Also what's with messing with our avatars, majority of those I've seen so far, including my own, are borked now. Bah.
And still getting slow loading, images missing, forum missing it's background/styles, and:
Servers temporarily at capacity. The backend servers have temporarily reached capacity.
0
A Crocodile is a Crocodile. :tongue.gif: Wikipedia's Crocodile-page
0
Using 1.3.1 (Forge), and Treecapitator, when I chop down the logs (chopping the bottom one clears all log blocks with Treecapitator) and the leaves stay behind.
They don't seem to start decaying until I break one of the leaves by hand, then they decay. :blink.gif:
Edit: Just tried it out, broke a log, the orange fruit tree leaves stayed for 2 minutes, then I broke one of the leaves by hand, and the rest instantly started to decay one by one :smile.gif:
0
Open your Map Menu and look in the Key Config :smile.gif: (Can't recall the default key.. think it's X, but check in the menu :smile.gif: )
0
From the OP (Original Post/Original Poster, in a forums case) meaning the first post in this thread :tongue.gif:
0
"java.lang.NoClassDefFoundError: CustomSpawner"
Looks like you forgot to get the new CustomSpawner dependancy from the OP, it's in the How to Install spoiler :smile.gif:
0
Couldn't have put it better myself :tongue.gif: Thanks Rei!
0
Hehehehe...
They do look a bit out of place, green trees flourishing in the desert, hmm :tongue.gif:
Could make it just plains - both plains and deserts have no trees spawning at all (so it felt so empty out there), just grass, cactii and such :smile.gif:
I might change it again, hehe, I took them out from the forest biome since the forests seem way too crowded as it is (Redpower has added some HUGE rubber trees to the forest biome, they're 3x3 trunk sized with massive tops :tongue.gif: )
0
And my bad for not mentioning the Forge version, but you found out :tongue.gif:
Salt deposits are showing up now! :smile.gif:
And fruit trees are making my deserts and plains a bit less empty! :tongue.gif: (Changed the biomes to those 2, and added sand for them to spawn on)
"All jobs successfully resolved! :smile.gif:
Processed 10 blocks 36 items 188 recipes 12 aliases in total."
:biggrin.gif: :biggrin.gif:
Plenty of for you, Xie :laugh.gif:
0
I've PM'ed you with link to the log file, Xie :smile.gif:
0
(8th November 2011) Xie's Mod v1.3.1 released. There was a bug preventing fruit trees and salt deposits from spawning correctly, which has now been fixed.
:biggrin.gif: Guess that explains it :tongue.gif: *Goes to upgrade from 1.2*
0
@dt41985: That is built into Mo' Creatures, since 2.13.2 though!
@Cowsgomoo!: By default, 2.13.2 and above uses MC 1.7 spawning
0
All of those mods (Planes, WeaponMod, etc) are using up all the sprites, you ran out :smile.gif:
You're going to have to remove some of the mods I believe, or it'll just keep saying that.