• 1

    posted a message on Emeralds at the surface

    I haven't noticed significantly more emeralds in mountains than in previous versions; and i think the biggest cluster/vein i've found was three ore, which even fortuned only got me like five emeralds. You'll still always get more emeralds faster trading than mining; but until you've developed a good trading village, mining will get you a handful of emeralds here and there for wandering traders. :)

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Opinions on Bundle and Copper

    I understand your point with that and agree that if bundles are in fact supposed to solve early game storage problems, then the recipe should be a bit easier. However, it can also be used post-dragon death. For example, you can use it to store building blocks if you don't want to use shulker boxes. I would use it for MASSIVE building projects. That way I can store stacks of stone, without having to use my shulker boxes (which will be used for more useful purposes).




    That's the exact opposite of what bundles are good for. Essentially, a bundle allows you to store a stack's-worth of *mixed* items. For massive building projects, you're still going to need multiple chests...

    As for example, I currently have one bundle containing one copy of each of my (zoomed-out) maps, a cartographer's table, a few blank maps, and a few sheets of paper; I can stick it in a chest at home (whether that's my main house, "my" house/workspace at the village i'm currently working on, some other outpost) if I'm going to be working in/around that location for a while, and then just grab the one bundle before setting off on an explore rather than having to juggle multiple inventory slots. Another bundle contains all the things I need to start planting trees/crops/etc at a new village/outpost: grass beet pumpkin and melon seeds, potatoes, carrots, sugar cane, saplings of All The Trees, a beehive, a moss block... Again, just takes up the one slot; and once I got everything planted and growing at the new village, I refilled it and stuck it back in my Exploration Prep chest. (lots of rabbits near my desert village; now that I've got the library built and librarians are starting to show up to work, my next project is going to be the animal barn... once i've rounded up some rabbits and started them breeding, i plan to stash planting-bundles at each house/outpost/village) When I'm caving/mining, I grab an empty bundle and stash my clock and a crafting table inside. As my inventory starts to fill up with loot, I can pull out the crafting table to consolidate metals etc, and I can stash things I only have a very small amount of (emeralds, string, glow-squid ink, etc) to free up slots for more loot. Especially since I don't yet have an ender chest on this world (and will probably never have a shulker box) it definitely makes things much more manageable...

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Minecraft 1.17 Update Opinion Thread
    Quote from The_Shadow»

    Ah! I didn't think of the wandering trader, that makes sense. (I haven't had time to play for any length of time on the datapack.) Likewise for chests.


    I don't mind the glow squid, but I'd prefer that the axolotl have a limit on how high they can spawn so they don't turn up at the surface. (The glow squid could be fruitfully limited to deep oceans as well as the underground.)


    Well, they only spawn below y=63; but even if that was changed to a lower max height, once they've spawned in a deep underwater cave there's nothing stopping them from swimminig up through an opening to the surface... Still, you're way more likely to encounter them underground.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on What do YOU always carry in your inventory bar/hotbar?

    Always:


    1. sword

    2. pickaxe

    3. shovel

    4. bow

    9. stack of torches


    off-hand: stack of torches


    If i'm above ground/outdoors, 8 is typically a clock; if i'm in the mines/caving it's a water bucket. If I'm travelling/exploring, 7 is the current map; if I'm caving, outside at night hunting mobs, or otherwise likely to find myself in combat it's food.

    Posted in: Survival Mode
  • 1

    posted a message on help my mending isnt working

    You definitely want to stack Unbreaking III with your mending - it'll help keep your gear from getting too low to begin with. If you have mending (and unbreaking!) on your armor, just general occaisionaly combat should keep it all in top condition; same with weapons. Fishing rods and fortune-enchanted tools generally stay mended through general use. For the others, easiest is to fish/breed animals/trade with villagers with the tool in your off-hand; fortune-pickaxe a stack or three of silk-touched ores with the tool to be mended in your off-hand; or smelt a bunch of things and remove them from the furnace with the tool/weapon in either hand. If you've been mining/caving long enough to wear your mending-enchanted pickaxes/shovels down to the red, it's probably a good time to take a break and process some ores anyway... :)

    Posted in: Survival Mode
  • 0

    posted a message on Minecraft 1.17 Update Opinion Thread
    Quote from The_Shadow»

    Weren't you and I just discussing it a couple pages ago? I said that 1.18 development was continuing, it just takes a couple extra steps to get?


    Maybe, but it seems kind of kludgey. I suppose lush cave stuff could occur much less commonly elsewhere. I would hate to see axolotls appearing above ground, though.




    Wandering traders sell at least some of it - I've bought moss (which spread and gave me moss carpet, azaleas, and rooted dirt), rooted dirt, and dripleaf so far. Glowberries can be found in mineshaft chests, although I haven't found any yet (only partially explored two mineshafts so far). I've encountered axlotls in water underground in caves, as well as swimming in surface-level lakes/rivers/oceans - same with glow squid. They just need a solid block over the water to spawn; it's not uncommon for them to spawn under my fishing pier, for example, or under the witch hut in the middle of the big swampy lake where I occaisionally spend a night or three while travelling/exploring/digging clay...

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Totem or Shield?

    I've never even crafted a shield; I've got a few tokens on my old/"real" world, safely stored in a chest. I *think* there may be one displayed in an item frame, but it's been a couple of years since i've played in that world... If I ever go to the End, I suppose I'll take one with.


    Most of the time, I keep a stack of torches in my off-hand. Occaisionally if I'm out hunting at night I'll keep my sword in my main hand and my bow in my off-hand; and of course if I'm fishing/breeding animals/trading with villagers for mending exp my off-hand gets whatever tool I'm repairing.

    Posted in: Survival Mode
  • 0

    posted a message on Minecraft 1.17 Update Opinion Thread
    Quote from The_Shadow»

    I'm very interested in this, as I love mining. Why a copper mine in particular? Unless you're planning to make a scaled up model of the Statue of Liberty (which, not gonna lie, I'm actually considering) what do you need lots of it for?



    Well, I *thought* I had more copper than I'd ever need, until I decided a copper-stair roof (with varying levels of oxidation) would look great on my animal-barn and my house... ;) It's not a very large mine - the problem with a relatively-high-Y mine under my beach-house is there's only so far I can go before I'm breaking through into water. And I only added it partway into the roofing project; in the very beginning, it was a balancing act between the iron and diamond mines (with frequent fishing breaks) until I had enough diamonds for a full set of well-enchanted gear (although i still need a few more books of mending).


    I've been thinking mines devoted to iron, gold, and diamond. The iron mine will net plenty of copper as a byproduct, the gold mine will yield lapis, and the diamond mine redstone.



    Yeah, I'm never short on lapis or redstone. :) Gold hasn't really been a problem either so far - but then, with only one relatively short rail line so far I haven't needed much.

    EDIT: Oh, I'm also planning to hollow mountains out for coal and emerald.



    Nice. I need to go on another mountain run - i'm out of emeralds (spent my last ones on moss - i have azalea trees in my garden, and grass-looking moss carpet covering the campfires under my hives! - and a block of coral for propagating sea pickles; i still don't have beets, my luck the only times traders show up with beet seeds in inventory i'm completely out of emeralds). Also need to explore generally, fill in more maps and find a decent village...


    Also, why -40? Isn't diamond significantly more abundant further down?



    That... is a very good question. I just double-checked, and my first diamond mine (at the house built around my original near-original-spawn first-night house) is at -45; I definitely meant to go at least that deep, but probably got distracted when I broke through into a small cave network on the way down... :P I think the reasoning behind not going much deeper though, is around there you're still getting a decent amount of diamonds, with a bit more gold than you'd find at -60? Anyway, as I said I tend to find more in caves than by mining; some higher than my diamond-mine level, some lower. At the moment, I've got a full set of diamond gear (with some not-quite-fully-enchanted backup pieces) and more than enough diamonds for a backup set in case Something Goes Wrong; Previously, I'd accumulate diamonds (and all other ores) while digging long minecart tunnels at old-mining-levels; with my rail network at iron-mine levels, i don't imagine I'll have chests filled with stacks of diamond-blocks any time soon in this world. ;)


    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Minecraft 1.17 Update Opinion Thread

    I've found several geodes so far; my first rail tunnel on this world (so far; need to explore more, I've *never* played this long without having a well-developed village!) actually runs through one - i lit it up and made that section of tunnel glass - and just the other day I started a new branch in the mine under my beach house and stumbled into one just a few steps from the mine-workshop door.


    I've found more diamonds in caves than in my mine tunnels; but I haven't spent a lot of time just mining at diamond level - broke through into a *huge* cave network while I was still carving out the workroom, and by the time I was done I had enough for the rest of my tools/armor. (i've kept the world-height changes on my test world - a big part of what I'm testing is how the new ore distribution changes the way i play, especially the way i start a world. so i've got three sets of mines: y 45 for copper, y 15 for iron, y -40 for diamond...


    As far as coal goes, there isn't *any* at negative levels; bring enough to last, and keep an eye on your torch/coal/wood inventory levels as you get deeper into a cave system... I've been harvesting more coal while exploring than mining, really - fortune all the coal i see while running up and down mountains, then find a cave/tunnel into the mountain for the night and find *more* coal (and iron/copper/gold, maybe an emerald or two)...

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Opinions on Bundle and Copper

    I generally hunt rabbits with a bow; first strings go to a fishing rod, first night of fishing got me a reasonable-enough starter bow. I generally spend the first few minecraft days of a new world getting my mine - now mines - started and building a little starter cabin, but by the time I was ready to start exploring my immediate surroundings I had my bundle, and enough spare hides to craft another.


    Bundles are awesome for maps. And for collecting seeds/trees/flowers... Things like emeralds get tossed in the bundle instead of taking up an entire inventory slot for the three emeralds I spotted while exploring a mountain. Bee nests silk-touched from trees. The TNT from a desert temple.


    It'll be a while before I get an enderchest in my current world - I rarely play in the nether (haven't actually checked out the "new" nether yet, and i've never been to the End), my previous "real" world is old enough that I bought all my ender eyes from village clerics - and bundles are definitely a big help. (and by the time i do get enderchests I'll have enough maps to still make them extremely useful)



    As far as copper goes, I *do* very much like the 'scope - I may not use it every day, but it's nice to have while out exploring... I don't have any problems with purely decorative blocks - more decorative options is a *good* thing. If you don't want to build anything with copper, it's still useful - stash the raw copper in a chest, and smelt it when you need the exp... (i *thought* i was finding way more copper than i would ever need - although not quite as "bad" as redstone or lapis - until I started my copper roofing project. starting with the barn, a large building with a high roof; that first mountain of copper barely covered half... still need another stack or two of copper stairs to finish the barn roof and the copper section of the roof on the main house, but took a break from mining to work on some above-ground outdoor projects)

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Wild bee nests empty.

    So far in my new world I've found two empty beehives. Both times I planted extra flowers around the hive's tree and camped out nearby for a few days waiting for bees to show up before giving up and bringing the hives home. I've also encountered several extremely lost bees flying over the ocean, but never when i have a lead in inventory; once I was close enough to shore to quickly grab some flowers and try to lure the bee, but he disappeared long before I made it back home.


    (in my "real" world, at some point in the snapshots I went off on an explore and found a hive with a lot of bee activity; I harvested it while full of bees and brought it home, but with all the problems people have been having with disappearing bees (and mostly being busy getting the new world set up) I've left it in storage for now...)

    Posted in: Survival Mode
  • 0

    posted a message on My favorite tree

    For harvesting large quantities at once (for use in crafting things where the type of wood doesn't affect the end result), I like jungle giants best - I get as high as I can running up the vines and cut my way down. For construction, dark oak is definitely a favorite, with birch or acacia accents, or mixed with other building materials. (my least favorite trees to harvest are acacia and non-branchy plain old oak - i always go for the super-branchy oaks first. I toss up some scaffolding and work my way down.

    Posted in: Survival Mode
  • 0

    posted a message on About Mansions

    Nope, they don't respawn; it's safe to light it up and move in. :)

    Posted in: Survival Mode
  • 0

    posted a message on Villager breeding mechanics changed in 1.15.1?

    Finally got my villagers breeding by just putting some beds out in the open - the "nursery" ceiling is five blocks above the beds, and even after i removed the doors i was getting storm clouds. Every two or three days I pick up the beds forcing the villagers to claim the beds that are actually in houses, then i put the outdoor beds back to trigger the next round of breeding. Kind of kludgey, and villagers outside at night always makes me nervous even though the village is reasonably secure, but at least it's working...

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Villager breeding mechanics changed in 1.15.1?
    Quote from DapperDinosaur»

    Villagers only make children when there are empty beds, workstations can be added after they grow up. Lightning symbols indicate frustration, which only appears when a villager can't reach something it's trying to do or you hit one of them.



    There are at least twice as many beds as villagers; I even built a "nursery" right off the gathering area, with double-doors facing the square (every night at least two or three villagers end up standing outside the back of their house, just on the opposite side of the wall from their bed, rather than walk around to the front door) and several new beds, and still got lightning clouds. Then when it got dark three of the villagers decided to bed down there for the night, so clearly the beds were registering on at least some level...

    Posted in: Recent Updates and Snapshots
  • To post a comment, please .