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    posted a message on Dekpia - Realistic Medieval Nation-Building and Diplomacy.
    (It is a sunny afternoon in Onoare, outside there is an agreeable temperature. Yet Nathan Bosmans was working inside, he took a sip of tea with beer, and started to work on his diplomatic correspondence with Sauten Erba: “The circumstances and your behaviour leaves us no choice, not only do you openly support our revolution's enemies, but there also hasn't been posted in 11 days. FINAL ULTIMATUM: If nobody else will have posted by Monday the fifteenth, I will assume this thread is dead for real and act like it, kind regards, the chairman for life of the Austrochian commoner's republic” (Aah, disguising an OOC post as an IC post, a briljant copied idea. (right?)))[/p]
    Posted in: Forum Roleplaying
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    posted a message on Dekpia - Realistic Medieval Nation-Building and Diplomacy.

    ((Normally I'd have posted earlier but I was a bit sick. Though it seems I ended replying first anyway))


    Faction name: the commoner's republic of Autrosch

    Turn number: 4

    Mayor actions: Calling up reservists (+600 new soldiers at the capital), general Hamers marches with the second army (500 soldiers) to the north to reinforce the few remaining soldiers who haven't died or deserted.

    Minor actions: Reconstruction of bridges.


    A speech made by prefect Patrick Paris in a rural village in order to bolster recruitment:

    “As you probably already know, the forces of reaction have struck back, like a cornered viper as they couldn't bear the light of the revolution, the beacon of hope and enlightenment. (some further blah blah) However the sun still shines past the clouds, the ancestries of Logjess and their solidarity inspiring religion has joined us in the struggle against this conspiracy of the international aristocracy. Whilst victory is already virtually assured, but the more soldiers we have the sooner we can reliberate our northern brothers.” (mumbles from the audience) “Like if we care about them” “But if they don't get stopped there they will still end up going down here first” “Meh, we have already more than enough freedom.” “But they will plunder like, well, a victorious army and steal all your beer!” “NO, not our beer.”
    And immediately a large number of volunteers signed up.

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    posted a message on Secret Rules Game

    I go to the library and search in an encyclopedia why the OP didn't noticed my previous post.

    Posted in: Forum Games
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    posted a message on Secret Rules Game

    That were more than I probaly would ever need.

    Well, I'm of cunstructing a second automated mining machine.

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    posted a message on Secret Rules Game

    Well I guess I then summon a cockroach and use it to run my mining machine, Nulitor summoned eight at the same time when he had a negative amount of rudisplork, so it should be easy... right?

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    posted a message on Dekpia - Realistic Medieval Nation-Building and Diplomacy.

    ((Would this suffice as the events for the western island? And is there something you suggest to be changed, like say the combat system?))

    Events for the western continent (turn4):
    After running out enough of soldiers to continue their current offensive Gabortia was relucantly forced to offer their adversary a ceasefire, the leadership of Zaine accepted, despite the protest of their more hawkish generals, in bordering countries folks already started betting on how long it will last till they cause a 'border incident'.
    The king of Camern impulsively joins the New Order and launches a surprise with an army of 1,500 men, mostly infantry but with a sizeable amount of knight and longbowmen. And manages to attack the 1,000 man border guard piecemeal. They dash out a whopping 900 (5(dicethrow)+2(surprise)+2(quality and quantity)) casualties, however the defenders faught very fierce and refused to surrender taking down 700 (5(dicethrow)+1(defending)+1(superior knowledge of terrain)) Camernicans with them.
    Recently the government of Brazto became slightly less isolationist, and allowed native merchants to trade with neighbouring countries (though it is still discouraged with heavy taxes). An envoy of a trade caravan reaches the border of Logjess asking permission to enter the country.
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    posted a message on Dekpia - Realistic Medieval Nation-Building and Diplomacy.

    ((As I still hadn't posted my first turn/3th turn update I'll put it here.))


    A cabinet meeting is held in the National Assembly (the old royal palace) to discus the war against the New Order Of Factions:

    “And, general?” Nathan asked “Will Camern join in the war?”

    “Unknown, your excellency.” general Hamers answered “But if they do we should have the upperhand, as Logjess looks anxious to strike at them however, I suggest to only act defensively as a victory might upset the balance of power and...”
    “we might end up in an another coalition war. I know you already said that enough.” Nathan interrupted him “But now let us first discus the south...”

    After a day of discussions and a few chairfights between the army andthe navy, it was eventually decided that except if those 'senilereactionaries' in Camern would join the war against them, Autroschwould not mobilise more troops for the Alliance but only send warmaterial to allies for loans and if possible blockade Indora.

    They also laid a few new ship hulls to replace future losses, theywere paid with money that was actually supposed to go to the sixth3-year plan (which will now only be about repairing old infrastructure).


    Faction Name: The Commoner's Republic of Autrosch

    Turn Number: 3

    Formal Actions: Start construction of new ships, reconstruction of the road network

    Diplomacy: an offer of lend-lease of material in exchange for loans is send to Mascor and Logjess.

    Also Mascor has been given limited military control of the Republican Navy.

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    posted a message on Defend and Destroy: Team-based monument warfare

    I place a chainsaw bajonet on my Assault Riffle so I can shoot at and cut through the wall at the same time (although doing it in RL would probably hurt me more then the wall).

    Then I add a charge to the Corn Garden (2/?).

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    posted a message on Secret Rules Game

    I direct the mining machine and ask any other player whether they'd want to trade a laser pointer for a cockroach.

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    posted a message on Secret Rules Game

    Oh, a contitutional monarchy, I hoped it was an absolute one then I could start the second French revolution.

    Well, I guess I can Always become an entrepreneur by building an Automated Mining Machine.

    I look into my pockets whether I have anything I can trade for a cockroach, as it is already mentioned they can run generators.

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    posted a message on Secret Rules Game

    I post information on rudisplorking on the internet, and while I'm here I'll directly do basic research about this place's government

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    posted a message on Defend and Destroy: Team-based monument warfare

    Wait I forgot to leave the timeportal open so Napoleon III can attack team red, well I guess I just turn it in a 2 turn attack.


    second overpowering supercharger 69/70.

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    posted a message on Defend and Destroy: Team-based monument warfare
    Quote from BioShock_Rules»

    What exactly do they do?



    They serve as a distraction for enemy fire.

    I travel back in time steal a cookie from Napoleon III, and in a ridiculously complicated scheme decieve him in believing it was team red. Then I fire at the wall with my gun.

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    posted a message on Defend and Destroy: Team-based monument warfare

    I throw a gaint steampowered iridium toaster fridge at the red base, buy an Assualt Rifle and then ad a charge to the second overpowering supercharger (57/70).

    Posted in: Forum Games
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    posted a message on Defend and Destroy: Team-based monument warfare

    I place lots of inflatible dummy tanks (100/100 HP) on the battlefield, and ad a charge to the second overpowering supercharger (56/70).

    Posted in: Forum Games
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