Overall I think this is one of the best snapshot releases so far.
That aimbot thing turned out to be a hoax, as I expected.
The enchanting system is actually good, and less grinding is required to get the enchantments you want.
Bouncy block is fun.
Hopefully this update focuses mostly on bug fixes, though. I'm tired of new content, I just want a bugfix and optimization update for once.
- Quanni123X
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Member for 12 years, 6 months, and 8 days
Last active Wed, Sep, 25 2019 18:38:18
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Dec 23, 2012Quanni123X posted a message on Change Your Minecraft Name? Possibly In The FuturePosted in: NewsQuote from hotdogman13
it should be like 2-3 dollars to change!
I agree, it should be paid to change names otherwise people will change their name every two seconds. -
Oct 9, 2012Quanni123X posted a message on Change Your Minecraft Name? Possibly In The FuturePosted in: NewsQuote from Ahb363636
I don't like the steam system because of the nicknames. You should be able to change your display name for a fee of ~$5 IMO.
Yaaaay, More money for Mojang. I say it should be free, but you can only do it once. -
May 3, 2012Quanni123X posted a message on Snapshot 12w18a Is Here For Testing!Worst snapshot yet. I hate the idea of connecting singleplayer online. WHY?! it's a pointless feature, it makes things worst. Just add a Create server button.Posted in: News
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I personally can't justify the purchase of a device that removes essential features just for the sake of being different. Go for the Pixel between the two.
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What CPU? And with slower hard drives while on singleplayer, larger render distances can be troublesome as well. Try turning render distance down to 12 or 8.
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You might not know people who regularly use shaders, and that's fine, but there are people out there who always use shaders whenever they can. I know, because I'm one of them.
Shaders are currently set up in a way in which no matter what system you have, you can always bring it to its knees. 1070 giving you overkill FPS? Turn up that Global Illumination quality and up those PBR bumpmaps. That'll bring you right back down to 60fps. Shaders give you loads of options based on your system configuration, just saying "ultra shaders" is vague. You can make absolutely any system struggle with a maxed out shader.
Still don't believe me? Watch videos of shader developers testing features with their GTX 980s, I think you'll find that with some of the more advanced stuff they dive into, a GTX 980 is quite a bit weaker than what's ideal.
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I like it a lot. Mind if I use your foilage and grass colors in my pack? If I ever make it public I'd credit you, but only if I have permission at all.
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Shaders. Shaders are popular, people use them. a GTX 1070 is not at all overkill for shaders.
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yes, you'll be fine. it depends on the shaderpack you're going to use, though. Don't expect all shaders to run flawlessly on all maxed out settings, remember to turn down a few things.
also, here's a little tip for recording videos on AMD GPUs. Use OBS studio with the AMD hardware encoder, it's basically the same thing as Shadowplay, even better imo.
I personally own an RX 480, MSI's Gaming X variant. I can't give accurate performance of the GPU due to my very old and weak CPU, but it's a good card.
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If it were possible to get mods like this playable on HD 4000 graphics, it'd be done already.
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oh wow, I'm very excited for volumetric lighting. It's really the only missing thing I wanted this shader to have, then it's absolutely perfect.
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if possible, is there any input I can provide to help fix people who have the issue?
all reports of this bug basically say that I should have this same problem, but for whatever reason, I don't.
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I'm on AMD, and I don't have this problem with SEUS. I'm on the latest Crimson drivers, always.
GPU is RX 480.
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even after my GPU upgrade, I'm able to run more intensive shaders but I still always come back to this one. Again, keep up the good work.
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In case anybody was wondering, yes, this shader runs great on the AMD Polaris cards.
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Crazy good.
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Thanks, this is the kind of advice I needed. I feel like I could make half-decent textures, but the colors would be way off. I've limited myself to 8 colors per block, but I'm thinking that's still a bit too much for a 16x texture. I'll try 4 or 6.
This is actually helping out a lot better than any of the other sites i've used. Quick, easy, and consistent.
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I agree that better AA methods should be looked into, but remember that FXAA is common because it's easy to implement and won't cause issues/bugs for other unrelated things.