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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!

    Everytime I join a world it loads, but then says "Internal Server Shutting Down..." And then it crashes. I'll leave the crash report here:


    ---- Minecraft Crash Report ----
    // Ooh. Shiny.

    Time: 7/28/16 5:47 PM
    Description: Unexpected error

    java.lang.IndexOutOfBoundsException
    at java.nio.Buffer.checkIndex(Buffer.java:540)
    at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
    at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
    at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
    at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
    at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
    at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.nio.Buffer.checkIndex(Buffer.java:540)
    at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
    at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
    at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
    at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
    at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
    at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 0 total; []
    Chunk stats: MultiplayerChunkCache: 0, 0
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 0 total; []
    Retry entities: 0 total; []
    Server brand: ~~ERROR~~ NullPointerException: null
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Mac OS X (x86_64) version 10.11.5
    Java Version: 1.8.0_74, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 325308928 bytes (310 MB) / 523501568 bytes (499 MB) up to 2134114304 bytes (2035 MB)
    JVM Flags: 5 total; -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 9, tcache: 90, allocated: 4, tallocated: 5
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCHIJAAAA enviromine{1.3.124} [EnviroMine] (EnviroMine-1.3.124.jar)
    Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
    LWJGL: 2.9.1
    OpenGL: AMD Radeon R9 M395 OpenGL Engine GL version 2.1 ATI-1.42.11, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: [realistico-19-07-demo]
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Whenever I turn it on the screen goes black, with a discolored screen in the bottom left... halp

    Posted in: Minecraft Mods
  • 0

    posted a message on Anyone know of a Houdini FX Minecraft rig???

    Anyone?

    Posted in: Discussion
  • 0

    posted a message on Anyone know of a Houdini FX Minecraft rig???

    Hello!

    I usually use Blender to make Minecraft animations.

    I have Houdini FX which is way more professional.

    I've wanted a Minecraft rig for houdini for a few years now.

    Does anyone know of a minecraft rig for Houdini FX?

    I've searched EVERYWHERE.

    Nothing.


    Know of one? PLEASE REPLY

    It would really help.

    Posted in: Discussion
  • 0

    posted a message on I saw a post going on now about Wizards and Wands, but I had it all figured out when me and my friend talked about this.

    Sorry! I said I wasn't going to post anymore, so not anymore, sorry.

    Posted in: Suggestions
  • 0

    posted a message on I saw a post going on now about Wizards and Wands, but I had it all figured out when me and my friend talked about this.

    Thank you.





    wait I said I wouldn't comment on this page anymo...

    Posted in: Suggestions
  • 0

    posted a message on I saw a post going on now about Wizards and Wands, but I had it all figured out when me and my friend talked about this.

    Endergirl00,


    Thanks for that awesome comment I just liked it for some reason xD


    I do get that. sometimes me and my friend talk about additions to minecraft and we says something, and I say, "Doesn't seem very... Minecraft."

    So, I also have many mixed ideas about this.

    Its kinda like how I was thinking about it would be cool for a 'Minecraft Movie' To come out. then, The post says there is going to be a minecraft movie and a part of me says, "yyyuusss" the other part says, "Really? just, Really? did you have to?"

    Its that kinda feeling I guess.

    so, ya. doesn't seem very minecraft to me now that I think about it.



    Sorry, not going to comment on this page anymore guys!

    Posted in: Suggestions
  • 0

    posted a message on I saw a post going on now about Wizards and Wands, but I had it all figured out when me and my friend talked about this.

    Xystem4,

    Okay thx.


    I dont do posts much. in fact, I think this is my 3rd or 4th xD

    Posted in: Suggestions
  • 0

    posted a message on I saw a post going on now about Wizards and Wands, but I had it all figured out when me and my friend talked about this.

    SparkPixel,

    Torches, Pickaxes, Redstone, Mythical Creatures, Thats why I think that.

    Posted in: Suggestions
  • 0

    posted a message on I saw a post going on now about Wizards and Wands, but I had it all figured out when me and my friend talked about this.

    Okay, I thought I mentioned you cannot craft this. You will find the book and the wands in the places listed in the post.


    and ya, I agree. too long of a title :D how do you change it?


    "Standard Galactic Alphabet" Sounds, spacey.


    No support from some people my answer, ;-; you just posted a comment No support. rly?

    Posted in: Suggestions
  • 0

    posted a message on I saw a post going on now about Wizards and Wands, but I had it all figured out when me and my friend talked about this.

    Hello.

    Thanks for clicking on this post.


    The other day, or more like month,

    I had this idea that Mojang could add Wands to Minecraft. It seems fitting cause of the medieval theme.

    You would craft a 'Spell Book' and you will use XP just like when you enchant things. you can have different variations of wands which will have different spells unlocked on them to use your XP on them. it will use XP like this, you open your spell book and it will have a GUI like a map where it looks like your actually holding it. there will be more of that gibberish on it like the enchant table, you will buy spells and the maximum price on things will be about 50-100

    so, ya. Pretty expensive. but, Powerful. I thought of many spells you could do like fireballs, teleportation, ect.

    Also, With the new addition Levitation, that would be a cool spell also.

    You'd find these books in dungeons, Witch huts, and stuff like that.

    Just had the idea you could find those levitation and teleportation in new 'Ender Dungeons". that would be awesome.


    Leave replies on what you think and spells you think would be cool/useful

    Posted in: Suggestions
  • 0

    posted a message on Wizards and Wands

    Exactly what I was talking about, But I got aaallll figured out. crafting recipes, what spells, all that. in fact, I gonna write a post about this but more specific.

    Posted in: Suggestions
  • 0

    posted a message on How many FPS do you guys get when you play minecraft

    I usually get around 50-180


    Macs D:


    Specs: 3.06 GHz Intel Core 2 Duo

    4 GB 1067 MHz DDR3 Memory

    Startup disk: Macintosh HD


    There ya go

    Posted in: Discussion
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