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    posted a message on Aquatic Abyss - Swordfish and Serpents! [v1.1.1]
    I would very much like to have this for 1.7.10, it seems like such a good mod
    Posted in: Minecraft Mods
  • 0

    posted a message on [Thaumcraft] Warp Theory
    I really love this idea, the ability to get rid of warp is something Ive been looking for for what feels like a very long time. I hope somebody continues developing warp theory because if it wasn't for the crashes it would be perfect
    Posted in: Minecraft Mods
  • 0

    posted a message on ProjectE - Equivalent Exchange 2 (EE2) for modern Minecraft versions
    I am very glad to see this here I loved EE2 and all of its crazy OP ness. Can't wait to see where this goes
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    Quote from 6210classick»

    you cannot edit core files they just reset them self , any changes need to be done in poweredspawneruser if you want to change for example a Ghast power multiplier then add "Ghast" : "1" in poweredspawneruser it should change

    if you add "Villager" :"1" to poweredspawneruser it should allows you to spawn villagers

    Ive been trying to get that to work, and changing the power multiplier value doesn't do anything just like adding a blacklist section doesn't do anything. the powered spawner user json file seems to be completely full of lies
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    I can't seem to get this mod to change its powered spawner behavior. I want to change the power multiplier values to all be 1 and I want to take villagers off the blacklist but whenever I change either the poweredspawnercore or the poweredspawneruser json files they just change themselves back when I load my world. anyone know how to get a powered villager spawner or is it just impossible because the json files are lies?
    Posted in: Minecraft Mods
  • 0

    posted a message on Inventory Tweaks 1.61 (Jul 11)
    Is there a way to turn off the 'inventory tweaks configuration loaded' message whenever I go into a world? I hate that message
    Posted in: Minecraft Mods
  • 0

    posted a message on Redpower config problem with ID Resolver
    I'm having the same problem, Everything works fine when autoassign is set to 1, but for some reason it always changes itself back to 0 and if I don't change it back every time I load the game it crashes, is there any way to fix this?
    Posted in: Mods Discussion
  • 0

    posted a message on Liquid Fuels [2.3.0 Beta]
    Quote from LordBlackHole


    multi-block structure, the Refinery

    I was just thinking about making a suggestion to add a multi-block refinery to this mod as a better alternative to the outdated buildcraft refinery. I look forward to seeing where this mod goes in the future
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5] The Runic Dust Mod [Mar14]
    I just went into creative in a test world to make sure that the run of the sarlac worked, and I'm glad it tested it first because whenever any mob steps into the rune of the sarlac the game freezes, crashes, and the world will no longer load without crashing. this mod is just god awful and if it didn't have the best XP bank Ive ever seen I would never touch it again
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5] The Runic Dust Mod [Mar14]
    I ran into a bug in the 1.4.7 version where I can't gain any XP I think it has something to do with the rune of wisdom but no matter what I try, my XP level won't increase
    Posted in: Minecraft Mods
  • 0

    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from Mark719

    Have you tried it with ID resolver yet? Since I have heard it does work with it, give it a go and let me know. :)
    All I know is that when I put this into my modded minecraft's mods folder, it crashes
    Posted in: Minecraft Mods
  • 0

    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    I really like this mod, and I would like to have it. So I would really appreciate it being compatable with ID resolver
    Posted in: Minecraft Mods
  • 0

    posted a message on (Xeno's) Reliquary v1.0.6d
    I am so happy this mod updated, because it is awesome
    Posted in: Minecraft Mods
  • 0

    posted a message on (Xeno's) Reliquary v1.0.6d
    I think we've successfully proven that 7 people are excited for this mod, not just 4
    Posted in: Minecraft Mods
  • 0

    posted a message on (Xeno's) Reliquary v1.0.6d
    I love all the items from this mod, the torch placing sojurners staff in particular. I was thinking I would also suggest an item for you to consider. The crystal skull, an item that allows you to travel to ANY dimension as long as you know the ID number/name of said dimension. It could take you to the nether/end obviously (and thus should probably be crafted with end stone in some way) but I would like an item that could also take you to the twilight forest or get you into any mystcraft age. Not sure how difficult that would be to implement, just thought it would be a neat thing to have
    Posted in: Minecraft Mods
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