I haven't noticed significantly more emeralds in mountains than in previous versions; and i think the biggest cluster/vein i've found was three ore, which even fortuned only got me like five emeralds. You'll still always get more emeralds faster trading than mining; but until you've developed a good trading village, mining will get you a handful of emeralds here and there for wandering traders.
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May 13, 2021Posted in: Recent Updates and Snapshots
I understand your point with that and agree that if bundles are in fact supposed to solve early game storage problems, then the recipe should be a bit easier. However, it can also be used post-dragon death. For example, you can use it to store building blocks if you don't want to use shulker boxes. I would use it for MASSIVE building projects. That way I can store stacks of stone, without having to use my shulker boxes (which will be used for more useful purposes).
That's the exact opposite of what bundles are good for. Essentially, a bundle allows you to store a stack's-worth of *mixed* items. For massive building projects, you're still going to need multiple chests...
As for example, I currently have one bundle containing one copy of each of my (zoomed-out) maps, a cartographer's table, a few blank maps, and a few sheets of paper; I can stick it in a chest at home (whether that's my main house, "my" house/workspace at the village i'm currently working on, some other outpost) if I'm going to be working in/around that location for a while, and then just grab the one bundle before setting off on an explore rather than having to juggle multiple inventory slots. Another bundle contains all the things I need to start planting trees/crops/etc at a new village/outpost: grass beet pumpkin and melon seeds, potatoes, carrots, sugar cane, saplings of All The Trees, a beehive, a moss block... Again, just takes up the one slot; and once I got everything planted and growing at the new village, I refilled it and stuck it back in my Exploration Prep chest. (lots of rabbits near my desert village; now that I've got the library built and librarians are starting to show up to work, my next project is going to be the animal barn... once i've rounded up some rabbits and started them breeding, i plan to stash planting-bundles at each house/outpost/village) When I'm caving/mining, I grab an empty bundle and stash my clock and a crafting table inside. As my inventory starts to fill up with loot, I can pull out the crafting table to consolidate metals etc, and I can stash things I only have a very small amount of (emeralds, string, glow-squid ink, etc) to free up slots for more loot. Especially since I don't yet have an ender chest on this world (and will probably never have a shulker box) it definitely makes things much more manageable...
May 9, 2021Posted in: Recent Updates and Snapshots
Ah! I didn't think of the wandering trader, that makes sense. (I haven't had time to play for any length of time on the datapack.) Likewise for chests.
I don't mind the glow squid, but I'd prefer that the axolotl have a limit on how high they can spawn so they don't turn up at the surface. (The glow squid could be fruitfully limited to deep oceans as well as the underground.)
Well, they only spawn below y=63; but even if that was changed to a lower max height, once they've spawned in a deep underwater cave there's nothing stopping them from swimminig up through an opening to the surface... Still, you're way more likely to encounter them underground.
May 9, 2021Pykaxe posted a message on What do YOU always carry in your inventory bar/hotbar?Posted in: Survival Mode
9. stack of torches
off-hand: stack of torches
If i'm above ground/outdoors, 8 is typically a clock; if i'm in the mines/caving it's a water bucket. If I'm travelling/exploring, 7 is the current map; if I'm caving, outside at night hunting mobs, or otherwise likely to find myself in combat it's food.
May 9, 2021Posted in: Survival Mode
You definitely want to stack Unbreaking III with your mending - it'll help keep your gear from getting too low to begin with. If you have mending (and unbreaking!) on your armor, just general occaisionaly combat should keep it all in top condition; same with weapons. Fishing rods and fortune-enchanted tools generally stay mended through general use. For the others, easiest is to fish/breed animals/trade with villagers with the tool in your off-hand; fortune-pickaxe a stack or three of silk-touched ores with the tool to be mended in your off-hand; or smelt a bunch of things and remove them from the furnace with the tool/weapon in either hand. If you've been mining/caving long enough to wear your mending-enchanted pickaxes/shovels down to the red, it's probably a good time to take a break and process some ores anyway...
May 9, 2021Posted in: Recent Updates and Snapshots
Weren't you and I just discussing it a couple pages ago? I said that 1.18 development was continuing, it just takes a couple extra steps to get?
Maybe, but it seems kind of kludgey. I suppose lush cave stuff could occur much less commonly elsewhere. I would hate to see axolotls appearing above ground, though.
Wandering traders sell at least some of it - I've bought moss (which spread and gave me moss carpet, azaleas, and rooted dirt), rooted dirt, and dripleaf so far. Glowberries can be found in mineshaft chests, although I haven't found any yet (only partially explored two mineshafts so far). I've encountered axlotls in water underground in caves, as well as swimming in surface-level lakes/rivers/oceans - same with glow squid. They just need a solid block over the water to spawn; it's not uncommon for them to spawn under my fishing pier, for example, or under the witch hut in the middle of the big swampy lake where I occaisionally spend a night or three while travelling/exploring/digging clay...
May 8, 2021Posted in: Survival Mode
I've never even crafted a shield; I've got a few tokens on my old/"real" world, safely stored in a chest. I *think* there may be one displayed in an item frame, but it's been a couple of years since i've played in that world... If I ever go to the End, I suppose I'll take one with.
Most of the time, I keep a stack of torches in my off-hand. Occaisionally if I'm out hunting at night I'll keep my sword in my main hand and my bow in my off-hand; and of course if I'm fishing/breeding animals/trading with villagers for mending exp my off-hand gets whatever tool I'm repairing.
May 4, 2021Posted in: Recent Updates and Snapshots
Well, I *thought* I had more copper than I'd ever need, until I decided a copper-stair roof (with varying levels of oxidation) would look great on my animal-barn and my house... It's not a very large mine - the problem with a relatively-high-Y mine under my beach-house is there's only so far I can go before I'm breaking through into water. And I only added it partway into the roofing project; in the very beginning, it was a balancing act between the iron and diamond mines (with frequent fishing breaks) until I had enough diamonds for a full set of well-enchanted gear (although i still need a few more books of mending).
I've been thinking mines devoted to iron, gold, and diamond. The iron mine will net plenty of copper as a byproduct, the gold mine will yield lapis, and the diamond mine redstone.
Yeah, I'm never short on lapis or redstone. Gold hasn't really been a problem either so far - but then, with only one relatively short rail line so far I haven't needed much.
EDIT: Oh, I'm also planning to hollow mountains out for coal and emerald.
Nice. I need to go on another mountain run - i'm out of emeralds (spent my last ones on moss - i have azalea trees in my garden, and grass-looking moss carpet covering the campfires under my hives! - and a block of coral for propagating sea pickles; i still don't have beets, my luck the only times traders show up with beet seeds in inventory i'm completely out of emeralds). Also need to explore generally, fill in more maps and find a decent village...
Also, why -40? Isn't diamond significantly more abundant further down?
That... is a very good question. I just double-checked, and my first diamond mine (at the house built around my original near-original-spawn first-night house) is at -45; I definitely meant to go at least that deep, but probably got distracted when I broke through into a small cave network on the way down... I think the reasoning behind not going much deeper though, is around there you're still getting a decent amount of diamonds, with a bit more gold than you'd find at -60? Anyway, as I said I tend to find more in caves than by mining; some higher than my diamond-mine level, some lower. At the moment, I've got a full set of diamond gear (with some not-quite-fully-enchanted backup pieces) and more than enough diamonds for a backup set in case Something Goes Wrong; Previously, I'd accumulate diamonds (and all other ores) while digging long minecart tunnels at old-mining-levels; with my rail network at iron-mine levels, i don't imagine I'll have chests filled with stacks of diamond-blocks any time soon in this world.
Apr 27, 2021Posted in: Recent Updates and Snapshots
I've found several geodes so far; my first rail tunnel on this world (so far; need to explore more, I've *never* played this long without having a well-developed village!) actually runs through one - i lit it up and made that section of tunnel glass - and just the other day I started a new branch in the mine under my beach house and stumbled into one just a few steps from the mine-workshop door.
I've found more diamonds in caves than in my mine tunnels; but I haven't spent a lot of time just mining at diamond level - broke through into a *huge* cave network while I was still carving out the workroom, and by the time I was done I had enough for the rest of my tools/armor. (i've kept the world-height changes on my test world - a big part of what I'm testing is how the new ore distribution changes the way i play, especially the way i start a world. so i've got three sets of mines: y 45 for copper, y 15 for iron, y -40 for diamond...
As far as coal goes, there isn't *any* at negative levels; bring enough to last, and keep an eye on your torch/coal/wood inventory levels as you get deeper into a cave system... I've been harvesting more coal while exploring than mining, really - fortune all the coal i see while running up and down mountains, then find a cave/tunnel into the mountain for the night and find *more* coal (and iron/copper/gold, maybe an emerald or two)...
Apr 27, 2021Posted in: Recent Updates and Snapshots
I generally hunt rabbits with a bow; first strings go to a fishing rod, first night of fishing got me a reasonable-enough starter bow. I generally spend the first few minecraft days of a new world getting my mine - now mines - started and building a little starter cabin, but by the time I was ready to start exploring my immediate surroundings I had my bundle, and enough spare hides to craft another.
Bundles are awesome for maps. And for collecting seeds/trees/flowers... Things like emeralds get tossed in the bundle instead of taking up an entire inventory slot for the three emeralds I spotted while exploring a mountain. Bee nests silk-touched from trees. The TNT from a desert temple.
It'll be a while before I get an enderchest in my current world - I rarely play in the nether (haven't actually checked out the "new" nether yet, and i've never been to the End), my previous "real" world is old enough that I bought all my ender eyes from village clerics - and bundles are definitely a big help. (and by the time i do get enderchests I'll have enough maps to still make them extremely useful)
As far as copper goes, I *do* very much like the 'scope - I may not use it every day, but it's nice to have while out exploring... I don't have any problems with purely decorative blocks - more decorative options is a *good* thing. If you don't want to build anything with copper, it's still useful - stash the raw copper in a chest, and smelt it when you need the exp... (i *thought* i was finding way more copper than i would ever need - although not quite as "bad" as redstone or lapis - until I started my copper roofing project. starting with the barn, a large building with a high roof; that first mountain of copper barely covered half... still need another stack or two of copper stairs to finish the barn roof and the copper section of the roof on the main house, but took a break from mining to work on some above-ground outdoor projects)
Jan 11, 2020Posted in: Survival Mode
So far in my new world I've found two empty beehives. Both times I planted extra flowers around the hive's tree and camped out nearby for a few days waiting for bees to show up before giving up and bringing the hives home. I've also encountered several extremely lost bees flying over the ocean, but never when i have a lead in inventory; once I was close enough to shore to quickly grab some flowers and try to lure the bee, but he disappeared long before I made it back home.
(in my "real" world, at some point in the snapshots I went off on an explore and found a hive with a lot of bee activity; I harvested it while full of bees and brought it home, but with all the problems people have been having with disappearing bees (and mostly being busy getting the new world set up) I've left it in storage for now...)
Jan 8, 2020Posted in: Survival Mode
For harvesting large quantities at once (for use in crafting things where the type of wood doesn't affect the end result), I like jungle giants best - I get as high as I can running up the vines and cut my way down. For construction, dark oak is definitely a favorite, with birch or acacia accents, or mixed with other building materials. (my least favorite trees to harvest are acacia and non-branchy plain old oak - i always go for the super-branchy oaks first. I toss up some scaffolding and work my way down.
Jan 3, 2020Posted in: Recent Updates and Snapshots
Finally got my villagers breeding by just putting some beds out in the open - the "nursery" ceiling is five blocks above the beds, and even after i removed the doors i was getting storm clouds. Every two or three days I pick up the beds forcing the villagers to claim the beds that are actually in houses, then i put the outdoor beds back to trigger the next round of breeding. Kind of kludgey, and villagers outside at night always makes me nervous even though the village is reasonably secure, but at least it's working...
Dec 30, 2019Posted in: Recent Updates and Snapshots
There are at least twice as many beds as villagers; I even built a "nursery" right off the gathering area, with double-doors facing the square (every night at least two or three villagers end up standing outside the back of their house, just on the opposite side of the wall from their bed, rather than walk around to the front door) and several new beds, and still got lightning clouds. Then when it got dark three of the villagers decided to bed down there for the night, so clearly the beds were registering on at least some level...
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Jul 23, 2017Posted in: News
The new crafting table looks like it's made of plastic... So far most of the new textures are too smooth and blurry; and then there's obsidian and diamond blocks which are way too busy and don't really match either the old or the new textures. I guess of all the changes, I mind the diamond block the least since i don't build with it - it can be as busy as it wants hidden away in a chest in my storage room.
[ETA: actually, i take that back: the new iron block is actually not bad - very subtle difference, slightly more metallic. keep that change, give gold blocks the same treatment, and go back to the drawing board on everything else...]
Apr 23, 2017Posted in: News
We are talking about a measly a tiny handful messages TOTAL, that occur ONLY in your FIRST game world play, and that pop up ONLY if you are actually "failing" to play the game:
movement find_tree punch_tree open_inventory craft_planks
Just the basics of the basics. Won't even appear right away to even bother a player who DOES figure these things out by himself.
Actually, as it stands now it will show up for everyone when they update the game; the "Move!" message pops up pretty much immediately, and doesn't go away until you've moved enough to fill a progress bar.
For a first-time player on a new world the messages will either be helpful or will go away before the player even notices them, as those tend to be the first things one does on a new world; if you're updating an existing world, you may be stuck with the "Punch A Tree!" hint for a while (i was deep in a mineshaft, with no logs in inventory; it stuck around until i finally surfaced some hours later, pulled a log from a chest, and punched it, at which point the "Craft some planks!" message popped up). [ETA: just tested; using an axe works, too]
Not a major inconvenience or anything - it's just a little message box in the top corner of the screen, not especially in the way - but it's there.
If you think a Recipe Book is overpowered, then surely you must think almost all other non-puzzle games, where you can select what to buy or craft from a menu, instead of trying to "guess it out", are overpowered too, and are little kiddies game because they give a couple hints on how to play? But almost nobody does that crafting puzzle thing, almost everybody goes straight to the wiki! Because this is Minecraft, not MIST lol. So yeah, having it directly in-game is a plus, not a minus.
Is this where I confess that I'm actually really likeing the recipe book? I don't use it for everything - I'm still drawing my stairs and doors and armor and redstone components and things on the grid - but it's really nice for crafting an inventory full of coal (or lapis or redstone dust or...) into blocks in one go.
The only thing I'd add is a Control Option to turn even these super-tiny-early-one-shot hints ON (to re-enable them for current or even later world -- your young nephew might like to try playing for the 1st time on your PC, for example, without you there to watch him or tell him what to do, but still need to be able to start right), and OFF (for those that find even of this tiny tutorial annoying).
Removing the "tutorialStep" line from options.txt will trigger the tutorials the next time you play; adding the line "tutorialStep: none" to options.txt before updating (or before creating a new world on a new player account) will prevent the tutorial from showing up.
Jun 10, 2016Posted in: News
Bad luck. I've got a couple of Mending sources in one of my 1.10-world villages.
Sep 21, 2015Posted in: News
Upside-down stairs are screwed up in 39A, not sure if it was fixed in 39B or not since B was released while I was playing A, but they're definitely not what I wanted. It's possible someone requested them to be that way and this is intentional(hopefully not), or maybe the flavor-text for the snapshot was acknowledging it as a bug that hadn't been fixed yet... won't know until I see videos or other things pointing to it specifically. But while it could make for some interesting patterns, they're different from how right-side-up stairs connect to each other, and that bothers me.
I kinda hope it's an artifact of actual "side ways stairs" trying to be implemented(as implied), but so far it's a backwards mess that prevents consistent four-way symmetry.
It looks like it's still broken. (but sideways stairs would be awesome - I totally missed that that was happening! )
Sep 8, 2015Pykaxe posted a message on 1.9 Spoilers: Off-Hand Bows, Possible Golden Apple NerfPosted in: News
On a 1.8 survival server i'm on, I currently have 12 Enchanted Golden Apples. It's all because of a pigmen farm though which was difficult to set up. So you could make gold rarer when mining so you would have to put in the effort of making a farm, or explore for ocean monuments and temples.
For those of us who rarely go to the Nether but like to build extensive minecart networks, gold is already rare enough thankyouverymuch. (i mostly hoard the golden apples I've found in chests; ate one once, but whatever fight I was running into turned out not to be all that epic after all, so I basically wasted it... I say nerf the apples if you need to change anything )
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