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    posted a message on 1.6.1 is disappointing...
    I don't mind the changes, and encourage them, but I wish there was some way to... disable them for those who aren't interested (not talking peaceful--I do enjoy the mobs; just in terms of the spawn rate additions). I'm not a hard core player. I don't really enjoy playing a difficult game. The zombies multiplying makes things more difficult for me. For my preferences, it's a little too fast right now, and holy hell that is some noise on those doors when they do it x.x
    Posted in: Recent Updates and Snapshots
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    posted a message on The Camping Mod
    To be honest, I think it makes sense to spawn with the campfire guide books. If you're going camping or going out into the wilderness, you're going to have researched before you go and do it. You'll either have a book, or have a phone to look things up. So it makes sense to have it. I wouldn't be against having the books condensed, but it really doesn't bug me right now.
    Posted in: Minecraft Mods
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    posted a message on [1.5+/1.6.2+][Forge] Painter's Flower Pot v1.59
    I'm sorry, I think I might have been doing something wrong on my end... I was trying to save the zip file from the directory rather than clicking on the file and then downloading it from its individual page. I'd had that issue with another mod too. It's really weird that it lets you download it at all if it's just gonna corrupt itself though... Tested and working as of now ^^'
    Posted in: Minecraft Mods
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    posted a message on [1.5+/1.6.2+][Forge] Painter's Flower Pot v1.59
    Whenever I try to open the zip file in my or bring it into multimc I'm told it's an invalid zip file.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [Forge] The Ocarina Mod 3.4
    Well see, that isn't as clear as you think it is.

    For instance, I use MultiMC. The way you worded the instructions, it seemed like a jar mod, but no dice.

    But when I go into the zip, extract it, there's three folders, not too, in a further embedded zip file. I don't know. It's a tiny bit confusing. And simply quoting your instructions at someone who needs help doesn't necessarily help them. ^^'

    Seems like it'll be awesome once I figure it out to get it working though.

    So!

    Which of these three folders--Config, Mods, Resources--are supposed to go into the minecraft "directory"? What do you refer as the minecraft "directory" anyways? The jar file itself? Or the actually .minecraft folder?

    Okay, experimenting. So far almost every ID your mod uses is already used by Mystcraft, so I'm gonna have to reattribute them to other IDs. Should be okay.

    Have also discovered that the three folders get pasted into the .minecraft folder, so that *is* what you meant by directory.

    Figured it out! Okay, so when you extract the base zip file, you'll get those three folders. Don't copy config. That's what caused my item ID mismatches. I deleted that and Forge fixed it.

    All you need to do is extract the zip file. Then put the file in the mods folder into the mods folder. Then copy the resources folder into the .minecraft folder.

    Hopefully that's a bit more clear for pitfallseed.
    Posted in: Minecraft Mods
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    posted a message on Chrono Trigger Skins! Robo, Lucca, Ayla and more!
    I'm using Robo right now. I love it! Totally looking forward to your other skins ^^
    Posted in: Skins
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    posted a message on F key is gone in 1.8
    I'm really glad the fog toggle was re-implemented. It shows that Notch really does listen to his fan base! But it really *is* awkward... I've found I need to press and hold F3 first, then press F to change the fog, and it's really kind of odd to see that thingy pop up every time I do that. I use fog for lag a little, sure, but I also use it for mood and effect... lol I like it on thick when I'm exploring my forts and stuff!

    Hopefully he'll find some other way to work in the button that doesn't force a huge red thing to eat your screen for a while o.o'
    Posted in: 1.8 Update Discussion
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    posted a message on Will you need an inventory editor for 1.8?
    I'll still be using some sort of inventory editing in 1.8. I don't like creative mode much, personally. I've become comfortable merely switching from peaceful to normal for whether or not I want monsters. That switch makes the game creative mode. Though I was using TooManyItems, so if they still update, there may not be as great a need for a web based editor.
    Posted in: 1.8 Update Discussion
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    posted a message on 1.8's removal of the Toggle Fog Key (F) Has just comepletely ruined Minecraft for me.
    I'd really like to see the fog toggle added back in. I bought both my PC and netbook within the past year, and I needed to cycle through the fogs every now and again myself. It's not really a game breaker to have to go into the menu to toggle the fog, but it's definitely a bit inconvenient. I'm a full time college student with a part time job, and I simply can't afford a super spiffy awesome PC to flawlessly run minecraft ^^' (... at least not yet o_o')

    It's true--cycling through the fog helped a log when the game's FPS were lagging. And I think the reason it was included in there as a tagged key was because there are a few options for it, compared to just one or two with something like fancy graphics.

    Now... I think part of the reason the removal of the fog toggle is so bad right now is that this pre-release of 1.8 is already buggy and the lagging is increased more than normal. I can still run my 1.7.3 relatively well without cycling, but 1.8 can lag a bit even on tiny distance. Now, with this lag, you need to go into a menu, which lags, then go into another, which also lags! It's a vicious cycle! Hopefully once the stable version of 1.8 is released, the extreme lag will be sorted out a bit.

    Otherwise, I'm hoping that Notch will listen to the pleas of his community and restore the ability to easily toggle fog. If not... well, bless those modders! <3
    Posted in: 1.8 Update Discussion
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