
A guy on Reddit made a filter to do this, and it's main origin comes from him. Here is the link, for more explanations, tutorials and the filter to do this as well.
Thanks And Banners
If you read the entire thing, I hoped you enjoyed it. I'll be adding more as time passes. If you really want to support this and keep it alive, maybe you could use one of these banners to help?
Changelog
To anyone who is interested in how this 'documentary' has changed, click on the spoiler below.
V1.0 - 13 December 2013 - Explorations At It's Best! - +5 mobs.
V1.1 - 20 December 2013 - Now With Villager Warlords! - +7 mobs and +1 item.
V1.2 - 24 January 2014 - Space Update! - +6 mobs and +2 items.
V1.2.1 - 25 April 2014 - Soup Fix - Last instructions for soup has disappeared, a new one has replaced it.
Revival - 22 November 2014 - The thread has been awakened from a dormant sleep. -
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Zeno410 posted a message on The Hidden Continents of 1.71.7 generation is a little odd. It creates huge and elaborate continents, then fills in the ocean with largish islands so densely that they connect up and turn the ocean into a bunch of small lakes. The complex continents, after all the work to make them, are hidden and almost impossible to see even if you know what to look for. All that's left of them is the long stringy lakes, which tend to run along what would have been their coasts.Posted in: Discussion
I was testing a new feature for my Climate Control mod, which can make these continents without filling in the ocean, and I needed to survey the coast of one of these isolated continents. So I went ahead and made a map wall of it:
Yes, it's a monster. I count 68 maxed-out 2Kx2K maps for the coast and an additional 28 for the interior. It goes from -9,000 x to +18,000 x and -10,000 z to +11,000 z.
You can see a little bit of the history of my trip: I actually spawned on the island to the left of the center, and the little dots were me teleporting along trying to find one of the large continents after I finished circumnavigating the island. The south-to-north transit of the continent happened when I got tired of following the coast and was starting to wonder if the continent ever ended. I later went back and finished the job. Just going around the continent took about 8 hours.
Kind of neat to see what was always there, but hidden. -
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danaphanous posted a message on Larger Terrain Generation (Not Biomes)wow! Great pictures!Posted in: Suggestions
I also would want this in vanilla, however, I'd want balance. Instead of scaling up everything there should be some randomness. The scale should have the ability to go a lot larger but could also generate default terrain or in between. Otherwise I'd eventually get tired of the lack of small features. -
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SomethingSlimy posted a message on Larger Terrain Generation (Not Biomes)Although the terrain in minecraft is far from perfect, one thing about it has always bothered me more than anything else: Everything just seems so small. The rivers and ponds seem tiny, the islands in ocean biomes are tiny. Even the mountains in the Extreme Hill biomes seem tiny.Posted in: Suggestions
My proposed solution to the problem is a new world type in the options when creating a new world. This new world type would be similar to the current one, aside from 1 difference: the terrain is expanded by 2x, 3x, or even 4x larger than what would normally generate in Minecraft. (The pictures below are 4x bigger, but the amount the terrain is enlarged could be an option)
- This would not affect current terrain generation because it would be a new world type.
- This would not make trees or villages bigger, it would only affect terrain.
- This would not construct the terrain, then enlarge it. (That would most likley cause severe lag) It would generate the terrain based on how the current generator works, only larger.
- This would not affect the size of each chunk, it would still generate with 16 x 16 chunks.
- The height of Minecraft would not be increased, and the world would not get deeper. This suggestion would only affect the surface of the world.
- Biomes would still generate normally, not enlarged. Though it would be great if there could be an option for either Large Biomes or Default Biomes when starting a new "Larger Terrain" World.
- This would not make villages and mushroom biomes more rare, they would spawn normally, just with different terrain.
- (Some have suggested that this idea should replace the "Large Biomes" world type. If this was implemented, biomes would spawn like they do in the "Large Biomes" world type.)
Example:
This is how Minecraft terrain looks by default. The red square is expanded 4x below.
These two images are to the same scale. The one below demonstrates what I mean by "expanding the terrain 4x." (I didn't recreate the desert, but biomes would still generate like normal.)
Example of larger hills/mountains:
How hills currently appear in Minecraft. Below is what hills and mountains might look like in a "Larger Terrain" World.
Current:
Larger Terrain:
Current rivers compared to larger ones:
Current:
Larger: (The 2 block steep coastline was created because I simply expanded the current terrain 4x for these examples, nothing has been smoothed out. The images are just for example.)
Larger Beaches:
(Unfortunately the beaches look rather ugly, but it's a problem with the way beaches work in World Painter and it does not have anything to do with this suggestion.)
Larger lake:
Current:
Larger:
Larger ponds:
Current:
Larger:
Larger Ravines:
Current:
Larger: (wow)
Larger islands:
Current:
Larger: (Bare lumps of dirt aren't so bad anymore! Could use some trees though.)
(The rest of these examples are Extreme Hills oriented. I used the same type of terrain that spawns in ravines for the rocks of the mountains, meaning that random waterfalls and lavafalls would spawn. I got rid of most of them by hand, but some of them escaped my grasp. I wouldn't mind seeing occasional waterfalls in mountains though, because I think these look really cool!)
Current:
Larger: (World Painter doesn't support overhangs like the ones in extreme hills biomes, but this should suffice.)
Current: (This is one of the few times an Extreme Hills biome actually looked like a decent mountain.)
Larger: (The grass is brighter because I forgot to make the mountains "Extreme Hills" in World Painter, sorry about that.)
Current:
Larger:
Current:
Larger:
Current:
Larger:
Current:
Larger: (Looks brighter because of the fog, that's how zoomed out I was.)
Current:
Larger: (Sorry about the lack of trees, I didn't pay attention to the biomes as much as I should have.)
Current: (The Mountains actually look pretty good in this screenshot, but I don't think they're as magnificent as the larger terrain example.)
Larger:
(The above example images were made by expanding a normal Minecraft map 4x in World Painter.)
Pros:
- Could possibly make Minecraft terrain interesting again.
- Epic ravines.
- Naturally generated layered snow.
- Longer, thicker rivers.
- Actual mountains and hills.
- Bigger beaches. (though still ugly)
- Bigger islands in oceans.
- Ponds that aren't eyesores. (sorry)
- Horses are even more useful
- Horse travel might be more interesting because of the terrain, and length of the journey.
- Takes more than five minutes to cross entire continents.
- It would be a completely different world type, meaning it would be optional.
Cons:
- It may take ages to get places. (though I'd imagine exploring would feel more rewarding)
- All that flat land might get boring. (but ideally the new terrain would generate with "noise" over the large terrain to make it more interesting and less smooth.)
- Oceans would be massive, unless they weren't made larger along with the terrain.
- Mountains may lag slower computers. (though they wouldn't be that much higher than mountains are right now. The mountains in my examples are much larger horizontally, but not that much larger vertically.
- People who can only play on the tiny render distance would have trouble seeing the terrain.
And that's all I can think of!
I made a signature banner for this suggestion! Feel free to submit your own.
Full size: (worthless for signatures)
Thanks for taking the time to read this suggestion! And thanks for the support everyone! Please criticize this if necessary! -
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JohnnyAwesome323 posted a message on New Gamemode: MindcrackPosted in: SuggestionsQuote from joeped
hmm I for one like these changes that make the game more challenging but if you really hate it being harder just start out playing on peaceful then later change it to easy
Again? The new changes are for the "hardcore" players not the average player and I think it's unfair that the new changes are applied to every person in existance. The new changes were for Mindcrack anyway, because it was harder changes to vanilla for no good reason whatsoever. -
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FreeStyleMiner posted a message on StarQuest [Starships][Planets][Space][Ranks][Towns][Factions][PvP][Economy][Trading]AAny word on when the servers gonna be back up?Posted in: PC Servers - To post a comment, please login.
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