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    posted a message on iPhone 7 or Google Pixel?

    I personally can't justify the purchase of a device that removes essential features just for the sake of being different. Go for the Pixel between the two.

    Posted in: Computer Science and Technology
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from tarballqc»

    I have a good gaming PC (16gb ram, GTX 980 TI. etc) and I have ok (~60) FPS with pretty much everything maxed out (detailled).

    I am on java 64x and using 4gb ram dedicated to the game.

    Using BDCRAFT 256x256x + SEUS shaders.


    The issue is sometimes it's stuttering. Seems like something is loading in the background.

    Could that be the rendering?


    What would be the parameter to modify in the settings, not necessary to increase the avg fps, but at least to avoid the hiccups.

    Reducing the distance? Changing the chunks settings?


    I have changed some parameters to faster instead of detailled, but that doesnt really help on those few stutter here and there.


    I already have VBO on and smooth FPS on. Distance of 18 chunks.


    What CPU? And with slower hard drives while on singleplayer, larger render distances can be troublesome as well. Try turning render distance down to 12 or 8.
    Posted in: Minecraft Mods
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    posted a message on New Minecraft Computer!!!
    Quote from AlexxRyzhkov»

    You're still not going to need that kind of framerate. Like I said, I run a GTX 970 and I never see under 200 fps. If any entities are really going to cause lag, than it's more of a CPU issue than a GPU issue. And Minecraft doesn't benefit from more cores so an i7 is useless. And no games in general really benefit significantly from an i7. If I can get 60 fps + in literally every game on a 6 year old i5-2500K, then a modern i5 is all you need.


    First off, I'm gonna say it... Shaders are completely overrated. I know literally no one who actually played with shaders for more than a couple minutes without getting sick of them. They look cool at first, but no one actually runs them constantly.

    And yes the GTX 1070 is overkill. My GTX 970 gets 80+ fps on ultra shaders easily.


    You might not know people who regularly use shaders, and that's fine, but there are people out there who always use shaders whenever they can. I know, because I'm one of them.

    Shaders are currently set up in a way in which no matter what system you have, you can always bring it to its knees. 1070 giving you overkill FPS? Turn up that Global Illumination quality and up those PBR bumpmaps. That'll bring you right back down to 60fps. Shaders give you loads of options based on your system configuration, just saying "ultra shaders" is vague. You can make absolutely any system struggle with a maxed out shader.


    Still don't believe me? Watch videos of shader developers testing features with their GTX 980s, I think you'll find that with some of the more advanced stuff they dive into, a GTX 980 is quite a bit weaker than what's ideal.

    Posted in: Building, Parts & Peripherals
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    posted a message on Simply Autumn

    I like it a lot. Mind if I use your foilage and grass colors in my pack? If I ever make it public I'd credit you, but only if I have permission at all.

    Posted in: Resource Packs
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    posted a message on New Minecraft Computer!!!
    Quote from AlexxRyzhkov»

    As for the OP, 800 fps is extremely overkill, not sure why you would have a goal like that. If you're just playing minecraft, an i3-6100, 8GB ram, and a GTX 1050 Ti can easily get 200-300 fps if not more with Optifine. Not sure why you would need that high of a framerate, but whatevs

    Shaders. Shaders are popular, people use them. a GTX 1070 is not at all overkill for shaders.
    Posted in: Building, Parts & Peripherals
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    posted a message on Can I run Minecraft High Settings? AND RECORD?

    yes, you'll be fine. it depends on the shaderpack you're going to use, though. Don't expect all shaders to run flawlessly on all maxed out settings, remember to turn down a few things.


    also, here's a little tip for recording videos on AMD GPUs. Use OBS studio with the AMD hardware encoder, it's basically the same thing as Shadowplay, even better imo.


    I personally own an RX 480, MSI's Gaming X variant. I can't give accurate performance of the GPU due to my very old and weak CPU, but it's a good card.

    Posted in: Computer Science and Technology
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from BocolatePlays»

    My laptop is an Intel(R) HD Graphics 4000 could you please make this mod for crappy computers like mine???


    If it were possible to get mods like this playable on HD 4000 graphics, it'd be done already.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from Sildur»

    Can't give an ETA, busy with real life. But I can tell you what I'm working on - what's coming:

    • Fix current bugs and improve support.
    • Improve bloom
    • specular mapping
    • volumetric lighting

    oh wow, I'm very excited for volumetric lighting. It's really the only missing thing I wanted this shader to have, then it's absolutely perfect.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from nothingl_»

    Afaik, version 11.0 should work for MC 1.7.10. You can use Forge or a Non-Forge Edition. Check the first post of the Shaders Mod thread.


    Yea, it seems hit & miss. I haven't seen a pattern (along with techs like grimallq) to determine a culprit. Glad yours is working.


    if possible, is there any input I can provide to help fix people who have the issue?

    all reports of this bug basically say that I should have this same problem, but for whatever reason, I don't.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from nothingl_»

    Problem is specific to AMD. No known fix. This type of stuff started after driver version 14.9. Posted MANY times. Seems something has gone wrong with their standards? I'm pretty sure Sonic Ether uses Nvidia cards. More info: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1280299-sonic-ethers-unbelievable-shaders-v11-0?comment=29169

    I'm on AMD, and I don't have this problem with SEUS. I'm on the latest Crimson drivers, always.

    GPU is RX 480.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)

    even after my GPU upgrade, I'm able to run more intensive shaders but I still always come back to this one. Again, keep up the good work.

    Posted in: Minecraft Mods
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    posted a message on Continuum Shaderpack

    In case anybody was wondering, yes, this shader runs great on the AMD Polaris cards.

    Posted in: Minecraft Mods
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    posted a message on Excalibur [16x Medieval]

    Crazy good.

    Posted in: Resource Packs
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    posted a message on Consistent Aesthetics?
    Quote from Teknician»

    I've tried to make color palettes, but I've run into a few problems in terms of redundant colors. As such, here is my suggestion - come up with a few color ramps for common blocks (I use 6 colors per material, but you can use more)


    Thanks, this is the kind of advice I needed. I feel like I could make half-decent textures, but the colors would be way off. I've limited myself to 8 colors per block, but I'm thinking that's still a bit too much for a 16x texture. I'll try 4 or 6.

    This is actually helping out a lot better than any of the other sites i've used. Quick, easy, and consistent.
    Posted in: Resource Pack Discussion
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Milikeny»

    Any chance we'll see SMAA implemented in the near future? FXAA is dandy and all, but when effectively identically performing, but better looking solutions exist, we may as well, right?


    I agree that better AA methods should be looked into, but remember that FXAA is common because it's easy to implement and won't cause issues/bugs for other unrelated things.
    Posted in: Minecraft Mods
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