Quote from passolargo_celso»
---- Minecraft Crash Report -------- Minecraft Crash Report ----// Surprise! Haha. Well, this is awkward.
Time: 09/02/21 10:02Description: Unexpected error
java.lang.NullPointerException: Unexpected error at xaero.common.core.XaeroMinimapCore.isWearing(XaeroMinimapCore.java:93) ~[?:1.0] {re:classloading} at net.minecraft.entity.player.PlayerEntity.func_175148_a(PlayerEntity.java:1816) ~[?:?] {re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_playerentity_iswearing} at net.minecraft.client.renderer.entity.PlayerRenderer.func_177137_d(PlayerRenderer.java:80) ~[?:?] {re:classloading,xf:fml:forge:crossbows.2,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.entity.PlayerRenderer.func_229145_a_(PlayerRenderer.java:170) ~[?:?] {re:classloading,xf:fml:forge:crossbows.2,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.entity.PlayerRenderer.func_229144_a_(PlayerRenderer.java:161) ~[?:?] {re:classloading,xf:fml:forge:crossbows.2,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.FirstPersonRenderer.func_228401_a_(FirstPersonRenderer.java:165) ~[?:?] {re:classloading,xf:fml:forge:bows.1,xf:fml:forge:crossbows.0,xf:fml:forge:crossbows.1,xf:fml:forge:filled_map.0,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.FirstPersonRenderer.func_228405_a_(FirstPersonRenderer.java:263) ~[?:?] {re:classloading,xf:fml:forge:bows.1,xf:fml:forge:crossbows.0,xf:fml:forge:crossbows.1,xf:fml:forge:filled_map.0,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.FirstPersonRenderer.func_228396_a_(FirstPersonRenderer.java:244) ~[?:?] {re:classloading,xf:fml:forge:bows.1,xf:fml:forge:crossbows.0,xf:fml:forge:crossbows.1,xf:fml:forge:filled_map.0,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.GameRenderer.func_228381_a_(GameRenderer.java:369) ~[?:?] {re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_gamerenderer_resetprojectionmatrix,xf:fml:xaerominimap:xaero_gamerenderer_renderworld,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.GameRenderer.func_228378_a_(GameRenderer.java:613) ~[?:?] {re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_gamerenderer_resetprojectionmatrix,xf:fml:xaerominimap:xaero_gamerenderer_renderworld,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.GameRenderer.func_195458_a(GameRenderer.java:425) ~[?:?] {re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_gamerenderer_resetprojectionmatrix,xf:fml:xaerominimap:xaero_gamerenderer_renderworld,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.func_195542_b(Minecraft.java:976) [?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:607) [?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:184) [?:?] {re:classloading,pl:runtimedistcleaner:A} at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] {} at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] {} at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] {} at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] {} at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:51) [forge-1.16.5-36.0.14.jar:36.0] {} at net.minecraftforge.fml.loading.FMLClientLaunchProvider$$Lambda$440/1989826789.call(Unknown Source) [forge-1.16.5-36.0.14.jar:36.0] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.9.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.9.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.9.jar:?] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.9.jar:?] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.9.jar:?] {}A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- Head --Thread: Render threadStacktrace: at xaero.common.core.XaeroMinimapCore.isWearing(XaeroMinimapCore.java:93) ~[?:1.0] {re:classloading} at net.minecraft.entity.player.PlayerEntity.func_175148_a(PlayerEntity.java:1816) ~[?:?] {re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_playerentity_iswearing} at net.minecraft.client.renderer.entity.PlayerRenderer.func_177137_d(PlayerRenderer.java:80) ~[?:?] {re:classloading,xf:fml:forge:crossbows.2,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.entity.PlayerRenderer.func_229145_a_(PlayerRenderer.java:170) ~[?:?] {re:classloading,xf:fml:forge:crossbows.2,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.entity.PlayerRenderer.func_229144_a_(PlayerRenderer.java:161) ~[?:?] {re:classloading,xf:fml:forge:crossbows.2,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.FirstPersonRenderer.func_228401_a_(FirstPersonRenderer.java:165) ~[?:?] {re:classloading,xf:fml:forge:bows.1,xf:fml:forge:crossbows.0,xf:fml:forge:crossbows.1,xf:fml:forge:filled_map.0,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.FirstPersonRenderer.func_228405_a_(FirstPersonRenderer.java:263) ~[?:?] {re:classloading,xf:fml:forge:bows.1,xf:fml:forge:crossbows.0,xf:fml:forge:crossbows.1,xf:fml:forge:filled_map.0,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.FirstPersonRenderer.func_228396_a_(FirstPersonRenderer.java:244) ~[?:?] {re:classloading,xf:fml:forge:bows.1,xf:fml:forge:crossbows.0,xf:fml:forge:crossbows.1,xf:fml:forge:filled_map.0,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.GameRenderer.func_228381_a_(GameRenderer.java:369) ~[?:?] {re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_gamerenderer_resetprojectionmatrix,xf:fml:xaerominimap:xaero_gamerenderer_renderworld,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.GameRenderer.func_228378_a_(GameRenderer.java:613) ~[?:?] {re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_gamerenderer_resetprojectionmatrix,xf:fml:xaerominimap:xaero_gamerenderer_renderworld,pl:runtimedistcleaner:A}-- Affected level --Details: All players: 1 total; [ClientPlayerEntity['CelsoCordeiro'/69, l='ClientLevel', x=-0.40, y=62.00, z=-601.00]] Chunk stats: Client Chunk Cache: 1369, 0 Level dimension: minecraft:overworld Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 316258 game time, 488611 day time Server brand: forge Server type: Integrated singleplayer serverStacktrace: at net.minecraft.client.world.ClientWorld.func_72914_a(ClientWorld.java:447) ~[?:?] {re:classloading,xf:fml:xaerominimap:xaero_clientworldclass,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2029) [?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:628) [?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:184) [?:?] {re:classloading,pl:runtimedistcleaner:A} at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] {} at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] {} at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] {} at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] {} at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:51) [forge-1.16.5-36.0.14.jar:36.0] {} at net.minecraftforge.fml.loading.FMLClientLaunchProvider$$Lambda$440/1989826789.call(Unknown Source) [forge-1.16.5-36.0.14.jar:36.0] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.9.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.9.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.9.jar:?] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.9.jar:?] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.9.jar:?] {}-- System Details --Details: Minecraft Version: 1.16.5 Minecraft Version ID: 1.16.5 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1967139208 bytes (1876 MB) / 3221225472 bytes (3072 MB) up to 4294967296 bytes (4096 MB) CPUs: 8 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M ModLauncher: 8.0.9+86+master.3cf110c ModLauncher launch target: fmlclient ModLauncher naming: srg ModLauncher services: /mixin-0.8.2.jar mixin PLUGINSERVICE /eventbus-4.0.0.jar eventbus PLUGINSERVICE /forge-1.16.5-36.0.14.jar object_holder_definalize PLUGINSERVICE /forge-1.16.5-36.0.14.jar runtime_enum_extender PLUGINSERVICE /accesstransformers-3.0.1.jar accesstransformer PLUGINSERVICE /forge-1.16.5-36.0.14.jar capability_inject_definalize PLUGINSERVICE /forge-1.16.5-36.0.14.jar runtimedistcleaner PLUGINSERVICE /mixin-0.8.2.jar mixin TRANSFORMATIONSERVICE /forge-1.16.5-36.0.14.jar fml TRANSFORMATIONSERVICE FML: 36.0 Forge: net.minecraftforge:36.0.14 FML Language Providers: [email protected] minecraft@1 Mod List: forge-1.16.5-36.0.14-client.jar |Minecraft |minecraft |1.16.5 |DONE |NOSIGNATURE forge-1.16.5-36.0.14-universal.jar |Forge |forge |36.0.14 |DONE |22:af:21:d8:19:82:7f:93:94:fe:2b:ac:b7:e4:41:57:68:39:87:b1:a7:5c:c6:44:f9:25:74:21:14:f5:0d:90 Xaeros_Minimap_21.3.0.1_Forge_1.16.5.jar |Xaero's Minimap |xaerominimap |21.3.0 |DONE |NOSIGNATURE Crash Report UUID: c7aded4b-bc46-497e-a67f-1d0beb5aa1cb Launched Version: 1.16.5-forge-36.0.14 Backend library: LWJGL version 3.2.2 build 10 Backend API: GeForce GTX 660/PCIe/SSE2 GL version 4.6.0 NVIDIA 456.71, NVIDIA Corporation GL Caps: Using framebuffer using OpenGL 3.0 Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'forge' Type: Client (map_client.txt) Graphics mode: fabulous Resource Packs: Current Language: English (US) CPU: 8x Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
here.
Very strange. Are you sure it still works on 21.1.1?
It's like the second loading stage is not fired or it fails. Unfortunately Forge completely suppressed exceptions during that event now for some reason. Here is a test build that will give us the real cause:
https://www.dropbox.com/s/18sb5vd2k6dxg9s/Xaeros_Minimap_21.3.0.1Test_Forge_1.16.5.jar?dl=0
1
Awesome!
I'm looking forwards to the first build, with bated breath. =)
1
Oh, I fixed this myself in the 1.8.9 preview2. There's actually three separate shader programmes; one for each world. The nether, the end and the overworld. I'm not sure why the Continuum Devs did that, but you can fix the issues by simply deleting the ''World1'' and World-1'' folders within the shaderpack file.
After doing so, it all functions perfectly. =)
1
I apologise for taking so long to reply. I was asleep.
In regards to the executable things you encountered, that was because you are running the newest installer/client. I have found that client to be laggy; far more so than the old one. It creates a folder called ''Game'' or something, on your desktop. The normal one has all the folders located within AppData, in the ''.minecraft'' folder. You may wish to use that one instead.
As you see here, on Minecraft.net:
The latest one uses its own Java installation; a standalone one, which I find to be rather lacking in performance. Use the one my mouse cursor is hovering over.
For the Xmn argument: http://stackoverflow.com/questions/23880891/what-does-xmn-jvm-option-stands-for
In short, it helps with the GC (Garbage collector). Too much can hurt performance, whilst too little (128M) can also impact performance. I find that 256M is just right. The same can be said about Xmx. Even if you never use more than a certain amount, it never hurts to have an optimal amount; just in case you do go over. Too much can impact performance, just like the Xmn argument.
And I'm glad you got the Java thing resolved; it was because as I mentioned above, it was using an actual ''installation'' of MineCraft, rather than just a solitary .exe on your Desktop. I will update my Java, thank you.
As for torches... I can't say I've noticed that. Are you using a specific texture pack, or just default Minecraft? I use a pack called ''Misa'', and I never see her torches behave like that. I also frequently use Default and Faithful (a higher resolution default). Neither of them have shown the torches as you described.
Would you mind taking a screenshot of the torch thing? Upload it to http://imgur.com/ and link it here.
Edit:
To quiet all future debates, would you please install Speccy and screenshot the summary? It will show something like this:
(This is mine. Speccy seems to hate DDR4 RAM, lol. It's @2133MHz.)
Speccy can be found here:
https://www.piriform.com/speccy/download/standard
Please upload the screenshot to imgur, like the torches. You don't have to do this, but I'm sure Euphoria, myself and others will appreciate the clarity.
1
Hmm.
The 1.2 release seems to have severely impacted my performance. Is it safe to say that it is still a preview/beta? If so, I'll go ahead and return to the version I was using previously; ''Continuum Preview - 1.8.9 - Preview2''. If not, then I'd appreciate some help figuring out what I'm doing incorrectly. As it stands, my usual 50-60fps has bricked down below 30fps. With the ''Pulchra PurePBR'' texture pack, it plummets even further to 19-20fps.
I've changed no settings, other than simply enabling the shaders and the texture pack. Everything was exactly as it was, whilst using the 1.8.9 version. (14 Render distance, etc. I'll screenie all that Info.) Here's a screenshot of Minecraft being the active window, with MSI Afterburner and my Task manager on the right monitor:
http://i.imgur.com/Ve8pC50.png
As you can see, my CPU is only at 17% usage, and I'm only using 9GB of RAM. What you see on my taskbar, is less than what I normally have open whilst playing MineCraft. I tend to multi-task a lot, and things usually end up being forgotten about. According to MSI Afterburner, my GPU is at 96% Usage -- but that was also the case, with the other Continuum shader; as well as just about any other game I play that has semi-decent graphics. So that shouldn't be considered a factor.
Here's my graphics settings, in OptiFine and my client settings:
I play on a 1080p Monitor; ''Maximised'' Windowed mode, with the task bar at the bottom. The game resolution ends up being... 1920x1018. I left the ''advanced'' shader options, well enough alone. The only setting I changed within ''Shader options'', was the profile selector. I changed that to Ultra, then to Low when that caused such extreme Fps drops. Even in Low, my fps was around 30.
Something seems a bit off here, as my fps shouldn't be this low. In case you need a refresher, my Hardware is as follows:
(Speccy seems to hate DDR4 RAM, lol. It's @2133MHz.)
Now that all of that is out of the way... I've also some proof, for the aforementioned superior performance. I recorded a good number of videos with Continuum and my favourite texture pack. I'll link two of them:
The first one, was before Stazza85 offered me their Motion Blur fix. So it has the white pixelation. The second one is obviously within a Flat world, but it's not your typical ''dig four blocks down and you hit the void'' type; as you can see via the coordinates and my small dungeon/basement. So I feel that it offers comparable hardware stress to a normal world.
Not certain if I need to state much else... if you need me to clarify anything, list anything else, etc., then simply ask me. Looking forwards to a reply. =)
1
There's an OptiFine update, people! It has been updated to version ''B2'', up from ''B1''.
You can find it, here:
http://optifine.net/adloadx?f=OptiFine_1.9.2_HD_U_B2.jar
This added ''better grass'' support for Mycelium and Grass paths.
In other news, I've decided to play MCL+ full time now. It will be my primary focus, from this day onwards; no more RuneScape, RoboCraft or anything else for quite a long time. The past year or so, I have done naught but start and abandon projects. I then always leave for weeks to months on end, only to play RuneScape. This won't be happening any more.
I will finally be completing a proper Base -- something that I have not done since the original MCL, back when I built my huge inverted castle (basically, a 'hidden' castle, that expanded underground for a good 20 storeys, and was over 1,000 blocks in both the x and z coordinates.) in 2013. I've been spending too much time, goofing around and getting distracted.
As for current progress right now, I've completed work on my own personal Blaze Farm; I didn't like the look, nor the slowness of the public one. Here is a short video I recorded of that; no shaders this time:
1
OptiFine is a client-sided modification. It doesn't change any server mechanics; even in locale single player. So no. Spawn chunks are left alone.
1
And if someone's still paranoid about it, there's Adblock and Adblock Plus for Chrome.
I'm never without it, personally. Also, plenty of sites out there that can decrypt an AdFly link. But yeah, it's really not worth all the hastle of trying to avoid it. Wait five seconds and click 'Skip'. Easy.
1
Yes, that processor specifically only supports up to 32GB of RAM. However, depending on the Motherboard's memory controller, it can support more. For example, the ASUS P9X79 Deluxe Motherboard can increase that to 64GB. They may have a motherboard that ups their limit all the way to 128GB; such as the ASUS Rampage IV Black Edition. It is not impossible, but yes. It's unlikely, in my eyes.
I didn't wish to ''call them out'' on their claim, so I simply accepted it and answered their question to the best of my abilities.
1
In the same menu that you choose the Render quality, Shadow Quality, etc, click on ''Shader Options..'', which is below those settings.
Then click on ''Weather'' and you'll see an option called ''Rain_Lense''. Turn that off.
Also, on a side note, you shouldn't be at that low of fps, with your listed hardware. I'm always sitting at 60-50, with an i7-6700, 24GB of DDR4 Ram and a GTX 970. I've even recorded a number of videos with Continuum, such as this one:
Try turning both the ''Render Quality and ''Shadow Quality'', to 1. You ought to easily cap at your monitor's refresh rate. Like you said, there's no noticeable difference between higher values and 1.
1
It's the crossed out ''1.2'' button, seen here: