No - some bee-related (and other) bugs have been fixed.
- Pykaxe
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Member for 11 years, 5 months, and 29 days
Last active Wed, Jul, 14 2021 01:09:59
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Jul 23, 2017Pykaxe posted a message on This week in Minecraft — July 22ndPosted in: News
The new crafting table looks like it's made of plastic... So far most of the new textures are too smooth and blurry; and then there's obsidian and diamond blocks which are way too busy and don't really match either the old or the new textures. I guess of all the changes, I mind the diamond block the least since i don't build with it - it can be as busy as it wants hidden away in a chest in my storage room.
[ETA: actually, i take that back: the new iron block is actually not bad - very subtle difference, slightly more metallic. keep that change, give gold blocks the same treatment, and go back to the drawing board on everything else...]
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Apr 23, 2017Pykaxe posted a message on Minecraft 1.12 Snapshot 17w16aPosted in: News
We are talking about a measly a tiny handful messages TOTAL, that occur ONLY in your FIRST game world play, and that pop up ONLY if you are actually "failing" to play the game:
movement find_tree punch_tree open_inventory craft_planks
Just the basics of the basics. Won't even appear right away to even bother a player who DOES figure these things out by himself.
Actually, as it stands now it will show up for everyone when they update the game; the "Move!" message pops up pretty much immediately, and doesn't go away until you've moved enough to fill a progress bar.
For a first-time player on a new world the messages will either be helpful or will go away before the player even notices them, as those tend to be the first things one does on a new world; if you're updating an existing world, you may be stuck with the "Punch A Tree!" hint for a while (i was deep in a mineshaft, with no logs in inventory; it stuck around until i finally surfaced some hours later, pulled a log from a chest, and punched it, at which point the "Craft some planks!" message popped up). [ETA: just tested; using an axe works, too]
Not a major inconvenience or anything - it's just a little message box in the top corner of the screen, not especially in the way - but it's there.
If you think a Recipe Book is overpowered, then surely you must think almost all other non-puzzle games, where you can select what to buy or craft from a menu, instead of trying to "guess it out", are overpowered too, and are little kiddies game because they give a couple hints on how to play? But almost nobody does that crafting puzzle thing, almost everybody goes straight to the wiki! Because this is Minecraft, not MIST lol. So yeah, having it directly in-game is a plus, not a minus.
Is this where I confess that I'm actually really likeing the recipe book? I don't use it for everything - I'm still drawing my stairs and doors and armor and redstone components and things on the grid - but it's really nice for crafting an inventory full of coal (or lapis or redstone dust or...) into blocks in one go.
The only thing I'd add is a Control Option to turn even these super-tiny-early-one-shot hints ON (to re-enable them for current or even later world -- your young nephew might like to try playing for the 1st time on your PC, for example, without you there to watch him or tell him what to do, but still need to be able to start right), and OFF (for those that find even of this tiny tutorial annoying).
Removing the "tutorialStep" line from options.txt will trigger the tutorials the next time you play; adding the line "tutorialStep: none" to options.txt before updating (or before creating a new world on a new player account) will prevent the tutorial from showing up.
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Jun 10, 2016Pykaxe posted a message on 1.10 Pre-Release 2 Available For Testing!Posted in: NewsQuote from Ps238principal»
Has anyone created a world post 1.10? I've done so, and NONE of the dozens of librarians I've traded with (up to their full trades) have the Mending enchanted book. Is that a bug, or am I just having a run of really bad luck?
Bad luck. I've got a couple of Mending sources in one of my 1.10-world villages. -
Dec 10, 2015Pykaxe posted a message on Snapshot 15w50a Ready For Testing; 1.8.9 ReleasedPosted in: News
Minecarts and horses are still broken.
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Sep 21, 2015Pykaxe posted a message on Snapshot 15w39b Ready for Testing!Posted in: News
Upside-down stairs are screwed up in 39A, not sure if it was fixed in 39B or not since B was released while I was playing A, but they're definitely not what I wanted. It's possible someone requested them to be that way and this is intentional(hopefully not), or maybe the flavor-text for the snapshot was acknowledging it as a bug that hadn't been fixed yet... won't know until I see videos or other things pointing to it specifically. But while it could make for some interesting patterns, they're different from how right-side-up stairs connect to each other, and that bothers me.
I kinda hope it's an artifact of actual "side ways stairs" trying to be implemented(as implied), but so far it's a backwards mess that prevents consistent four-way symmetry.
It looks like it's still broken. (but sideways stairs would be awesome - I totally missed that that was happening! ) -
Sep 8, 2015Pykaxe posted a message on 1.9 Spoilers: Off-Hand Bows, Possible Golden Apple NerfPosted in: NewsQuote from Stormfront12»
On a 1.8 survival server i'm on, I currently have 12 Enchanted Golden Apples. It's all because of a pigmen farm though which was difficult to set up. So you could make gold rarer when mining so you would have to put in the effort of making a farm, or explore for ocean monuments and temples.
For those of us who rarely go to the Nether but like to build extensive minecart networks, gold is already rare enough thankyouverymuch. (i mostly hoard the golden apples I've found in chests; ate one once, but whatever fight I was running into turned out not to be all that epic after all, so I basically wasted it... I say nerf the apples if you need to change anything )
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I'm kind of tempted to do that, now - I was curious, so I created a new (1.13) test world in creative with the same seed as my "real" world (which is oceany enough that i've called it Waterworld) to see what the oceans near some of my bases/villages were like; there's a really cool coral reef right near my original base (and a cluster of ruins where the first ocean monument i raided on this world used to be). Back in my "real" world, of course, it's just a plain-old regular ocean. (And if I'm going to be replacing those chunks, would it be too cheaty to also replace a bit of the nearby jungle, to encourage parrot spawning...?)
Cycle. I fenced mine in, with torches on the fenceposts (in addition to the ones already on the ground)... The fences also kept mobs out, and kept the baby turtles in - i had a 5x5 pen, half beach half water.
After updating my world, I went off in search of new oceans. After a few days of travel I found a scenic beach just filled with turtles; I decided that it was a good spot for an ocean-exploration staging area. Built a little house (and dug down to mining level - eventually i'll connect this house up to my minecart network), planted a garden, gathered up some cows and chickens, and started breeding turtles. I gathered up the first few rounds of eggs (along with some kelp and seagrass) to bring back "home"; I hatched this last batch to collect the scutes. Found some shipwrecks (including one sticking up out of the sand and dirt (with a birch tree growing out of the middle) just behind the turtles' egg-laying spot), and a buried treasure; explored a small ocean ravine. So far I've mostly encountered regular ocean, with a couple of small patches of cold ocean... I've only encountered a handful of Drowned armed with tridents, haven't had one drop yet.
Once the last baby turtle grows up and drops his scute I'm off in search of warmer seas...
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They hatch just fine in the light - i fenced in a small area of beach/water to protect my eggs (and later hatchlings), with torches on fenceposts (in addition to the rest of the torch-spam in the area), and they all hatched eventually... It can take a while, my last egg took several days longer to hatch than the rest (i was awake and nearby the whole time - spent the nights hunting phantoms and drowned).
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...and just to update this point, it seems that I just got "lucky" for a few nights after the first attack; not long after I posted the above (while I was still hanging around waiting for turtle eggs to hatch) I had a run of three nights in a row of multiple phantom attacks. No new phantom encounters yet since I updated to the latest snapshot.
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I don't think turtles will naturally spawn on/near a man-made beach, but if you harvest turtle eggs in the wild and bring them back they should hatch on any sand block, setting that as it's "home" beach.
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Silly question for all you people who always/regularly sleep through the night to avoid dealing with hostiles: why not just play on peaceful?
My observations so far after ~12 minecraft days out in the open since i updated my test world to 18w07c (no idea when i last slept - i generally only sleep to re-set spawn after travelling or before setting off on a Dangerous Expedition or whatever - but i'm sure it's been many, many days):
o updating an existing world to a world with phantoms re-sets the insomnia counter, so you shouldn't be attacked for the first few nights after you update
o killing phantoms seems to reset the counter; my first phantom attack was 5-6 nights after i updated (and set sail looking for new oceans), the second was 5-ish nights after that
o keep your sound up - they do make a scary pterodactyl-swooping-out-of-the-sky-to-attack kind of sound when dive-bombing you. they can be hard to see, especially on a moon-less rainy night, so when you hear them start running and scan the signs for movement...
o you *will* get knocked off your dirt pillar/floating platform if that's how you choose to wait out the night. I'm not sure if they don't spawn at all or just don't attack you if there's a roof over your head; i may build a little shelter to test that out, or i may just wait until i get back home (i'm currently camped on a little island in the middle of the ocean, waiting for some turtle eggs to hatch)
o they do hit kind of hard - keep an eye on your hunger, and don't wander out in the middle of the night if you're not wearing decent armor! bows (and i guess tridents, although i don't have one yet) are more effective than swords/axes.
I won't say that the phantom won't have any effect on how I play - certainly, I'll have to think about the way I do things like night farming/gardening/fishing around my houses and villages, and i'll keep my bow wielded on over-night ocean voyages, and if i'm going to be staying in one spot overnight out in the open i'll dig a hobbit-hole or build a quick little shelter rather than pillaring up to a little floating platform - but I'm certainly not going to start sleeping through the night and missing all the fun!
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Usually a combination of a vaguely planned/sketched design and just winging it. When I start a new world, I toss up a quick first-day house (simple box, maybe in the side of a hill if there's a conveniently located one) while I dig my first mine and start gathering resources; once i get down to mining level I dig out a pretty large area and wall in a work/storage room more-or-less centered around the stairs back up to the surface, and start the stubs of my (3x3) mining tunnels. And while each one ends up being slightly different, my mine work/storage rooms tend to follow a similar plan/pattern (which has evolved over several years/worlds and many, many mines on each world). Once I've got that started I'll usually start work on the surface house - whether or not i ultimately decide to make my home in that spot (combination of view, terrain, access to resources) I'll at least upgrade that first-day box to a little cottage with a bed, kitchen/pantry, and maybe a table and some chairs...
Later house/bases might start out with more of a plan - i'll usually at least sketch a vague floorplan out on some graph paper with a general idea of the look i'm going for, although that part often goes through a bunch of changes during (and sometimes after) construction - but my first base on a new world grows out pretty organically as i collect resources and need more space/functionality.
(i'm currently living in a heavily-renovated woodland mansion; that was a completely different sort of project - modifying the rooms to fit my needs/taste without losing the feel of the original design. and that process was very organic - again, i started (once i cleared and lit up the place) with the mine and storage/workroom; next was the kitchen/pantry (with a new door out to the vegetable garden and barn, although those came later - that side of the house was originally growing out of the side of a mountain (the other side of the house is in a lake), it took a while to dig all that out), and a library, and a general storage room. I started exploring the local area (a long, long way from my original base) and establishing a new trade network with nearby villages (my village expansions are also a mix of standard builds I find myself repeating and improvised structures), added in a portal room (and built a new nether base - also improvised), and started working on the mostly-decorative rooms - i ultimately turned the entire second floor into one big library (with an enchanting section/enchanted-book storage, and a map room), turned one of the boxing rings into a swimming pool, built a roof-deck with garden and firepit-table, built a large fountain with a walkway around it in the middle of the lake, with bridges leading to the garden and the front door... There are still a couple of empty rooms waiting for inspiration, and of course there will always be finishing touches to tweak, and I'll probably end up adding some more outbuildings - right now there's the barn and the garden shed, i may move the portal out of the house. And once i update my "real" world to 1.13, i may need to build an aquarium... )
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My first day house is usually a small wood (or wood and cobble) box; once i toss up a shelter i spend the rest of the day cutting down (and replanting) trees, and maybe starting in with a food supply - punching grass for seeds and planting some wheat. Then I go back inside my shelter and start digging stairs down to mining level; by the time i get to y=12 i nearly always have a decent supply of coal and iron tools. Depending on how high up i started and how long it takes me to find my first vein of iron i might need to make one or more runs back up to the surface for wood/food before i'm done; if there are animals nearby i might fence some in and start them breeding for better food, and if there are sheep i might craft a bed, but i don't usually start exploring or building my "real" house until after i've started my mine and have at least all iron and some diamond gear...
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The two phantoms that attacked me while I was out looking for turtles most certainly spawned naturally... I was bobbing around in the ocean just off the coast of a small (and flat) island, and they were circling overhead when I noticed them, so almost definitely spawned mid-air. It's now been three minecraft days/nights since then and I haven't seen any others (still sailing/swimming around that same patch of ocean, hoping to find a second turtle so i can get them breeding), so either there's only a small chance of them spawning if you've been up five days or the counter is reset once they've spawned whether you sleep or not. (in the current snapshot, anyway)
They didn't do too much damage - in my fully-enchanted diamond gear - and a couple of arrows took care of them. I don't expect that my sleeping patterns will change (i mostly just sleep to reset spawn - i have a large world with houses/villages/outposts scattered all over the place, and like to travel and explore), but i'll definitely be keeping half an eye on the sky when I'm out in the open at night whether i'm sailing, running around fighting monsters, or working on village construction projects...
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First, always backup your world before loading a new snapshot.
Until the snapshots stabilize, or maybe even until 1.13 is released, I'm keeping my "real" world on 17w46a; I'm still testing out the new snapshots, but only on *copies* of that world (or new worlds entirely). Set the version on your profile to "snapshot 17w46a" (or whichever snapshot your world is on) instead of "latest snapshot" and keep on playing.
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When did that even go away?
I kind of hope the debug stick stays - I would absolutely "cheat" and pull one of those out of creative just for rotating glazed terracotta without having to spin around in circles and get all dizzy.
(and the second we get a less-likely-to-break-everything snapshot I'm redoing all my kitchen cupboards with the new trapdoors and buttons...)
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The maps alone... Even if I don't carry all the maps all the time, I'll be able to stay out longer on explores and still have inventory slots for new (and old) maps and all the loot i found on the way...
Nice for exploration/sight-seeing, but for commuting along an established route between distant houses/villages, I'd rather just hop in a minecart. And then save my gunpowder for important things, like fireworks shows and what-was-i-thinking-scale landscaping projects.
Food's easy on the road - i like to use my flame-enchanted bow to top off my stack of whatever i'm eating, but you can always stop somewhere for the night and cook. If you were able to salvage his armor and saddle (or if you've found more on your travels), you can tame a new horse - I don't even know how many temporary mounts i've left "parked" on random beaches all over my world. Not saying that flying above it all isn't quicker/safer, just that there's lots of fun adventure to be had on the ground as well. I ended up staying at my woodland mansion - more about the loot/map transportation issue (which of course shulker boxes would have solved, had I any) than the journey itself; after clearing and securing it, I started long renovation/landscaping project (the mansion was half in a lake, half encased in mountain-with-woodland-forest-on-top ("ground" level where it touched the house was generally between the lower and upper roof; mobs could just stroll out from the forest onto the roof of the house. first thing i did was fix that)), re-building my stores of resources, exploring all this new distant land and establishing new trade routes with new villages. It was kind of like starting over, but without the initial slog just to get a decent set of tools/armor/weaopns. I explored in the general direction of "back home", connecting villages/points of interest to my rail network one station at a time; tunneling at mining levels means i can combine those activities, along with lots of caving and mineshaft-raiding. Once I even hit an ocean monument along the way, which may have delayed completion of that rail segment but was a fun little diversion.
Now, *that* sounds like fun. Don't get me wrong, I'm definitely looking forward to getting my hands on one and flying around; I just don't think it'll become my main method of transportation.
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Start at the Mesa end and work back - even if you don't like digging mines, you should get more than enough gold/iron/rails just clearing the mesa mineshafts (up on the surface, so easy to find, and full of gold) to get you home. As far as getting the loot back, minecarts with chests are your friends; and if you leash your donkey, he'll gallop along behind your cart even as you ride back at full speed.
Village clerics sell them. Trading is good xp, and villages can be fun building projects.
...do you just never mine at all? On a world more than a few weeks old, how do you not have multiple backup sets of at least halfway-decently enchanted diamond armor (and tools, and weapons)? O.o
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I have an extensive underground rail network (down at mining level; even if i start out with no rails/iron/gold in inventory (which i've on short-ish segments for the fun/challenge of it), by the time i reach the end I've generally mined more than enough for all my rails plus "profit", and that's not even accounting for the mineshafts you're bound to tunnel through along the way) for long-distance travel; i mostly use roads for shorter distances - village streets, grass paths winding through the garden connecting my houses with any out-buildings; roads connecting nearby villages... And there are roads between my nether bases and the nearest fortress (i *don't* use the Nether for travel - this is the first world where i even have more than one Nether base, and that's only because i spent the better part of a year based out of a woodland mansion a long way from my original house before finally going "home", and I needed some quartz). My current world is very oceany, so an extensive surface road network connecting distant villages wouldn't really work, but I suddenly find myself motivated to Do Better...
No Elytra yet - I've yet to visit the End, on any of my worlds - but I see that as more of a fun toy for exploration and cool screenshots than for serious long-distance travel; I'm actually more intrested in the Shulker boxes (and have lots of ideas for using them effectively).
(i like the idea of under-water glass-tube walkways; i've done those on a much smaller scale, connecting ocean monuments to a nearby workroom/base camp.)
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After many months away, I finally made it back "home" from my woodland mansion (which I set sail in search of back in the middle of october). I still have a long way to go before the woodland minecart line is connected to the old line - about 5 maps between the nearest stations - but there's a clear water route between my old base and the newly-constructed snow village (the minecart tunnel passed through a massive cave/mineshaft network under some ice mountains, near a spot that was open to the surface; seemed like a good spot for an exploration base-camp, so i built a house, then added a few more and moved in a couple of clerics from a nearby igloo) which is the current last stop on the woodland line. After nearly a year of living in a woodland mansion, my old base suddenly seems really small...
I've got a lot of work to do at this end of the world; I had several construction projects going on, and with all the new-since-i-was-last-home blocks I may need to "repaint". And some of my older villages still have old-inventory clerics - think i'll take a stack of emerald blocks over and buy all the eyes of ender (although since my ender chest mishap a couple of months back (where i accidentally destroyed the only ender chest i'd brought with me to the other end of the world) i did end up finding a nether fortress just a stones throw from my woodland-side nether base).
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Huh, more than I thought - 13, although only five were ever "real" worlds, and only one is currently active.